6 newly uploaded and 23 collected maps were tested in tonight's map testing session. 4 maps, all collected ones, have been approved.
-- Noob_Eliminator3 --
- The dinghy jump .. thing ([O.o]Alpha)
- quite a few annoying bits (Knuckles)
- the car change before the dinghy change can be problematic (Knuckles)
- the dinghy change at cp21 will get ppl stuck (Cygnus)
+ not bad besides that (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Going_Home --
- Lack of repairers ([O.o]Alpha)
- Turismo change at CP 35 stops you dead ([O.o]Alpha)
- the cps at the Sanchez part are almost invisibles at some points, bad (Knuckles)
- cp35 can get you stuck in road, needs fixing (Cygnus)
- some cps are also too small at lots of places (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Dash_Or_Die_By_Snipe --
- WAY too wide for a DM (Knuckles)
- fails (Knuckles)
- this kind of map isn't made for this server. (Knuckles)
- I hate this linear approach to a DM ([O.o]Alpha)
- Campers win... usually. (raz0)
- Nothing to do for people who don't want to go for the hunter. (raz0)
- Maybe, just MAYBE it could be made into a race. Dunno what the others think though. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- ACP_By_Rao --
- one cp race, "know the way" type, already explained to author. (Knuckles)
- You have got to be fucking kidding me ([O.o]Alpha)
- Arrow spam (raz0)
- useless idea (Cygnus)
- We don't like one CP maps like this. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Great_Roads --
- collision on fence to the left after cp9 is bigger than the item, people will get stuck (Knuckles)
- the round thing near the start will be chaotic when lots of players (Knuckles)
- unfair car changes on cp 11 (Knuckles)
- in the tight fencing parts, someone gets stuck or decides to block = big traffic jam (Knuckles)
- Annoying, tight turns ([O.o]Alpha)
- the fences are a bad idea, they make the race a lot tighter (Cygnus)
- Two vehicles, one faster than the other, is used for most of the race ([O.o]Alpha)
- Really hard to overtake (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- THE-jumper-in-the-GrandCanyon --
- really unfair starting positions, I came out and Alpha already started the race... (Knuckles)
- and he was 3rd (Knuckles)
- gets boring fast (Cygnus)
- The starts were very unfair ([O.o]Alpha)
- Too repetitive, there wasn't many jumps either ([O.o]Alpha)
- make 2nd part sandking or shorten the race or something (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- desert burnthru --
- CP 19 a tad confusing. (raz0)
+ A bit tight, but it passes ([O.o]Alpha)
- Start looks a bit clustery.. we'll see. (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *
-- blunders --
- annoying route... (Knuckles)
- tight start (Cygnus)
- Annoying high climb in the RC helicopter ([O.o]Alpha)
- Annoying route ([O.o]Alpha)
- Don't like CP 10 placement. Easy to miss. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- small town racers --
- Does the map maker hate corner cutting? Seems he went out of his way to stop it! :o (raz0)
- the race was kinda good but ... (Knuckles)
- making it 2 laps with a car in this tight place with people late will be madness (Knuckles)
- Tightness ([O.o]Alpha)
- crossing paths (Cygnus)
- First corner is hell. Big speed build-up and then tight corner. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- turningtricks --
+ love those maps (Knuckles)
- Nothing new ([O.o]Alpha)
- Hunter (raz0)
- FIX IT, remove hunter (Knuckles)
+ approved with hunter removed (Cygnus)
Voted yes: 3 / Voted no: 1
* Map approved *
-- red water sprint --
- a bit short (Cygnus)
+ Best shortcut ever. ([O.o]Alpha)
- Very high chance of cluster at the start. (raz0)
- Shortcut was only fun part of this map. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Tracker --
- Far too big of a runup for such a sudden turn ([O.o]Alpha)
- too many laps.. (Knuckles)
- 3 laps is 2 too many ([O.o]Alpha)
- Don't like the route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Die and you wont come back --
- no rs (Knuckles)
- No RS ([O.o]Alpha)
- Far too tight start ([O.o]Alpha)
- Change that into far too tight race ([O.o]Alpha)
- already tested and deleted (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- (Race)FaUgH FoR RaFs --
- Hate the jump after CP 8 ([O.o]Alpha)
+ the looping is better (Cygnus)
- 2 laps is too much (Cygnus)
- Should be one lap ([O.o]Alpha)
- Too long. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- TheTwister --
- Jumps at CP 13 awkwardly placed ([O.o]Alpha)
- quad part is shit (Knuckles)
- sudden turns are annoying and confusing (Knuckles)
- Monster change at CP 14 is bugged, can get you stuck ([O.o]Alpha)
- bad start (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- ZR01 --
- Tight/cluster start (raz0)
- Tight start ([O.o]Alpha)
+ Great race (raz0)
- too bad about the start (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Olafs Tour --
- Bad start. Rest is nothing special, a bit boring too. (raz0)
- CP 28 is very confusing ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- ds3 --
- The first abrupt stop really is a killer ([O.o]Alpha)
- The .. thing just before the finish checkpoint is really annoying ([O.o]Alpha)
- Also, no chance to correct your path on the steep parts ([O.o]Alpha)
- I think you will only have a chance to brake enough for the first corner if you KNOW the map already. (raz0)
- And agree with Alpha on the thing at the last CP. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Bounce Bounce Bounce --
- CPs aren't wide enough for 32 simultaneous players ([O.o]Alpha)
- Very boring idea ([O.o]Alpha)
- Minigun sea sparrow (raz0)
- boring, bad start (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Seaside Sprint --
- Obstacles after the jump at CP 30 ([O.o]Alpha)
- Hate the idea of 32 players running right into a wall ([O.o]Alpha)
- The tight hotel carpark comes far too early ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- City Slickers Reprise --
+ Bit many laps, but features major drifting. I like! (raz0)
+ Approved due to the Andromeda ([O.o]Alpha)
- confusing start cp (almost invisible) (Knuckles)
- bottleneck start (Cygnus)
- confusing overall (Knuckles)
+ we'll see how it goes (Cygnus)
+ EPIC drifting (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- BackToTheStart --
- groove street start (Knuckles)
- turn right at the start (Knuckles)
- small cps (Knuckles)
- lack of repairs (Knuckles)
- tight parts (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- imolaesque --
- repair pits are as quick (if not quicker) than normal route (Knuckles)
- too many laps (Knuckles)
- Too easy too. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Construction Site Drag LS --
- annoying items everywhere (Knuckles)
- bad idea (Cygnus)
- Can only imagine a huge cluster when the trash begins. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- rs.Simply Map --
- worse than before (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Construction Site Drag LV --
- bad idea (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Hunt --
- Just as crappy as the one on the server. (raz0)
- *yawn* (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- BMX Park --
- Requires sprint and that's bugged with many players. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- eatmydirt --
- confusing cps (Knuckles)
- crossing (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *
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