Hi all, 9 new uploads and 10 collected maps were tested tonight. 4 maps have been approved.
-- LR-yoyo_10 --
- The railing up the slope isn't enough to see the left turn on the right-most route. (raz0)
- unpredictable vehicle changes (Knuckles)
- .. maybe put a building in the road so you can see from far away that you can't go further. (raz0)
- Small CPs up to CP60 ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- [SAS]BIG_RACERS_2006_(shorter) --
- i rly liked the last part with banshee in the old version but meh :x (Cygnus)
- I have no idea what changed to be honest.. I would need to play the original first and see (Knuckles)
- Highway racing is indeed boring, but so is boat racing (and almost in a straight line!) :( (raz0)
- as raz0 just said before me (Knuckles)
- The squalo part sucked ([O.o]Alpha)
- The boat racing took longer than the infernus end. Don't think it's justified. (raz0)
- maybe just change the road to something better instead of just the highway (with the banshe (Knuckles)
- Perhaps just end the race before the boat part? It's long enough already. (raz0)
- Or have some way of short-cutting to the banshee part to make Cygnus happy. :p (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Isle --
- CP 25-26 was a bit confusing for a moment. (raz0)
- Minor thing: Very long run to first jump at the start. Why so long? :) (raz0)
- Cosmetic nit-picking: still a lot of small gaps in the road to see right through to the sea (raz0)
- Don't really like your way of placing CPs *around* corners instead of *at* them, like CP 36 (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *
-- MTA --
- I hate the early infernus part ([O.o]Alpha)
- Agree (raz0)
- still as chaotic as before, long bike part won't split people at all (Knuckles)
- Spawned inside the ramp at the stuntplane CP ([O.o]Alpha)
- the stuntplane change at the airport = no no, was better before (Knuckles)
- Me too! (raz0)
- 9/10 times you die at the stuntplane changer ([O.o]Alpha)
- Nit-picking: Move CP 36 to the corner. (raz0)
- i missed the cp37 jump twice in a row while full speed (Knuckles)
- cp7 still is a major problem, better delay the infernus change until the highway is reached (Cygnus)
- 3 times* (Knuckles)
- The jump doesn't launch you high enough at CP 37 ([O.o]Alpha)
- cp31 needs to be red (Cygnus)
- Add more CPs between CP 36 and 37 ([O.o]Alpha)
- Thanks for the fences stopping people from going round the stadium .. which you almost always HAVE to do ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- RACE_JUMP_BOOM --
- Not much jump left. :/ Just removing jumps seems a bit lame if you don't replace them. :/ (raz0)
- agreed (Knuckles)
- I don't like the idea of just removing jumps instead of fixing them ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- from_LS_to_LV --
- No.. Just no. ([O.o]Alpha)
- dinghy falling = go play in traffic (Knuckles)
- missing piece of road? (Knuckles)
- Landing at CP 15 is *insane*. (raz0)
- slidding part fails* (Knuckles)
- DELETE ALREADY PLZ! (Knuckles)
- "know the map" = no (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- K-Sunset-Ridge --
- I am not allowed to vote on my own race. (Knuckles)
- Wish there was a way of cutting at CP 23. (raz0)
- Chances of overtaking on this race *ever* are slim. (raz0)
- Most of the time it seems faster to just crash into corners instead of slowing down and taking the turn at non-crash speed. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- THE-jumper-in-the-GrandCanyon --
- Hate the start ([O.o]Alpha)
- bikes + falling + landing on bad angle = lost of control = teh shit (Knuckles)
- confusion at cp24 and 40: no arrow (Cygnus)
- start is annoying in sanchez, maybe switch to sandking? (Cygnus)
- now that would be fun (Knuckles)
- Guess the start will be a pain with many players. Easy to spin out if you get hit. (raz0)
- Is it me or is this map radically different from The-jumper-in-the-desert? (raz0)
- Liked that one better actually. :P (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- NightCat_By_Rao --
- cp 4-5 turn quite unexpected (Knuckles)
- Fly straight into a wall at CP 7 ([O.o]Alpha)
- in a wall on cp17 too (Knuckles)
- Fly straight off track/into fence at CP 17 (raz0)
- Tiny, easy to miss, climb at CP 18 ([O.o]Alpha)
- Bad placement of CP 18 (raz0)
- turn at 25 can make you stuck between a wall and a pole (Knuckles)
- stupid fence at cp 34 (Knuckles)
- Straight into fence at CP 34 (raz0)
- cp37 sudden turn (Knuckles)
- Why are all the airport pieces placed so there's a lot of small drops? ([O.o]Alpha)
- Is a few repairers too much to ask for? ([O.o]Alpha)
- To sum this up, a lot of sudden unexpected turns and ending up in walls or items most of the time (Knuckles)
- unfair starting positions (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Under Pressure --
- too many items, stuff are disappearing (Knuckles)
- sometimes hard to figure out the turns since you don't see what's coming after (Knuckles)
- tight and laggy (Cygnus)
- Tight ([O.o]Alpha)
- The pizzaboy changers spawns you inside the concrete thing. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- race2shop4smokes --
- long and boring highway part, sudden back tracking, long part without cps (Knuckles)
- Boring, tight highway race with backtracking ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- going around again --
Voted yes: 4 / Voted no: 0
* Map approved *
-- treadstone --
- there's a map almost identical already on the server, minus some turns and in reverse (Knuckles)
- too many laps (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- maroon speedway --
- Boring ([O.o]Alpha)
- too many laps (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- northwood --
- we have too many of those already -_- (Knuckles)
- Stop with these maps. ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Sanchez --
- Start looks a bit chaotic (raz0)
- tight start (Cygnus)
+ Otherwise a pretty entertaining map (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- passinthru --
- Horrible jump at CP 17 ([O.o]Alpha)
- horrible all around (Knuckles)
+ Thought it was fun! (raz0)
- Start seems like a problem though. Tightness. (raz0)
- Some ramps will just flip or roll you randomly (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Grass8 --
+ Good with a change of pace for once. (raz0)
- bullshit, boring (Knuckles)
- dont rly like the idea (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- FDP Midnight Run V --
+ Seems really fun, though I'm not sure how it will fare with 32 players. (raz0)
- start can be chaotic (Knuckles)
+ we'll see how it goes (Cygnus)
Voted yes: 3 / Voted no: 0
* Map approved *
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