Thursday, April 10, 2008

Map Testing - April 10, 2008

Hi all, 20 newly uploaded maps were tested today. One map has been approved to stay on the server.

-- TotalKartage --
- nightmare stairs part and no rs (Plop)
- karts, tight, stairs + kart = bad, cluster warning everywhere (Knuckles)
- the stairs are too hard (Cygnus)
+ Very well built and pretty though! (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- town_break_derby --
- area to big for dm (Plop)
- nothing cool to do and its raining (Plop)
- boring, no killing vehicle (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- trapracebadness --
- dont be so retarded (Plop)
- yea.. leave it to raz0 (Knuckles)
- unfair vehicles and no fun (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- TUBEMAZE_RUN --
- lame (Knuckles)
- sucky idea (Cygnus)
- Fun change of pace, but regulars will memorize the solution and then newbs won't have time to have any fun. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- vortextube --
- DIE! (Knuckles)
- maybe good for 1 player... not for 32 (Cygnus)
- ^ (Plop)
- Terrible with AFKers. Vortex explodes too easy also. +forward is only fun once. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- waves --
- been done (Plop)
- ... failure (Knuckles)
- Boats get stuck together at the start. (raz0)
- Too boring for a loop. Would be okay if you only had to go through it once. (raz0)
- The BF Injection part is zZzZz. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Wheels_of_Terror --
- Tight. Too short. (raz0)
- small checkpoints, short (Cygnus)
- too fast (Knuckles)
- cluster (Knuckles)
- to good (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Raptor_eaterV2 --
- Bike cluster at the start (raz0)
- to tight (Plop)
- start is still way too tight (Cygnus)
- Most of this map is just +forward with little chance to overtake (raz0)
- bullshitty (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- river_cruiseV2 --
- Bad placement of CP 36 (raz0)
- Rather boring caused by lack of bends and twists. (raz0)
+ better w/o the stuntplanes (Plop)
Voted yes: 3 / Voted no: 1
* Map approved *

-- San_Francisco --
- i dont like all the vehicle pickups (Cygnus)
- Real funny end... :X (raz0)
- die (Plop)
- Don't like the route that much. (raz0)
- end is stupid (Cygnus)
- random pickups ftl, shitty and annoying route.. (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- groom_lake --
- cp37 was a pain and the stuntplane leaves little chance for overtaking (Plop)
- The sudden use of fences at CP 37 was a shock and will likely cause clusters. (raz0)
- didnt like the fences either (Cygnus)
- Lack of repair. (raz0)
- Lack of repairs and clusterfence part ([O.o]Alpha)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Wankenstein_FR3][DAN --
+ Epic hydra trip ([O.o]Alpha)
- can make a good camping spot (Knuckles)
- someone can take the hydra and run away from the place (Knuckles)
- Lose the repair kits, and I'd vote yes. (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *

-- Need_For_Speed_Most_Wanted --
- tight (Cygnus)
- Some very counter-intuative stuff in here caused by lack of CPs. Too tight too. (raz0)
- Confusing and some very tight spots ([O.o]Alpha)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Good_Morning_Vietnam --
- rc baron (Cygnus)
- RC Baron, very tight around the start (raz0)
- end sucks... (Knuckles)
- too many hills/turns on start, making cluster (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_One_Night_In_Vegas --
- CP 28-29 is annoying if you land in the parking lot (raz0)
- i think cp1 is gonna cause clusters (Cygnus)
- nightmare (Plop)
- Some silly part, especially the first Euro change ([O.o]Alpha)
- Agree about the start - think it's going to cluster. It looks tight. (raz0)
- nightmare = trees (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Sultan_Storm --
- CP 16 will lead you right into the telephone post (raz0)
- you picked one of the worst places to start a race in that area (Cygnus)
- heaps will drown at that start (Plop)
- First turn won't go well, some other silly parts ([O.o]Alpha)
- overused route also... (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Pimp_my_ride --
- first turn will create huge cluster (Knuckles)
- start looks tight again (Cygnus)
- Tight start indeed and a few confusing turns ([O.o]Alpha)
- Underuse of CPs causing arrows to point in the wrong direction or just be ambiguous. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Top_gun --
- bad idea for a start (Plop)
- Rustler: People _will_ shoot. Race too easy also meaning no way to overtake. (raz0)
- Not a very interesting route, people will be shooting constantly and NOS has no use in ([O.o]Alpha)
- if you rly want to make a rustler race, youre gonna have to add a lot more health (Cygnus)
- planes, boats or bikes (except the quad), I'm going to make that a delete reason now. ([O.o]Alpha)
- start will end up as a DM (Knuckles)
- and no challenge, boring (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Alpha_Rush --
- Silly jump at the highway junction ([O.o]Alpha)
- decent start this time, but still some other tight parts (Cygnus)
- CP 5-6 jump is bad (raz0)
- CP 10-11 path right into a fence. (raz0)
- Add CP at the farm (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_NeverBack --
- cp26 will be a cluster if you miss first time (Plop)
- old boring start with NRG and grovestreet... (Knuckles)
- then same aiport thing.. (Knuckles)
- and beach with BF.. (Knuckles)
- I think too many people would miss the checkpoint on the beach ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

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