10 new maps and 7 collected maps were tested yesterday, and 3 of those have been found good enough to stay on the server. These are the complete results:
-- KijkDooS --
- needs barriers at cp 20 and a diff vechile for that cpswitch (Plop)
- Noobs keep exploding at CP 20 making this map very annoying. Also unoriginal, repetative (raz0)
- And ugly as hell. :p (raz0)
- bridge part at start will cause clusterfuck (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Please_play_this_map_By_NikitaRUS --
- not even for 2 players... (Knuckles)
- terrible start (Cygnus)
- just terrible (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Sunrise --
- Another version has been uploaded with more repair kits. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Very_Funny_map_&_not_very_easy_map_By_NikitaRUS --
- terrible, 1-player start again (Cygnus)
- way too tight start, plane change will be chaotix (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- BuddyQualityRace001 --
- bad map. (Cygnus)
- confused the hell out of me the whole race... (Knuckles)
- First part in the aquaduct or whatever it's called was just terrible. Huge cluster. (raz0)
- overall i didnt like it much (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- THE-BOX --
- ... get a brain (Knuckles)
- Very nice map. A lot of work went into this. Unfortunately it's just too confusing. (raz0)
+ original and slightly weird (Plop)
- If you make it clear at each CP where you have to go and to which CP you have to go... (raz0)
- I'll vote to keep it. Until then... (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Sunrise2 --
- Fix the things we talked about. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Crazy_Race_By_Snipe --
+ lovely (Knuckles)
+ While making an RC start wasn't exactly what we meant when we said 'fix the start'... (raz0)
+ it's okay I guess. :p (raz0)
+ liked it. swirly (Plop)
Voted yes: 4 / Voted no: 0
* Map approved *
-- Sunrise3 --
- shit start (Knuckles)
- Again, fix what we talked about. Especially the start that won't work with 32 players (raz0)
- tight start (Cygnus)
- sort the invisible objects out during the hilly tree bit (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- RUN_RUN_RUN_13_by_Tails --
- barrels that you only see at the last second = no no (Knuckles)
- sanchez part fails (Knuckles)
- WAY too many barrels at random locations.. (Knuckles)
- not very original (Cygnus)
- also... hunter spawns are at the end of the list.. only when lots of players will have them (Knuckles)
- Not as if we need another run run run clone. NRG + SF + barrels = zZzZz (raz0)
- suked (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Airport2Airport --
- too tight at start (Cygnus)
- Boring, unoriginal. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Survive - from MrDavid --
- no (Knuckles)
+ I like the skill part of this map. (raz0)
- The ramp at the pier needs fixing though and I have reservations about how this will fare with 32 players (raz0)
- bad choice route for 32 (Plop)
- Hint: Make the race a bit longer with something in the start to space out the players. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Land - Sea - Air --
- fails at start (Knuckles)
- Plane cluster is the worst kind of cluster. :) (raz0)
- cp7 will be a total disaster aswell (Plop)
- Stop with the tiny corona CPs :x (raz0)
- hate the black cps too (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Getaway --
- Never start your map with a small ramp. Spells disaster with 32 players. (raz0)
- Cp 3 is annoying. You jump right over it. (raz0)
- more horrible cps i cant see, and the start should be the middle cos its so tight (Plop)
- ... and except for the start, this map is horribly predictable, unoriginal and boring (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Cold Pizza --
- bit boring (Cygnus)
- cp colour needs changing (Plop)
- Make it a bit shorter. It hurts my fingers to tap that long. :p (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Grove Street In 2_30 --
- clusterfuck start (Cygnus)
- CP 3 and 17 are ?!?! confusing. A bit boring too. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *
-- Great Escape --
- needs hps between 18-21 (Plop)
+ even if I don't like the bike start (Knuckles)
- Peddle start has to go. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
Wednesday, September 26, 2007
Tuesday, September 11, 2007
Map Testing - September 11, 2007
A total of 27 maps was tested in tonight's map testing. Sadly, only 1 map has been approved to stay on the server, the rest has been deleted.
-- =.= --
- Fail ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Hitmanchez_Map --
- not suitable for 32 players (Cygnus)
- also a tad short (raz0)
- Tight ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FB-HyperChase --
- Double FAIL ([O.o]Alpha)
- crappy going_down clone (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FB-GTAIV --
- Triple Fail ([O.o]Alpha)
- no fun (Cygnus)
- fun, but confusing and quite tight some places (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Crazy_Race_By_Snipe --
- i can already see a major clusterfuck right after start (Cygnus)
- Agreed ([O.o]Alpha)
+ Very good race. Very skilled. (raz0)
- The start needs fixing though. Huge speed build-up to tight corner. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- tour3 --
- More checkpoints need to be added before CP 13. Confusing. (raz0)
- Also, rather unoriginal NRG race in LS. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- TOKE4EVA_V.1.1 --
- Resize checkpoints kplx ([O.o]Alpha)
- too tight at some places (Cygnus)
- rain ftl (Cygnus)
+ Other than that, I think it's a cool enough map. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Crazy_Shit_Map_by_Ferrari --
- title says it... shit (Knuckles)
- RC Baron part is enough for a !delete... (raz0)
- But it still looks like a newbie map, eg. when you try to cram every vehicle in the map (raz0)
- i can already see a major pile up at cp 7 (Cygnus)
- rc baron ftl (Cygnus)
- lots of unpredictable car changes, some bad spots, bad cars.. etc (Knuckles)
- change from rustler to stretch is shit (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Fastest_thing_alive --
- CP 26 cannot be seen on the radar because of the N marker (raz0)
- Build quality is poor the first half of the map, but it picks up a bit the second half. (raz0)
+ keep but more cps between 25 and 26 would be better (Knuckles)
- NRG is overused. (raz0)
- I had no idea where to go at the skimmer, and the map just seemed completely random ([O.o]Alpha)
- agreed (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- FB-DinghysBETA2 --
- bugged spawn (raz0)
- NEIN ([O.o]Alpha)
- total suckage *fails* (Knuckles)
- clogs the internet pipes (raz0)
- yay for getting stuck almost everywhere (Knuckles)
- sucks harder than a vacuum (Cygnus)
- spawning in front of an invisible wall wtf (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MadGodBlista --
- DIE ([O.o]Alpha)
- quit the double CP'ing already! (raz0)
- confusing, boring, piece of shit (Knuckles)
- please test your maps also -,- (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MadGodComet --
- See previous map ([O.o]Alpha)
- bunch of random ramps ftl (Knuckles)
- too bad you cant be banned from map editor (Cygnus)
- start is terrible, and you're still double CP'ing (raz0)
- but then again, there is nothing good about this map (raz0)
- test your random map generator on another server -,- (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MadGodSpeeder --
- WTF start? (Knuckles)
- See above ([O.o]Alpha)
- unfairness at the start (raz0)
- the end can't even be done (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- ME2 --
- way too tight after start (Cygnus)
- way too tight in general (Cygnus)
- tightness all around, confusing parts, tiny checkpoints, overused route, boring (raz0)
- huge cluster hell start (Knuckles)
- around cp 25 stuck in wall (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- aFUCKINGfunnyDANGEROSrace-P31B45 --
- Already deleted \o/ ([O.o]Alpha)
- instant failure (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- RAILROADSMOBILE-by-P --
- surprisingly boring (raz0)
- little room to overtake for large parts of the map (raz0)
- ok... half way in the map.. I'm pissed... fails (Knuckles)
- too long, 8min max (Cygnus)
- an even crappier ripoff of an another crappy map (Cygnus)
- This map was so cool, but I had a green turismo :( ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- CAR-PLAIN-BUS-BOAT-BIKE-by-P --
- very boring and long (raz0)
- tight start, mostly crappy vehicles (Cygnus)
- I'm quite sure the start will yield a big cluster too (raz0)
- and i didnt see any "plain" (Cygnus)
- I didn't see a driveable plain :( ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- BMX-RUN-by-P --
- twice in a row couldnt jump cos of the WELLL known peddle bug (Plop)
- Well made, but .. with 32 players this is le krep. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- WV-Dinghy --
- yay i fell out (Cygnus)
- You can win AFK. (raz0)
- its to cramped, think REALLY big next time (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SandkingVSHunter --
- i hate the idea (Cygnus)
- super idea let down my some minor points. to small. and hunters. fix that (Plop)
- encouraging DM fest (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Loopy --
- too tight (Cygnus)
- good idea... too tight (Knuckles)
- second (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- poogie.v1 --
- bad ideas (Knuckles)
- CP 33 bugged (raz0)
- come back after some months editing practice (Plop)
- Can't complete in time. (raz0)
- cp 48 not easy to get the 1st time (Knuckles)
- CP 38 is bad too.. Skimmer to Cement truck on rails. x( (raz0)
- cp40 is bugged (Cygnus)
- way too long, max length is 8min (Cygnus)
- just.. no.. bunch of stuff badlty done, ideas went bad.. maker went crazy (Knuckles)
- dont bother fixing, this map is trash material (Cygnus)
- too much randomness (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- box.crate --
- not done for lots of player... and gets boring after 1 cp (Knuckles)
- Too small invisible radii checkpoints. (raz0)
- If you have two unrelated ideas for a map, don't combine them into one, please. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- roadworkx --
- Way too tight in the beginning of the map. (raz0)
- frikken terrible (Plop)
- Not the greatest choice of vehicles. (raz0)
- Add to that surprising change at CP 13. (raz0)
- poop (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Sunrise --
- Lt. General Suckage has arrived. (Knuckles)
- lot of efforet in this which is good but its to clustery for 32 (Plop)
- rc goblin ftl (Cygnus)
- some really good parts (sanchez), some really bad ones (dinghy) (raz0)
- the bad parts outnumber the good parts though (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- FLASH-RACE --
- Why make flash a seperate pickup? x( (raz0)
+ flash is so cool (Plop)
- confusing route (Cygnus)
- A bit rough at places. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *
-- Rail_by_jameskoool --
- 1 cp map (Knuckles)
- SUCKS! (raz0)
- 'nuff said (raz0)
- suked (Plop)
- nice challenge when youre alone, not suited for a full server (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- =.= --
- Fail ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Hitmanchez_Map --
- not suitable for 32 players (Cygnus)
- also a tad short (raz0)
- Tight ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FB-HyperChase --
- Double FAIL ([O.o]Alpha)
- crappy going_down clone (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FB-GTAIV --
- Triple Fail ([O.o]Alpha)
- no fun (Cygnus)
- fun, but confusing and quite tight some places (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Crazy_Race_By_Snipe --
- i can already see a major clusterfuck right after start (Cygnus)
- Agreed ([O.o]Alpha)
+ Very good race. Very skilled. (raz0)
- The start needs fixing though. Huge speed build-up to tight corner. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- tour3 --
- More checkpoints need to be added before CP 13. Confusing. (raz0)
- Also, rather unoriginal NRG race in LS. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- TOKE4EVA_V.1.1 --
- Resize checkpoints kplx ([O.o]Alpha)
- too tight at some places (Cygnus)
- rain ftl (Cygnus)
+ Other than that, I think it's a cool enough map. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Crazy_Shit_Map_by_Ferrari --
- title says it... shit (Knuckles)
- RC Baron part is enough for a !delete... (raz0)
- But it still looks like a newbie map, eg. when you try to cram every vehicle in the map (raz0)
- i can already see a major pile up at cp 7 (Cygnus)
- rc baron ftl (Cygnus)
- lots of unpredictable car changes, some bad spots, bad cars.. etc (Knuckles)
- change from rustler to stretch is shit (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Fastest_thing_alive --
- CP 26 cannot be seen on the radar because of the N marker (raz0)
- Build quality is poor the first half of the map, but it picks up a bit the second half. (raz0)
+ keep but more cps between 25 and 26 would be better (Knuckles)
- NRG is overused. (raz0)
- I had no idea where to go at the skimmer, and the map just seemed completely random ([O.o]Alpha)
- agreed (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- FB-DinghysBETA2 --
- bugged spawn (raz0)
- NEIN ([O.o]Alpha)
- total suckage *fails* (Knuckles)
- clogs the internet pipes (raz0)
- yay for getting stuck almost everywhere (Knuckles)
- sucks harder than a vacuum (Cygnus)
- spawning in front of an invisible wall wtf (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MadGodBlista --
- DIE ([O.o]Alpha)
- quit the double CP'ing already! (raz0)
- confusing, boring, piece of shit (Knuckles)
- please test your maps also -,- (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MadGodComet --
- See previous map ([O.o]Alpha)
- bunch of random ramps ftl (Knuckles)
- too bad you cant be banned from map editor (Cygnus)
- start is terrible, and you're still double CP'ing (raz0)
- but then again, there is nothing good about this map (raz0)
- test your random map generator on another server -,- (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MadGodSpeeder --
- WTF start? (Knuckles)
- See above ([O.o]Alpha)
- unfairness at the start (raz0)
- the end can't even be done (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- ME2 --
- way too tight after start (Cygnus)
- way too tight in general (Cygnus)
- tightness all around, confusing parts, tiny checkpoints, overused route, boring (raz0)
- huge cluster hell start (Knuckles)
- around cp 25 stuck in wall (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- aFUCKINGfunnyDANGEROSrace-P31B45 --
- Already deleted \o/ ([O.o]Alpha)
- instant failure (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- RAILROADSMOBILE-by-P --
- surprisingly boring (raz0)
- little room to overtake for large parts of the map (raz0)
- ok... half way in the map.. I'm pissed... fails (Knuckles)
- too long, 8min max (Cygnus)
- an even crappier ripoff of an another crappy map (Cygnus)
- This map was so cool, but I had a green turismo :( ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- CAR-PLAIN-BUS-BOAT-BIKE-by-P --
- very boring and long (raz0)
- tight start, mostly crappy vehicles (Cygnus)
- I'm quite sure the start will yield a big cluster too (raz0)
- and i didnt see any "plain" (Cygnus)
- I didn't see a driveable plain :( ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- BMX-RUN-by-P --
- twice in a row couldnt jump cos of the WELLL known peddle bug (Plop)
- Well made, but .. with 32 players this is le krep. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- WV-Dinghy --
- yay i fell out (Cygnus)
- You can win AFK. (raz0)
- its to cramped, think REALLY big next time (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SandkingVSHunter --
- i hate the idea (Cygnus)
- super idea let down my some minor points. to small. and hunters. fix that (Plop)
- encouraging DM fest (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Loopy --
- too tight (Cygnus)
- good idea... too tight (Knuckles)
- second (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- poogie.v1 --
- bad ideas (Knuckles)
- CP 33 bugged (raz0)
- come back after some months editing practice (Plop)
- Can't complete in time. (raz0)
- cp 48 not easy to get the 1st time (Knuckles)
- CP 38 is bad too.. Skimmer to Cement truck on rails. x( (raz0)
- cp40 is bugged (Cygnus)
- way too long, max length is 8min (Cygnus)
- just.. no.. bunch of stuff badlty done, ideas went bad.. maker went crazy (Knuckles)
- dont bother fixing, this map is trash material (Cygnus)
- too much randomness (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- box.crate --
- not done for lots of player... and gets boring after 1 cp (Knuckles)
- Too small invisible radii checkpoints. (raz0)
- If you have two unrelated ideas for a map, don't combine them into one, please. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- roadworkx --
- Way too tight in the beginning of the map. (raz0)
- frikken terrible (Plop)
- Not the greatest choice of vehicles. (raz0)
- Add to that surprising change at CP 13. (raz0)
- poop (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Sunrise --
- Lt. General Suckage has arrived. (Knuckles)
- lot of efforet in this which is good but its to clustery for 32 (Plop)
- rc goblin ftl (Cygnus)
- some really good parts (sanchez), some really bad ones (dinghy) (raz0)
- the bad parts outnumber the good parts though (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- FLASH-RACE --
- Why make flash a seperate pickup? x( (raz0)
+ flash is so cool (Plop)
- confusing route (Cygnus)
- A bit rough at places. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *
-- Rail_by_jameskoool --
- 1 cp map (Knuckles)
- SUCKS! (raz0)
- 'nuff said (raz0)
- suked (Plop)
- nice challenge when youre alone, not suited for a full server (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
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