18 maps were tested in the latest map testing session. Of those, 3 maps have been approved and will stay on the server.
-- cortez_sandking --
Voted yes: 3 / Voted no: 0
* Map approved *
-- Cortez_Sport_Cars_Tournament --
- It's all about knowing where the good changers are. ([O.o]Alpha)
- way to fast runup to that tight turn near the start (Plop)
- bottleneck start, unfair pickups (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- die_another_day --
- poor choice of infernus flash would be better suited to all your tight corners and space (Plop)
- Bad ramp CP 145 (raz0)
- CPs spaced way too tightly together. You simple don't have the time to react. (raz0)
- First part will be cluster nightmare. (raz0)
- all the trees will be hell at the first part of the race (Plop)
+ Otherwise a really awesome awesome race! (raz0)
- too long (Cygnus)
- bottleneck start (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Get-to-dah-choppah --
- NO ([O.o]Alpha)
- Stupid cargobob part just to name one huge problem, give up mapmaking. ([O.o]Alpha)
- RC Goblin part is zZzZz (raz0)
- crappy vehicles, nothing but tight, annoying and/or boring spots (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- THE-jumper --
- You'll likely jump too far on CP 25 if you don't know the map. Likewise on CP 27 (raz0)
+ start is better now (Cygnus)
+ improved start (Plop)
- The log jump could have been filled out so there's no space to fall in ([O.o]Alpha)
- Start is MUCH better, BUT it will cluster now. Most players will crash directly into the wall and take most other players with them. (raz0)
Voted yes: 3 / Voted no: 2
* Map approved *
-- THE-jumper2 --
- some items like trees and lamposts sticking out of the road are annoying at some places (Knuckles)
+ loved it (Plop)
- Don't appreciate all the junk sticking up through the road. It's kind of sloppy. (raz0)
- fix the random items you can hit and it should be good (Knuckles)
- I didn't find much to it, seemed much like a get first, stay first race ([O.o]Alpha)
Voted yes: 2 / Voted no: 3
* Map deleted *
-- Silvers_-_Night_Rider --
- WAY too freaking huge for a DM (Knuckles)
- dm without boundaries = no (Cygnus)
- Cops and robbers (or whatever this is) does NOT work without a proper game mode. :X (raz0)
- How would the cops catch turismos? ([O.o]Alpha)
- how could a freaking rhino catch it? O.o (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- PREPARE_FOR_HELL --
- Nah ([O.o]Alpha)
- pile of garbage start! (Knuckles)
- clusterfuck start (Cygnus)
- the map name fits the map well.. that's why it won't go thru map testing! (Knuckles)
- cheap start and tight and the cement truck part was wtf (Plop)
- It's true, RC cars *can* be used to fix cluster starts, but NOT like this (raz0)
- The whole race just seemed too random to me. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- NoFear_Chilliad_Downhill --
- burn in a shatter of glass (Knuckles)
- Die. ([O.o]Alpha)
- Really fun map, though unfortunately the so-called "peddle bug" makes execution of these kinds of maps impossible to do fairly. (raz0)
- bad idea, mt chilliad has been done way too many times (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- S001_By_Snipe --
+ Though I'm still against the starting jumps ([O.o]Alpha)
Voted yes: 5 / Voted no: 0
* Map approved *
-- BigSmoke --
- bad start in groovestreet again (Knuckles)
- Just an amalgam of random parts of the big smoke mission ([O.o]Alpha)
- RC Tank does not go well with stairs (raz0)
- Grove street is too tight for a start. Bicycle is no good because of the peddle bug (raz0)
- bad start, annoying race (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- SuSpEnS_April2008 --
- clusterfuck madnesss at many (Knuckles)
- Nein ([O.o]Alpha)
- already been deleted once (Plop)
- It's possibly faster to backtrack than go in circle => clustering. (raz0)
- i didnt see any improvements (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Town_of_Angel_Pine --
+ nicely made good mix with some funny shit (Plop)
- Silly falling parts and explosives ([O.o]Alpha)
- no fun, annoying barrels (Cygnus)
- painful start (Cygnus)
- Start could be better, otherwise I like the race (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- K-Crap-Around --
- lag spikes (Cygnus)
- the rails on some corners need to give more room (Plop)
- To be rechecked ([O.o]Alpha)
+ will try to fix some minor bug (Knuckles)
- Would prefer barriers at the start (cluser better than dying), but RC start is better (raz0)
Voted yes: 2 / Voted no: 3
* Map deleted *
-- Wrecking_Boats_Cars_n_Planes --
- Boring, especially the end ([O.o]Alpha)
- very tight start, boring stuntplane part (Cygnus)
- crap start, crap end.. (Knuckles)
- terrible start (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- RallyNoRepair2 --
- no repairs.. (Knuckles)
- backtracking, tight, crap route and small cps (Plop)
- I hated it in all possible ways (Knuckles)
- Huge lack of repairers ([O.o]Alpha)
- first checkpoints are confusing (Cygnus)
- bad car for a rally (Cygnus)
- easy to fall in the water at the cp16 jump (Cygnus)
- All the same roads we've travelled a million times. Too bland to be this long. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- RallyNoRepair1 --
- see previous map comment and add "really crappy route" (Knuckles)
- suks (Plop)
- the jump at cp36 sucks, would have been easier with a better vehicle (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- THE-jumperV2 --
- other start was better... jump in trees ftl (Knuckles)
- I concur, still would want the logs wider ([O.o]Alpha)
- the jump when you enter the city can make you hit trees (Knuckles)
- and the jumps after , if you take the right ones, you can totally miss the next cp (Knuckles)
+ I like this start much better than the other one... BUT (raz0)
- You may hit trees at CP 3 and at CP 4 you'll get confused as to which ramp to take (raz0)
- looks like the previous version wins (Cygnus)
- Please make The-JumperV3 based on this one with fixes! I'm sure it will win. :D (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
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