19 new maps and 3 collected maps were tested in the latest map testing session. 1 map has been found good enough to stay on the server.
-- Track_Mania --
- Abstain (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Cannon_Cross_DD --
- too many places to get stuck (Cygnus)
- Needs a vehicle change, right now the Dune can get stuck too easily ([O.o]Alpha)
- Abstain (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Irak3 --
- race with barrels are the lowest form of entertainement (Knuckles)
- Very poor attempt at following in the footsteps of the only 2 maps to get the balance of racing and barrels just right ([O.o]Alpha)
- lame rc tiger pickups (Cygnus)
- I never liked the Irak maps. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Isle --
- Very poor start. ([O.o]Alpha)
+ Very nice and speedy race! Well done! (raz0)
- really bad start (Knuckles)
- half loop really badly done (Knuckles)
- confusing start if you dont know the map (Cygnus)
- It has two problems though. 1) Extremely confusing start. You face the opposite way of where you're going. 2) Some crossing paths, which does mean you'll be bumping into people going the other way. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- vulture --
- Too big and confusing ([O.o]Alpha)
- river of pickups (Knuckles)
- easy to camp on roofs when spawning (Knuckles)
- Escapeable ([O.o]Alpha)
- can't find a good point about this yet.. (Knuckles)
- i can escape simply by jumping over the fence in the water (Cygnus)
- Too big. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SpeedRacerCity_by_Rao --
- Another cluster start. (raz0)
- Obstacle in the middle too sudden ([O.o]Alpha)
- can get stuck easy in turns (Knuckles)
- Getting stuck at cp 3 ([O.o]Alpha)
- badly built (Knuckles)
- fog (Cygnus)
+ fog (Knuckles)
- More sudden obstacles at cp 8 ([O.o]Alpha)
- unaligned roads, roads you can't see before you actually jump into the void after missing (Knuckles)
- Non-solid surprise *car park* at CP 16-17 (raz0)
- No idea where to go, CP 11-13 ([O.o]Alpha)
- cp 12 leading into a pillar.. (Knuckles)
- "Oh, a wal...O SHI" @ cp 16 ([O.o]Alpha)
- Invisible road, cp 20 ([O.o]Alpha)
- wall will stop me at cp 16!.. oh wait no (Knuckles)
- Too many and too sloppy placed pickups. (raz0)
- raz0 so confused he's driving in circles ([O.o]Alpha)
- too many items loaded, roads not loading (Knuckles)
- random pickups hanging on walls... heavy on the item limits (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- RcChampionship1 --
- stupid RC cars (Knuckles)
- CP 21 easy to miss ([O.o]Alpha)
- As exciting as watching paint dry ([O.o]Alpha)
- RC Championships belong on tracks and controlled REMOTELY ([O.o]Alpha)
- CP 2 and 3 too close together (raz0)
- cp 1 to 26 are shit (Knuckles)
- CP 11 easy to overlook (raz0)
+ Has potential. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LiAr_QuAdBiKe1 --
- Trash dodging right away ([O.o]Alpha)
- Confusing cp 12 ([O.o]Alpha)
- cp11 almost not visible (Knuckles)
- tight + quad = no no (Knuckles)
- Finish almost invisible (raz0)
- bad and confusing start, tight route (Cygnus)
- Quadbike is not good for tight races (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Going_To_The_Beach --
- tight start ([O.o]Alpha)
- failure start (Knuckles)
- people will fall down on start (Knuckles)
- stupid items blocking the way already (Knuckles)
- Decoy route at CP 7! (raz0)
- Jumps are aligned so nonawesomelypsychic people like raz0 drown ([O.o]Alpha)
- incredibly painful start, rest isnt much better either (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Turismo_careful_driving --
- Tight and sudden start ([O.o]Alpha)
- Annoying time of day ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Windowlicker --
- Trashdodging cp 28 ([O.o]Alpha)
- stupid bikes start with a bunch of trees.. (Knuckles)
- Confusing cp 41 ([O.o]Alpha)
- Confusing cp 13 ([O.o]Alpha)
- CPs at bike start don't even cover half of the track ([O.o]Alpha)
+ start of the race was promising (Cygnus)
- but after the infernus part the fun was mostly over (Cygnus)
+ I thought the race was awesome! :) (raz0)
- Made raz0 sick! ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- antinoob-1 --
- Can get stuck easily at CP 4 (raz0)
- Fighting noobs with crap maps? That's just going to draw them in ([O.o]Alpha)
- not even worth pointing out points about this map, general failure. (Knuckles)
- confusing CP 16 ([O.o]Alpha)
- Complete silliness at CP 4-8 (raz0)
- flood of pickups (Knuckles)
- Can't see CP 17 at CP 16. (raz0)
- Being rammed with a sparrow is a rare, ugly sight ([O.o]Alpha)
- Yikes @ CP 26 (raz0)
- Chill off with the nitro at CP 28 (raz0)
- Surprise change to plane at CP 30 (raz0)
- hopeless crap (Cygnus)
- Give up mapmaking, just some friendly advice ([O.o]Alpha)
- "[16:31] Wall of Pickups hits you for 999999 Damage." (Knuckles)
- "[16:31] You die." (Knuckles)
- Seemed fun for the first few CPs, but then it quickly went wrong. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Hanz_race1_beta --
- neat CP 12 ([O.o]Alpha)
- raz0 almost successfully kamikaze'd me, but I evaded, barely ([O.o]Alpha)
- We are four people and the RC start didn't seperate us enough... think 32 -,- (raz0)
- the "3" didn't even have time to show that I already did a !delete (Knuckles)
- I hate you... (Knuckles)
- plain rubbish, the only thing you did right is the cp coloring (Cygnus)
- even there, some cps are of the color of players on the map, confusing as hell (Knuckles)
- Hint to aspiring map makers: Do not have RC starts unless they're really well made ([O.o]Alpha)
- Should you decide to do this anyway, please include your address in the author details ([O.o]Alpha)
- As a lot of people will want to rip your spine out, and atleast let them have that joy ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Hanzeasyfly --
- plane change wayyy too early (Knuckles)
- See previous comments ([O.o]Alpha)
- Poor CP placement ([O.o]Alpha)
- Since you seem german, I'll make it simple ([O.o]Alpha)
- NEIN ([O.o]Alpha)
- terrible start (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Hard_Driving_V2 --
- cp 13 and onwards, annoying tightness ([O.o]Alpha)
- CP 22 death ([O.o]Alpha)
- CP 25 - jump into sign ([O.o]Alpha)
- CP 47 = flying into death ([O.o]Alpha)
- FAILURE END! (Knuckles)
- After CP 44 - confusion - which CP to go to? (raz0)
- CP 51 .. .. wtf? ([O.o]Alpha)
- too much crap on the roads (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- stuntzone --
- It's boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- DrA_Attack_the_Ship --
- Requires nearfull server to work properly ([O.o]Alpha)
- You can't know who will want to race and who will want to defend ([O.o]Alpha)
- Great idea, poor execution ([O.o]Alpha)
- Could use arrows to tell me where to go. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- fuckingham-palace2 --
- Be more original with the name. (raz0)
- Confusing CP 9 ([O.o]Alpha)
- Hit the arrow at CP 19-20 (raz0)
- CP 24 jump into obstacle ([O.o]Alpha)
+ needs some fixes, but good overall (Cygnus)
- The first, although it has it's bugs, is much better than this ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- THE-jumper-in-the-desert --
- Would be good to colour CPs that change vehicle, like CP 3. (raz0)
- Confusing CP 14 as you can see the CP left around the road you need to take ([O.o]Alpha)
- Arrow in the ground at CP 9. (raz0)
- Would be nice if you moved the arrow up on CP 10 so you can see it before you jump down. (raz0)
- Do something so you can't see CP 15 before CP 14 and so CP 14 doesn't point into the wall. (raz0)
- Gap between ground and wall right before CP 16. (raz0)
- Confusion at CP 23 (raz0)
- Maybe make the finish a regular CP so you don't get surprised when you suddenly finish. (raz0)
- CP 6 (and 22 likewise) is placed a bit annoying. (raz0)
- Either place it father up, or place it right on the road. (raz0)
- if you start with a bugged bike, might take forever to do the start (Knuckles)
- after cp23, not too sure of the road to use (Knuckles)
- same for cp 27 -> 28 (and the lap before also) (Knuckles)
+ route is nice but.. (Knuckles)
- .. route should have been longer instead of 2 laps (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Thunder Valley 3 --
- too many laps for how short is the map , makes it complete chaos over late people (Knuckles)
- Far too repetitous ([O.o]Alpha)
- tight start (Cygnus)
- It needs to be longer. (raz0)
- And by longer I don't mean more laps!!! (raz0)
- One of the turns is pretty much impossible to judge how sharp it is ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- patriot games --
- CP 7 - jump into trees ([O.o]Alpha)
- patriot sucks (Knuckles)
- Starts really wide then tightens right around CP2, this is way too fast and people fall off ([O.o]Alpha)
+ I love the Patriot ([O.o]Alpha)
- CP 11 to 12 is ugly. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- aFamilyRally --
- shit start, car always falls on the side (Knuckles)
- tight start with an immediat turn on a bridge with another turn after (Knuckles)
- overused route (Knuckles)
- bad start, oldschoolrally clone (Cygnus)
- Bad start ([O.o]Alpha)
+ Decent fun, good choice of car ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
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1 comment:
Hehehe, I always love the way you guys drown yourself in some really bad maps and write about them :D.. Maybe I'll come up with a map any time soon :)... I also have to edit some maps Cygnus has send me... still haven't found the time to do so... Keep on testing you guys :)
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