Monday, September 15, 2008

Map Testing - September 14, 2008

Hi all, 11 uploaded maps and 10 collected maps were tested yesterday. 2 maps have been approved.

-- Chilliad_Slide --
- Found it boring ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *

-- LVR --
- Surprise landing at cp ~6 (raz0)
- If you don't have nitro before CP 12, you are fscked (raz0)
- Tough CP 13 landing. (raz0)
- bottleneck start, sadly (Cygnus)
- Low build quality. Kind of ugly. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- UNxTREEM --
- The start ([O.o]Alpha)
- hidden barrels ([O.o]Alpha)
+ Not too original, but decent route anyway. (raz0)
- Bad and tight start. (raz0)
- Bad vehicle choices ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Aridzonia_South_Loop_LWs --
- Hated the jumps around CP7 ([O.o]Alpha)
- Hated the route, annoying route to the repairers ([O.o]Alpha)
- unoriginal (Cygnus)
- Don't like that there is an infernus pickup (raz0)
- You *will* lose health on the jumps, so repairers really should be on the main road (raz0)
+ Loved the route though. Too bad the others don't seem to. :( (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Fields_of_gRape --
- You can be a plane that can't take off and just falls to it's death, without even posing a significient threat to the cars ([O.o]Alpha)
- poorly built dm, looks more like an escher drawing (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Hungry_v1.2 --
- bikes.. (Knuckles)
- part after cp 63 is shit for sandking (Knuckles)
- Bike part requires sprint = no go (raz0)
+ the race wasn't bad until... (Knuckles)
- ...until the part starting at the bike (Knuckles)
- tight spots at the last sandking part (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- ARIZONA_RIDE-move_to_the_end_v2 --
- Would be nice to be able to see the arrow @ CP 17 (raz0)
- first cp is too small (Cygnus)
- long and boring sanchez racing (Cygnus)
- CP 63 (I think) confusion. Add a CP before the hangar. (raz0)
+ route was nice (Knuckles)
- CP 63 was confusing indeed, which way to go round the Hangar? ([O.o]Alpha)
- sanchez part was a killer (Knuckles)
- Odd build @ CP 67, launched me into the air ([O.o]Alpha)
+ Worth fixing! (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Fast_Tube_By_Rombess --
- way to tight start, almost immediate turn when everyone goes full speed head to head (Knuckles)
- then enter a small tunnel with a NRG change... (Knuckles)
- Confusing at CP 10, I was wondering whether I should go in or not ([O.o]Alpha)
- Booring infernus part ([O.o]Alpha)
- The annoying fences that stick out on the road in the infernus part are really annoying ([O.o]Alpha)
- Backtracking (raz0)
- Cluster @ the tunnel at the start (raz0)
+ the tunnel was making it looking really sweet, but as said, too long and annoying (Knuckles)
- Hell at the end, too ([O.o]Alpha)
- the turn back to the tunnel up to the surface = pain (Knuckles)
- I got stuck there (Knuckles)
- Why the hell are there traffic cones blocking off the way you're supposed to go!? ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- EUROTUNNEL_by_ROMBESS-v2 --
- cones still in the way (Knuckles)
- To be honest, don't bother fixing the map ([O.o]Alpha)
- still fails (Knuckles)
- start still is very bad (Cygnus)
- not only the start :P (Knuckles)
- see comments on previous map (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- CoAcH_VS_CoMeT-Bridge_Chaos_By_Rao --
- terrible start (Cygnus)
- It sucked ([O.o]Alpha)
- shit unaligned jumps (Knuckles)
- Too many, oddly placed barrels ([O.o]Alpha)
- and hay stacks (Knuckles)
- I've been trying to get the original coach vs. comet deleted for ages... (raz0)
- ... so I'm not about to approve this one! (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Welcome_To_Rombess_Island_v2 --
- Does the bridge ever eeend? ([O.o]Alpha)
- *yawn* (Knuckles)
- What's with the obsession of the Stretch and sharp corners? ([O.o]Alpha)
+ The island at the end is pretty decent made. Reminds me of Dubei for some reason. (raz0)
- he likes long things that enter small things (Knuckles)
- boring plane and bridge part (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Alpha Attack LS --
- boring (Knuckles)
+ Quite unoriginal, but decent. (raz0)
+ It's okay ([O.o]Alpha)
Voted yes: 3 / Voted no: 1
* Map approved *

-- chicane --
- tree in a turn? gg (Knuckles)
- Boring, nothing to seperate it from all the other GPs ([O.o]Alpha)
+ Good (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Badlands Scenary --
+ A few oddly placed CPs, but overall I found it pretty decent ([O.o]Alpha)
- boring (Knuckles)
- Unoriginal (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- production --
- Long and boring ([O.o]Alpha)
- Name didn't warn me of it being long and boring ([O.o]Alpha)
- too short laps and too "simple" (Knuckles)
+ Except for the first turn that tricks you, I like it. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Infernal Sprint --
- Baaad start. (raz0)
- I received an alpha in the face (Knuckles)
- Which, curiously enough, led to me being locked to a fence by Knuckles ([O.o]Alpha)
- because I was typing that previous comment. (Knuckles)
- I still wonder how we ended up switching places, though ([O.o]Alpha)
- cp17 almost invisible (Knuckles)
+ Rest of the race was awesome. (raz0)
- Worth fixing! (raz0)
- not (Knuckles)
- Agreed on not worth fixing, end was too slow for my liking ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- driftspeedwaymsd --
- No ([O.o]Alpha)
+ Good idea. Very good build quality. (raz0)
- People will drive the wrong way. Too short. (raz0)
- not suitable for a lot of players (Cygnus)
- Maybe the idea could be used in another map somehow. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Saint Boulevard Drag --
+ ZOMG RAINBOW CHECKPOINTS!!! (Knuckles)
- oh wait, no black in a rainbow (Knuckles)
- not real rainbow cps :( (Knuckles)
- Booring ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- a bridge too far --
- the bridge is too far... (Knuckles)
- Clusterstart ([O.o]Alpha)
- First turn WILL be hell ([O.o]Alpha)
- I'm already lost (Knuckles)
- Had no idea to turn for CP 5 ([O.o]Alpha)
- my brain just assploded (Knuckles)
- Think it's going to be a problem with more players. Backtracking? (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- The Undertakers --
- Hell start ([O.o]Alpha)
- this map was made for 0 players.... (Knuckles)
- Some easily available repairers? Please? ([O.o]Alpha)
- some parts are too tight (Cygnus)
- I like it very much, but it has a few too tight parts. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- closeracing4 --
- Confusing CP9 ([O.o]Alpha)
- Hell with 32 players, atleast the other maps were spaced out over a few cities ([O.o]Alpha)
- Crossing paths & backtracking. Lots of crashes inevitable. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

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