18 uploaded maps and 3 collected maps were tested tonight. 1 map has been approved to stay on the server.
-- Rollin_on_a_River --
- lack of repairs (Knuckles)
- Looks awfully tight (raz0)
- Too many tight spots ([O.o]Alpha)
- start will be pain by tightening with everyone stuck (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- --CYBER_PRO_RACE-- --
- WHAT THE HELL WERE YOU THINKING!? ([O.o]Alpha)
- Bad bad start. (raz0)
+ Maze was fun. (raz0)
- 1 CP is NOT enough. (raz0)
- Camera is a bit annoying in the maze. (raz0)
- even with 1000000 cps it won't be enough (Knuckles)
- maze it just a bad idea (Knuckles)
- start is just "first one in the hole" (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SAND_MASTERS_CUP --
- 10 seconds limit? gg (Knuckles)
- i have a feeling that you didnt test your map before uploading (Cygnus)
- I concur ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- [FSA]_Citius,_Altius..._Altius_ --
- Horrible turn off the first bridge, too small CPs ([O.o]Alpha)
- Not enough space ([O.o]Alpha)
- Breakable road ([O.o]Alpha)
- die in a fire (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- [FSA]_Delete_This_Crap_xD --
- No.. Horrible, easily beats that other map, this is the worst so far ([O.o]Alpha)
- at least the 11 seconds limit one was actually promising.. (Knuckles)
- Just the worst idea ever. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- [FSA]_Ford_Custom_xD --
- requires jump/sprint, fail (Knuckles)
- Go die in a fiery hot fire ([O.o]Alpha)
- dont like the idea (Cygnus)
- Drown -> Respawn in water -> Back to start....... (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- [FSA]_Hayramid --
- Not even the maverick made up for the fail of this map ([O.o]Alpha)
+ Steps needs a successor (raz0)
- It's a bit problematic that the level is breakable, since an exploding maverick means it's impossible to complete the map. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- [FSA]_Highway_To_Nowhere --
- I didn't get the CP from the left road.. ([O.o]Alpha)
- Some really horrible parts ([O.o]Alpha)
- The sudden turn before the loop before CP 16 is annoying. Too little time to react. (raz0)
- Even the tiniest of errors killed you and you WILL make mistakes ([O.o]Alpha)
- Too little time to fork in at the last CP. (raz0)
- some parts are really cool, but other parts are badly made and frustrating (Cygnus)
+ Good build quality. All the other going down maps put to shame. (raz0)
- It's really hard to predict how you must angle yourself to land correctly. (raz0)
- The tinniest difference will throw you right off the track -> Boom DEAD. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- [FSA]_Huntin_Hi_&_Lo_xD --
- Bad idea with all the choppers ([O.o]Alpha)
- People will just minigun eachother. (raz0)
- Horrible CP placement ([O.o]Alpha)
+ Epic shooting of the giant haystack at CP 10 :P (raz0)
- race with hunters = bad idea (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- [FSA]_Meteorite_Shower --
- bad idea (Cygnus)
- You, sir, win the award for worst ideas ever ([O.o]Alpha)
+ You're original though. I'll give you that. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- [FSA]_Monster_Drift --
- Worst start of tonight ([O.o]Alpha)
- Just.. no.. How is this even supposed to be fun? ([O.o]Alpha)
- The CPs are placed annoying. (raz0)
- too tight for monsters (Cygnus)
- The start was very tight. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- [FSA]_Moto_8_Track --
- This was a horrible idea the first time around ([O.o]Alpha)
- Bad idea to let people drive opposite ways.. (raz0)
- i know im repeating myself, but bad idea (Cygnus)
- Too easy to hit buoy, torch and all sort of other crap. (raz0)
- Too easy to hit that round sphere in the middle. (raz0)
+ Other than that, it could be good, but only for a small number of laps. Gets boring fast. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- [FSA]_Olympic_Jump_III_Quattro_Loopy --
- What's the point.. really.. ([O.o]Alpha)
- Nitro required. Place some more since they are required. (raz0)
- Big chance of death on landing in some of these loops. Need more repairers I guess. (raz0)
+ I am willing to keep this if those few things are fixed. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- [FSA]_Springfield_Raceway --
- In some places you can't get back on to the track ([O.o]Alpha)
- This is one of the most boring GPs ever, there isn't even a slight change in elevation or anything of that kind ([O.o]Alpha)
- CPs badly placed for skilled players that want to cut corners or use every inch of the track (raz0)
- As Alpha pointed out, the road is not level with the rest of map. (raz0)
- A bit boring with no hills at all. (raz0)
+ But most of the race was good with some good details / landscape to look at. :) (raz0)
+ Fix those few things and I'm willing to keep this map. (raz0)
- Some unsolid grass. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- [FSA]_Super_GT_Blast --
- The start.. just.. fail ([O.o]Alpha)
- major failure (Knuckles)
- Not much thought (or indeed work) went into this map. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- [FSA]_Terra_Incognita --
- Tight start ([O.o]Alpha)
- tiny cps (Knuckles)
- It's not fair to give players vehicles that differ quite a bit in handling ([O.o]Alpha)
+ Really fun awesome map. (raz0)
- Really boring tight map. ([O.o]Alpha)
- Just need to find a better way than a tight start to seperate people. (raz0)
- unfair vehicles (Cygnus)
- Maybe half or a full minute at the front of this map which is less tight. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- [FSA]_Velodrome --
- bikes, sprint, bugs, no (Knuckles)
- Gives a whole new meaning to boredom ([O.o]Alpha)
- long and boring and will be a big clusterfuck with many (Knuckles)
- boring (Cygnus)
- Bug / bump in the bike track - is annoying. (raz0)
- Fun for a while, but 28 CPs really is TOO much. (raz0)
- Sprint is bugged in MTA:Race, sadly. (raz0)
- Really hard to miss CP into the 'stadium' (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- [FSA]_Via_Ad_Hadem --
- Horrible start ([O.o]Alpha)
- cp14 fails (Knuckles)
- REALLY thin track exiting the helix ([O.o]Alpha)
- Helix is way too long too ([O.o]Alpha)
- cp25 also (Knuckles)
- Trash is in the way for no reason ([O.o]Alpha)
- Tree in the middle of a jump ([O.o]Alpha)
- if you don't go fast enough after cp25, no chance you'll clear (Knuckles)
- Unexpected turn at CP 36 ([O.o]Alpha)
- Hay in the middle of a loop, great ([O.o]Alpha)
- Okay... so you're basically fucked if you die around CP 17. (raz0)
- Too many CPs! You will respawn without nitro and have to kill yourself a zillion times. (raz0)
- HORRIBLE loop after the quarry ([O.o]Alpha)
- miss nitro after cp 44 and you're doomed (Knuckles)
- Sudden pole in the MIDDLE of the road after CP 55 ([O.o]Alpha)
- All in all, worst "going_down" styled map ever ([O.o]Alpha)
- could be good, but badly made (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Airport 2 Airport v2 --
- Long and boring ([O.o]Alpha)
- *yawn* (Knuckles)
- The rustler can shoot. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Canyon Monster Cup --
- To comply with the french trend, Le Horrible ([O.o]Alpha)
- Fecking hard to get over the wall at CP 8 (raz0)
- So I just go around it!!! x( (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- FDP Midnightrun 2 --
- Tight as hell ([O.o]Alpha)
Voted yes: 3 / Voted no: 1
* Map approved *
Monday, November 10, 2008
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