Monday, July 28, 2008

Map Testing - July 27, 2008

20 new maps and 7 collected maps were tested in tonight's map testing session. 4 maps have been approved, these are the results:

-- Cannon_Cross_DD --
- don't like it anymore (Knuckles)
- The hole is too tight :x ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Cross_DDV2 --
+ i won a dm :o (Cygnus)
- Too much space ([O.o]Alpha)
+ lovely (Knuckles)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *

-- S002_By_Snipe --
- Be more original with your map names. How about 'Alternate routes'? (raz0)
- The start wasn't as spread out as you stated ([O.o]Alpha)
+ Overall it's decent ([O.o]Alpha)
- I think the first corner is going to be a problem. Only experienced players are going to stop in time. (raz0)
+ But otherwise a very very nice race. Love the idea. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *

-- GantonSQuare_By_Rao --
- No RS ([O.o]Alpha)
- RC change to Kart ([O.o]Alpha)
- bunch of RC start stacked up in a straight line right into a car change? epix fail (Knuckles)
- We talked about this. This loop is too small for 32 players and too many laps. (raz0)
- 4 CPs per lap and there's 34 CPs?! ([O.o]Alpha)
- rain + overstearing cars = fail (Knuckles)
- boring, too many laps, some crappy cars and too long for no respawn (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Cops_and_robbers_at_SF_by_Rao --
- this server serves no CnR (Knuckles)
- CP 3 ([O.o]Alpha)
+ The race is decent.. (raz0)
- .. but Cops 'n Robbers is not allowed. (raz0)
- Repairers.. plx? ([O.o]Alpha)
- At least give people a choice whether they want to be cops! Not everyone finds it any fun. (raz0)
- try to catch sultans with a freaking enforcer (Knuckles)
- Tiny last CP, road to last CP boring ([O.o]Alpha)
- CnR just doesn't work here ([O.o]Alpha)
- TIP: if youre gonna turn it into a normal race, remove the bottleneck at airport (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- QuAdEsCaPe --
- 1 cp map, fail (Knuckles)
- .. fences ([O.o]Alpha)
- Cops really only have a chance if they block the entrance to the last CP ([O.o]Alpha)
- dont like the idea (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- cityoffroad2 --
- Double CPs (raz0)
- Confusing double CPs ([O.o]Alpha)
- confusing route "find the good one" , double cps (Knuckles)
- overall shit (Knuckles)
- i might be alone, but i find the double cps confusing (Cygnus)
- BORING, NEXT PLZ (Knuckles)
- Through a fence at CP 16-18 (raz0)
- poor vehicle choice (Knuckles)
- Any repairers? Please? ([O.o]Alpha)
- Annoying choice of vehicle ([O.o]Alpha)
- didnt like the idea and the vehicle (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- NoReturn_Deftones --
- is this rly fixed? still small checkpoints and a predator (Cygnus)
- and the bike part is shit (Knuckles)
- Think the first corner over the water will be a problem too. (raz0)
- bike part is just boring and useless (Knuckles)
- Don't really think it was worth fixing. (raz0)
- and it's way too short , makes it boring (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- ZoomBoom --
- Needs more ramps between CP 3 and 4. Can't be any gaps. (raz0)
- CP 16 and 17 suck ([O.o]Alpha)
- the part between cp4 and the BF change is shit (Knuckles)
- You can now run straight into one of those yellow lights at the airport with the Squalo ([O.o]Alpha)
- Indeed. (raz0)
- I don't feel the Hydra is good as the last vehicle, doesn't make sense that you ([O.o]Alpha)
- have to adjust the thrusters for 3 CPs ([O.o]Alpha)
- Agree. Hydra has to go. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- MotorStormPS3_By_Rao --
- Unfair vehicles. (raz0)
- Stupid vehicles choices ([O.o]Alpha)
- Road to CP2 WILL cause problems ([O.o]Alpha)
- Less pickups in one spot will do. (raz0)
- way overused route (Knuckles)
- Route between CP 7 and 8 slightly confusing. (raz0)
- cp 11 --> 12 confusing (Knuckles)
- After CP 17 - which CP is next? Can't see the arrow on either. (raz0)
- overused route (Knuckles)
- MTA:Race will never be MotorStorm, it simply doesn't work ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Industrial_Circuit_By_Rao --
- worse kind of start ever (Knuckles)
- Geee, what a great start ([O.o]Alpha)
- CP 7, which one? ([O.o]Alpha)
- Got confused at CP 6 - which CP is next? (raz0)
+ Good corner cutting. (raz0)
- stupid cars again (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Hanzrace2 --
- 1 nitro in middle.. only 1 lucky person will get it (Knuckles)
- small cps (Knuckles)
- tight route ([O.o]Alpha)
- SUdden turns ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- RACE_JUMP_BOOM --
- If you die before the jump but respawn after the Nitro, you can't make it ([O.o]Alpha)
- At what speed do you have to take the jump at CP 6-7 to not hit the wall and NOT drop in the water? (raz0)
- Needs to be a more reliable way of taking the jump down to CP 11. (raz0)
- Likewise the jump CP 17-18. The barrels really ruin it some times. :/ (raz0)
- No need for the close CPs at the end. (raz0)
- Add something to decelerate you at the end of the jump over the river, isntead of a wall ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- doh_nut --
- too wide (Knuckles)
- Infinitely campable. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- MTA --
- Repairers BEFORE the jump to the golf club, please ([O.o]Alpha)
- CP 10-11 jump is still rather annoying. You can hit a lot of stuff. (raz0)
- Jump at CP23 is annoying, stuff's in the way ([O.o]Alpha)
- cp50-51 confusing (Knuckles)
- make the end better, 1 tiny cp on top, if someone in front gets it, you can't get it (Knuckles)
- End CP sucks ([O.o]Alpha)
- I don't like the "fix" at the stadium. It's ugly and a tad confusing. (raz0)
- It was better before. (raz0)
- The stadium that is. -,- (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- YourMotherV4 --
- Err. Don't like CP 13 (and what's just before) at all. (raz0)
- Jump out of the field (cp 34-35) is still annoyingly placed, easy to miss ([O.o]Alpha)
- cp41 change unexpected (same color as others while previous change was red) (Knuckles)
- Think there needs to be a CP between CP 26 and 27 - not sure. (raz0)
- part after cp78 is a big pile of junk (Knuckles)
- Unexpected changes at CP 40 and 41 which can royally screw you over if you aren't prepared. (raz0)
- cp14 is awkward with sultan (Cygnus)
- the part until cp40 was much more fun with sandking (Cygnus)
- CP 59 too small. Forces an annoying take on that corner. (raz0)
- The car park at the end is just a huge waste of time since you can't overtake anyway. (raz0)
- some vehicle changing cps are colored and some are not (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- [SAS]BIG_RACERS_2006_(shorter) --
- Fences to not fall down at CP 41 would've been nice ([O.o]Alpha)
- Max size CPs for the jetmax part (CP ~50) would be nice. (raz0)
- didnt rly like the sandking part, nrg was better imo (Cygnus)
- Hackish solution to the backtracking problem at the end. Was a bit annoying for your sight when you are on the bottom. (raz0)
- Still some crossing paths at the end(?) (raz0)
- And the looooong boring high way part is still there. (raz0)
- The highway part is really boring, the race is long enough already ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Vertical_DDV2 --
+ fastly done (Knuckles)
Voted yes: 3 / Voted no: 1
* Map approved *

-- Going_Up_Going_Down --
- when you reach the top of the ramp when starting left at the start, you can't be sure of the location of the next road since the cp is too far (Knuckles)
Voted yes: 3 / Voted no: 1
* Map approved *

-- Islev2 --
- Bug in the road between CP 13 and 14. Made me go head-first with my bike. :) (raz0)
- Some of the ramps seem to want to flip my Comet. Quite annoying. :( (raz0)
- Trashdodging at CP 82-83 ([O.o]Alpha)
- CP 89-90 is a bit unclear in which way to go ([O.o]Alpha)
- CPs at ~CP 90 have arrows below the road! (raz0)
+ Much better start ([O.o]Alpha)
- Do you really want to spoil this great race with hunters? (raz0)
- i would like the hunters removed (Cygnus)
- already enough races with hunter (Cygnus)
+ fix the few remaining bugs and its a keeper (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- bottleneck --
- The start IS a bottleneck ([O.o]Alpha)
- A map that is proud of being tight and clustery. That doesn't make it right. (raz0)
- The tight end is annoying and sudden ([O.o]Alpha)
- too tight (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Airport Acrobatics --
- Really easy to miss jumps ([O.o]Alpha)
- CP 4 jump = NO (raz0)
- CP 38-39 Which way? ([O.o]Alpha)
- good for 1player, bad for multiplayer (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Flint Water Cup --
- CP 6 jump has an annoying landingzone ([O.o]Alpha)
- annoying route (Knuckles)
- There's too many of these ([O.o]Alpha)
- didnt like the jumps (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Caddy Chaos --
- End is a bit stupid. (raz0)
- DIE (Knuckles)
- Nein ([O.o]Alpha)
- Fail start. (raz0)
- Fail race. (Knuckles)
- Fail end. (Knuckles)
- Get pushed down at CP 20 and you can't get backup until your NOS recharges ([O.o]Alpha)
- Nothing much good to say about this race. (raz0)
- Fail map. ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Complete Drag --
- The only good thing about this is that it can be completed in under a minute ([O.o]Alpha)
- bad idea (Cygnus)
- Backtracking. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- suberberection --
- end up upsidedown at the dinghy place is inevitable (Knuckles)
- The jump over the track in the jetmax seems problematic. Could cause clusters (raz0)
- Tight start ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Funnel --
- Barrels on the right side cause anyone spawning there to swerve left ([O.o]Alpha)
- tight (Cygnus)
- What's the point of this race being so tight and short? ([O.o]Alpha)
- short, boring, nothing special (Knuckles)
- Cars will pile up at the end and make it impossible to complete the race. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

No comments: