Again, no new uploads this week so only collected maps were tested, 23 to be exact. 2 maps have been found good enough to be uploaded to the server.
-- certaindeath country edition --
+ Decent ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- TD JumpCutter --
- What is with the jump on the second lap? ([O.o]Alpha)
- Sloppy build. (raz0)
- Poor corners make for a slowish map ([O.o]Alpha)
- Far too many laps ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the island --
- Very poor choice of objects and time of day, at times it was all just black ([O.o]Alpha)
- I'd have no idea when the turn ended ([O.o]Alpha)
- boring circuit (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- 5 nascar laps 2 --
- Clear sign this wasn't tested: All letters drawn with hay are in reverse to the players ([O.o]Alpha)
- It isn't even NASCAR, not that that improves it ([O.o]Alpha)
- At least it's original ([O.o]Alpha)
- stupid (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- CarPark Mess --
- way too tight (Cygnus)
- This is only work for a very limited number of players. (raz0)
- Yeah, because this is going to be fun with more than 3 players ([O.o]Alpha)
- Arrows missing from some CPs. Noticibly from the first two. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Countryside Fox --
- 32 monsters, start will be hell (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Streets of Frisco --
- tight start (raz0)
- Not nearly original enough. (raz0)
- Tight start, quite a few poor jumps aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- LV Heat --
- Annoying route, far too short to be a fun race aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- bewdley park --
- Just another boring GP. (raz0)
- Boring ([O.o]Alpha)
- short laps (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- closeracing2 --
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Trails --
- The start can, and will, kill ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rolling in Vinewood --
+ Decent ([O.o]Alpha)
- bottleneck start (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Downtown_race --
- Invisible walls near CP 14 (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- goat mountain --
- Nah ([O.o]Alpha)
- Requires spring, which is bugged in MTA. (raz0)
- boring chilliad descent (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- aridzonia_south_loop_379 --
- Unfair vehicle change, very poor jumps ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- 1 more time --
- I predict cluster at the first jumps ([O.o]Alpha)
- Also, rams ([O.o]Alpha)
- One more time? HELL NO! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- xtcloseracing --
- at least 1 spawnpoint is blocked (Cygnus)
- Walls annoyed me around corners and I don't think the jumps are tall enough ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Desert Laps --
+ Fun, mostly fastpaced ([O.o]Alpha)
- Would prefer just one lap. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Countryside Drift --
- CPs around CP 27-29 fail - backtracking (raz0)
- Barrels at every corner ([O.o]Alpha)
- Phoenix used for tight braking situations ([O.o]Alpha)
- Annoying route ([O.o]Alpha)
- Horrible concept ([O.o]Alpha)
- crossing paths (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Indianapolis Motor Speedway --
- boring (Cygnus)
- Has to be the most boring GP I've ever seen ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- southwood --
- Lamps in ground tend to launch me ([O.o]Alpha)
- boring (Cygnus)
- Nothing new either ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Buffalo Soldiers --
- I didn't even get over the first ramps ([O.o]Alpha)
- BS start (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Moving On --
- nice telephone pole right in the middle of the road before CP 6 (raz0)
- confusing CP 31 ([O.o]Alpha)
- tight (Cygnus)
- Tight Indeed ([O.o]Alpha)
- How are you supposed to overtake when it's this tight? (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
Monday, April 27, 2009
Monday, April 20, 2009
Map Testing - April 19, 2009
28 collected maps were tested in the latest map testing session (sadly, again no new uploads). 3 maps have been approved and can now be played on the server.
-- Whetstone Circuit --
- Too many laps. (raz0)
- tight start (Cygnus)
- See raz0 and Cygnus' comments ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- down_in_the_valley --
- Confusing CP 3 ([O.o]Alpha)
- no fun (Cygnus)
- How about no ([O.o]Alpha)
+ I thought it was fun. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- KWK DRIFT CITY --
- Very poor choice of wall ([O.o]Alpha)
- ramtastic ([O.o]Alpha)
- Lots and lots of crossing roads. (raz0)
- Points for not doing a standard crap GP, but it needs work to avoid a lot of crashes ([O.o]Alpha)
+ Nice design and track. (raz0)
- Bit long though. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- perennialfear --
- Yeah, no ([O.o]Alpha)
- boring (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Hunt 2 --
- Very confusing CP 24, not easy to see you can go on the water ([O.o]Alpha)
- Too long. Not much fun IMO. (raz0)
- too many confusing parts (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- TahomaNights --
- Nothing I haven't seen a hundred times. No fun.. (raz0)
+ It was okay ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Spaghetti Karting --
- Karts ftl ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Speed freak --
- First change into Elegy will be hell ([O.o]Alpha)
- Headon collisions inevitable ([O.o]Alpha)
- Back and forth, back and forth ([O.o]Alpha)
- no (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- narrowmargin --
- Crossing roads. (raz0)
- Boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SKC Airport Drift --
- Infernus is a poor choice for the last vehicle ([O.o]Alpha)
- Boring, too long ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Chilliad attack --
- Start will cause problems ([O.o]Alpha)
- climbing chilliad: highly unoriginal (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Sewer Sprint --
- More NOS at beginning is desired ([O.o]Alpha)
- gives me a deja vu feeling (Cygnus)
- Ultimately, not very good ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Venturas Adventure --
- Very poor change to predator ([O.o]Alpha)
- Nah. (raz0)
- too many bugs (Cygnus)
- Fail ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FDP Midnightrun 3 --
- Annoying jumps at CP 17 ([O.o]Alpha)
- Piece of shit, if you ask me. :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the x --
- Nah ([O.o]Alpha)
- That was boring. (raz0)
- too many laps (Cygnus)
- Crashing inevitable. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- closeracing 9 --
- CP 17 confusion (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Power Surge --
+ Last part was kind of good/exciting. (raz0)
- Rest was zZzZz. (raz0)
- Interesting, I liked the first part, hated the last ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- GTAMP DRiFT 2 --
- Confusing CP 4 ([O.o]Alpha)
- CP 20 easy to miss (raz0)
- CP 20 ftl ([O.o]Alpha)
- cp 29 too (Cygnus)
- CP 29 likewise (raz0)
- Bit too long. Started good, but last part was not good. Few CPs need fixing. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SF_burnthru --
- Unoriginal. (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- motorz_185 --
- Kills engine sound ([O.o]Alpha)
- CP 8 jump ([O.o]Alpha)
+ Decent (raz0)
- too tight (Cygnus)
- Hidden NRG ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Going2Hell --
- CP 5 jump ([O.o]Alpha)
- Horrible tunnel round CP 10 ([O.o]Alpha)
- Failed. ([O.o]Alpha)
- not suitable for 32 players (Cygnus)
- Naw (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- driftspeedwayR --
- boring (Cygnus)
- boring ([O.o]Alpha)
- boring (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- marauder --
- boring (Cygnus)
- What's with the airport starts this round? ([O.o]Alpha)
- This is just like SKC Airport, only with worse cars / track (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- slidey shit --
- Very bad first corner (raz0)
- Didn't think it was good enough for two laps ([O.o]Alpha)
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- magenta speedway --
+ At least it's not too long (raz0)
- Nothing new ([O.o]Alpha)
- too long (Cygnus)
- But it's just another GP with that annoying hotring. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- The_Specialist --
- See previous GP ([O.o]Alpha)
- yawn... another boring circuit map (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Burnthru 2 --
- Unoriginal (raz0)
- Poor start ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Freeway Fandango --
- Make CP 9 wider ([O.o]Alpha)
- yawn (raz0)
- too long, boring (Cygnus)
- When we end up discussing animals, it's too boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Whetstone Circuit --
- Too many laps. (raz0)
- tight start (Cygnus)
- See raz0 and Cygnus' comments ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- down_in_the_valley --
- Confusing CP 3 ([O.o]Alpha)
- no fun (Cygnus)
- How about no ([O.o]Alpha)
+ I thought it was fun. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- KWK DRIFT CITY --
- Very poor choice of wall ([O.o]Alpha)
- ramtastic ([O.o]Alpha)
- Lots and lots of crossing roads. (raz0)
- Points for not doing a standard crap GP, but it needs work to avoid a lot of crashes ([O.o]Alpha)
+ Nice design and track. (raz0)
- Bit long though. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- perennialfear --
- Yeah, no ([O.o]Alpha)
- boring (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Monster Hunt 2 --
- Very confusing CP 24, not easy to see you can go on the water ([O.o]Alpha)
- Too long. Not much fun IMO. (raz0)
- too many confusing parts (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- TahomaNights --
- Nothing I haven't seen a hundred times. No fun.. (raz0)
+ It was okay ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Spaghetti Karting --
- Karts ftl ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Speed freak --
- First change into Elegy will be hell ([O.o]Alpha)
- Headon collisions inevitable ([O.o]Alpha)
- Back and forth, back and forth ([O.o]Alpha)
- no (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- narrowmargin --
- Crossing roads. (raz0)
- Boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SKC Airport Drift --
- Infernus is a poor choice for the last vehicle ([O.o]Alpha)
- Boring, too long ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Chilliad attack --
- Start will cause problems ([O.o]Alpha)
- climbing chilliad: highly unoriginal (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Sewer Sprint --
- More NOS at beginning is desired ([O.o]Alpha)
- gives me a deja vu feeling (Cygnus)
- Ultimately, not very good ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Venturas Adventure --
- Very poor change to predator ([O.o]Alpha)
- Nah. (raz0)
- too many bugs (Cygnus)
- Fail ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- FDP Midnightrun 3 --
- Annoying jumps at CP 17 ([O.o]Alpha)
- Piece of shit, if you ask me. :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the x --
- Nah ([O.o]Alpha)
- That was boring. (raz0)
- too many laps (Cygnus)
- Crashing inevitable. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- closeracing 9 --
- CP 17 confusion (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Power Surge --
+ Last part was kind of good/exciting. (raz0)
- Rest was zZzZz. (raz0)
- Interesting, I liked the first part, hated the last ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- GTAMP DRiFT 2 --
- Confusing CP 4 ([O.o]Alpha)
- CP 20 easy to miss (raz0)
- CP 20 ftl ([O.o]Alpha)
- cp 29 too (Cygnus)
- CP 29 likewise (raz0)
- Bit too long. Started good, but last part was not good. Few CPs need fixing. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SF_burnthru --
- Unoriginal. (raz0)
+ Decent ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *
-- motorz_185 --
- Kills engine sound ([O.o]Alpha)
- CP 8 jump ([O.o]Alpha)
+ Decent (raz0)
- too tight (Cygnus)
- Hidden NRG ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Going2Hell --
- CP 5 jump ([O.o]Alpha)
- Horrible tunnel round CP 10 ([O.o]Alpha)
- Failed. ([O.o]Alpha)
- not suitable for 32 players (Cygnus)
- Naw (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- driftspeedwayR --
- boring (Cygnus)
- boring ([O.o]Alpha)
- boring (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- marauder --
- boring (Cygnus)
- What's with the airport starts this round? ([O.o]Alpha)
- This is just like SKC Airport, only with worse cars / track (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- slidey shit --
- Very bad first corner (raz0)
- Didn't think it was good enough for two laps ([O.o]Alpha)
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- magenta speedway --
+ At least it's not too long (raz0)
- Nothing new ([O.o]Alpha)
- too long (Cygnus)
- But it's just another GP with that annoying hotring. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- The_Specialist --
- See previous GP ([O.o]Alpha)
- yawn... another boring circuit map (Cygnus)
- agree (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF Burnthru 2 --
- Unoriginal (raz0)
- Poor start ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Freeway Fandango --
- Make CP 9 wider ([O.o]Alpha)
- yawn (raz0)
- too long, boring (Cygnus)
- When we end up discussing animals, it's too boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
Monday, April 13, 2009
Map Testing - April 12, 2009
Hi all, 1 newly uploaded and 22 collected maps were tested in yesterday's map testing session. 4 maps have been approved, these are the results:
-- Rombess_Island_v9 --
- CP 13 just begging for cluster. (raz0)
- CP 5 (or was it 4?) annoyingly small. Very easy to miss with the speed you have out the airport. (raz0)
- dont rly see how this map has been improved (Cygnus)
- most parts still look the same and look awfully tight (Cygnus)
- Decent. Give us v10 with the few things I mentioned fixed, and I'll vote to keep. (raz0)
- the stuntplane change is easy to fail (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- msd hardcircuit --
+ Nice jump from the airport. :D (raz0)
- the ramps @ cp17-18 are to far from the ground. (MCvarial)
- Okay, the jump has a certain epicness, but it is a little bugged. (raz0)
- the hairpins are too early and will cause clusterfucks, 3 laps are too many (Cygnus)
- Yeah, two laps should be enough. (raz0)
- Think it's worth fixing, but it has a few showstoppers. (raz0)
- fix "the epic jump" (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the fierro comet --
- rather boring (MCvarial)
+ but it could be fun (MCvarial)
- Unoriginal, so it needs something else. Sadly all the extra items added didn't really do anything for me, so it's a delete. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Trying Times --
- Bad start (raz0)
- Still a bit unoriginal, but better (raz0)
- didnt like the first car, seems tight (Cygnus)
- fix the start and its good for me (MCvarial)
+ Like the choice of cars. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SanZoR & Laggy Project 1 --
- very tight (MCvarial)
- the part between cp1&2 where you have to split up is stupid (MCvarial)
- no, this is filled with crappy parts (MCvarial)
- too tight and badly made (Cygnus)
- Good ideas, bad execution. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- beachdrag --
- Nah. (raz0)
- just a boring drag race (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- World Hold On --
- first corner = cluster (MCvarial)
- also second (raz0)
- CP 10 pretty lame (raz0)
- Just too many badly placed CPs to number. (raz0)
- its to tight for a car maybe with a bike or something... (MCvarial)
- overall its just boring (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- highway18 --
- did you use copy and paste or something, its the same object over and over again! (MCvarial)
- This wasn't fun at all. (raz0)
- too much of the same (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- infernus drift league --
- CP 7 kinda confusing. (raz0)
- 2 or 3 laps are enough for me. (MCvarial)
- Liked the idea. Didn't like the track. Those last week were better. Too many laps also. (raz0)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF rising --
- Don't like the jump right before CP 9. Hit the roof even at full speed! (raz0)
- yeah the jump @ cp9 lets me hit the roof... (MCvarial)
- The part right after the start is very zig-zaggy. Problematic with more than a few players. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Monster vs Monster --
- whats up with the monster change right after the start? 0.o (MCvarial)
- the pipes are way to hard :S (MCvarial)
- not suitable for 32 players (Cygnus)
- Too hard probably. Also only four(?) lanes. Not enough for this server's player limit. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Offroad Twats --
- cp3 is very confusing (MCvarial)
- Deceptive CP 3 (raz0)
- couldn't you find a better vehicle for this? (MCvarial)
- confusing start (Cygnus)
- Unoriginal, crappy route. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Crashme2 --
- boring (Cygnus)
- Bad idea. Boring. (raz0)
- No. (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Whet Flint Edit --
- Really unoriginal and boring. (raz0)
- shit vehicle (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- dangerousbridge --
- Barrels appear too late to react. :\ (raz0)
- there also seem to be barrels hidden in the hay? (MCvarial)
- the barrels and the hay suck, and without them its just boring :p (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Pulse Of The Maggots --
- invisible road :( (MCvarial)
- stupid barrels (MCvarial)
- Got stuck in the wall with the dinghy. (raz0)
+ last part is cool (Cygnus)
- Stuck AGAIN! (raz0)
- corkscrew up is boring (Cygnus)
+ would like to see how it would play on the server (Cygnus)
+ Me too... (raz0)
- ... but that dinghy stuck-bug has to be fixed first. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- evasion --
- CP 28 confusing. (raz0)
+ me likes (Cygnus)
+ nice fast race (MCvarial)
- Boring + unoriginal. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- SF Muscle --
- confusing cp 13 (MCvarial)
- agree (raz0)
- agree (Cygnus)
- bad vehicle choices (MCvarial)
+ good vehicle choices (raz0)
- Fix that CP and it's a keeper. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- downshift2 --
Voted yes: 3 / Voted no: 0
* Map approved *
-- longroadhome --
- ive seen longer (Cygnus)
- uber boring (MCvarial)
- No opportunity to overtake, really. It's all too slow and not challenging enough. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Last One to the Beach is Ghey --
+ Decent map, but the name makes it a keeper. :p (raz0)
+ even though I don't know what 'ghey' means I "leik" it (MCvarial)
- looks tight but meh (Cygnus)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Skokovi --
- hell no (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Lukkie-SaA --
- clusterfuck start (MCvarial)
- if you slow down your dead meat (MCvarial)
+ Epic fun. (raz0)
- too hard (Cygnus)
- Just too darn hard, at least at this length. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Rombess_Island_v9 --
- CP 13 just begging for cluster. (raz0)
- CP 5 (or was it 4?) annoyingly small. Very easy to miss with the speed you have out the airport. (raz0)
- dont rly see how this map has been improved (Cygnus)
- most parts still look the same and look awfully tight (Cygnus)
- Decent. Give us v10 with the few things I mentioned fixed, and I'll vote to keep. (raz0)
- the stuntplane change is easy to fail (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- msd hardcircuit --
+ Nice jump from the airport. :D (raz0)
- the ramps @ cp17-18 are to far from the ground. (MCvarial)
- Okay, the jump has a certain epicness, but it is a little bugged. (raz0)
- the hairpins are too early and will cause clusterfucks, 3 laps are too many (Cygnus)
- Yeah, two laps should be enough. (raz0)
- Think it's worth fixing, but it has a few showstoppers. (raz0)
- fix "the epic jump" (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- the fierro comet --
- rather boring (MCvarial)
+ but it could be fun (MCvarial)
- Unoriginal, so it needs something else. Sadly all the extra items added didn't really do anything for me, so it's a delete. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Trying Times --
- Bad start (raz0)
- Still a bit unoriginal, but better (raz0)
- didnt like the first car, seems tight (Cygnus)
- fix the start and its good for me (MCvarial)
+ Like the choice of cars. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- SanZoR & Laggy Project 1 --
- very tight (MCvarial)
- the part between cp1&2 where you have to split up is stupid (MCvarial)
- no, this is filled with crappy parts (MCvarial)
- too tight and badly made (Cygnus)
- Good ideas, bad execution. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- beachdrag --
- Nah. (raz0)
- just a boring drag race (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- World Hold On --
- first corner = cluster (MCvarial)
- also second (raz0)
- CP 10 pretty lame (raz0)
- Just too many badly placed CPs to number. (raz0)
- its to tight for a car maybe with a bike or something... (MCvarial)
- overall its just boring (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- highway18 --
- did you use copy and paste or something, its the same object over and over again! (MCvarial)
- This wasn't fun at all. (raz0)
- too much of the same (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- infernus drift league --
- CP 7 kinda confusing. (raz0)
- 2 or 3 laps are enough for me. (MCvarial)
- Liked the idea. Didn't like the track. Those last week were better. Too many laps also. (raz0)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SF rising --
- Don't like the jump right before CP 9. Hit the roof even at full speed! (raz0)
- yeah the jump @ cp9 lets me hit the roof... (MCvarial)
- The part right after the start is very zig-zaggy. Problematic with more than a few players. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Monster vs Monster --
- whats up with the monster change right after the start? 0.o (MCvarial)
- the pipes are way to hard :S (MCvarial)
- not suitable for 32 players (Cygnus)
- Too hard probably. Also only four(?) lanes. Not enough for this server's player limit. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Offroad Twats --
- cp3 is very confusing (MCvarial)
- Deceptive CP 3 (raz0)
- couldn't you find a better vehicle for this? (MCvarial)
- confusing start (Cygnus)
- Unoriginal, crappy route. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Crashme2 --
- boring (Cygnus)
- Bad idea. Boring. (raz0)
- No. (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Whet Flint Edit --
- Really unoriginal and boring. (raz0)
- shit vehicle (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- dangerousbridge --
- Barrels appear too late to react. :\ (raz0)
- there also seem to be barrels hidden in the hay? (MCvarial)
- the barrels and the hay suck, and without them its just boring :p (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Pulse Of The Maggots --
- invisible road :( (MCvarial)
- stupid barrels (MCvarial)
- Got stuck in the wall with the dinghy. (raz0)
+ last part is cool (Cygnus)
- Stuck AGAIN! (raz0)
- corkscrew up is boring (Cygnus)
+ would like to see how it would play on the server (Cygnus)
+ Me too... (raz0)
- ... but that dinghy stuck-bug has to be fixed first. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- evasion --
- CP 28 confusing. (raz0)
+ me likes (Cygnus)
+ nice fast race (MCvarial)
- Boring + unoriginal. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- SF Muscle --
- confusing cp 13 (MCvarial)
- agree (raz0)
- agree (Cygnus)
- bad vehicle choices (MCvarial)
+ good vehicle choices (raz0)
- Fix that CP and it's a keeper. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- downshift2 --
Voted yes: 3 / Voted no: 0
* Map approved *
-- longroadhome --
- ive seen longer (Cygnus)
- uber boring (MCvarial)
- No opportunity to overtake, really. It's all too slow and not challenging enough. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Last One to the Beach is Ghey --
+ Decent map, but the name makes it a keeper. :p (raz0)
+ even though I don't know what 'ghey' means I "leik" it (MCvarial)
- looks tight but meh (Cygnus)
Voted yes: 3 / Voted no: 0
* Map approved *
-- Skokovi --
- hell no (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Lukkie-SaA --
- clusterfuck start (MCvarial)
- if you slow down your dead meat (MCvarial)
+ Epic fun. (raz0)
- too hard (Cygnus)
- Just too darn hard, at least at this length. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
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