These are the results of the latest map testing session that was held yesterday. 1 newly uploaded and 26 collected maps were tested, 7 maps have been approved.
-- Industrial_shit_DGYO1900 --
- If you take the right 'lane' at CP 10, you will run straight into some boxes. (raz0)
- Not entirely obvious that you have to go up the slope to CP 17. Make a CP on the slope? (raz0)
- Place a CP at the first corner. It's easy to miss at high speed (with all the blurring). (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- BongAttack --
Voted yes: 4 / Voted no: 0
* Map approved *
-- EXTREME 8lap speedway --
- Crossing roads. (raz0)
- and removing the ramps is a good idea?even more collisions (MCvarial)
- Always hated this ([O.o]Alpha)
- version with ramps is better (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Farewell My Love --
- Not !keep'ing on a 'probably'. Sorry. :) (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Canyon Race 3 --
- CP 5 turn is very confusing ([O.o]Alpha)
- boring (Cygnus)
- Nothing new, annoying turns and boring laps ([O.o]Alpha)
- Don't like how CPs are put *around* corners, instead of at them. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Dock Bikes --
- Requires sprint, which is bugged in MTA. (raz0)
- CP 29 is confusing, looks like you should jump out ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- KB hispeed --
- Far too long between the CPs ([O.o]Alpha)
- Far too repetitive ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- KB chezking --
- Started out good. From CP 12 onwards it was meh. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- desertraceway --
- no rs and big gaps in the road in the inside of corners (MCvarial)
- you might want to make this 2laps instead off 3 (MCvarial)
- short, nothing special (Cygnus)
- Boring indeed ([O.o]Alpha)
+ nvm that gaps comment, map didn't load correctly (MCvarial)
- that might mean you touching the object limit :( (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Hitmanrun NRG --
- too much tapping (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- KB autograss600 --
- Far too tight at the beginning and unfair vehicle changers ([O.o]Alpha)
- too tight (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Jump The Creek --
- If you're rammed at the start, you could lose enough speed to not clear the jump ([O.o]Alpha)
- Far too small a jump at CP 6 ([O.o]Alpha)
- Annoying jump at CP 7 (raz0)
+ but you might want to upload a fixed start (MCvarial)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- LS Bike Champ --
- Stupid placement of CP 6 (raz0)
- Annoying, short and boring ([O.o]Alpha)
+ Like it otherwise. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Sand Football --
- No ([O.o]Alpha)
- Second that. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- KB_SupaSpeedAttack --
- 1 lap was enough (Cygnus)
- insted off doing 2 laps make a nice end for it (MCvarial)
- Fun, but 3 laps was too much ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- imolaesque --
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Drift_LV --
- Horrible start ([O.o]Alpha)
- to tight (MCvarial)
- No drifting. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Big D Sport Pickum --
- VERY unfair vehicle changers at the start ([O.o]Alpha)
- everyone hates NASCAR (MCvarial)
- too may laps (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Santos Drive --
- Too tight at the start ([O.o]Alpha)
- Don't bother adding RS, it's still a boring highway run ([O.o]Alpha)
- no noticable difference (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- KB LOA --
- Highway run ([O.o]Alpha)
- boring (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- 2Laps DirtRing --
- Unoriginal fail ([O.o]Alpha)
+ better than 3 laps version (Cygnus)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- 3Laps Dirtring --
- Stop it! ([O.o]Alpha)
- ... (MCvarial)
- not suitable for crowded server (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- blueroads --
- boring, hunter (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Drug Runners --
- very confusing (MCvarial)
- Confusing first CP. (raz0)
- Boring. ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- home CJ --
- barrels. ([O.o]Alpha)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Redhill --
- Boring ([O.o]Alpha)
- short (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Viper Circuit --
- boring (Cygnus)
- Like the high speed and the dritfting. (raz0)
- But too many laps. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
Monday, August 10, 2009
Monday, July 6, 2009
Map Testing - July 6, 2009
Hi all, we finally held another map testing session. 7 uploaded and 15 collected maps were tested. 6 maps have been approved to stay on the server.
-- Monza Grand Prix 1.2 --
- cp 17 could be placed better so you can't miss it (MCvarial)
- Don't think the obstacles in the pit. You need to be able to repair without getting to far behind. You can get damaged through no fault of your own, you see. (raz0)
- Never really like this map... (raz0)
+ ... but seeing as someone bothered to fix it, what the heck. (raz0)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Ovalus Revised --
- a bit confusing at CP 5. :) (raz0)
- Guess you're not supposed to take the left lane? (raz0)
- the fences and the wooden stuff at cp 32-33 suck (MCvarial)
- didnt like the patriot part (Cygnus)
- Lots of potential, but the left lane = crash sucks. You can't possibly predict that. (raz0)
- fix the part where you are not suppose to take the left lane, and the patriot part (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rocky Island Grand Prix --
+ Speedy. Fun. (raz0)
- Generic with a long boring part round the back ([O.o]Alpha)
+ good amount of laps (MCvarial)
- don't really like gp maps but ah well (MCvarial)
- No real opportunity to overtake. It's all full speed ahead. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- MisQL Team DD --
- Far to little space at the start ([O.o]Alpha)
- Start is way too safe for a DD. (raz0)
- comming out of the garage fucks your camera and you can't see the sudden drop (MCvarial)
- and the sudden drop sucks by itself (MCvarial)
- Honestly can't see this taking off, people will just kill each other at the start ([O.o]Alpha)
- everyone will die right at the start (Cygnus)
- Agree with McGyver (raz0)
- Unfair starting vehicles ([O.o]Alpha)
- trying to reach the upper level seems difficult too (MCvarial)
+ Could be fun, just fix the start. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MisQLCopsnRobbersCanals --
- Crap freeroam, unfair vehicles ([O.o]Alpha)
- a) Cops 'n robbers is not allowed on this server. b) There are no checkpoints! (raz0)
- a DM with boats usually sucks (MCvarial)
- sucks (Cygnus)
- bye (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Atlantis_V3 --
- Possible Vortex clusterfuck ([O.o]Alpha)
- Cuts off the whole ending which was long, but should've just been shortened ([O.o]Alpha)
- I don't like the Leviathan, far too heavy and clunky ([O.o]Alpha)
- Slightly odd fix for the hydra part ([O.o]Alpha)
- The ending should have been shortened indeed (island moved way closer). (raz0)
+ But overall I like it. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Industrial_shit_DGYO1900 --
- Got stuck in jetmax at CP 18. (raz0)
+ Well, I can't remember what was wrong with this, but it's really fun and good. (raz0)
- But the jetmax getting stuck part NEEDS to be addressed. (raz0)
- fix bug plz (Cygnus)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *
-- Bandito Country --
+ not much to see, but ah well (MCvarial)
Voted yes: 4 / Voted no: 0
* Map approved *
-- GT cruising --
- tight start, first corner = cluster (MCvarial)
- the distance between cp 10 and 11 is to big, it is confusing (MCvarial)
- CP 15 sucks ([O.o]Alpha)
- whats with the road block after cp10? (Cygnus)
+ Started out great. Then CP 10-20 was pure brain damage. Rest was good again. (raz0)
- Starts out way too tight ([O.o]Alpha)
- Fix the brain damage. :) (raz0)
- lacks health pickups if you ask me (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- iaintgettinonnogoddamnedplane --
- Incredibly boring and tight start ([O.o]Alpha)
+ nice map, the only thing I didn't like was the start & the jump from the cliff at cp 25 (MCvarial)
- Not very memorable. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- KWK SPEED FOR WEED --
- CP 15 - 17, no way you'll be able to break or avoid the buildings ([O.o]Alpha)
- Easy to miss the hole at CP 23ish ([O.o]Alpha)
- Also, brake once and you can't get through the whole length ([O.o]Alpha)
- Boring ending ([O.o]Alpha)
+ Manic speed. Loads of fun. I like it! (raz0)
- Could have done without the squalo ending though. (raz0)
+ got to love the speed (MCvarial)
Voted yes: 3 / Voted no: 1
* Map approved *
-- revolver --
- Shit start ([O.o]Alpha)
- Horrible middle with all the barrels ([O.o]Alpha)
- if one guy misses a loop and crashes into the barrels, all the others in the loop area die! (MCvarial)
- Mediocre ending ([O.o]Alpha)
- The barrels really need to be sorted. (raz0)
- after doing all those cirkels at the start I'm too dizzy to do all the other loops... (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- going_crazy_161 --
- Stuck from the hunter pickup. (raz0)
- the colour of the cp blips and the player blip is the same, its confusing for the hunters (MCvarial)
- since you have to do more then 1 lap, hunters can easily camp at 1 spot (MCvarial)
- Needs to have the hunter pickups spread out ([O.o]Alpha)
- Tight part ([O.o]Alpha)
- McVarial knows. :) (raz0)
- hunters (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LSheat --
- Tightish start, boring two laps ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Fear of Change --
+ Speedy, fun. (raz0)
- The roads are a bit narrow for multiple players at this speed. (raz0)
+ nice (Cygnus)
Voted yes: 4 / Voted no: 0
* Map approved *
-- Alpha Attack LV --
- too tight (Cygnus)
- First corner was rather iffy as you started on the sand ([O.o]Alpha)
+ But alright overall ([O.o]Alpha)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *
-- Fucking A --
- Horrible cabby spawn ([O.o]Alpha)
- Tight corridor at CP 18, easy to get stuck ([O.o]Alpha)
- Horrible jump around CP 28 ([O.o]Alpha)
- Despite popular belief, climbing random trash in a monster is neither fun nor intended ([O.o]Alpha)
- plain crap (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Rio Oval --
- In the start, the people who spawned on the inside of the corner will inevitably ram the people that spawned on the outside ([O.o]Alpha)
- Another unoriginal GP. (raz0)
- nah, GP's suck (MCvarial)
- Isn't even very oval ([O.o]Alpha)
- short laps, boring (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Sebring Speedway --
- imo GP's still suck (MCvarial)
+ The arrows were a good idea ([O.o]Alpha)
- Still too generic, the arrows were all it had going for it ([O.o]Alpha)
- boring (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Wu Zi Mu --
- we have this? (MCvarial)
- no rs (MCvarial)
- Wether we have it or not, it doesn't matter: having no RS sucks (MCvarial)
- current version is better (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Super Moto Xplode --
- Very confusing CP 4 ([O.o]Alpha)
- 1 little ramp @ cp 3-4 ?! (MCvarial)
- Barrels too ([O.o]Alpha)
- there is an invisible object in the air when you take the highest ramp @ cp 10 (MCvarial)
- too many laps (Cygnus)
- NOS doesn't work for bikes. ([O.o]Alpha)
- indeed too many laps (MCvarial)
+ Lots of potential. But needs fixes. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- dumped --
- You can get thrown off from just riding along ([O.o]Alpha)
- It's just worthless ([O.o]Alpha)
- Well, if you would just fuck yourself up when you failed, it'd be okay (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monza Grand Prix 1.2 --
- cp 17 could be placed better so you can't miss it (MCvarial)
- Don't think the obstacles in the pit. You need to be able to repair without getting to far behind. You can get damaged through no fault of your own, you see. (raz0)
- Never really like this map... (raz0)
+ ... but seeing as someone bothered to fix it, what the heck. (raz0)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Ovalus Revised --
- a bit confusing at CP 5. :) (raz0)
- Guess you're not supposed to take the left lane? (raz0)
- the fences and the wooden stuff at cp 32-33 suck (MCvarial)
- didnt like the patriot part (Cygnus)
- Lots of potential, but the left lane = crash sucks. You can't possibly predict that. (raz0)
- fix the part where you are not suppose to take the left lane, and the patriot part (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rocky Island Grand Prix --
+ Speedy. Fun. (raz0)
- Generic with a long boring part round the back ([O.o]Alpha)
+ good amount of laps (MCvarial)
- don't really like gp maps but ah well (MCvarial)
- No real opportunity to overtake. It's all full speed ahead. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- MisQL Team DD --
- Far to little space at the start ([O.o]Alpha)
- Start is way too safe for a DD. (raz0)
- comming out of the garage fucks your camera and you can't see the sudden drop (MCvarial)
- and the sudden drop sucks by itself (MCvarial)
- Honestly can't see this taking off, people will just kill each other at the start ([O.o]Alpha)
- everyone will die right at the start (Cygnus)
- Agree with McGyver (raz0)
- Unfair starting vehicles ([O.o]Alpha)
- trying to reach the upper level seems difficult too (MCvarial)
+ Could be fun, just fix the start. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MisQLCopsnRobbersCanals --
- Crap freeroam, unfair vehicles ([O.o]Alpha)
- a) Cops 'n robbers is not allowed on this server. b) There are no checkpoints! (raz0)
- a DM with boats usually sucks (MCvarial)
- sucks (Cygnus)
- bye (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Atlantis_V3 --
- Possible Vortex clusterfuck ([O.o]Alpha)
- Cuts off the whole ending which was long, but should've just been shortened ([O.o]Alpha)
- I don't like the Leviathan, far too heavy and clunky ([O.o]Alpha)
- Slightly odd fix for the hydra part ([O.o]Alpha)
- The ending should have been shortened indeed (island moved way closer). (raz0)
+ But overall I like it. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Industrial_shit_DGYO1900 --
- Got stuck in jetmax at CP 18. (raz0)
+ Well, I can't remember what was wrong with this, but it's really fun and good. (raz0)
- But the jetmax getting stuck part NEEDS to be addressed. (raz0)
- fix bug plz (Cygnus)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *
-- Bandito Country --
+ not much to see, but ah well (MCvarial)
Voted yes: 4 / Voted no: 0
* Map approved *
-- GT cruising --
- tight start, first corner = cluster (MCvarial)
- the distance between cp 10 and 11 is to big, it is confusing (MCvarial)
- CP 15 sucks ([O.o]Alpha)
- whats with the road block after cp10? (Cygnus)
+ Started out great. Then CP 10-20 was pure brain damage. Rest was good again. (raz0)
- Starts out way too tight ([O.o]Alpha)
- Fix the brain damage. :) (raz0)
- lacks health pickups if you ask me (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- iaintgettinonnogoddamnedplane --
- Incredibly boring and tight start ([O.o]Alpha)
+ nice map, the only thing I didn't like was the start & the jump from the cliff at cp 25 (MCvarial)
- Not very memorable. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- KWK SPEED FOR WEED --
- CP 15 - 17, no way you'll be able to break or avoid the buildings ([O.o]Alpha)
- Easy to miss the hole at CP 23ish ([O.o]Alpha)
- Also, brake once and you can't get through the whole length ([O.o]Alpha)
- Boring ending ([O.o]Alpha)
+ Manic speed. Loads of fun. I like it! (raz0)
- Could have done without the squalo ending though. (raz0)
+ got to love the speed (MCvarial)
Voted yes: 3 / Voted no: 1
* Map approved *
-- revolver --
- Shit start ([O.o]Alpha)
- Horrible middle with all the barrels ([O.o]Alpha)
- if one guy misses a loop and crashes into the barrels, all the others in the loop area die! (MCvarial)
- Mediocre ending ([O.o]Alpha)
- The barrels really need to be sorted. (raz0)
- after doing all those cirkels at the start I'm too dizzy to do all the other loops... (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- going_crazy_161 --
- Stuck from the hunter pickup. (raz0)
- the colour of the cp blips and the player blip is the same, its confusing for the hunters (MCvarial)
- since you have to do more then 1 lap, hunters can easily camp at 1 spot (MCvarial)
- Needs to have the hunter pickups spread out ([O.o]Alpha)
- Tight part ([O.o]Alpha)
- McVarial knows. :) (raz0)
- hunters (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LSheat --
- Tightish start, boring two laps ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Fear of Change --
+ Speedy, fun. (raz0)
- The roads are a bit narrow for multiple players at this speed. (raz0)
+ nice (Cygnus)
Voted yes: 4 / Voted no: 0
* Map approved *
-- Alpha Attack LV --
- too tight (Cygnus)
- First corner was rather iffy as you started on the sand ([O.o]Alpha)
+ But alright overall ([O.o]Alpha)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *
-- Fucking A --
- Horrible cabby spawn ([O.o]Alpha)
- Tight corridor at CP 18, easy to get stuck ([O.o]Alpha)
- Horrible jump around CP 28 ([O.o]Alpha)
- Despite popular belief, climbing random trash in a monster is neither fun nor intended ([O.o]Alpha)
- plain crap (MCvarial)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Rio Oval --
- In the start, the people who spawned on the inside of the corner will inevitably ram the people that spawned on the outside ([O.o]Alpha)
- Another unoriginal GP. (raz0)
- nah, GP's suck (MCvarial)
- Isn't even very oval ([O.o]Alpha)
- short laps, boring (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Sebring Speedway --
- imo GP's still suck (MCvarial)
+ The arrows were a good idea ([O.o]Alpha)
- Still too generic, the arrows were all it had going for it ([O.o]Alpha)
- boring (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Wu Zi Mu --
- we have this? (MCvarial)
- no rs (MCvarial)
- Wether we have it or not, it doesn't matter: having no RS sucks (MCvarial)
- current version is better (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Super Moto Xplode --
- Very confusing CP 4 ([O.o]Alpha)
- 1 little ramp @ cp 3-4 ?! (MCvarial)
- Barrels too ([O.o]Alpha)
- there is an invisible object in the air when you take the highest ramp @ cp 10 (MCvarial)
- too many laps (Cygnus)
- NOS doesn't work for bikes. ([O.o]Alpha)
- indeed too many laps (MCvarial)
+ Lots of potential. But needs fixes. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- dumped --
- You can get thrown off from just riding along ([O.o]Alpha)
- It's just worthless ([O.o]Alpha)
- Well, if you would just fuck yourself up when you failed, it'd be okay (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
Monday, April 27, 2009
Map Testing - April 26, 2009
Again, no new uploads this week so only collected maps were tested, 23 to be exact. 2 maps have been found good enough to be uploaded to the server.
-- certaindeath country edition --
+ Decent ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- TD JumpCutter --
- What is with the jump on the second lap? ([O.o]Alpha)
- Sloppy build. (raz0)
- Poor corners make for a slowish map ([O.o]Alpha)
- Far too many laps ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the island --
- Very poor choice of objects and time of day, at times it was all just black ([O.o]Alpha)
- I'd have no idea when the turn ended ([O.o]Alpha)
- boring circuit (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- 5 nascar laps 2 --
- Clear sign this wasn't tested: All letters drawn with hay are in reverse to the players ([O.o]Alpha)
- It isn't even NASCAR, not that that improves it ([O.o]Alpha)
- At least it's original ([O.o]Alpha)
- stupid (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- CarPark Mess --
- way too tight (Cygnus)
- This is only work for a very limited number of players. (raz0)
- Yeah, because this is going to be fun with more than 3 players ([O.o]Alpha)
- Arrows missing from some CPs. Noticibly from the first two. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Countryside Fox --
- 32 monsters, start will be hell (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Streets of Frisco --
- tight start (raz0)
- Not nearly original enough. (raz0)
- Tight start, quite a few poor jumps aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- LV Heat --
- Annoying route, far too short to be a fun race aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- bewdley park --
- Just another boring GP. (raz0)
- Boring ([O.o]Alpha)
- short laps (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- closeracing2 --
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Trails --
- The start can, and will, kill ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rolling in Vinewood --
+ Decent ([O.o]Alpha)
- bottleneck start (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Downtown_race --
- Invisible walls near CP 14 (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- goat mountain --
- Nah ([O.o]Alpha)
- Requires spring, which is bugged in MTA. (raz0)
- boring chilliad descent (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- aridzonia_south_loop_379 --
- Unfair vehicle change, very poor jumps ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- 1 more time --
- I predict cluster at the first jumps ([O.o]Alpha)
- Also, rams ([O.o]Alpha)
- One more time? HELL NO! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- xtcloseracing --
- at least 1 spawnpoint is blocked (Cygnus)
- Walls annoyed me around corners and I don't think the jumps are tall enough ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Desert Laps --
+ Fun, mostly fastpaced ([O.o]Alpha)
- Would prefer just one lap. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Countryside Drift --
- CPs around CP 27-29 fail - backtracking (raz0)
- Barrels at every corner ([O.o]Alpha)
- Phoenix used for tight braking situations ([O.o]Alpha)
- Annoying route ([O.o]Alpha)
- Horrible concept ([O.o]Alpha)
- crossing paths (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Indianapolis Motor Speedway --
- boring (Cygnus)
- Has to be the most boring GP I've ever seen ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- southwood --
- Lamps in ground tend to launch me ([O.o]Alpha)
- boring (Cygnus)
- Nothing new either ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Buffalo Soldiers --
- I didn't even get over the first ramps ([O.o]Alpha)
- BS start (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Moving On --
- nice telephone pole right in the middle of the road before CP 6 (raz0)
- confusing CP 31 ([O.o]Alpha)
- tight (Cygnus)
- Tight Indeed ([O.o]Alpha)
- How are you supposed to overtake when it's this tight? (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- certaindeath country edition --
+ Decent ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- TD JumpCutter --
- What is with the jump on the second lap? ([O.o]Alpha)
- Sloppy build. (raz0)
- Poor corners make for a slowish map ([O.o]Alpha)
- Far too many laps ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the island --
- Very poor choice of objects and time of day, at times it was all just black ([O.o]Alpha)
- I'd have no idea when the turn ended ([O.o]Alpha)
- boring circuit (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- 5 nascar laps 2 --
- Clear sign this wasn't tested: All letters drawn with hay are in reverse to the players ([O.o]Alpha)
- It isn't even NASCAR, not that that improves it ([O.o]Alpha)
- At least it's original ([O.o]Alpha)
- stupid (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- CarPark Mess --
- way too tight (Cygnus)
- This is only work for a very limited number of players. (raz0)
- Yeah, because this is going to be fun with more than 3 players ([O.o]Alpha)
- Arrows missing from some CPs. Noticibly from the first two. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Countryside Fox --
- 32 monsters, start will be hell (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Streets of Frisco --
- tight start (raz0)
- Not nearly original enough. (raz0)
- Tight start, quite a few poor jumps aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- LV Heat --
- Annoying route, far too short to be a fun race aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- bewdley park --
- Just another boring GP. (raz0)
- Boring ([O.o]Alpha)
- short laps (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- closeracing2 --
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Trails --
- The start can, and will, kill ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rolling in Vinewood --
+ Decent ([O.o]Alpha)
- bottleneck start (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Downtown_race --
- Invisible walls near CP 14 (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- goat mountain --
- Nah ([O.o]Alpha)
- Requires spring, which is bugged in MTA. (raz0)
- boring chilliad descent (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- aridzonia_south_loop_379 --
- Unfair vehicle change, very poor jumps ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- 1 more time --
- I predict cluster at the first jumps ([O.o]Alpha)
- Also, rams ([O.o]Alpha)
- One more time? HELL NO! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- xtcloseracing --
- at least 1 spawnpoint is blocked (Cygnus)
- Walls annoyed me around corners and I don't think the jumps are tall enough ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Desert Laps --
+ Fun, mostly fastpaced ([O.o]Alpha)
- Would prefer just one lap. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Countryside Drift --
- CPs around CP 27-29 fail - backtracking (raz0)
- Barrels at every corner ([O.o]Alpha)
- Phoenix used for tight braking situations ([O.o]Alpha)
- Annoying route ([O.o]Alpha)
- Horrible concept ([O.o]Alpha)
- crossing paths (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Indianapolis Motor Speedway --
- boring (Cygnus)
- Has to be the most boring GP I've ever seen ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- southwood --
- Lamps in ground tend to launch me ([O.o]Alpha)
- boring (Cygnus)
- Nothing new either ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Buffalo Soldiers --
- I didn't even get over the first ramps ([O.o]Alpha)
- BS start (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Moving On --
- nice telephone pole right in the middle of the road before CP 6 (raz0)
- confusing CP 31 ([O.o]Alpha)
- tight (Cygnus)
- Tight Indeed ([O.o]Alpha)
- How are you supposed to overtake when it's this tight? (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
Monday, April 20, 2009
Map Testing - April 19, 2009
28 collected maps were tested in the latest map testing session (sadly, again no new uploads). 3 maps have been approved and can now be played on the server.
-- Whetstone Circuit --
- Too many laps. (raz0)
- tight start (Cygnus)
- See raz0 and Cygnus' comments ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- down_in_the_valley --
- Confusing CP 3 ([O.o]Alpha)
- no fun (Cygnus)
- How about no ([O.o]Alpha)
+ I thought it was fun. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- KWK DRIFT CITY --
- Very poor choice of wall ([O.o]Alpha)
- ramtastic ([O.o]Alpha)
- Lots and lots of crossing roads. (raz0)
- Points for not doing a standard crap GP, but it needs work to avoid a lot of crashes ([O.o]Alpha)
+ Nice design and track. (raz0)
- Bit long though. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- perennialfear --
- Yeah, no ([O.o]Alpha)
- boring (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Hunt 2 --
- Very confusing CP 24, not easy to see you can go on the water ([O.o]Alpha)
- Too long. Not much fun IMO. (raz0)
- too many confusing parts (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- TahomaNights --
- Nothing I haven't seen a hundred times. No fun.. (raz0)
+ It was okay ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Spaghetti Karting --
- Karts ftl ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Speed freak --
- First change into Elegy will be hell ([O.o]Alpha)
- Headon collisions inevitable ([O.o]Alpha)
- Back and forth, back and forth ([O.o]Alpha)
- no (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- narrowmargin --
- Crossing roads. (raz0)
- Boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SKC Airport Drift --
- Infernus is a poor choice for the last vehicle ([O.o]Alpha)
- Boring, too long ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Chilliad attack --
- Start will cause problems ([O.o]Alpha)
- climbing chilliad: highly unoriginal (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Sewer Sprint --
- More NOS at beginning is desired ([O.o]Alpha)
- gives me a deja vu feeling (Cygnus)
- Ultimately, not very good ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Venturas Adventure --
- Very poor change to predator ([O.o]Alpha)
- Nah. (raz0)
- too many bugs (Cygnus)
- Fail ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FDP Midnightrun 3 --
- Annoying jumps at CP 17 ([O.o]Alpha)
- Piece of shit, if you ask me. :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the x --
- Nah ([O.o]Alpha)
- That was boring. (raz0)
- too many laps (Cygnus)
- Crashing inevitable. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- closeracing 9 --
- CP 17 confusion (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Power Surge --
+ Last part was kind of good/exciting. (raz0)
- Rest was zZzZz. (raz0)
- Interesting, I liked the first part, hated the last ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- GTAMP DRiFT 2 --
- Confusing CP 4 ([O.o]Alpha)
- CP 20 easy to miss (raz0)
- CP 20 ftl ([O.o]Alpha)
- cp 29 too (Cygnus)
- CP 29 likewise (raz0)
- Bit too long. Started good, but last part was not good. Few CPs need fixing. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SF_burnthru --
- Unoriginal. (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- motorz_185 --
- Kills engine sound ([O.o]Alpha)
- CP 8 jump ([O.o]Alpha)
+ Decent (raz0)
- too tight (Cygnus)
- Hidden NRG ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Going2Hell --
- CP 5 jump ([O.o]Alpha)
- Horrible tunnel round CP 10 ([O.o]Alpha)
- Failed. ([O.o]Alpha)
- not suitable for 32 players (Cygnus)
- Naw (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- driftspeedwayR --
- boring (Cygnus)
- boring ([O.o]Alpha)
- boring (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- marauder --
- boring (Cygnus)
- What's with the airport starts this round? ([O.o]Alpha)
- This is just like SKC Airport, only with worse cars / track (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- slidey shit --
- Very bad first corner (raz0)
- Didn't think it was good enough for two laps ([O.o]Alpha)
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- magenta speedway --
+ At least it's not too long (raz0)
- Nothing new ([O.o]Alpha)
- too long (Cygnus)
- But it's just another GP with that annoying hotring. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- The_Specialist --
- See previous GP ([O.o]Alpha)
- yawn... another boring circuit map (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Burnthru 2 --
- Unoriginal (raz0)
- Poor start ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Freeway Fandango --
- Make CP 9 wider ([O.o]Alpha)
- yawn (raz0)
- too long, boring (Cygnus)
- When we end up discussing animals, it's too boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Whetstone Circuit --
- Too many laps. (raz0)
- tight start (Cygnus)
- See raz0 and Cygnus' comments ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- down_in_the_valley --
- Confusing CP 3 ([O.o]Alpha)
- no fun (Cygnus)
- How about no ([O.o]Alpha)
+ I thought it was fun. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- KWK DRIFT CITY --
- Very poor choice of wall ([O.o]Alpha)
- ramtastic ([O.o]Alpha)
- Lots and lots of crossing roads. (raz0)
- Points for not doing a standard crap GP, but it needs work to avoid a lot of crashes ([O.o]Alpha)
+ Nice design and track. (raz0)
- Bit long though. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- perennialfear --
- Yeah, no ([O.o]Alpha)
- boring (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Hunt 2 --
- Very confusing CP 24, not easy to see you can go on the water ([O.o]Alpha)
- Too long. Not much fun IMO. (raz0)
- too many confusing parts (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- TahomaNights --
- Nothing I haven't seen a hundred times. No fun.. (raz0)
+ It was okay ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Spaghetti Karting --
- Karts ftl ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Speed freak --
- First change into Elegy will be hell ([O.o]Alpha)
- Headon collisions inevitable ([O.o]Alpha)
- Back and forth, back and forth ([O.o]Alpha)
- no (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- narrowmargin --
- Crossing roads. (raz0)
- Boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SKC Airport Drift --
- Infernus is a poor choice for the last vehicle ([O.o]Alpha)
- Boring, too long ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Chilliad attack --
- Start will cause problems ([O.o]Alpha)
- climbing chilliad: highly unoriginal (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Sewer Sprint --
- More NOS at beginning is desired ([O.o]Alpha)
- gives me a deja vu feeling (Cygnus)
- Ultimately, not very good ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Venturas Adventure --
- Very poor change to predator ([O.o]Alpha)
- Nah. (raz0)
- too many bugs (Cygnus)
- Fail ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FDP Midnightrun 3 --
- Annoying jumps at CP 17 ([O.o]Alpha)
- Piece of shit, if you ask me. :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the x --
- Nah ([O.o]Alpha)
- That was boring. (raz0)
- too many laps (Cygnus)
- Crashing inevitable. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- closeracing 9 --
- CP 17 confusion (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Power Surge --
+ Last part was kind of good/exciting. (raz0)
- Rest was zZzZz. (raz0)
- Interesting, I liked the first part, hated the last ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- GTAMP DRiFT 2 --
- Confusing CP 4 ([O.o]Alpha)
- CP 20 easy to miss (raz0)
- CP 20 ftl ([O.o]Alpha)
- cp 29 too (Cygnus)
- CP 29 likewise (raz0)
- Bit too long. Started good, but last part was not good. Few CPs need fixing. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SF_burnthru --
- Unoriginal. (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- motorz_185 --
- Kills engine sound ([O.o]Alpha)
- CP 8 jump ([O.o]Alpha)
+ Decent (raz0)
- too tight (Cygnus)
- Hidden NRG ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Going2Hell --
- CP 5 jump ([O.o]Alpha)
- Horrible tunnel round CP 10 ([O.o]Alpha)
- Failed. ([O.o]Alpha)
- not suitable for 32 players (Cygnus)
- Naw (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- driftspeedwayR --
- boring (Cygnus)
- boring ([O.o]Alpha)
- boring (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- marauder --
- boring (Cygnus)
- What's with the airport starts this round? ([O.o]Alpha)
- This is just like SKC Airport, only with worse cars / track (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- slidey shit --
- Very bad first corner (raz0)
- Didn't think it was good enough for two laps ([O.o]Alpha)
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- magenta speedway --
+ At least it's not too long (raz0)
- Nothing new ([O.o]Alpha)
- too long (Cygnus)
- But it's just another GP with that annoying hotring. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- The_Specialist --
- See previous GP ([O.o]Alpha)
- yawn... another boring circuit map (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Burnthru 2 --
- Unoriginal (raz0)
- Poor start ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Freeway Fandango --
- Make CP 9 wider ([O.o]Alpha)
- yawn (raz0)
- too long, boring (Cygnus)
- When we end up discussing animals, it's too boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
Monday, April 13, 2009
Map Testing - April 12, 2009
Hi all, 1 newly uploaded and 22 collected maps were tested in yesterday's map testing session. 4 maps have been approved, these are the results:
-- Rombess_Island_v9 --
- CP 13 just begging for cluster. (raz0)
- CP 5 (or was it 4?) annoyingly small. Very easy to miss with the speed you have out the airport. (raz0)
- dont rly see how this map has been improved (Cygnus)
- most parts still look the same and look awfully tight (Cygnus)
- Decent. Give us v10 with the few things I mentioned fixed, and I'll vote to keep. (raz0)
- the stuntplane change is easy to fail (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- msd hardcircuit --
+ Nice jump from the airport. :D (raz0)
- the ramps @ cp17-18 are to far from the ground. (MCvarial)
- Okay, the jump has a certain epicness, but it is a little bugged. (raz0)
- the hairpins are too early and will cause clusterfucks, 3 laps are too many (Cygnus)
- Yeah, two laps should be enough. (raz0)
- Think it's worth fixing, but it has a few showstoppers. (raz0)
- fix "the epic jump" (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the fierro comet --
- rather boring (MCvarial)
+ but it could be fun (MCvarial)
- Unoriginal, so it needs something else. Sadly all the extra items added didn't really do anything for me, so it's a delete. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Trying Times --
- Bad start (raz0)
- Still a bit unoriginal, but better (raz0)
- didnt like the first car, seems tight (Cygnus)
- fix the start and its good for me (MCvarial)
+ Like the choice of cars. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SanZoR & Laggy Project 1 --
- very tight (MCvarial)
- the part between cp1&2 where you have to split up is stupid (MCvarial)
- no, this is filled with crappy parts (MCvarial)
- too tight and badly made (Cygnus)
- Good ideas, bad execution. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- beachdrag --
- Nah. (raz0)
- just a boring drag race (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- World Hold On --
- first corner = cluster (MCvarial)
- also second (raz0)
- CP 10 pretty lame (raz0)
- Just too many badly placed CPs to number. (raz0)
- its to tight for a car maybe with a bike or something... (MCvarial)
- overall its just boring (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- highway18 --
- did you use copy and paste or something, its the same object over and over again! (MCvarial)
- This wasn't fun at all. (raz0)
- too much of the same (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- infernus drift league --
- CP 7 kinda confusing. (raz0)
- 2 or 3 laps are enough for me. (MCvarial)
- Liked the idea. Didn't like the track. Those last week were better. Too many laps also. (raz0)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF rising --
- Don't like the jump right before CP 9. Hit the roof even at full speed! (raz0)
- yeah the jump @ cp9 lets me hit the roof... (MCvarial)
- The part right after the start is very zig-zaggy. Problematic with more than a few players. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Monster vs Monster --
- whats up with the monster change right after the start? 0.o (MCvarial)
- the pipes are way to hard :S (MCvarial)
- not suitable for 32 players (Cygnus)
- Too hard probably. Also only four(?) lanes. Not enough for this server's player limit. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Offroad Twats --
- cp3 is very confusing (MCvarial)
- Deceptive CP 3 (raz0)
- couldn't you find a better vehicle for this? (MCvarial)
- confusing start (Cygnus)
- Unoriginal, crappy route. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Crashme2 --
- boring (Cygnus)
- Bad idea. Boring. (raz0)
- No. (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Whet Flint Edit --
- Really unoriginal and boring. (raz0)
- shit vehicle (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- dangerousbridge --
- Barrels appear too late to react. :\ (raz0)
- there also seem to be barrels hidden in the hay? (MCvarial)
- the barrels and the hay suck, and without them its just boring :p (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Pulse Of The Maggots --
- invisible road :( (MCvarial)
- stupid barrels (MCvarial)
- Got stuck in the wall with the dinghy. (raz0)
+ last part is cool (Cygnus)
- Stuck AGAIN! (raz0)
- corkscrew up is boring (Cygnus)
+ would like to see how it would play on the server (Cygnus)
+ Me too... (raz0)
- ... but that dinghy stuck-bug has to be fixed first. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- evasion --
- CP 28 confusing. (raz0)
+ me likes (Cygnus)
+ nice fast race (MCvarial)
- Boring + unoriginal. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- SF Muscle --
- confusing cp 13 (MCvarial)
- agree (raz0)
- agree (Cygnus)
- bad vehicle choices (MCvarial)
+ good vehicle choices (raz0)
- Fix that CP and it's a keeper. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- downshift2 --
Voted yes: 3 / Voted no: 0
* Map approved *
-- longroadhome --
- ive seen longer (Cygnus)
- uber boring (MCvarial)
- No opportunity to overtake, really. It's all too slow and not challenging enough. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Last One to the Beach is Ghey --
+ Decent map, but the name makes it a keeper. :p (raz0)
+ even though I don't know what 'ghey' means I "leik" it (MCvarial)
- looks tight but meh (Cygnus)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Skokovi --
- hell no (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Lukkie-SaA --
- clusterfuck start (MCvarial)
- if you slow down your dead meat (MCvarial)
+ Epic fun. (raz0)
- too hard (Cygnus)
- Just too darn hard, at least at this length. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rombess_Island_v9 --
- CP 13 just begging for cluster. (raz0)
- CP 5 (or was it 4?) annoyingly small. Very easy to miss with the speed you have out the airport. (raz0)
- dont rly see how this map has been improved (Cygnus)
- most parts still look the same and look awfully tight (Cygnus)
- Decent. Give us v10 with the few things I mentioned fixed, and I'll vote to keep. (raz0)
- the stuntplane change is easy to fail (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- msd hardcircuit --
+ Nice jump from the airport. :D (raz0)
- the ramps @ cp17-18 are to far from the ground. (MCvarial)
- Okay, the jump has a certain epicness, but it is a little bugged. (raz0)
- the hairpins are too early and will cause clusterfucks, 3 laps are too many (Cygnus)
- Yeah, two laps should be enough. (raz0)
- Think it's worth fixing, but it has a few showstoppers. (raz0)
- fix "the epic jump" (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the fierro comet --
- rather boring (MCvarial)
+ but it could be fun (MCvarial)
- Unoriginal, so it needs something else. Sadly all the extra items added didn't really do anything for me, so it's a delete. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Trying Times --
- Bad start (raz0)
- Still a bit unoriginal, but better (raz0)
- didnt like the first car, seems tight (Cygnus)
- fix the start and its good for me (MCvarial)
+ Like the choice of cars. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SanZoR & Laggy Project 1 --
- very tight (MCvarial)
- the part between cp1&2 where you have to split up is stupid (MCvarial)
- no, this is filled with crappy parts (MCvarial)
- too tight and badly made (Cygnus)
- Good ideas, bad execution. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- beachdrag --
- Nah. (raz0)
- just a boring drag race (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- World Hold On --
- first corner = cluster (MCvarial)
- also second (raz0)
- CP 10 pretty lame (raz0)
- Just too many badly placed CPs to number. (raz0)
- its to tight for a car maybe with a bike or something... (MCvarial)
- overall its just boring (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- highway18 --
- did you use copy and paste or something, its the same object over and over again! (MCvarial)
- This wasn't fun at all. (raz0)
- too much of the same (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- infernus drift league --
- CP 7 kinda confusing. (raz0)
- 2 or 3 laps are enough for me. (MCvarial)
- Liked the idea. Didn't like the track. Those last week were better. Too many laps also. (raz0)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF rising --
- Don't like the jump right before CP 9. Hit the roof even at full speed! (raz0)
- yeah the jump @ cp9 lets me hit the roof... (MCvarial)
- The part right after the start is very zig-zaggy. Problematic with more than a few players. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Monster vs Monster --
- whats up with the monster change right after the start? 0.o (MCvarial)
- the pipes are way to hard :S (MCvarial)
- not suitable for 32 players (Cygnus)
- Too hard probably. Also only four(?) lanes. Not enough for this server's player limit. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Offroad Twats --
- cp3 is very confusing (MCvarial)
- Deceptive CP 3 (raz0)
- couldn't you find a better vehicle for this? (MCvarial)
- confusing start (Cygnus)
- Unoriginal, crappy route. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Crashme2 --
- boring (Cygnus)
- Bad idea. Boring. (raz0)
- No. (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Whet Flint Edit --
- Really unoriginal and boring. (raz0)
- shit vehicle (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- dangerousbridge --
- Barrels appear too late to react. :\ (raz0)
- there also seem to be barrels hidden in the hay? (MCvarial)
- the barrels and the hay suck, and without them its just boring :p (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Pulse Of The Maggots --
- invisible road :( (MCvarial)
- stupid barrels (MCvarial)
- Got stuck in the wall with the dinghy. (raz0)
+ last part is cool (Cygnus)
- Stuck AGAIN! (raz0)
- corkscrew up is boring (Cygnus)
+ would like to see how it would play on the server (Cygnus)
+ Me too... (raz0)
- ... but that dinghy stuck-bug has to be fixed first. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- evasion --
- CP 28 confusing. (raz0)
+ me likes (Cygnus)
+ nice fast race (MCvarial)
- Boring + unoriginal. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- SF Muscle --
- confusing cp 13 (MCvarial)
- agree (raz0)
- agree (Cygnus)
- bad vehicle choices (MCvarial)
+ good vehicle choices (raz0)
- Fix that CP and it's a keeper. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- downshift2 --
Voted yes: 3 / Voted no: 0
* Map approved *
-- longroadhome --
- ive seen longer (Cygnus)
- uber boring (MCvarial)
- No opportunity to overtake, really. It's all too slow and not challenging enough. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Last One to the Beach is Ghey --
+ Decent map, but the name makes it a keeper. :p (raz0)
+ even though I don't know what 'ghey' means I "leik" it (MCvarial)
- looks tight but meh (Cygnus)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Skokovi --
- hell no (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Lukkie-SaA --
- clusterfuck start (MCvarial)
- if you slow down your dead meat (MCvarial)
+ Epic fun. (raz0)
- too hard (Cygnus)
- Just too darn hard, at least at this length. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
Sunday, March 29, 2009
Map Testing - March 29, 2009
Sadly, no new maps have been uploaded since the latest map testing session, so we only tested collected maps this time. 24 maps were tested and 4 have been approved, so these can be played on the server from now on.
-- driv3r --
- First railroad crossing flipped me onto my roof, was going perfectly straight ([O.o]Alpha)
- Jump to CP 19 needs work. Too easy to fall on your head. Must be easier to land good. (raz0)
- Add CP before 1st CP, so you know which way to take around the corner. (raz0)
- Horrible jumps ([O.o]Alpha)
- Jumps need work, though quite decent otherwise. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- duneward2 --
Voted yes: 3 / Voted no: 0
* Map approved *
-- SF Point 2 Point --
- Far too long between first and second CP. (raz0)
- Find your own way ftl ([O.o]Alpha)
- Unfair pickups randomly scattered ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Cliff Hanger --
- CP 15 could easily be missed ([O.o]Alpha)
- IMO it should just have ended right before the golden gate. (raz0)
+ Overall, good ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- the venturas comet --
- first real turn could be a problem (Cygnus)
+ We'll see about the start when we get some more players on ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Difficult Drag --
- tight start, short (Cygnus)
- Tight ([O.o]Alpha)
+ Speedy, fun - lots of opportunity to crash. (raz0)
- Tight start (raz0)
+ We'll see how it fares, or what Alpha votes. :p (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Infernus Jumps --
- Nah ([O.o]Alpha)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- budapest_v4 --
- Rather boring GP which, as usual, has too many damn laps. (raz0)
- Indeed ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- LV SuperSpeedWay --
- Boring highway run. (raz0)
- Way too long for a highway run ([O.o]Alpha)
- started promising, but ended disappointing (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- steady as you go --
- Horrible idea ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- infernus drift league 3 --
- First CP of a lap is easily missed ([O.o]Alpha)
+ Pretty cool idea - fun. (raz0)
- 3 laps of no fun (Cygnus)
- Horrible placement, radio randomly shuts on and off ([O.o]Alpha)
- Bad idea, way too slow ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Millers Park --
- Standard, nothing new, we have too many of these ([O.o]Alpha)
- Indeed (raz0)
- short laps (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- malibucliffs --
+ Nothing special GP, but it's decent enough. (raz0)
+ meh ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- msd simplecircuit --
- Tight start ([O.o]Alpha)
- Multi-lap BS. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- transporter6 --
- Below standard, unoriginal, kind of boring. Bad start too. (raz0)
- Bad start indeed, not very fun route either ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Golf Course Capers --
- Very tight start (raz0)
- Bad jump onto the golf course ([O.o]Alpha)
- indeed (raz0)
- Bad jump off the golf course ([O.o]Alpha)
- + jumps in the Mesa is generally a bad idea. :) (raz0)
- Hard to spot hole on the golf course ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- City Circuit --
- Don't need a million laps of this. First one was boring enough. Highly unoriginal., (raz0)
- not interesting (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- ovaltine --
- It's Nascar, except we're going the WRONG WAY!!! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- N00b Sprint --
- tight (Cygnus)
- Start wasn't very good and neither was the rest of the race ([O.o]Alpha)
- uber tight. Unoriginal. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Offroad Sanchez --
- CP 19 confusing ([O.o]Alpha)
- some confusing cps (Cygnus)
- CP 16 catastrophic (raz0)
- Really, really bad route ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the bypass --
- Unfair Infernus, boring laps ([O.o]Alpha)
- Didn't particularly like this one. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Chase HQ --
- These maps fail, I don't want to chase but I've got no choice ([O.o]Alpha)
- c&r eww (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Fog Flight --
- CP 2 confusing ([O.o]Alpha)
- Horrible CP colour ([O.o]Alpha)
- Horrible CP 37 ([O.o]Alpha)
- CP 42 confusion ([O.o]Alpha)
- flying in fog = fail (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- msd beachtrackattack --
- Again, slow and no fun ([O.o]Alpha)
- too many laps (Cygnus)
+ Fun. (raz0)
- Too many laps. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- driv3r --
- First railroad crossing flipped me onto my roof, was going perfectly straight ([O.o]Alpha)
- Jump to CP 19 needs work. Too easy to fall on your head. Must be easier to land good. (raz0)
- Add CP before 1st CP, so you know which way to take around the corner. (raz0)
- Horrible jumps ([O.o]Alpha)
- Jumps need work, though quite decent otherwise. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- duneward2 --
Voted yes: 3 / Voted no: 0
* Map approved *
-- SF Point 2 Point --
- Far too long between first and second CP. (raz0)
- Find your own way ftl ([O.o]Alpha)
- Unfair pickups randomly scattered ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Cliff Hanger --
- CP 15 could easily be missed ([O.o]Alpha)
- IMO it should just have ended right before the golden gate. (raz0)
+ Overall, good ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- the venturas comet --
- first real turn could be a problem (Cygnus)
+ We'll see about the start when we get some more players on ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Difficult Drag --
- tight start, short (Cygnus)
- Tight ([O.o]Alpha)
+ Speedy, fun - lots of opportunity to crash. (raz0)
- Tight start (raz0)
+ We'll see how it fares, or what Alpha votes. :p (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Infernus Jumps --
- Nah ([O.o]Alpha)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- budapest_v4 --
- Rather boring GP which, as usual, has too many damn laps. (raz0)
- Indeed ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- LV SuperSpeedWay --
- Boring highway run. (raz0)
- Way too long for a highway run ([O.o]Alpha)
- started promising, but ended disappointing (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- steady as you go --
- Horrible idea ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- infernus drift league 3 --
- First CP of a lap is easily missed ([O.o]Alpha)
+ Pretty cool idea - fun. (raz0)
- 3 laps of no fun (Cygnus)
- Horrible placement, radio randomly shuts on and off ([O.o]Alpha)
- Bad idea, way too slow ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Millers Park --
- Standard, nothing new, we have too many of these ([O.o]Alpha)
- Indeed (raz0)
- short laps (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- malibucliffs --
+ Nothing special GP, but it's decent enough. (raz0)
+ meh ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- msd simplecircuit --
- Tight start ([O.o]Alpha)
- Multi-lap BS. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- transporter6 --
- Below standard, unoriginal, kind of boring. Bad start too. (raz0)
- Bad start indeed, not very fun route either ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Golf Course Capers --
- Very tight start (raz0)
- Bad jump onto the golf course ([O.o]Alpha)
- indeed (raz0)
- Bad jump off the golf course ([O.o]Alpha)
- + jumps in the Mesa is generally a bad idea. :) (raz0)
- Hard to spot hole on the golf course ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- City Circuit --
- Don't need a million laps of this. First one was boring enough. Highly unoriginal., (raz0)
- not interesting (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- ovaltine --
- It's Nascar, except we're going the WRONG WAY!!! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- N00b Sprint --
- tight (Cygnus)
- Start wasn't very good and neither was the rest of the race ([O.o]Alpha)
- uber tight. Unoriginal. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Offroad Sanchez --
- CP 19 confusing ([O.o]Alpha)
- some confusing cps (Cygnus)
- CP 16 catastrophic (raz0)
- Really, really bad route ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the bypass --
- Unfair Infernus, boring laps ([O.o]Alpha)
- Didn't particularly like this one. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Chase HQ --
- These maps fail, I don't want to chase but I've got no choice ([O.o]Alpha)
- c&r eww (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Fog Flight --
- CP 2 confusing ([O.o]Alpha)
- Horrible CP colour ([O.o]Alpha)
- Horrible CP 37 ([O.o]Alpha)
- CP 42 confusion ([O.o]Alpha)
- flying in fog = fail (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- msd beachtrackattack --
- Again, slow and no fun ([O.o]Alpha)
- too many laps (Cygnus)
+ Fun. (raz0)
- Too many laps. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
Monday, March 23, 2009
Map Testing - March 22, 2009
4 relatively new uploads and 18 collected maps were tested today. 3 maps have been approved, these are the results:
-- 8-RACER --
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Smooth 35 v1.1 --
- I hate long bike races ([O.o]Alpha)
+ Well done. Nice route. (raz0)
- now my wrist hurts (Cygnus)
- Sprinting on bikes is bugged in MTA. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rombess_Island_v6 --
- horrible jump on the long bridge ([O.o]Alpha)
- Why the long bridge? It's pretty boring and no chance to overtake. (raz0)
- too many pickups after cp22 (Cygnus)
- SF part was nothing we haven't seen 1000 times. (raz0)
- after that there really wasn't opportunity to overtake at all. (raz0)
- I would like something to replace the bridge part aswell ([O.o]Alpha)
- too many boring parts without anything interesting (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Mango v1.2 --
- CP 23 confusing ([O.o]Alpha)
- Vehicle changers dominate too much, either make them CP changes or remove them ([O.o]Alpha)
- Squalo at ending could cause quite the blockade ([O.o]Alpha)
- Quite a few confusing 180 turns. (raz0)
- unfair super gt pickup (Cygnus)
- sanchez pickup too (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- td 2918ness --
- No ([O.o]Alpha)
- sucks (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SKC Airport NRG --
- 3 laps was too much ([O.o]Alpha)
- boring (Cygnus)
+ Nice NRG map. Definitely requires skill. (raz0)
- Bit too many laps. Cut it down one or two laps. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- certaindeath --
- Crossing roads (raz0)
+ Good fun though (raz0)
- too repetitive (Cygnus)
+ Even if the first lap could've been cut off ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- The_Launch2 --
- Skimmer spawned.. in reverse, thanks to previous jump ([O.o]Alpha)
- Can't see what checkpoints are vehicle changers ([O.o]Alpha)
- Disliked the 180s on the highway ([O.o]Alpha)
- tight start (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- twice around the block --
- Very tight start ([O.o]Alpha)
- Barrels on corners ([O.o]Alpha)
- Very tight in general ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- bulletcatcher --
- Boring, ramtastic ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- tunnel truble --
- No. ([O.o]Alpha)
- boring (Cygnus)
- NRG pickup - a bit unfair, even though it's free for anyone to take. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Venturas Run --
Voted yes: 3 / Voted no: 0
* Map approved *
-- Tryathalon --
- Barrels at start ([O.o]Alpha)
- Sprinting could be a problem. (raz0)
+ Otherwise a nice race. (raz0)
- Hated the boat and bike part ([O.o]Alpha)
- Not a very good land route ([O.o]Alpha)
- possible dinghy clusterfuck at start (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Boomaring --
- Can't see a thing. (raz0)
- Boring, slow respawn on NOS, clusterfuck chances high ([O.o]Alpha)
- Boring, repetative, tight. (raz0)
- people will go the wrong way. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- forbes park --
- Always hated the hotring crapmobile - even more so in GPs. (raz0)
- Too many GPs ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- ringding --
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- wrong turn --
- Trees at the first bridge, got me stuck ([O.o]Alpha)
+ But overall, okay ([O.o]Alpha)
- Didn't really like it. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- infinity --
- First jump sucks ([O.o]Alpha)
- Boring ([O.o]Alpha)
- very (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- zrink --
- Nonsolid fences, easy to miss CP 11 ([O.o]Alpha)
- boring (Cygnus)
- Not a fan of these fences used as barriers. Hard to see before it's too late. (raz0)
- Tight parts at start aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Heat --
- too short (Cygnus)
- Meh ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- WurstsDFTOval --
- I'm stuck in the ramp, I spawned like this ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- InspectorGs Secret Lair --
- CP 11 confusing (raz0)
- CP 11 confusing, CP 27 confusing ([O.o]Alpha)
- CP 14 hard (raz0)
- CP 30 Speeder/Squalo is unfair, Squalo is WAY faster ([O.o]Alpha)
- Too freaking long. (raz0)
- CP 41, see CP 30 ([O.o]Alpha)
- CP 43, see CP 41 ([O.o]Alpha)
- Really really boring. (raz0)
- Way too long ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- 8-RACER --
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Smooth 35 v1.1 --
- I hate long bike races ([O.o]Alpha)
+ Well done. Nice route. (raz0)
- now my wrist hurts (Cygnus)
- Sprinting on bikes is bugged in MTA. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rombess_Island_v6 --
- horrible jump on the long bridge ([O.o]Alpha)
- Why the long bridge? It's pretty boring and no chance to overtake. (raz0)
- too many pickups after cp22 (Cygnus)
- SF part was nothing we haven't seen 1000 times. (raz0)
- after that there really wasn't opportunity to overtake at all. (raz0)
- I would like something to replace the bridge part aswell ([O.o]Alpha)
- too many boring parts without anything interesting (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Mango v1.2 --
- CP 23 confusing ([O.o]Alpha)
- Vehicle changers dominate too much, either make them CP changes or remove them ([O.o]Alpha)
- Squalo at ending could cause quite the blockade ([O.o]Alpha)
- Quite a few confusing 180 turns. (raz0)
- unfair super gt pickup (Cygnus)
- sanchez pickup too (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- td 2918ness --
- No ([O.o]Alpha)
- sucks (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SKC Airport NRG --
- 3 laps was too much ([O.o]Alpha)
- boring (Cygnus)
+ Nice NRG map. Definitely requires skill. (raz0)
- Bit too many laps. Cut it down one or two laps. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- certaindeath --
- Crossing roads (raz0)
+ Good fun though (raz0)
- too repetitive (Cygnus)
+ Even if the first lap could've been cut off ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- The_Launch2 --
- Skimmer spawned.. in reverse, thanks to previous jump ([O.o]Alpha)
- Can't see what checkpoints are vehicle changers ([O.o]Alpha)
- Disliked the 180s on the highway ([O.o]Alpha)
- tight start (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- twice around the block --
- Very tight start ([O.o]Alpha)
- Barrels on corners ([O.o]Alpha)
- Very tight in general ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- bulletcatcher --
- Boring, ramtastic ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- tunnel truble --
- No. ([O.o]Alpha)
- boring (Cygnus)
- NRG pickup - a bit unfair, even though it's free for anyone to take. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Venturas Run --
Voted yes: 3 / Voted no: 0
* Map approved *
-- Tryathalon --
- Barrels at start ([O.o]Alpha)
- Sprinting could be a problem. (raz0)
+ Otherwise a nice race. (raz0)
- Hated the boat and bike part ([O.o]Alpha)
- Not a very good land route ([O.o]Alpha)
- possible dinghy clusterfuck at start (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Boomaring --
- Can't see a thing. (raz0)
- Boring, slow respawn on NOS, clusterfuck chances high ([O.o]Alpha)
- Boring, repetative, tight. (raz0)
- people will go the wrong way. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- forbes park --
- Always hated the hotring crapmobile - even more so in GPs. (raz0)
- Too many GPs ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- ringding --
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- wrong turn --
- Trees at the first bridge, got me stuck ([O.o]Alpha)
+ But overall, okay ([O.o]Alpha)
- Didn't really like it. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- infinity --
- First jump sucks ([O.o]Alpha)
- Boring ([O.o]Alpha)
- very (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- zrink --
- Nonsolid fences, easy to miss CP 11 ([O.o]Alpha)
- boring (Cygnus)
- Not a fan of these fences used as barriers. Hard to see before it's too late. (raz0)
- Tight parts at start aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Heat --
- too short (Cygnus)
- Meh ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- WurstsDFTOval --
- I'm stuck in the ramp, I spawned like this ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- InspectorGs Secret Lair --
- CP 11 confusing (raz0)
- CP 11 confusing, CP 27 confusing ([O.o]Alpha)
- CP 14 hard (raz0)
- CP 30 Speeder/Squalo is unfair, Squalo is WAY faster ([O.o]Alpha)
- Too freaking long. (raz0)
- CP 41, see CP 30 ([O.o]Alpha)
- CP 43, see CP 41 ([O.o]Alpha)
- Really really boring. (raz0)
- Way too long ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
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