Friday, June 13, 2008

Map Testing - June 12, 2008

20 newly uploaded maps were tested in tonight's map testing session. 1 map has been approved.

-- Silvers_-_Monster_Circle_[No_RS] --
- wheres the originality? (Cygnus)
- *yawn* (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Maroon --
- CLUSTER MADNESS, DIE IN A FIRE PLZ KTHX BAI (Knuckles)
- This will never work with 32 players (raz0)
- I have my doubts about 32 players even fitting on this level! :o (raz0)
- crap (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Straighter --
- backtracking? die in a fire again plz (Knuckles)
- way too tight (Cygnus)
- Most stupid idea. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_High_stakes --
- die plz (Knuckles)
- use your brain and stop thinking about 1 player "trick" maps (Knuckles)
- some nice ideas, but the start and first part are way too tight (Cygnus)
- idea = good, multiplayer viability = NEVER (Knuckles)
- Some good and original jumps at the end. Everything before that is terrible though. (raz0)
- I think you need to read the map testing blog more, so you avoid these common mistakes. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Nuclear_DMV2_By_Snipe --
- Making it bigger only makes it worse as the hunter is still extremely quick to get ([O.o]Alpha)
- mmh.. nop, I hate it now (Knuckles)
- remove the lower roads, ppl will try to hide there from a hunter (Cygnus)
- I think you overdid it this time. Kind of ruined the style. (raz0)
- Also, and this applies to the old version too, I don't like all the ramps going nowhere. (raz0)
- Short answer: Old version was better. Make it a bit harder to get the hunter too. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- What_is_this --
- Sloppy with trees sticking up the road. (raz0)
- Cluster start (raz0)
- badly built (Knuckles)
- not bad, but the trees and start needs to be fixed (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Offroad_Banshee --
- no repairs = fails (Knuckles)
+ not bad at all (Cygnus)
- but make the checkpoints bigger (huge at the start), and add repairs (Cygnus)
- Agree with Cygnus. Bigger CPs is a must. (I have a tool to help with that if you need) (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Offroad_GT --
- overused routes, and backtracking ftl (Knuckles)
+ Really nice race. Didn't actually think Super GT would be this awesome. (raz0)
- Lacks repairers though. Add a few and it'll be golden. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Silvers_-_Offroad_Phoenix --
+ Again, a really nice offroad race, although with a bit of an unoriginal route. The phoenix helps though. (raz0)
- The start is one big clusterfuck ([O.o]Alpha)
- boring route (Knuckles)
- Start is way way too tight though. (raz0)
- first 10, 15 checkpoints need to be bigger (Cygnus)
- And CPs are annoyingly small. Don't build confidence to cut corners. (raz0)
- Also, repairers. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Bike_Smugglers --
- Basicly a one CP map. No! (raz0)
- teamwork = no (Cygnus)
- Your ideas are even worse than those of A.Seltzer and J.Friedberg ([O.o]Alpha)
- fail (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Handover --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Silvers_-_Carrier_v2 --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Racing --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Ranger_v5.0_HotDog --
- bad idea, too long to get what's the end (Knuckles)
- Die ([O.o]Alpha)
- i think it will take too long before the hunter can take out all the rest (Cygnus)
- remove the hotdogs, add a proper start and turn it into a race and i'll probably like it (Cygnus)
- remove the hunters too then, of course (Cygnus)
- block the part under the stairs, you can get onto a road at the bottom and "camp" (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Pass --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Doublepass --
- next (Knuckles)
- Do you ever give up? ([O.o]Alpha)
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_High_stakesX --
- THIS IS A FUCKING MULTIPLAYER MODE, MAKE MAPS FOR MORE THAN 1 PLAYER YOU NOOB (Knuckles)
- see first high_stakes map (Cygnus)
- also, add v2 to the mapname instead of just "X" (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_high_stake --
- STOP UPLOADING FUCKING copies (Knuckles)
- start still sucks (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Dockside_Chaos_v3 --
+ Good! (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *

-- Track_Mania --
- Kill those grass..things between CP 127 and 128 ([O.o]Alpha)
- Abstain. (raz0)
- I miss being able to choose to change car or not :( (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *

Friday, June 6, 2008

Map Testing - June 5, 2008

Hi all, we tested 10 uploaded and 7 collected maps yesterday. No maps have been approved.

-- KnbrsBikeRace --
- the final highway part was boring (Cygnus)
- The start would be better if you weren't forced to go to the right side ([O.o]Alpha)
- some checkpoints are annoyingly small (Cygnus)
- And the ramp you spawn on is annoying ([O.o]Alpha)
- The jumps had me spinning on landing most of the time. (raz0)
- Also a few bad places where you could land bad and get stuck. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Dockside_Chaos_v2 --
- CP 21-22 jump is akward (raz0)
- The jump at CP 33 is still right into a wall. (raz0)
- Still there are barrels right where you drive/jump. Please remove them. (raz0)
- You added more ramps at the start but also more barrels, this is bad after a turn ([O.o]Alpha)
- The jump to checkpoint 49 is really awkward ([O.o]Alpha)
- First jump is better, but still a bit akward. (raz0)
- There's still barrels right when you jump down, giving you no chance to avoid ([O.o]Alpha)
- And barrels on the first jump means SOMEONE is bound to hit one and blow up everyone! (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- U_Cant_Beat_My_Record---by_Tomppa --
- Some invisible shit in the garden where you jump into with the RC car ([O.o]Alpha)
- A few backtracking issues (Monster going head on towards Infernus) ([O.o]Alpha)
- Overall a lot of bad "jumps" in this race ([O.o]Alpha)
- I hated it. ([O.o]Alpha)
- CP 5-6 passage is just annoying. (raz0)
- You can't see the arrow at CP 24 (raz0)
- As a sidenote, people like Cygnus will fail the "jump" onto CP 25 ([O.o]Alpha)
- That was actually CP 24, sorry ([O.o]Alpha)
+ the sandking/infernus route is pretty good (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- GTA_IV --
- You should be able to complete a map without constantly looking at the radar (raz0)
- These are GTAIII objects, CP 57 and onwards is unreachable ([O.o]Alpha)
- This is a horrible, halfassed attempt of colling ([O.o]Alpha)
- Make sure you can always see the next CP without looklng at the radar (raz0)
- You sir, have failed, have a nice day ([O.o]Alpha)
- Badly aligned roads. Invisible roads all over. Confusing parts hovering in mid-air. (raz0)
- dont bother fixing for me, driving circles in a town isnt my idea of a fun race (Cygnus)
- even if its liberty city (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- The_Chilliad_Challenge_A --
- Singleplayer races were meant to stay in singleplayer, not be ported into multiplayer ([O.o]Alpha)
- as alpha said , and already too many of damn chiliad maps (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- OffRoadCity --
- shit car, no repairs, crap route, too far apart cps (Knuckles)
- Annoying doublestacked CPs and there's no offroading in this map ([O.o]Alpha)
- Make some descriptive maptitles ffs! ([O.o]Alpha)
- Double CPs. Too far between CPs. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- thunderdorm --
- die in a fire please, thank you, have a good day (Knuckles)
+ Epic win ([O.o]Alpha)
- way too long, read the rules before uploading please (Cygnus)
+ I am in it for the LULZ. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *

-- I_hate_this_map --
- Way too long between CP 7 and 8 (raz0)
- Totally fail fence at CP 3 (raz0)
- way the hell too confusing map with far apart cps and not obvious path (Knuckles)
- This map too fails the must-always-be-able-to-see-next-CP litmus test. (raz0)
- Can't see which CP is next at CP 23 (raz0)
- backtracking also = teh shitzor (Knuckles)
- Horrible CP placement, horrible route, horrible race. ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Nuclear_DM_By_Snipe --
- not very exciting (Cygnus)
+ I really dig the style. Very futuristic. (raz0)
- Thank god raz0 doesn't rule any country ([O.o]Alpha)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *

-- Track_Mania --
- Die in a fire. ([O.o]Alpha)
- Infact, die in the eternal pit of fire known as hell to most people ([O.o]Alpha)
- Abstain. (raz0)
- Note: Colour bullet CP (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Oz_Sand_is_King --
- Bad PCJ to Stuntplane change, even worse Stuntplane to Quadbike change ([O.o]Alpha)
- plane -> quad change almost unexpected = throws you down the mountain (Knuckles)
- start route is annoying as quad too (Knuckles)
- CP 9-10 is confusing. Arrow is pointing away from the ramp. (raz0)
- Very bad speeder to quadbike change ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- StuffInsanitY --
- monster = shit, infernus change = shit, comet falling = shit (Knuckles)
+ Although not really challenging enough, this gets a HUGE plus for artistic style. Najs! (raz0)
- Horrible tight start and the rest of the race failed to impress too ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- rjm_offroad --
- CP 40 very akwardly placed (raz0)
- Some very awkward CP placements ([O.o]Alpha)
- I counted three placed where you had to go through a fence. Not nice. (raz0)
- And you also seem to be a lumberjack with all the trees you have to cut down in this map (raz0)
- landing on hills = bad (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- rockandstone1 --
- CP 14 was certainly a bit of a surprise! (raz0)
- Slapping random objects together and adding CPs is not the recipe for a good map ([O.o]Alpha)
- fast parts then bang in a wall with a vehicle change.. :\ (Knuckles)
- CP 19-20 bad, you can't see where to go. (raz0)
- Invisble stuff right before the finish (raz0)
- too tight (Cygnus)
+ Overall I liked the style though (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- SA Highways --
- Die in a very hot eternal pit of hellfire. ([O.o]Alpha)
- long and boring (Cygnus)
- False advertising. Not all parts are on highways! : (raz0)
- burn in a bath of melting ice! (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Rally --
- Route gets rather akward around CP 14-17 (raz0)
- small cps (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Destruction Water 2 --
- Bad ripoff of Wreck_A_Lot_Of_Cars_And_Have_Fun ([O.o]Alpha)
+ Very similar to Wreck_a_lot_of_cars_and_have_fun, but I like that one too, so yay! (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *