<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3078547275848686100</id><updated>2011-07-29T09:35:34.209+01:00</updated><title type='text'>littlewhitey's MTA Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>76</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3602222185863243059</id><published>2009-08-10T16:17:00.002+01:00</published><updated>2009-08-10T16:20:23.488+01:00</updated><title type='text'>Map Testing - August 9, 2009</title><content type='html'>These are the results of the latest map testing session that was held yesterday. 1 newly uploaded and 26 collected maps were tested, 7 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- Industrial_shit_DGYO1900 --&lt;br /&gt;- If you take the right 'lane' at CP 10, you will run straight into some boxes. (raz0)&lt;br /&gt;- Not entirely obvious that you have to go up the slope to CP 17. Make a CP on the slope? (raz0)&lt;br /&gt;- Place a CP at the first corner. It's easy to miss at high speed (with all the blurring). (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- BongAttack --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- EXTREME 8lap speedway --&lt;br /&gt;- Crossing roads. (raz0)&lt;br /&gt;- and removing the ramps is a good idea?even more collisions (MCvarial)&lt;br /&gt;- Always hated this ([O.o]Alpha)&lt;br /&gt;- version with ramps is better (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Farewell My Love --&lt;br /&gt;- Not !keep'ing on a 'probably'. Sorry. :) (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Canyon Race 3 --&lt;br /&gt;- CP 5 turn is very confusing ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Nothing new, annoying turns and boring laps ([O.o]Alpha)&lt;br /&gt;- Don't like how CPs are put *around* corners, instead of at them. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dock Bikes --&lt;br /&gt;- Requires sprint, which is bugged in MTA. (raz0)&lt;br /&gt;- CP 29 is confusing, looks like you should jump out ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KB hispeed --&lt;br /&gt;- Far too long between the CPs ([O.o]Alpha)&lt;br /&gt;- Far too repetitive ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KB chezking --&lt;br /&gt;- Started out good. From CP 12 onwards it was meh. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- desertraceway --&lt;br /&gt;- no rs and big gaps in the road in the inside of corners (MCvarial)&lt;br /&gt;- you might want to make this 2laps instead off 3 (MCvarial)&lt;br /&gt;- short, nothing special (Cygnus)&lt;br /&gt;- Boring indeed ([O.o]Alpha)&lt;br /&gt;+ nvm that gaps comment, map didn't load correctly (MCvarial)&lt;br /&gt;- that might mean you touching the object limit :( (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hitmanrun NRG --&lt;br /&gt;- too much tapping (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KB autograss600 --&lt;br /&gt;- Far too tight at the beginning and unfair vehicle changers ([O.o]Alpha)&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Jump The Creek --&lt;br /&gt;- If you're rammed at the start, you could lose enough speed to not clear the jump ([O.o]Alpha)&lt;br /&gt;- Far too small a jump at CP 6 ([O.o]Alpha)&lt;br /&gt;- Annoying jump at CP 7 (raz0)&lt;br /&gt;+ but you might want to upload a fixed start (MCvarial)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- LS Bike Champ --&lt;br /&gt;- Stupid placement of CP 6 (raz0)&lt;br /&gt;- Annoying, short and boring ([O.o]Alpha)&lt;br /&gt;+ Like it otherwise. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sand Football --&lt;br /&gt;- No ([O.o]Alpha)&lt;br /&gt;- Second that. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KB_SupaSpeedAttack --&lt;br /&gt;- 1 lap was enough (Cygnus)&lt;br /&gt;- insted off doing 2 laps make a nice end for it (MCvarial)&lt;br /&gt;- Fun, but 3 laps was too much ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- imolaesque --&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Drift_LV --&lt;br /&gt;- Horrible start ([O.o]Alpha)&lt;br /&gt;- to tight (MCvarial)&lt;br /&gt;- No drifting. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Big D Sport Pickum --&lt;br /&gt;- VERY unfair vehicle changers at the start ([O.o]Alpha)&lt;br /&gt;- everyone hates NASCAR (MCvarial)&lt;br /&gt;- too may laps (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Santos Drive --&lt;br /&gt;- Too tight at the start ([O.o]Alpha)&lt;br /&gt;- Don't bother adding RS, it's still a boring highway run ([O.o]Alpha)&lt;br /&gt;- no noticable difference (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KB LOA --&lt;br /&gt;- Highway run ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 2Laps DirtRing --&lt;br /&gt;- Unoriginal fail ([O.o]Alpha)&lt;br /&gt;+ better than 3 laps version (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- 3Laps Dirtring --&lt;br /&gt;- Stop it! ([O.o]Alpha)&lt;br /&gt;- ... (MCvarial)&lt;br /&gt;- not suitable for crowded server (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- blueroads --&lt;br /&gt;- boring, hunter (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Drug Runners --&lt;br /&gt;- very confusing (MCvarial)&lt;br /&gt;- Confusing first CP. (raz0)&lt;br /&gt;- Boring. ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- home CJ --&lt;br /&gt;- barrels. ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Redhill --&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- short (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Viper Circuit --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Like the high speed and the dritfting. (raz0)&lt;br /&gt;- But too many laps. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3602222185863243059?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3602222185863243059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3602222185863243059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3602222185863243059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3602222185863243059'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/08/map-testing-august-9-2009.html' title='Map Testing - August 9, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8566456478536724668</id><published>2009-07-06T20:55:00.002+01:00</published><updated>2009-07-06T21:04:02.214+01:00</updated><title type='text'>Map Testing - July 6, 2009</title><content type='html'>Hi all, we finally held another map testing session. 7 uploaded and 15 collected maps were tested. 6 maps have been approved to stay on the server.&lt;br /&gt;&lt;br /&gt;-- Monza Grand Prix 1.2 --&lt;br /&gt;- cp 17 could be placed better so you can't miss it (MCvarial)&lt;br /&gt;- Don't think the obstacles in the pit. You need to be able to repair without getting to far behind. You can get damaged through no fault of your own, you see. (raz0)&lt;br /&gt;- Never really like this map... (raz0)&lt;br /&gt;+ ... but seeing as someone bothered to fix it, what the heck. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Ovalus Revised --&lt;br /&gt;- a bit confusing at CP 5. :) (raz0)&lt;br /&gt;- Guess you're not supposed to take the left lane? (raz0)&lt;br /&gt;- the fences and the wooden stuff at cp 32-33 suck (MCvarial)&lt;br /&gt;- didnt like the patriot part (Cygnus)&lt;br /&gt;- Lots of potential, but the left lane = crash sucks. You can't possibly predict that. (raz0)&lt;br /&gt;- fix the part where you are not suppose to take the left lane, and the patriot part (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rocky Island Grand Prix --&lt;br /&gt;+ Speedy. Fun. (raz0)&lt;br /&gt;- Generic with a long boring part round the back ([O.o]Alpha)&lt;br /&gt;+ good amount of laps (MCvarial)&lt;br /&gt;- don't really like gp maps but ah well (MCvarial)&lt;br /&gt;- No real opportunity to overtake. It's all full speed ahead. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- MisQL Team DD --&lt;br /&gt;- Far to little space at the start ([O.o]Alpha)&lt;br /&gt;- Start is way too safe for a DD. (raz0)&lt;br /&gt;- comming out of the garage fucks your camera and you can't see the sudden drop (MCvarial)&lt;br /&gt;- and the sudden drop sucks by itself (MCvarial)&lt;br /&gt;- Honestly can't see this taking off, people will just kill each other at the start ([O.o]Alpha)&lt;br /&gt;- everyone will die right at the start (Cygnus)&lt;br /&gt;- Agree with McGyver (raz0)&lt;br /&gt;- Unfair starting vehicles ([O.o]Alpha)&lt;br /&gt;- trying to reach the upper level seems difficult too (MCvarial)&lt;br /&gt;+ Could be fun, just fix the start. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MisQLCopsnRobbersCanals --&lt;br /&gt;- Crap freeroam, unfair vehicles ([O.o]Alpha)&lt;br /&gt;- a) Cops 'n robbers is not allowed on this server. b) There are no checkpoints! (raz0)&lt;br /&gt;- a DM with boats usually sucks (MCvarial)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;- bye (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Atlantis_V3 --&lt;br /&gt;- Possible Vortex clusterfuck ([O.o]Alpha)&lt;br /&gt;- Cuts off the whole ending which was long, but should've just been shortened ([O.o]Alpha)&lt;br /&gt;- I don't like the Leviathan, far too heavy and clunky ([O.o]Alpha)&lt;br /&gt;- Slightly odd fix for the hydra part ([O.o]Alpha)&lt;br /&gt;- The ending should have been shortened indeed (island moved way closer). (raz0)&lt;br /&gt;+ But overall I like it. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Industrial_shit_DGYO1900 --&lt;br /&gt;- Got stuck in jetmax at CP 18. (raz0)&lt;br /&gt;+ Well, I can't remember what was wrong with this, but it's really fun and good. (raz0)&lt;br /&gt;- But the jetmax getting stuck part NEEDS to be addressed. (raz0)&lt;br /&gt;- fix bug plz (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bandito Country --&lt;br /&gt;+ not much to see, but ah well (MCvarial)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- GT cruising --&lt;br /&gt;- tight start, first corner = cluster (MCvarial)&lt;br /&gt;- the distance between cp 10 and 11 is to big, it is confusing (MCvarial)&lt;br /&gt;- CP 15 sucks ([O.o]Alpha)&lt;br /&gt;- whats with the road block after cp10? (Cygnus)&lt;br /&gt;+ Started out great. Then CP 10-20 was pure brain damage. Rest was good again. (raz0)&lt;br /&gt;- Starts out way too tight ([O.o]Alpha)&lt;br /&gt;- Fix the brain damage. :) (raz0)&lt;br /&gt;- lacks health pickups if you ask me (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- iaintgettinonnogoddamnedplane --&lt;br /&gt;- Incredibly boring and tight start ([O.o]Alpha)&lt;br /&gt;+ nice map, the only thing I didn't like was the start &amp; the jump from the cliff at cp 25 (MCvarial)&lt;br /&gt;- Not very memorable. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KWK SPEED FOR WEED --&lt;br /&gt;- CP 15 - 17, no way you'll be able to break or avoid the buildings ([O.o]Alpha)&lt;br /&gt;- Easy to miss the hole at CP 23ish ([O.o]Alpha)&lt;br /&gt;- Also, brake once and you can't get through the whole length ([O.o]Alpha)&lt;br /&gt;- Boring ending ([O.o]Alpha)&lt;br /&gt;+ Manic speed. Loads of fun. I like it! (raz0)&lt;br /&gt;- Could have done without the squalo ending though. (raz0)&lt;br /&gt;+ got to love the speed (MCvarial)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- revolver --&lt;br /&gt;- Shit start ([O.o]Alpha)&lt;br /&gt;- Horrible middle with all the barrels ([O.o]Alpha)&lt;br /&gt;- if one guy misses a loop and crashes into the barrels, all the others in the loop area die! (MCvarial)&lt;br /&gt;- Mediocre ending ([O.o]Alpha)&lt;br /&gt;- The barrels really need to be sorted. (raz0)&lt;br /&gt;- after doing all those cirkels at the start I'm too dizzy to do all the other loops... (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- going_crazy_161 --&lt;br /&gt;- Stuck from the hunter pickup. (raz0)&lt;br /&gt;- the colour of the cp blips and the player blip is the same, its confusing for the hunters (MCvarial)&lt;br /&gt;- since you have to do more then 1 lap, hunters can easily camp at 1 spot (MCvarial)&lt;br /&gt;- Needs to have the hunter pickups spread out ([O.o]Alpha)&lt;br /&gt;- Tight part ([O.o]Alpha)&lt;br /&gt;- McVarial knows. :) (raz0)&lt;br /&gt;- hunters (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LSheat --&lt;br /&gt;- Tightish start, boring two laps ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fear of Change --&lt;br /&gt;+ Speedy, fun. (raz0)&lt;br /&gt;- The roads are a bit narrow for multiple players at this speed. (raz0)&lt;br /&gt;+ nice (Cygnus)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Alpha Attack LV --&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- First corner was rather iffy as you started on the sand ([O.o]Alpha)&lt;br /&gt;+ But alright overall ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fucking A --&lt;br /&gt;- Horrible cabby spawn ([O.o]Alpha)&lt;br /&gt;- Tight corridor at CP 18, easy to get stuck ([O.o]Alpha)&lt;br /&gt;- Horrible jump around CP 28 ([O.o]Alpha)&lt;br /&gt;- Despite popular belief, climbing random trash in a monster is neither fun nor intended ([O.o]Alpha)&lt;br /&gt;- plain crap (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rio Oval --&lt;br /&gt;- In the start, the people who spawned on the inside of the corner will inevitably ram the people that spawned on the outside ([O.o]Alpha)&lt;br /&gt;- Another unoriginal GP. (raz0)&lt;br /&gt;- nah, GP's suck (MCvarial)&lt;br /&gt;- Isn't even very oval ([O.o]Alpha)&lt;br /&gt;- short laps, boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sebring Speedway --&lt;br /&gt;- imo GP's still suck (MCvarial)&lt;br /&gt;+ The arrows were a good idea ([O.o]Alpha)&lt;br /&gt;- Still too generic, the arrows were all it had going for it ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wu Zi Mu --&lt;br /&gt;- we have this? (MCvarial)&lt;br /&gt;- no rs (MCvarial)&lt;br /&gt;- Wether we have it or not, it doesn't matter: having no RS sucks (MCvarial)&lt;br /&gt;- current version is better (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Super Moto Xplode --&lt;br /&gt;- Very confusing CP 4 ([O.o]Alpha)&lt;br /&gt;- 1 little ramp @ cp 3-4 ?! (MCvarial)&lt;br /&gt;- Barrels too ([O.o]Alpha)&lt;br /&gt;- there is an invisible object in the air when you take the highest ramp @ cp 10 (MCvarial)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;- NOS doesn't work for bikes. ([O.o]Alpha)&lt;br /&gt;- indeed too many laps (MCvarial)&lt;br /&gt;+ Lots of potential. But needs fixes. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- dumped --&lt;br /&gt;- You can get thrown off from just riding along ([O.o]Alpha)&lt;br /&gt;- It's just worthless ([O.o]Alpha)&lt;br /&gt;- Well, if you would just fuck yourself up when you failed, it'd be okay (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8566456478536724668?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8566456478536724668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8566456478536724668' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8566456478536724668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8566456478536724668'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/07/map-testing-july-6-2009.html' title='Map Testing - July 6, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-7356125143556901193</id><published>2009-04-27T20:57:00.002+01:00</published><updated>2009-04-27T20:59:32.823+01:00</updated><title type='text'>Map Testing - April 26, 2009</title><content type='html'>Again, no new uploads this week so only collected maps were tested, 23 to be exact. 2 maps have been found good enough to be uploaded to the server.&lt;br /&gt;&lt;br /&gt;-- certaindeath country edition --&lt;br /&gt;+ Decent ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- TD JumpCutter --&lt;br /&gt;- What is with the jump on the second lap? ([O.o]Alpha)&lt;br /&gt;- Sloppy build. (raz0)&lt;br /&gt;- Poor corners make for a slowish map ([O.o]Alpha)&lt;br /&gt;- Far too many laps ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- the island --&lt;br /&gt;- Very poor choice of objects and time of day, at times it was all just black ([O.o]Alpha)&lt;br /&gt;- I'd have no idea when the turn ended ([O.o]Alpha)&lt;br /&gt;- boring circuit (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 5 nascar laps 2 --&lt;br /&gt;- Clear sign this wasn't tested: All letters drawn with hay are in reverse to the players ([O.o]Alpha)&lt;br /&gt;- It isn't even NASCAR, not that that improves it ([O.o]Alpha)&lt;br /&gt;- At least it's original ([O.o]Alpha)&lt;br /&gt;- stupid (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CarPark Mess --&lt;br /&gt;- way too tight (Cygnus)&lt;br /&gt;- This is only work for a very limited number of players. (raz0)&lt;br /&gt;- Yeah, because this is going to be fun with more than 3 players ([O.o]Alpha)&lt;br /&gt;- Arrows missing from some CPs. Noticibly from the first two. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Countryside Fox --&lt;br /&gt;- 32 monsters, start will be hell (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Streets of Frisco --&lt;br /&gt;- tight start (raz0)&lt;br /&gt;- Not nearly original enough. (raz0)&lt;br /&gt;- Tight start, quite a few poor jumps aswell ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LV Heat --&lt;br /&gt;- Annoying route, far too short to be a fun race aswell ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- bewdley park --&lt;br /&gt;- Just another boring GP. (raz0)&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- short laps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- closeracing2 --&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monster Trails --&lt;br /&gt;- The start can, and will, kill ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rolling in Vinewood --&lt;br /&gt;+ Decent ([O.o]Alpha)&lt;br /&gt;- bottleneck start (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Downtown_race --&lt;br /&gt;- Invisible walls near CP 14 (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- goat mountain --&lt;br /&gt;- Nah ([O.o]Alpha)&lt;br /&gt;- Requires spring, which is bugged in MTA. (raz0)&lt;br /&gt;- boring chilliad descent (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- aridzonia_south_loop_379 --&lt;br /&gt;- Unfair vehicle change, very poor jumps ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 1 more time --&lt;br /&gt;- I predict cluster at the first jumps ([O.o]Alpha)&lt;br /&gt;- Also, rams ([O.o]Alpha)&lt;br /&gt;- One more time? HELL NO! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- xtcloseracing --&lt;br /&gt;- at least 1 spawnpoint is blocked (Cygnus)&lt;br /&gt;- Walls annoyed me around corners and I don't think the jumps are tall enough ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Desert Laps --&lt;br /&gt;+ Fun, mostly fastpaced ([O.o]Alpha)&lt;br /&gt;- Would prefer just one lap. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Countryside Drift --&lt;br /&gt;- CPs around CP 27-29 fail - backtracking (raz0)&lt;br /&gt;- Barrels at every corner ([O.o]Alpha)&lt;br /&gt;- Phoenix used for tight braking situations ([O.o]Alpha)&lt;br /&gt;- Annoying route ([O.o]Alpha)&lt;br /&gt;- Horrible concept ([O.o]Alpha)&lt;br /&gt;- crossing paths (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Indianapolis Motor Speedway --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Has to be the most boring GP I've ever seen ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- southwood --&lt;br /&gt;- Lamps in ground tend to launch me ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Nothing new either ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Buffalo Soldiers --&lt;br /&gt;- I didn't even get over the first ramps ([O.o]Alpha)&lt;br /&gt;- BS start (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Moving On --&lt;br /&gt;- nice telephone pole right in the middle of the road before CP 6 (raz0)&lt;br /&gt;- confusing CP 31 ([O.o]Alpha)&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;- Tight Indeed ([O.o]Alpha)&lt;br /&gt;- How are you supposed to overtake when it's this tight? (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-7356125143556901193?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/7356125143556901193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=7356125143556901193' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7356125143556901193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7356125143556901193'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/04/map-testing-april-26-2009.html' title='Map Testing - April 26, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-233183345772706130</id><published>2009-04-20T00:35:00.002+01:00</published><updated>2009-04-20T00:38:37.352+01:00</updated><title type='text'>Map Testing - April 19, 2009</title><content type='html'>28 collected maps were tested in the latest map testing session (sadly, again no new uploads). 3 maps have been approved and can now be played on the server.&lt;br /&gt;&lt;br /&gt;-- Whetstone Circuit --&lt;br /&gt;- Too many laps. (raz0)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;- See raz0 and Cygnus' comments ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- down_in_the_valley --&lt;br /&gt;- Confusing CP 3 ([O.o]Alpha)&lt;br /&gt;- no fun (Cygnus)&lt;br /&gt;- How about no ([O.o]Alpha)&lt;br /&gt;+ I thought it was fun. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KWK DRIFT CITY --&lt;br /&gt;- Very poor choice of wall ([O.o]Alpha)&lt;br /&gt;- ramtastic ([O.o]Alpha)&lt;br /&gt;- Lots and lots of crossing roads. (raz0)&lt;br /&gt;- Points for not doing a standard crap GP, but it needs work to avoid a lot of crashes ([O.o]Alpha)&lt;br /&gt;+ Nice design and track. (raz0)&lt;br /&gt;- Bit long though. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- perennialfear --&lt;br /&gt;- Yeah, no ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- agree (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monster Hunt 2 --&lt;br /&gt;- Very confusing CP 24, not easy to see you can go on the water ([O.o]Alpha)&lt;br /&gt;- Too long. Not much fun IMO. (raz0)&lt;br /&gt;- too many confusing parts (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TahomaNights --&lt;br /&gt;- Nothing I haven't seen a hundred times. No fun.. (raz0)&lt;br /&gt;+ It was okay ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Spaghetti Karting --&lt;br /&gt;- Karts ftl ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Speed freak --&lt;br /&gt;- First change into Elegy will be hell ([O.o]Alpha)&lt;br /&gt;- Headon collisions inevitable ([O.o]Alpha)&lt;br /&gt;- Back and forth, back and forth ([O.o]Alpha)&lt;br /&gt;- no (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- narrowmargin --&lt;br /&gt;- Crossing roads. (raz0)&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SKC Airport Drift --&lt;br /&gt;- Infernus is a poor choice for the last vehicle ([O.o]Alpha)&lt;br /&gt;- Boring, too long ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chilliad attack --&lt;br /&gt;- Start will cause problems ([O.o]Alpha)&lt;br /&gt;- climbing chilliad: highly unoriginal (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sewer Sprint --&lt;br /&gt;- More NOS at beginning is desired ([O.o]Alpha)&lt;br /&gt;- gives me a deja vu feeling (Cygnus)&lt;br /&gt;- Ultimately, not very good ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Venturas Adventure --&lt;br /&gt;- Very poor change to predator ([O.o]Alpha)&lt;br /&gt;- Nah. (raz0)&lt;br /&gt;- too many bugs (Cygnus)&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FDP Midnightrun 3 --&lt;br /&gt;- Annoying jumps at CP 17 ([O.o]Alpha)&lt;br /&gt;- Piece of shit, if you ask me. :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- the x --&lt;br /&gt;- Nah ([O.o]Alpha)&lt;br /&gt;- That was boring. (raz0)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;- Crashing inevitable. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- closeracing 9 --&lt;br /&gt;- CP 17 confusion (raz0)&lt;br /&gt;+ Decent ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Power Surge --&lt;br /&gt;+ Last part was kind of good/exciting. (raz0)&lt;br /&gt;- Rest was zZzZz. (raz0)&lt;br /&gt;- Interesting, I liked the first part, hated the last ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- GTAMP DRiFT 2 --&lt;br /&gt;- Confusing CP 4 ([O.o]Alpha)&lt;br /&gt;- CP 20 easy to miss (raz0)&lt;br /&gt;- CP 20 ftl ([O.o]Alpha)&lt;br /&gt;- cp 29 too (Cygnus)&lt;br /&gt;- CP 29 likewise (raz0)&lt;br /&gt;- Bit too long. Started good, but last part was not good. Few CPs need fixing. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF_burnthru --&lt;br /&gt;- Unoriginal. (raz0)&lt;br /&gt;+ Decent ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- motorz_185 --&lt;br /&gt;- Kills engine sound ([O.o]Alpha)&lt;br /&gt;- CP 8 jump ([O.o]Alpha)&lt;br /&gt;+ Decent (raz0)&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- Hidden NRG ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Going2Hell --&lt;br /&gt;- CP 5 jump ([O.o]Alpha)&lt;br /&gt;- Horrible tunnel round CP 10 ([O.o]Alpha)&lt;br /&gt;- Failed. ([O.o]Alpha)&lt;br /&gt;- not suitable for 32 players (Cygnus)&lt;br /&gt;- Naw (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- driftspeedwayR --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- boring ([O.o]Alpha)&lt;br /&gt;- boring (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- marauder --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- What's with the airport starts this round? ([O.o]Alpha)&lt;br /&gt;- This is just like SKC Airport, only with worse cars / track (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- slidey shit --&lt;br /&gt;- Very bad first corner (raz0)&lt;br /&gt;- Didn't think it was good enough for two laps ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- magenta speedway --&lt;br /&gt;+ At least it's not too long (raz0)&lt;br /&gt;- Nothing new ([O.o]Alpha)&lt;br /&gt;- too long (Cygnus)&lt;br /&gt;- But it's just another GP with that annoying hotring. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Specialist --&lt;br /&gt;- See previous GP ([O.o]Alpha)&lt;br /&gt;- yawn... another boring circuit map (Cygnus)&lt;br /&gt;- agree (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF Burnthru 2 --&lt;br /&gt;- Unoriginal (raz0)&lt;br /&gt;- Poor start ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Freeway Fandango --&lt;br /&gt;- Make CP 9 wider ([O.o]Alpha)&lt;br /&gt;- yawn (raz0)&lt;br /&gt;- too long, boring (Cygnus)&lt;br /&gt;- When we end up discussing animals, it's too boring ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-233183345772706130?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/233183345772706130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=233183345772706130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/233183345772706130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/233183345772706130'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/04/map-testing-april-19-2009.html' title='Map Testing - April 19, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-5180972407841601033</id><published>2009-04-13T13:09:00.002+01:00</published><updated>2009-04-13T13:13:07.452+01:00</updated><title type='text'>Map Testing - April 12, 2009</title><content type='html'>Hi all, 1 newly uploaded and 22 collected maps were tested in yesterday's map testing session. 4 maps have been approved, these are the results:&lt;br /&gt;&lt;br /&gt;-- Rombess_Island_v9 --&lt;br /&gt;- CP 13 just begging for cluster. (raz0)&lt;br /&gt;- CP 5 (or was it 4?) annoyingly small. Very easy to miss with the speed you have out the airport. (raz0)&lt;br /&gt;- dont rly see how this map has been improved (Cygnus)&lt;br /&gt;- most parts still look the same and look awfully tight (Cygnus)&lt;br /&gt;- Decent. Give us v10 with the few things I mentioned fixed, and I'll vote to keep. (raz0)&lt;br /&gt;- the stuntplane change is easy to fail (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- msd hardcircuit --&lt;br /&gt;+ Nice jump from the airport. :D (raz0)&lt;br /&gt;- the ramps @ cp17-18 are to far from the ground. (MCvarial)&lt;br /&gt;- Okay, the jump has a certain epicness, but it is a little bugged. (raz0)&lt;br /&gt;- the hairpins are too early and will cause clusterfucks, 3 laps are too many (Cygnus)&lt;br /&gt;- Yeah, two laps should be enough. (raz0)&lt;br /&gt;- Think it's worth fixing, but it has a few showstoppers. (raz0)&lt;br /&gt;- fix "the epic jump" (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- the fierro comet --&lt;br /&gt;- rather boring (MCvarial)&lt;br /&gt;+ but it could be fun (MCvarial)&lt;br /&gt;- Unoriginal, so it needs something else. Sadly all the extra items added didn't really do anything for me, so it's a delete. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Trying Times --&lt;br /&gt;- Bad start (raz0)&lt;br /&gt;- Still a bit unoriginal, but better (raz0)&lt;br /&gt;- didnt like the first car, seems tight (Cygnus)&lt;br /&gt;- fix the start and its good for me (MCvarial)&lt;br /&gt;+ Like the choice of cars. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SanZoR &amp; Laggy Project 1 --&lt;br /&gt;- very tight (MCvarial)&lt;br /&gt;- the part between cp1&amp;2 where you have to split up is stupid (MCvarial)&lt;br /&gt;- no, this is filled with crappy parts (MCvarial)&lt;br /&gt;- too tight and badly made (Cygnus)&lt;br /&gt;- Good ideas, bad execution. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- beachdrag --&lt;br /&gt;- Nah. (raz0)&lt;br /&gt;- just a boring drag race (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- World Hold On --&lt;br /&gt;- first corner = cluster (MCvarial)&lt;br /&gt;- also second (raz0)&lt;br /&gt;- CP 10 pretty lame (raz0)&lt;br /&gt;- Just too many badly placed CPs to number. (raz0)&lt;br /&gt;- its to tight for a car maybe with a bike or something... (MCvarial)&lt;br /&gt;- overall its just boring (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- highway18 --&lt;br /&gt;- did you use copy and paste or something, its the same object over and over again! (MCvarial)&lt;br /&gt;- This wasn't fun at all. (raz0)&lt;br /&gt;- too much of the same (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- infernus drift league --&lt;br /&gt;- CP 7 kinda confusing. (raz0)&lt;br /&gt;- 2 or 3 laps are enough for me. (MCvarial)&lt;br /&gt;- Liked the idea. Didn't like the track. Those last week were better. Too many laps also. (raz0)&lt;br /&gt;- gets boring quick (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF rising --&lt;br /&gt;- Don't like the jump right before CP 9. Hit the roof even at full speed! (raz0)&lt;br /&gt;- yeah the jump @ cp9 lets me hit the roof... (MCvarial)&lt;br /&gt;- The part right after the start is very zig-zaggy. Problematic with more than a few players. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monster vs Monster --&lt;br /&gt;- whats up with the monster change right after the start? 0.o (MCvarial)&lt;br /&gt;- the pipes are way to hard :S (MCvarial)&lt;br /&gt;- not suitable for 32 players (Cygnus)&lt;br /&gt;- Too hard probably. Also only four(?) lanes. Not enough for this server's player limit. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Offroad Twats --&lt;br /&gt;- cp3 is very confusing (MCvarial)&lt;br /&gt;- Deceptive CP 3 (raz0)&lt;br /&gt;- couldn't you find a better vehicle for this? (MCvarial)&lt;br /&gt;- confusing start (Cygnus)&lt;br /&gt;- Unoriginal, crappy route. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Crashme2 --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Bad idea. Boring. (raz0)&lt;br /&gt;- No. (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Whet Flint Edit --&lt;br /&gt;- Really unoriginal and boring. (raz0)&lt;br /&gt;- shit vehicle (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- dangerousbridge --&lt;br /&gt;- Barrels appear too late to react. :\ (raz0)&lt;br /&gt;- there also seem to be barrels hidden in the hay? (MCvarial)&lt;br /&gt;- the barrels and the hay suck, and without them its just boring :p (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Pulse Of The Maggots --&lt;br /&gt;- invisible road :( (MCvarial)&lt;br /&gt;- stupid barrels (MCvarial)&lt;br /&gt;- Got stuck in the wall with the dinghy. (raz0)&lt;br /&gt;+ last part is cool (Cygnus)&lt;br /&gt;- Stuck AGAIN! (raz0)&lt;br /&gt;- corkscrew up is boring (Cygnus)&lt;br /&gt;+ would like to see how it would play on the server (Cygnus)&lt;br /&gt;+ Me too... (raz0)&lt;br /&gt;- ... but that dinghy stuck-bug has to be fixed first. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- evasion --&lt;br /&gt;- CP 28 confusing. (raz0)&lt;br /&gt;+ me likes (Cygnus)&lt;br /&gt;+ nice fast race (MCvarial)&lt;br /&gt;- Boring + unoriginal. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- SF Muscle --&lt;br /&gt;- confusing cp 13 (MCvarial)&lt;br /&gt;- agree (raz0)&lt;br /&gt;- agree (Cygnus)&lt;br /&gt;- bad vehicle choices (MCvarial)&lt;br /&gt;+ good vehicle choices (raz0)&lt;br /&gt;- Fix that CP and it's a keeper. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- downshift2 --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- longroadhome --&lt;br /&gt;- ive seen longer (Cygnus)&lt;br /&gt;- uber boring (MCvarial)&lt;br /&gt;- No opportunity to overtake, really. It's all too slow and not challenging enough. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Last One to the Beach is Ghey --&lt;br /&gt;+ Decent map, but the name makes it a keeper. :p (raz0)&lt;br /&gt;+ even though I don't know what 'ghey' means I "leik" it (MCvarial)&lt;br /&gt;- looks tight but meh (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Skokovi --&lt;br /&gt;- hell no (MCvarial)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Lukkie-SaA --&lt;br /&gt;- clusterfuck start (MCvarial)&lt;br /&gt;- if you slow down your dead meat (MCvarial)&lt;br /&gt;+ Epic fun. (raz0)&lt;br /&gt;- too hard (Cygnus)&lt;br /&gt;- Just too darn hard, at least at this length. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-5180972407841601033?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/5180972407841601033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=5180972407841601033' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5180972407841601033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5180972407841601033'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/04/map-testing-april-12-2009.html' title='Map Testing - April 12, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3205595372783919826</id><published>2009-03-29T23:41:00.002+01:00</published><updated>2009-03-29T23:45:53.896+01:00</updated><title type='text'>Map Testing - March 29, 2009</title><content type='html'>Sadly, no new maps have been uploaded since the latest map testing session, so we only tested collected maps this time. 24 maps were tested and 4 have been approved, so these can be played on the server from now on.&lt;br /&gt;&lt;br /&gt;-- driv3r --&lt;br /&gt;- First railroad crossing flipped me onto my roof, was going perfectly straight ([O.o]Alpha)&lt;br /&gt;- Jump to CP 19 needs work. Too easy to fall on your head. Must be easier to land good. (raz0)&lt;br /&gt;- Add CP before 1st CP, so you know which way to take around the corner. (raz0)&lt;br /&gt;- Horrible jumps ([O.o]Alpha)&lt;br /&gt;- Jumps need work, though quite decent otherwise. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- duneward2 --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- SF Point 2 Point --&lt;br /&gt;- Far too long between first and second CP. (raz0)&lt;br /&gt;- Find your own way ftl ([O.o]Alpha)&lt;br /&gt;- Unfair pickups randomly scattered ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cliff Hanger --&lt;br /&gt;- CP 15 could easily be missed ([O.o]Alpha)&lt;br /&gt;- IMO it should just have ended right before the golden gate. (raz0)&lt;br /&gt;+ Overall, good ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- the venturas comet --&lt;br /&gt;- first real turn could be a problem (Cygnus)&lt;br /&gt;+ We'll see about the start when we get some more players on ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Difficult Drag --&lt;br /&gt;- tight start, short (Cygnus)&lt;br /&gt;- Tight ([O.o]Alpha)&lt;br /&gt;+ Speedy, fun - lots of opportunity to crash. (raz0)&lt;br /&gt;- Tight start (raz0)&lt;br /&gt;+ We'll see how it fares, or what Alpha votes. :p (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Infernus Jumps --&lt;br /&gt;- Nah ([O.o]Alpha)&lt;br /&gt;- gets boring quick (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- budapest_v4 --&lt;br /&gt;- Rather boring GP which, as usual, has too many damn laps. (raz0)&lt;br /&gt;- Indeed ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LV SuperSpeedWay --&lt;br /&gt;- Boring highway run. (raz0)&lt;br /&gt;- Way too long for a highway run ([O.o]Alpha)&lt;br /&gt;- started promising, but ended disappointing (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- steady as you go --&lt;br /&gt;- Horrible idea ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- infernus drift league 3 --&lt;br /&gt;- First CP of a lap is easily missed ([O.o]Alpha)&lt;br /&gt;+ Pretty cool idea - fun. (raz0)&lt;br /&gt;- 3 laps of no fun (Cygnus)&lt;br /&gt;- Horrible placement, radio randomly shuts on and off ([O.o]Alpha)&lt;br /&gt;- Bad idea, way too slow ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Millers Park --&lt;br /&gt;- Standard, nothing new, we have too many of these ([O.o]Alpha)&lt;br /&gt;- Indeed (raz0)&lt;br /&gt;- short laps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- malibucliffs --&lt;br /&gt;+ Nothing special GP, but it's decent enough. (raz0)&lt;br /&gt;+ meh ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- msd simplecircuit --&lt;br /&gt;- Tight start ([O.o]Alpha)&lt;br /&gt;- Multi-lap BS. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- transporter6 --&lt;br /&gt;- Below standard, unoriginal, kind of boring. Bad start too. (raz0)&lt;br /&gt;- Bad start indeed, not very fun route either ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Golf Course Capers --&lt;br /&gt;- Very tight start (raz0)&lt;br /&gt;- Bad jump onto the golf course ([O.o]Alpha)&lt;br /&gt;- indeed (raz0)&lt;br /&gt;- Bad jump off the golf course ([O.o]Alpha)&lt;br /&gt;- + jumps in the Mesa is generally a bad idea. :) (raz0)&lt;br /&gt;- Hard to spot hole on the golf course ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- City Circuit --&lt;br /&gt;- Don't need a million laps of this. First one was boring enough. Highly unoriginal., (raz0)&lt;br /&gt;- not interesting (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ovaltine --&lt;br /&gt;- It's Nascar, except we're going the WRONG WAY!!! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- N00b Sprint --&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;- Start wasn't very good and neither was the rest of the race ([O.o]Alpha)&lt;br /&gt;- uber tight. Unoriginal. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Offroad Sanchez --&lt;br /&gt;- CP 19 confusing ([O.o]Alpha)&lt;br /&gt;- some confusing cps (Cygnus)&lt;br /&gt;- CP 16 catastrophic (raz0)&lt;br /&gt;- Really, really bad route ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- the bypass --&lt;br /&gt;- Unfair Infernus, boring laps ([O.o]Alpha)&lt;br /&gt;- Didn't particularly like this one. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chase HQ --&lt;br /&gt;- These maps fail, I don't want to chase but I've got no choice ([O.o]Alpha)&lt;br /&gt;- c&amp;r eww (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF Fog Flight --&lt;br /&gt;- CP 2 confusing ([O.o]Alpha)&lt;br /&gt;- Horrible CP colour ([O.o]Alpha)&lt;br /&gt;- Horrible CP 37 ([O.o]Alpha)&lt;br /&gt;- CP 42 confusion ([O.o]Alpha)&lt;br /&gt;- flying in fog = fail (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- msd beachtrackattack --&lt;br /&gt;- Again, slow and no fun ([O.o]Alpha)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;+ Fun. (raz0)&lt;br /&gt;- Too many laps. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3205595372783919826?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3205595372783919826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3205595372783919826' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3205595372783919826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3205595372783919826'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/03/map-testing-march-29-2009.html' title='Map Testing - March 29, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-4235799555993363021</id><published>2009-03-23T00:40:00.001+01:00</published><updated>2009-03-23T00:43:38.807+01:00</updated><title type='text'>Map Testing - March 22, 2009</title><content type='html'>4 relatively new uploads and 18 collected maps were tested today. 3 maps have been approved, these are the results:&lt;br /&gt;&lt;br /&gt;-- 8-RACER --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Smooth 35 v1.1 --&lt;br /&gt;- I hate long bike races ([O.o]Alpha)&lt;br /&gt;+ Well done. Nice route. (raz0)&lt;br /&gt;- now my wrist hurts (Cygnus)&lt;br /&gt;- Sprinting on bikes is bugged in MTA. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rombess_Island_v6 --&lt;br /&gt;- horrible jump on the long bridge ([O.o]Alpha)&lt;br /&gt;- Why the long bridge? It's pretty boring and no chance to overtake. (raz0)&lt;br /&gt;- too many pickups after cp22 (Cygnus)&lt;br /&gt;- SF part was nothing we haven't seen 1000 times. (raz0)&lt;br /&gt;- after that there really wasn't opportunity to overtake at all. (raz0)&lt;br /&gt;- I would like something to replace the bridge part aswell ([O.o]Alpha)&lt;br /&gt;- too many boring parts without anything interesting (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Mango v1.2 --&lt;br /&gt;- CP 23 confusing ([O.o]Alpha)&lt;br /&gt;- Vehicle changers dominate too much, either make them CP changes or remove them ([O.o]Alpha)&lt;br /&gt;- Squalo at ending could cause quite the blockade ([O.o]Alpha)&lt;br /&gt;- Quite a few confusing 180 turns. (raz0)&lt;br /&gt;- unfair super gt pickup (Cygnus)&lt;br /&gt;- sanchez pickup too (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- td 2918ness --&lt;br /&gt;- No ([O.o]Alpha)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SKC Airport NRG --&lt;br /&gt;- 3 laps was too much ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;+ Nice NRG map. Definitely requires skill. (raz0)&lt;br /&gt;- Bit too many laps. Cut it down one or two laps. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- certaindeath --&lt;br /&gt;- Crossing roads (raz0)&lt;br /&gt;+ Good fun though (raz0)&lt;br /&gt;- too repetitive (Cygnus)&lt;br /&gt;+ Even if the first lap could've been cut off ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- The_Launch2 --&lt;br /&gt;- Skimmer spawned.. in reverse, thanks to previous jump ([O.o]Alpha)&lt;br /&gt;- Can't see what checkpoints are vehicle changers ([O.o]Alpha)&lt;br /&gt;- Disliked the 180s on the highway ([O.o]Alpha)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- twice around the block --&lt;br /&gt;- Very tight start ([O.o]Alpha)&lt;br /&gt;- Barrels on corners ([O.o]Alpha)&lt;br /&gt;- Very tight in general ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- bulletcatcher --&lt;br /&gt;- Boring, ramtastic ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- tunnel truble --&lt;br /&gt;- No. ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- NRG pickup - a bit unfair, even though it's free for anyone to take. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Venturas Run --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Tryathalon --&lt;br /&gt;- Barrels at start ([O.o]Alpha)&lt;br /&gt;- Sprinting could be a problem. (raz0)&lt;br /&gt;+ Otherwise a nice race. (raz0)&lt;br /&gt;- Hated the boat and bike part ([O.o]Alpha)&lt;br /&gt;- Not a very good land route ([O.o]Alpha)&lt;br /&gt;- possible dinghy clusterfuck at start (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Boomaring --&lt;br /&gt;- Can't see a thing. (raz0)&lt;br /&gt;- Boring, slow respawn on NOS, clusterfuck chances high ([O.o]Alpha)&lt;br /&gt;- Boring, repetative, tight. (raz0)&lt;br /&gt;- people will go the wrong way. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- forbes park --&lt;br /&gt;- Always hated the hotring crapmobile - even more so in GPs. (raz0)&lt;br /&gt;- Too many GPs ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ringding --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- wrong turn --&lt;br /&gt;- Trees at the first bridge, got me stuck ([O.o]Alpha)&lt;br /&gt;+ But overall, okay ([O.o]Alpha)&lt;br /&gt;- Didn't really like it. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- infinity --&lt;br /&gt;- First jump sucks ([O.o]Alpha)&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- very (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- zrink --&lt;br /&gt;- Nonsolid fences, easy to miss CP 11 ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Not a fan of these fences used as barriers. Hard to see before it's too late. (raz0)&lt;br /&gt;- Tight parts at start aswell ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF Heat --&lt;br /&gt;- too short (Cygnus)&lt;br /&gt;- Meh ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- WurstsDFTOval --&lt;br /&gt;- I'm stuck in the ramp, I spawned like this ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- InspectorGs Secret Lair --&lt;br /&gt;- CP 11 confusing (raz0)&lt;br /&gt;- CP 11 confusing, CP 27 confusing ([O.o]Alpha)&lt;br /&gt;- CP 14 hard (raz0)&lt;br /&gt;- CP 30 Speeder/Squalo is unfair, Squalo is WAY faster ([O.o]Alpha)&lt;br /&gt;- Too freaking long. (raz0)&lt;br /&gt;- CP 41, see CP 30 ([O.o]Alpha)&lt;br /&gt;- CP 43, see CP 41 ([O.o]Alpha)&lt;br /&gt;- Really really boring. (raz0)&lt;br /&gt;- Way too long ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-4235799555993363021?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/4235799555993363021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=4235799555993363021' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4235799555993363021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4235799555993363021'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/03/map-testing-march-22-2009.html' title='Map Testing - March 22, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-6834273074210786759</id><published>2009-03-02T01:22:00.003+01:00</published><updated>2009-03-02T01:30:48.946+01:00</updated><title type='text'>Map Testing - March 1, 2009</title><content type='html'>Hi all, we're finally back with the results of a new map testing session. A total of 21 maps were tested, and 4 have been found good enough to stay on the server.&lt;br /&gt;&lt;br /&gt;On a related matter, our map uploader at &lt;a href="http://mtasa.littlewhitey.com/upload.php"&gt;http://mtasa.littlewhitey.com/upload.php&lt;/a&gt; was broken last week, but is now working again, thanks to raz0.&lt;br /&gt;&lt;br /&gt;-- Csena_s_BirthDAY_By_Rao --&lt;br /&gt;- Confusing start ([O.o]Alpha)&lt;br /&gt;- Confusing CP2 ([O.o]Alpha)&lt;br /&gt;- agree (raz0)&lt;br /&gt;- Huge clusterfuck possibility at CP7 ([O.o]Alpha)&lt;br /&gt;- Never liked jumping down the twisty road ([O.o]Alpha)&lt;br /&gt;- some obvious quirks (especially at start), but it has potential (Cygnus)&lt;br /&gt;- Agreed ([O.o]Alpha)&lt;br /&gt;- Wasn't all that exciting. Nothing you haven't seen a hundred times. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- venturas_hard_race --&lt;br /&gt;- Annoying bump after CP 15 ([O.o]Alpha)&lt;br /&gt;- Put some fences at CP 24. (raz0)&lt;br /&gt;+ nicely fixed (Cygnus)&lt;br /&gt;- I'd like to see the bike jump fixed. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- ZoomBoom --&lt;br /&gt;- Got stuck in the fence by taking the ramp at CP4. (raz0)&lt;br /&gt;+ nicely fixed again (Cygnus)&lt;br /&gt;- None of my complaints were dealt with. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- ZoomBoomVII --&lt;br /&gt;- Airport ramp seems bugged - got semi-stuck in it twice. (raz0)&lt;br /&gt;+ No hydra this time! (raz0)&lt;br /&gt;- I prefered the Hydra ending; I was only voting for a different plane for it ([O.o]Alpha)&lt;br /&gt;- dont really care about the hydra, so other version stays (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- YourMother --&lt;br /&gt;- Got stuck in ramp @ CP 47 (raz0)&lt;br /&gt;- Stuck at CP 47 ([O.o]Alpha)&lt;br /&gt;+ Decent map. Fix the ramp and I'll approve. (raz0)&lt;br /&gt;- agreed (Cygnus)&lt;br /&gt;- Do you test your fixes? ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MTA --&lt;br /&gt;- I hit the stadium dead on after the jump ([O.o]Alpha)&lt;br /&gt;- Seemed to be easier to get up on the stadium @ CP46? Needs to be easier anyway. (raz0)&lt;br /&gt;- will need to see how the start works out with more players, but looks ok (Cygnus)&lt;br /&gt;+ Except for the stadium ramp, very nice fix. (raz0)&lt;br /&gt;- agreed, one more flaw (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF-LV-LS2 --&lt;br /&gt;- Needs bigger start CPs ([O.o]Alpha)&lt;br /&gt;- CP 45 needs to be bigger ([O.o]Alpha)&lt;br /&gt;- 48-49 sucks, Phoenix optional ([O.o]Alpha)&lt;br /&gt;- Patriot optional too. Use CP changers. (raz0)&lt;br /&gt;- Checkpoints too close together sometimes. Especially in the sanchez part. (raz0)&lt;br /&gt;- too many checkpoints at start, give cars some time to space out first (Cygnus)&lt;br /&gt;- Really boring parts (patroit part especially). (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LosSantos1mission --&lt;br /&gt;- Too small first CPs ([O.o]Alpha)&lt;br /&gt;- Too small CPs in general - give me a chance to corner damn it!!! (raz0)&lt;br /&gt;- again, use vehicle-changing cps instead of pickups (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bowl-DD-by-MIEP_MIEP_fix --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Too easy to dodge for a long long time. (raz0)&lt;br /&gt;- Respawning dumper pickup. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Nutter_X-Mas_Present_By_Rao --&lt;br /&gt;- Pickup spam ([O.o]Alpha)&lt;br /&gt;- HORRIBLE path from hotdog to dinghy ([O.o]Alpha)&lt;br /&gt;- too many pickups at finish (Cygnus)&lt;br /&gt;- Very close from the start. Add a bit before the start so people have time to space out. (raz0)&lt;br /&gt;- first part was too tight, hotdog part sucked (Cygnus)&lt;br /&gt;- Also, why the hotdog end? It sucks. End the race just before you exit the city. (raz0)&lt;br /&gt;+ Otherwise, very nice map. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fur-Q_X-Mas_Present_By_Rao --&lt;br /&gt;- Horrible change to infernus at CP 30 ([O.o]Alpha)&lt;br /&gt;- agree (raz0)&lt;br /&gt;- Not very fun. Your other x-mas present map was way better. (raz0)&lt;br /&gt;- End is one horrible vehicle after the other, especially the Mesa ([O.o]Alpha)&lt;br /&gt;- also bad boat to start a race, turns horribly (Cygnus)&lt;br /&gt;- and at least add some nitro for the newsvan (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ShortHotMix --&lt;br /&gt;- Andromeda change.. wtf ([O.o]Alpha)&lt;br /&gt;- CP 17 slightly confusing. You think you have to follow the road. (raz0)&lt;br /&gt;- Hated the monster part ([O.o]Alpha)&lt;br /&gt;+ Very cool map. Huge fun. (raz0)&lt;br /&gt;+ nicely built (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Buffalo_Journey --&lt;br /&gt;- Confusing CP 11 ([O.o]Alpha)&lt;br /&gt;- CP22 confusing. (raz0)&lt;br /&gt;- Very ([O.o]Alpha)&lt;br /&gt;- CP25 confusing. (raz0)&lt;br /&gt;- first few cp's were too small (Cygnus)&lt;br /&gt;- CP 29-30 stuff NOT a good idea. (raz0)&lt;br /&gt;+ Nothing special, but decent. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Olympic-Jump --&lt;br /&gt;+ quick fun (Cygnus)&lt;br /&gt;+ Time to bring it back! :) (raz0)&lt;br /&gt;+ meh ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Stunt_Part_1 --&lt;br /&gt;+ Epic win super shortcut for leet people ([O.o]Alpha)&lt;br /&gt;- Rest sucks, delete everything but that jump and it wins ([O.o]Alpha)&lt;br /&gt;- Yeah, no.. (raz0)&lt;br /&gt;- crappy finish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rao_Farm2City --&lt;br /&gt;- Pickup spam ([O.o]Alpha)&lt;br /&gt;- Mustang, don't blood spam those pickups ([O.o]Alpha)&lt;br /&gt;+ original idea (Cygnus)&lt;br /&gt;- remove pickup hell (Cygnus)&lt;br /&gt;- Didn't find it very fun. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- X-Games --&lt;br /&gt;- Hard to see where exactly CP 13 is. (raz0)&lt;br /&gt;- GTA is not a BMX game. Specifically you will almost always exit the halfpipe/bowl etc. (raz0)&lt;br /&gt;- ... which makes it not very enjoyable. (raz0)&lt;br /&gt;- didnt have any fun at all (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Le_Tour-Stage_1 --&lt;br /&gt;- Horrible start ([O.o]Alpha)&lt;br /&gt;- confusing among other things (raz0)&lt;br /&gt;- Major route confusion ([O.o]Alpha)&lt;br /&gt;- Rule of thumb: You should always be able to see (without looking at the radar) the next CP (raz0)&lt;br /&gt;- bad and unoriginal idea (Cygnus)&lt;br /&gt;- indeed (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- U-Turn_Race --&lt;br /&gt;- Erm. ([O.o]Alpha)&lt;br /&gt;- no (Cygnus)&lt;br /&gt;- Wait. WUT? ([O.o]Alpha)&lt;br /&gt;- wat (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Multi-Veihicle_Stunt_Race --&lt;br /&gt;- CP2 confusing (raz0)&lt;br /&gt;- CP3 and 4 fail (raz0)&lt;br /&gt;- A race where you repeatidly have to kill yourself is never a good race. (raz0)&lt;br /&gt;- People are just going to cluster at the ramp with the infernus. (raz0)&lt;br /&gt;- jump after cp28 sucks (Cygnus)&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BMX_and_Rustler_-_The.Prophecy --&lt;br /&gt;- Too little room on first jump ([O.o]Alpha)&lt;br /&gt;- Just die ([O.o]Alpha)&lt;br /&gt;- too long, no fun (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-6834273074210786759?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/6834273074210786759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=6834273074210786759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6834273074210786759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6834273074210786759'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2009/03/map-testing-march-1-2009.html' title='Map Testing - March 1, 2009'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-7695097238575483371</id><published>2008-12-15T19:25:00.001+01:00</published><updated>2008-12-15T19:27:33.784+01:00</updated><title type='text'>Map Testing - December 14, 2008</title><content type='html'>10 newly uploaded and 5 collected maps were tested yesterday. 1 map has been approved, these are the results:&lt;br /&gt;&lt;br /&gt;-- Country_Disaster --&lt;br /&gt;- Clusterfuck galore, especially the start ([O.o]Alpha)&lt;br /&gt;- Annoying part through the farmhouses ([O.o]Alpha)&lt;br /&gt;- Annoying 180 at CP 32 ([O.o]Alpha)&lt;br /&gt;- Horrible jumps at CP 34 ([O.o]Alpha)&lt;br /&gt;- Disaster indeed. (Knuckles)&lt;br /&gt;- everything from cp64 to cp 67 is shit (Knuckles)&lt;br /&gt;- too short time limit (Knuckles)&lt;br /&gt;- cp67 is bugged, boat gets stuck (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bowls_DD_by_MIEP_MIEP --&lt;br /&gt;- not interesting enough (Cygnus)&lt;br /&gt;- Way too much running space aswell, maybe one bowl would work ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- oh_noes_DM --&lt;br /&gt;- like to drop random items to block a part of town? that's a failDM (Knuckles)&lt;br /&gt;- Why would ANYONE try to risk getting a bloody Admiral? Make your pickups worth it ([O.o]Alpha)&lt;br /&gt;- If people, 2 seconds into your DM, think "Now what?" you have failed ... ([O.o]Alpha)&lt;br /&gt;- ... either make it small and confined, or big *with a point* ... ([O.o]Alpha)&lt;br /&gt;- ... not just big, open and pointless. ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Escapable ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- HanzHarz_racev4 --&lt;br /&gt;- Way to go, still unfair pickups at spawn ([O.o]Alpha)&lt;br /&gt;- Why the tiny CP 20? ([O.o]Alpha)&lt;br /&gt;- Confusing end ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- O.o.O_By_Rao --&lt;br /&gt;- The fact that you have to turn right at spawn could cause quite a clusterfuck ([O.o]Alpha)&lt;br /&gt;- quite a few cps hidden after the turn leading to confusion (Knuckles)&lt;br /&gt;- Quite a few VERY odd turns and routes, especially around CP 27-32 ([O.o]Alpha)&lt;br /&gt;- Has potential, but I really hated to sudden, unexpected turns ([O.o]Alpha)&lt;br /&gt;- agreed (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RuRaLSpEEd-Sprint --&lt;br /&gt;- First turn will likely cause a huge mess ([O.o]Alpha)&lt;br /&gt;- decent, but add some more cps before the first turn (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Faces_Deserve_IT_By_Rao --&lt;br /&gt;- First CP's placement is confusing ([O.o]Alpha)&lt;br /&gt;- Huge headon possibility around CP 18 ([O.o]Alpha)&lt;br /&gt;- The stuntplane part was way too boring ([O.o]Alpha)&lt;br /&gt;+ car part was nice... (Knuckles)&lt;br /&gt;- but plane no.. (Knuckles)&lt;br /&gt;- Has potential, if you figure out what to do with the stuntplane part ([O.o]Alpha)&lt;br /&gt;- yeah, change or remove the plane part (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- I_Hate_This_Map002_By_Rao --&lt;br /&gt;- cp44 can get you suck on the change (Knuckles)&lt;br /&gt;- Horrible boat change at CP 44 ([O.o]Alpha)&lt;br /&gt;- there's a middle between not enough CP and too many CP btw.. (Knuckles)&lt;br /&gt;- Boat with smaller turn radius, plx ([O.o]Alpha)&lt;br /&gt;- boat change part (Knuckles)&lt;br /&gt;- cp62.. bad (Knuckles)&lt;br /&gt;- Tiny doesn't cut it for some of the Pizzaboy CPs ([O.o]Alpha)&lt;br /&gt;- instant rs is not really good with that many cps (Knuckles)&lt;br /&gt;- Less CPs on the Pizzaboy route, I'd like to know the direction atleast a second before it ([O.o]Alpha)&lt;br /&gt;- HORRIBLE 180 at CP 119 ([O.o]Alpha)&lt;br /&gt;- start is the same problem as 2 maps ago (Knuckles)&lt;br /&gt;- No potential ([O.o]Alpha)&lt;br /&gt;- too many cps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- I_Hate_This_Map_003_By_Rao --&lt;br /&gt;- if you hate your maps.. why you create them and upload them? (Knuckles)&lt;br /&gt;- Bad RC to Freeway change, people will likely be ontop of eachother ([O.o]Alpha)&lt;br /&gt;- where is cp 8? (Knuckles)&lt;br /&gt;- CP 8? ([O.o]Alpha)&lt;br /&gt;- Please stop putting vehiclechanging CPs as the ones you 180 at, it's often unpredictable ([O.o]Alpha)&lt;br /&gt;- didnt like the route or most of the vehicles (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- venturas_hard_race --&lt;br /&gt;- cp 10 jump still fails (Knuckles)&lt;br /&gt;- Jump at CP 16 is annoying, partly due to the vortex not wanting to dive ([O.o]Alpha)&lt;br /&gt;- stuntplane part at cp23-24 is the crap (Knuckles)&lt;br /&gt;- Really annoying stuntplane spawn, CP 23 ([O.o]Alpha)&lt;br /&gt;- CP 28 is annoying, can't see where to land ([O.o]Alpha)&lt;br /&gt;- fail cp 27-28 (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wet and Dry --&lt;br /&gt;- 1 minute respawn! ([O.o]Alpha)&lt;br /&gt;- Die. ([O.o]Alpha)&lt;br /&gt;- the change into monster can make you drown (Knuckles)&lt;br /&gt;- fuckbikes (Knuckles)&lt;br /&gt;- unexpected vehicle changes (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- San Fierro Fastlane --&lt;br /&gt;- Turn at CP 17 really sucks ([O.o]Alpha)&lt;br /&gt;- Consider moving the front row of Banshees, they gain just enough speed to noseslide ([O.o]Alpha)&lt;br /&gt;+ Despite that, it was pretty fun ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Bizarr3 lov3 triangl3 --&lt;br /&gt;- boring (Knuckles)&lt;br /&gt;- Fail. ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Pure Racing --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Laps were far too short, really boring track ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- rightturn --&lt;br /&gt;- Stupid idea ([O.o]Alpha)&lt;br /&gt;- Will not get NOS going at full speed ([O.o]Alpha)&lt;br /&gt;- Camera was blocked at start ([O.o]Alpha)&lt;br /&gt;- Clusterfuck galore ([O.o]Alpha)&lt;br /&gt;- you can almost clear teh whole race without turning once by hugging the wall (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Alpha is wrong but I agree with him (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-7695097238575483371?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/7695097238575483371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=7695097238575483371' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7695097238575483371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7695097238575483371'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/12/map-testing-december-14-2008.html' title='Map Testing - December 14, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-6629288490019291832</id><published>2008-12-02T12:01:00.002+01:00</published><updated>2008-12-02T12:06:31.290+01:00</updated><title type='text'>Map Testing - November 30, 2008</title><content type='html'>After a small delay, these are the results of the map testing Sunday evening. 5 new uploads and 14 collected maps were tested and 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- Be_fast_be_serious_1 --&lt;br /&gt;- Bike fail at the end of the staircase ([O.o]Alpha)&lt;br /&gt;- fucking bikes. (Knuckles)&lt;br /&gt;- tiny CPs (Knuckles)&lt;br /&gt;- Confusing CP 22-23 ([O.o]Alpha)&lt;br /&gt;- Way too many barrels oddly placed ([O.o]Alpha)&lt;br /&gt;- overall shit route (Knuckles)&lt;br /&gt;- Annoying and tight ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- HanzHarz_racev3 --&lt;br /&gt;- Unfair vehicle changers at start ([O.o]Alpha)&lt;br /&gt;- Annoying placement of CP 5 ([O.o]Alpha)&lt;br /&gt;- Annoying fences, CP 20 ([O.o]Alpha)&lt;br /&gt;- annoying route, confusing parts (Knuckles)&lt;br /&gt;- please use vehicle changing cps instead of pickups (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RuRaLSpEEd-Circuit_By_Rao --&lt;br /&gt;- 1 lap was enough (Cygnus)&lt;br /&gt;- Second lap got boring, start looked tight, but can't confirm ([O.o]Alpha)&lt;br /&gt;+ first lap was nice... (Knuckles)&lt;br /&gt;- ..... but second lap will be annoying with slow people (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RACE-TO-SOMEWHERE --&lt;br /&gt;- Way too tight start ([O.o]Alpha)&lt;br /&gt;- I already see a problem with the start getting tight like hell right away (Knuckles)&lt;br /&gt;- annoying jump to do at teh start with that many people near you (Knuckles)&lt;br /&gt;- Annoying turn after CP 18 ([O.o]Alpha)&lt;br /&gt;- bad U-turn at cp30 (Knuckles)&lt;br /&gt;- Big chance of falling at CP 32 ([O.o]Alpha)&lt;br /&gt;- cp 37-39 - bad (Knuckles)&lt;br /&gt;- Horrible idea around CP 50 ([O.o]Alpha)&lt;br /&gt;- and bad 51 and after (Knuckles)&lt;br /&gt;- Just.. no ([O.o]Alpha)&lt;br /&gt;- Failure percentage: 95.29% (Knuckles)&lt;br /&gt;- some nice parts, but bad start and little time to finish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- A-DD-by-MIEP_MIEP --&lt;br /&gt;- too large (Knuckles)&lt;br /&gt;- Huge and pointless ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- baden1 --&lt;br /&gt;- tiny cp at start (Knuckles)&lt;br /&gt;- Place more NOS at the start ([O.o]Alpha)&lt;br /&gt;- Laps are way too short, track feels awkward ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- msd oktane --&lt;br /&gt;- Can't see the road after CP 18 ([O.o]Alpha)&lt;br /&gt;- Annoying route with loads off odd bumps in the road ([O.o]Alpha)&lt;br /&gt;- First turn sucks everytime ([O.o]Alpha)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The Axl Speedway --&lt;br /&gt;- Getting on the wall is awkward ([O.o]Alpha)&lt;br /&gt;- Getting off the wall after CP 4 sucked ([O.o]Alpha)&lt;br /&gt;- way too long (Knuckles)&lt;br /&gt;- gets boring quick (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- thundervalley 2 --&lt;br /&gt;- another plain circuit (Cygnus)&lt;br /&gt;- yep.. (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- black water --&lt;br /&gt;- Boring.. ([O.o]Alpha)&lt;br /&gt;+ I liked it. (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FDP Midnightrun 4 --&lt;br /&gt;- First corner will claim it's casualties ([O.o]Alpha)&lt;br /&gt;- first turn might be a problem (Knuckles)&lt;br /&gt;+ but overall really nice (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Military Service --&lt;br /&gt;- Far too long Shamal part, it posed no challenge so it was boring as hell ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Desert Whip --&lt;br /&gt;- bad cp2 (Knuckles)&lt;br /&gt;- Second CP sucks ([O.o]Alpha)&lt;br /&gt;- and cp13 (Knuckles)&lt;br /&gt;- 11th CP is confusing ([O.o]Alpha)&lt;br /&gt;- going up after cp32 is a pain (Knuckles)&lt;br /&gt;- bad route (Cygnus)&lt;br /&gt;- sucks in general (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LSbuffalo --&lt;br /&gt;- bad start, annoying route (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- eastwood --&lt;br /&gt;- bad cp3 unexpected turn, will be mayhem (Knuckles)&lt;br /&gt;- too many laps on a too short course (Knuckles)&lt;br /&gt;- Really annoying tight turns ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- infernus_drift_league2 --&lt;br /&gt;- Really horrible jump after CP 5 ([O.o]Alpha)&lt;br /&gt;- Annoying middle wall in first corner ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Impulse --&lt;br /&gt;- The sidestep up to the 180 is entirely needless and annoying ([O.o]Alpha)&lt;br /&gt;- freaking annoying U-turns all the time, die plz (Knuckles)&lt;br /&gt;- U-turn extravaganza ([O.o]Alpha)&lt;br /&gt;- crossing paths too (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- silverforest --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bike Fandango --&lt;br /&gt;- no rs.. (Knuckles)&lt;br /&gt;- default start vehicle, default cp color, boring route overused (Knuckles)&lt;br /&gt;- long, nothing original (Knuckles)&lt;br /&gt;- Freeway on forced jump, if you're on the unlucky side of the highway ([O.o]Alpha)&lt;br /&gt;- Too long, fails ([O.o]Alpha)&lt;br /&gt;- 8 mins limit busted. (Knuckles)&lt;br /&gt;- YAWN (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-6629288490019291832?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/6629288490019291832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=6629288490019291832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6629288490019291832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6629288490019291832'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/12/map-testing-november-30-2008.html' title='Map Testing - November 30, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8766602774184224291</id><published>2008-11-10T00:47:00.001+01:00</published><updated>2008-11-10T00:49:37.747+01:00</updated><title type='text'>Map Testing - November 9, 2008</title><content type='html'>18 uploaded maps and 3 collected maps were tested tonight. 1 map has been approved to stay on the server.&lt;br /&gt;&lt;br /&gt;-- Rollin_on_a_River --&lt;br /&gt;- lack of repairs (Knuckles)&lt;br /&gt;- Looks awfully tight (raz0)&lt;br /&gt;- Too many tight spots ([O.o]Alpha)&lt;br /&gt;- start will be pain by tightening with everyone stuck (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- --CYBER_PRO_RACE-- --&lt;br /&gt;- WHAT THE HELL WERE YOU THINKING!? ([O.o]Alpha)&lt;br /&gt;- Bad bad start. (raz0)&lt;br /&gt;+ Maze was fun. (raz0)&lt;br /&gt;- 1 CP is NOT enough. (raz0)&lt;br /&gt;- Camera is a bit annoying in the maze. (raz0)&lt;br /&gt;- even with 1000000 cps it won't be enough (Knuckles)&lt;br /&gt;- maze it just a bad idea (Knuckles)&lt;br /&gt;- start is just "first one in the hole" (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SAND_MASTERS_CUP --&lt;br /&gt;- 10 seconds limit? gg (Knuckles)&lt;br /&gt;- i have a feeling that you didnt test your map before uploading (Cygnus)&lt;br /&gt;- I concur ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Citius,_Altius..._Altius_ --&lt;br /&gt;- Horrible turn off the first bridge, too small CPs ([O.o]Alpha)&lt;br /&gt;- Not enough space ([O.o]Alpha)&lt;br /&gt;- Breakable road ([O.o]Alpha)&lt;br /&gt;- die in a fire (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Delete_This_Crap_xD --&lt;br /&gt;- No.. Horrible, easily beats that other map, this is the worst so far ([O.o]Alpha)&lt;br /&gt;- at least the 11 seconds limit one was actually promising.. (Knuckles)&lt;br /&gt;- Just the worst idea ever. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Ford_Custom_xD --&lt;br /&gt;- requires jump/sprint, fail (Knuckles)&lt;br /&gt;- Go die in a fiery hot fire ([O.o]Alpha)&lt;br /&gt;- dont like the idea (Cygnus)&lt;br /&gt;- Drown -&gt; Respawn in water -&gt; Back to start....... (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Hayramid --&lt;br /&gt;- Not even the maverick made up for the fail of this map ([O.o]Alpha)&lt;br /&gt;+ Steps needs a successor (raz0)&lt;br /&gt;- It's a bit problematic that the level is breakable, since an exploding maverick means it's impossible to complete the map. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Highway_To_Nowhere --&lt;br /&gt;- I didn't get the CP from the left road.. ([O.o]Alpha)&lt;br /&gt;- Some really horrible parts ([O.o]Alpha)&lt;br /&gt;- The sudden turn before the loop before CP 16 is annoying. Too little time to react. (raz0)&lt;br /&gt;- Even the tiniest of errors killed you and you WILL make mistakes ([O.o]Alpha)&lt;br /&gt;- Too little time to fork in at the last CP. (raz0)&lt;br /&gt;- some parts are really cool, but other parts are badly made and frustrating (Cygnus)&lt;br /&gt;+ Good build quality. All the other going down maps put to shame. (raz0)&lt;br /&gt;- It's really hard to predict how you must angle yourself to land correctly. (raz0)&lt;br /&gt;- The tinniest difference will throw you right off the track -&gt; Boom DEAD. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Huntin_Hi_&amp;amp;_Lo_xD --&lt;br /&gt;- Bad idea with all the choppers ([O.o]Alpha)&lt;br /&gt;- People will just minigun eachother. (raz0)&lt;br /&gt;- Horrible CP placement ([O.o]Alpha)&lt;br /&gt;+ Epic shooting of the giant haystack at CP 10 :P (raz0)&lt;br /&gt;- race with hunters = bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Meteorite_Shower --&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;- You, sir, win the award for worst ideas ever ([O.o]Alpha)&lt;br /&gt;+ You're original though. I'll give you that. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Monster_Drift --&lt;br /&gt;- Worst start of tonight ([O.o]Alpha)&lt;br /&gt;- Just.. no.. How is this even supposed to be fun? ([O.o]Alpha)&lt;br /&gt;- The CPs are placed annoying. (raz0)&lt;br /&gt;- too tight for monsters (Cygnus)&lt;br /&gt;- The start was very tight. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Moto_8_Track --&lt;br /&gt;- This was a horrible idea the first time around ([O.o]Alpha)&lt;br /&gt;- Bad idea to let people drive opposite ways.. (raz0)&lt;br /&gt;- i know im repeating myself, but bad idea (Cygnus)&lt;br /&gt;- Too easy to hit buoy, torch and all sort of other crap. (raz0)&lt;br /&gt;- Too easy to hit that round sphere in the middle. (raz0)&lt;br /&gt;+ Other than that, it could be good, but only for a small number of laps. Gets boring fast. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Olympic_Jump_III_Quattro_Loopy --&lt;br /&gt;- What's the point.. really.. ([O.o]Alpha)&lt;br /&gt;- Nitro required. Place some more since they are required. (raz0)&lt;br /&gt;- Big chance of death on landing in some of these loops. Need more repairers I guess. (raz0)&lt;br /&gt;+ I am willing to keep this if those few things are fixed. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Springfield_Raceway --&lt;br /&gt;- In some places you can't get back on to the track ([O.o]Alpha)&lt;br /&gt;- This is one of the most boring GPs ever, there isn't even a slight change in elevation or anything of that kind ([O.o]Alpha)&lt;br /&gt;- CPs badly placed for skilled players that want to cut corners or use every inch of the track (raz0)&lt;br /&gt;- As Alpha pointed out, the road is not level with the rest of map. (raz0)&lt;br /&gt;- A bit boring with no hills at all. (raz0)&lt;br /&gt;+ But most of the race was good with some good details / landscape to look at. :) (raz0)&lt;br /&gt;+ Fix those few things and I'm willing to keep this map. (raz0)&lt;br /&gt;- Some unsolid grass. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Super_GT_Blast --&lt;br /&gt;- The start.. just.. fail ([O.o]Alpha)&lt;br /&gt;- major failure (Knuckles)&lt;br /&gt;- Not much thought (or indeed work) went into this map. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Terra_Incognita --&lt;br /&gt;- Tight start ([O.o]Alpha)&lt;br /&gt;- tiny cps (Knuckles)&lt;br /&gt;- It's not fair to give players vehicles that differ quite a bit in handling ([O.o]Alpha)&lt;br /&gt;+ Really fun awesome map. (raz0)&lt;br /&gt;- Really boring tight map. ([O.o]Alpha)&lt;br /&gt;- Just need to find a better way than a tight start to seperate people. (raz0)&lt;br /&gt;- unfair vehicles (Cygnus)&lt;br /&gt;- Maybe half or a full minute at the front of this map which is less tight. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Velodrome --&lt;br /&gt;- bikes, sprint, bugs, no (Knuckles)&lt;br /&gt;- Gives a whole new meaning to boredom ([O.o]Alpha)&lt;br /&gt;- long and boring and will be a big clusterfuck with many (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Bug / bump in the bike track - is annoying. (raz0)&lt;br /&gt;- Fun for a while, but 28 CPs really is TOO much. (raz0)&lt;br /&gt;- Sprint is bugged in MTA:Race, sadly. (raz0)&lt;br /&gt;- Really hard to miss CP into the 'stadium' (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [FSA]_Via_Ad_Hadem --&lt;br /&gt;- Horrible start ([O.o]Alpha)&lt;br /&gt;- cp14 fails (Knuckles)&lt;br /&gt;- REALLY thin track exiting the helix ([O.o]Alpha)&lt;br /&gt;- Helix is way too long too ([O.o]Alpha)&lt;br /&gt;- cp25 also (Knuckles)&lt;br /&gt;- Trash is in the way for no reason ([O.o]Alpha)&lt;br /&gt;- Tree in the middle of a jump ([O.o]Alpha)&lt;br /&gt;- if you don't go fast enough after cp25, no chance you'll clear (Knuckles)&lt;br /&gt;- Unexpected turn at CP 36 ([O.o]Alpha)&lt;br /&gt;- Hay in the middle of a loop, great ([O.o]Alpha)&lt;br /&gt;- Okay... so you're basically fucked if you die around CP 17. (raz0)&lt;br /&gt;- Too many CPs! You will respawn without nitro and have to kill yourself a zillion times. (raz0)&lt;br /&gt;- HORRIBLE loop after the quarry ([O.o]Alpha)&lt;br /&gt;- miss nitro after cp 44 and you're doomed (Knuckles)&lt;br /&gt;- Sudden pole in the MIDDLE of the road after CP 55 ([O.o]Alpha)&lt;br /&gt;- All in all, worst "going_down" styled map ever ([O.o]Alpha)&lt;br /&gt;- could be good, but badly made (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Airport 2 Airport v2 --&lt;br /&gt;- Long and boring ([O.o]Alpha)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;- The rustler can shoot. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Canyon Monster Cup --&lt;br /&gt;- To comply with the french trend, Le Horrible ([O.o]Alpha)&lt;br /&gt;- Fecking hard to get over the wall at CP 8 (raz0)&lt;br /&gt;- So I just go around it!!! x( (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FDP Midnightrun 2 --&lt;br /&gt;- Tight as hell ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8766602774184224291?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8766602774184224291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8766602774184224291' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8766602774184224291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8766602774184224291'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/11/map-testing-november-9-2008.html' title='Map Testing - November 9, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-6099242739312315408</id><published>2008-10-20T16:36:00.002+01:00</published><updated>2008-10-20T16:41:30.516+01:00</updated><title type='text'>Map Testing - October 19, 2008</title><content type='html'>Hi all, 5 newly uploaded and 15 collected maps were tested in yesterday's map testing session. 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- 69 --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- MiDToWnMADness_By_Rao --&lt;br /&gt;- Tightening of track heading onto beach ([O.o]Alpha)&lt;br /&gt;- start will be a cluster (Knuckles)&lt;br /&gt;- not bad, but the bottleneck right after start is unacceptable (Cygnus)&lt;br /&gt;- Fix the cluster and I'd personally like another car for the beach part ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Docki_LS_Run --&lt;br /&gt;- didnt like the turning (Cygnus)&lt;br /&gt;- Really annoying turns ([O.o]Alpha)&lt;br /&gt;- start will be madness with 1st turn close to start (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- HighRoadSeries1_By_Rao --&lt;br /&gt;- First corner is hell ([O.o]Alpha)&lt;br /&gt;- fog ftl, confusing route (Knuckles)&lt;br /&gt;- cp40 is badly placed (Cygnus)&lt;br /&gt;- No indication that you should go onto the highway around the driving school ([O.o]Alpha)&lt;br /&gt;+ not a bad route (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- GroveToGrovev1 --&lt;br /&gt;- Grove start ([O.o]Alpha)&lt;br /&gt;- There WILL be a clusterfuck at the first turn ([O.o]Alpha)&lt;br /&gt;- first turn = bullshit (Knuckles)&lt;br /&gt;- Random tightness ([O.o]Alpha)&lt;br /&gt;- Smoke machines horribly placed ([O.o]Alpha)&lt;br /&gt;- jump after cp6 = easy not to clear (Knuckles)&lt;br /&gt;- without the good car (Knuckles)&lt;br /&gt;- The landing at CP 9 WILL cause problems ([O.o]Alpha)&lt;br /&gt;- Why the fuck is the climb so fucking long? ([O.o]Alpha)&lt;br /&gt;- Why not let players use the whole road? ([O.o]Alpha)&lt;br /&gt;- That barrelloop jump is a BAD idea ([O.o]Alpha)&lt;br /&gt;- cp19 spawns you into the road (Cygnus)&lt;br /&gt;- Way to go with CP 19 ([O.o]Alpha)&lt;br /&gt;- Had to jump off the edge of the road to clear CP 19 ([O.o]Alpha)&lt;br /&gt;- Boring long Jetmax drop ([O.o]Alpha)&lt;br /&gt;- Horrible change to hunter ([O.o]Alpha)&lt;br /&gt;- Confusing CP 43 ([O.o]Alpha)&lt;br /&gt;- And 44 ([O.o]Alpha)&lt;br /&gt;- all the hunter part is CRAP (Knuckles)&lt;br /&gt;- Chopper part is WAY too long and poorly made ([O.o]Alpha)&lt;br /&gt;- if you don't go fast enough on cp51, you will just fall on the change (Knuckles)&lt;br /&gt;- CP 51 should surely be a corona. (raz0)&lt;br /&gt;- it's been 9 mins and still on cp 51 (Knuckles)&lt;br /&gt;- People will shoot each other with the hunters. (raz0)&lt;br /&gt;- Boring kart is boring ([O.o]Alpha)&lt;br /&gt;- Race is way too long ([O.o]Alpha)&lt;br /&gt;- Please, for everyones sake, jump off a fucking bridge ([O.o]Alpha)&lt;br /&gt;- making a map isn't about adding every single things you feel like with all the vehicles you like (Knuckles)&lt;br /&gt;- please dont bother making any more maps (Cygnus)&lt;br /&gt;- this map isn't even worth trying to figure out a way to attempt fixing it (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- GTRace --&lt;br /&gt;- You'll easily end up on the wrong side of the fence right before CP 28. (raz0)&lt;br /&gt;- First turn will likely cause a cluster ([O.o]Alpha)&lt;br /&gt;- no rs (Knuckles)&lt;br /&gt;- Didn't like the part where you came off the highway at the start ([O.o]Alpha)&lt;br /&gt;- way too tight, lots of hard turns, clusters will happen everywhere (Knuckles)&lt;br /&gt;- Decent, but quite poorly constructed. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- closeracing8 --&lt;br /&gt;- will be annoying with too many, already enough on the server. (Knuckles)&lt;br /&gt;- There's already plenty and you just keep trying to make it tighter, please stop here ([O.o]Alpha)&lt;br /&gt;- I think there were some crossing paths here. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- River Fog Flight --&lt;br /&gt;- fog (Knuckles)&lt;br /&gt;- flight (Knuckles)&lt;br /&gt;- CP 4/5 - Which way around the containers? ([O.o]Alpha)&lt;br /&gt;- Stuntplane threw me right into a container ([O.o]Alpha)&lt;br /&gt;- flying in fog.. best idea ever..... NOT (Knuckles)&lt;br /&gt;- if you planned on getting people confused, you got it (Knuckles)&lt;br /&gt;- if you planned on having this map stay on the server.. you failed. (Knuckles)&lt;br /&gt;- Waaay too long stuntplane part ([O.o]Alpha)&lt;br /&gt;- Even more annoying since the low drawdistance and crappy colour choice of checkpoints made it a pain in the ass ([O.o]Alpha)&lt;br /&gt;- A bit annoying that you can't easily see the direction of the next CP in the bike part. (raz0)&lt;br /&gt;- ... because the CPs are angled at 90" (raz0)&lt;br /&gt;+ Fun though. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Revolution Test --&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- easy rider --&lt;br /&gt;- Fail ramp at CP 7 is fail ([O.o]Alpha)&lt;br /&gt;- Confusing CP 16 ([O.o]Alpha)&lt;br /&gt;- sanchez (Cygnus)&lt;br /&gt;- I ended up on a roof for some reason (Knuckles)&lt;br /&gt;- no rs (Knuckles)&lt;br /&gt;- Didn't really fancy the route. Not very original either. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- closeracing7 --&lt;br /&gt;- Club is zZz. Boring route. (raz0)&lt;br /&gt;- See comments for number 8. ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- interstate --&lt;br /&gt;- closeracing meets highway run ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;+ Epic nitro sliding. (raz0)&lt;br /&gt;- But... no. :P (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Warning --&lt;br /&gt;- No room at the start, one genius can kill everyone ([O.o]Alpha)&lt;br /&gt;- Small CPs, poor jump ([O.o]Alpha)&lt;br /&gt;- Fuck off with player coloured CPs ([O.o]Alpha)&lt;br /&gt;- Hated it through and through ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF Fandango --&lt;br /&gt;- Horrible route ([O.o]Alpha)&lt;br /&gt;- horrible car (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Quarryblast --&lt;br /&gt;- What's up with the starting direction? ([O.o]Alpha)&lt;br /&gt;- Another generic quarry race with another crappy car ([O.o]Alpha)&lt;br /&gt;- CPs without arrows (raz0)&lt;br /&gt;- BOREING (Knuckles)&lt;br /&gt;- ... or so high in the air you can't see them (raz0)&lt;br /&gt;- Unoriginal (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- cnb country edition --&lt;br /&gt;+ A bit tight, but fun. (raz0)&lt;br /&gt;- Tight, 3 laps was too much ([O.o]Alpha)&lt;br /&gt;- will be annoying with people late/afk (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- In the air --&lt;br /&gt;- Bus falling is fail ([O.o]Alpha)&lt;br /&gt;- Pickup spam ([O.o]Alpha)&lt;br /&gt;- Too many repairers in one place, too few in another ([O.o]Alpha)&lt;br /&gt;- dinghy_fall without Dinghy (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Freeway Affair --&lt;br /&gt;- First one eighty.. Oh my god ([O.o]Alpha)&lt;br /&gt;- Way to tight ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- desertraceway --&lt;br /&gt;- Way too long, way too slow.. ([O.o]Alpha)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;- A bit boring (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The Specialist3 --&lt;br /&gt;- annoying track (Cygnus)&lt;br /&gt;+ Really nice. (raz0)&lt;br /&gt;- .. Hunter must go though. (raz0)&lt;br /&gt;- remove hunter and it passes. (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-6099242739312315408?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/6099242739312315408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=6099242739312315408' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6099242739312315408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6099242739312315408'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/10/map-testing-october-19-2008.html' title='Map Testing - October 19, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3088480535227439413</id><published>2008-10-06T10:24:00.002+01:00</published><updated>2008-10-06T10:29:42.365+01:00</updated><title type='text'>Map Testing - October 5, 2008</title><content type='html'>11 newly uploaded and 14 collected maps were tested yesterday. 3 maps have been approved, these are the results:&lt;br /&gt;&lt;br /&gt;-- Changing_Lanes_Tilted --&lt;br /&gt;- Too long for what it is, a boring straightforward track ([O.o]Alpha)&lt;br /&gt;+ Fun, fast-paced. (raz0)&lt;br /&gt;- gets boring fast, and will be a pain with many (Knuckles)&lt;br /&gt;- Too tight for 32 players, I think. Especially the place where you slalom to the other lane. (raz0)&lt;br /&gt;- first u-turns will cause clusterfucks (Cygnus)&lt;br /&gt;+ Perhaps the idea could be expanded into a full map. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BMX_Stunts --&lt;br /&gt;- Not fun at all due to bugs.. Wouldn't be fun without the bugs either ([O.o]Alpha)&lt;br /&gt;- yeaaa, I can't sprint again.. woo (Knuckles)&lt;br /&gt;- lame map (Cygnus)&lt;br /&gt;- Last part needs sprinting. Boat part will cluster. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Tutorial --&lt;br /&gt;- CP 6 easy to miss ([O.o]Alpha)&lt;br /&gt;- Not enough room at all ([O.o]Alpha)&lt;br /&gt;- Last CP is confusing (have to look at the radar) and tedious. (raz0)&lt;br /&gt;- major failure, not made for more than a few players (Knuckles)&lt;br /&gt;- First few CPs are way too tight and way too small. (raz0)&lt;br /&gt;- too tight, lame finish (Cygnus)&lt;br /&gt;- Map could work with more players, if you did something to seperate them first. (raz0)&lt;br /&gt;- CP 4 in particular is badly placed. You'll most likely have to step on the brake to get it. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Extreme_Endurance_Race --&lt;br /&gt;- Ramp at CP 69 is bugged. (raz0)&lt;br /&gt;- lots of straight lines then sudden turns (Knuckles)&lt;br /&gt;- lack of repairs (Knuckles)&lt;br /&gt;- Jump at CP69 instantkilled me, needs to be lowered ([O.o]Alpha)&lt;br /&gt;- lot of annoying "run in walls" parts (Knuckles)&lt;br /&gt;- CPs are spaced too closely, so you don't have time to react when a turn comes. (raz0)&lt;br /&gt;- CPs are too small at the start. (raz0)&lt;br /&gt;- Would be nice if CPs that change vehicle had a different color. (raz0)&lt;br /&gt;- The race wasn't particularly interesting. The route has been used in tens if not hundreds of races already. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Slow_Drag_1 --&lt;br /&gt;- small 1st cp (Knuckles)&lt;br /&gt;- Tiny CPs, tightness ([O.o]Alpha)&lt;br /&gt;- 32 players in that? die (Knuckles)&lt;br /&gt;- This will never work with 32 players. Chaos. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Make_It_Fast --&lt;br /&gt;- die in a fire please (Knuckles)&lt;br /&gt;- No.. seriously.. WHAT THE FUCK? ([O.o]Alpha)&lt;br /&gt;- Nice touch with the boat. ;) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MakeItFast_2 --&lt;br /&gt;- Horrible predator &gt; skimmer change, horrible skimmer &gt; speeder change, horrible ending ([O.o]Alpha)&lt;br /&gt;- Not a good idea. (raz0)&lt;br /&gt;- CPs are way too small for boats. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Pr0RaC3R_Stunt_Map --&lt;br /&gt;- FAR too tight right at the start ([O.o]Alpha)&lt;br /&gt;- 1st cp WAY too small/tight (Knuckles)&lt;br /&gt;- Stuck in ramp at CP 3 ([O.o]Alpha)&lt;br /&gt;- Drops in boats are generally a bad idea. When they land, they spin in a random direction. (raz0)&lt;br /&gt;- fail (Knuckles)&lt;br /&gt;- CP 18 ramp is bugged. (raz0)&lt;br /&gt;- Again with the last CP. You should not *have* to look at your radar. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LosSantos_cup --&lt;br /&gt;+ Fun, very good length ([O.o]Alpha)&lt;br /&gt;+ Decent track with *some* good corner-cutting. (raz0)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- LS_Easy_Bike --&lt;br /&gt;- Tight route with barrels ([O.o]Alpha)&lt;br /&gt;+ Seemed fun. :) (raz0)&lt;br /&gt;- Tight turns with possible the worst bike for taking turns ([O.o]Alpha)&lt;br /&gt;- barrels will be annoying with tight turns + tons of noobs (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- 4lap_MiniRace --&lt;br /&gt;- How about no? ([O.o]Alpha)&lt;br /&gt;- cluster madness (Knuckles)&lt;br /&gt;- If someone decides to go AFK, we're all doomed! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Smugglers Run V2 --&lt;br /&gt;- annoying start (Knuckles)&lt;br /&gt;- "know the best route to CP" map .... (Knuckles)&lt;br /&gt;- Hunter will always win, granted the pilot isn't an utter idiot ([O.o]Alpha)&lt;br /&gt;- Spend more than 10 seconds the next time you decide to make a map, please. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Orbital express --&lt;br /&gt;- Wow.. That was.. insanely boring ([O.o]Alpha)&lt;br /&gt;+ The corner was.. okay. (raz0)&lt;br /&gt;- But it wasn't really that good. (raz0)&lt;br /&gt;- Pretty boring. (raz0)&lt;br /&gt;+ I CAN TURN! (Knuckles)&lt;br /&gt;- way too long (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- paperclip --&lt;br /&gt;- cp8 -&gt; what road to take?? (Knuckles)&lt;br /&gt;- Same with CP 16 (raz0)&lt;br /&gt;- and 12 , and 14.. (Knuckles)&lt;br /&gt;- Too long for my liking, cut it down to two laps and I'd accept it ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- agree, boring (raz0)&lt;br /&gt;- and 24.. (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Drug_Runners --&lt;br /&gt;- no rs (Knuckles)&lt;br /&gt;- tight start ([O.o]Alpha)&lt;br /&gt;- You'll most likely go flying shortly after picking up the Mesa. (raz0)&lt;br /&gt;- Didn't particularly enjoy the route. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Simply to Ride --&lt;br /&gt;+ Cool map. (raz0)&lt;br /&gt;- bmx end sucks (Knuckles)&lt;br /&gt;- Though it could do without the BMX end. (raz0)&lt;br /&gt;- The NRG and the loops are annoying ([O.o]Alpha)&lt;br /&gt;- BMX end ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Barnstorming --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Way way way too easy. (raz0)&lt;br /&gt;- Stop trying to get singleplayer races into MTA, they are singleplayer only for a reason ([O.o]Alpha)&lt;br /&gt;+ I had fun stunning the whole race... (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF Street Racing --&lt;br /&gt;- Very tight ([O.o]Alpha)&lt;br /&gt;- Very poorly placed vehicle changers ([O.o]Alpha)&lt;br /&gt;- no rs... FAIL (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Race Around LS --&lt;br /&gt;- Boring highway run. (raz0)&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- classic long and boring highway race (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- the santos comet --&lt;br /&gt;+ Although the route isn't particularly original, the scenery is pretty. (raz0)&lt;br /&gt;- The tight start is a killer though. (raz0)&lt;br /&gt;- Tight start ([O.o]Alpha)&lt;br /&gt;- tightness (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bath Speedway --&lt;br /&gt;- Crossing paths (raz0)&lt;br /&gt;- I have a weird feeling of dejavu except in reverse with some added items.... (Knuckles)&lt;br /&gt;- Feels like infinite repetition ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- EW_Night Sprint --&lt;br /&gt;- I stopped to count the amount of those highway races after 30.. in the first weeks... (Knuckles)&lt;br /&gt;- zZzZz (raz0)&lt;br /&gt;- unoriginal (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- back around the block --&lt;br /&gt;- Poorly made circuitrace ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- GT Race 2 --&lt;br /&gt;- straight turn at the start = bad (Knuckles)&lt;br /&gt;+ Good and entertaining map. (raz0)&lt;br /&gt;- But it just won't work with anything remotely approaching 32 players. (raz0)&lt;br /&gt;- Failed attempt at spicing up a highway race, all the barriers are just in the way ([O.o]Alpha)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- taxi mate --&lt;br /&gt;- confusing CP 13 ([O.o]Alpha)&lt;br /&gt;- Through fence to CP 23 (raz0)&lt;br /&gt;- cp 27 confusing (Knuckles)&lt;br /&gt;- cp36 fence too (Knuckles)&lt;br /&gt;- freaking long (Knuckles)&lt;br /&gt;- slow car.. (Knuckles)&lt;br /&gt;- nothing much exciting (Knuckles)&lt;br /&gt;- Very boring . (raz0)&lt;br /&gt;- FAR too long for such a slow car, this redefines slowpaced ([O.o]Alpha)&lt;br /&gt;- are we there yet? (Knuckles)&lt;br /&gt;- Don't try this again. ([O.o]Alpha)&lt;br /&gt;- I don't recall half the race because I was thinking about other stuff... (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3088480535227439413?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3088480535227439413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3088480535227439413' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3088480535227439413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3088480535227439413'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/10/map-testing-october-5-2008.html' title='Map Testing - October 5, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-7687779020103323985</id><published>2008-09-15T13:18:00.002+01:00</published><updated>2008-09-15T13:22:03.942+01:00</updated><title type='text'>Map Testing - September 14, 2008</title><content type='html'>Hi all, 11 uploaded maps and 10 collected maps were tested yesterday. 2 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- Chilliad_Slide --&lt;br /&gt;- Found it boring ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- LVR --&lt;br /&gt;- Surprise landing at cp ~6 (raz0)&lt;br /&gt;- If you don't have nitro before CP 12, you are fscked (raz0)&lt;br /&gt;- Tough CP 13 landing. (raz0)&lt;br /&gt;- bottleneck start, sadly (Cygnus)&lt;br /&gt;- Low build quality. Kind of ugly. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- UNxTREEM --&lt;br /&gt;- The start ([O.o]Alpha)&lt;br /&gt;- hidden barrels ([O.o]Alpha)&lt;br /&gt;+ Not too original, but decent route anyway. (raz0)&lt;br /&gt;- Bad and tight start. (raz0)&lt;br /&gt;- Bad vehicle choices ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Aridzonia_South_Loop_LWs --&lt;br /&gt;- Hated the jumps around CP7 ([O.o]Alpha)&lt;br /&gt;- Hated the route, annoying route to the repairers ([O.o]Alpha)&lt;br /&gt;- unoriginal (Cygnus)&lt;br /&gt;- Don't like that there is an infernus pickup (raz0)&lt;br /&gt;- You *will* lose health on the jumps, so repairers really should be on the main road (raz0)&lt;br /&gt;+ Loved the route though. Too bad the others don't seem to. :( (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fields_of_gRape --&lt;br /&gt;- You can be a plane that can't take off and just falls to it's death, without even posing a significient threat to the cars ([O.o]Alpha)&lt;br /&gt;- poorly built dm, looks more like an escher drawing (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hungry_v1.2 --&lt;br /&gt;- bikes.. (Knuckles)&lt;br /&gt;- part after cp 63 is shit for sandking (Knuckles)&lt;br /&gt;- Bike part requires sprint = no go (raz0)&lt;br /&gt;+ the race wasn't bad until... (Knuckles)&lt;br /&gt;- ...until the part starting at the bike (Knuckles)&lt;br /&gt;- tight spots at the last sandking part (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ARIZONA_RIDE-move_to_the_end_v2 --&lt;br /&gt;- Would be nice to be able to see the arrow @ CP 17 (raz0)&lt;br /&gt;- first cp is too small (Cygnus)&lt;br /&gt;- long and boring sanchez racing (Cygnus)&lt;br /&gt;- CP 63 (I think) confusion. Add a CP before the hangar. (raz0)&lt;br /&gt;+ route was nice (Knuckles)&lt;br /&gt;- CP 63 was confusing indeed, which way to go round the Hangar? ([O.o]Alpha)&lt;br /&gt;- sanchez part was a killer (Knuckles)&lt;br /&gt;- Odd build @ CP 67, launched me into the air ([O.o]Alpha)&lt;br /&gt;+ Worth fixing! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fast_Tube_By_Rombess --&lt;br /&gt;- way to tight start, almost immediate turn when everyone goes full speed head to head (Knuckles)&lt;br /&gt;- then enter a small tunnel with a NRG change... (Knuckles)&lt;br /&gt;- Confusing at CP 10, I was wondering whether I should go in or not ([O.o]Alpha)&lt;br /&gt;- Booring infernus part ([O.o]Alpha)&lt;br /&gt;- The annoying fences that stick out on the road in the infernus part are really annoying ([O.o]Alpha)&lt;br /&gt;- Backtracking (raz0)&lt;br /&gt;- Cluster @ the tunnel at the start (raz0)&lt;br /&gt;+ the tunnel was making it looking really sweet, but as said, too long and annoying (Knuckles)&lt;br /&gt;- Hell at the end, too ([O.o]Alpha)&lt;br /&gt;- the turn back to the tunnel up to the surface = pain (Knuckles)&lt;br /&gt;- I got stuck there (Knuckles)&lt;br /&gt;- Why the hell are there traffic cones blocking off the way you're supposed to go!? ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- EUROTUNNEL_by_ROMBESS-v2 --&lt;br /&gt;- cones still in the way (Knuckles)&lt;br /&gt;- To be honest, don't bother fixing the map ([O.o]Alpha)&lt;br /&gt;- still fails (Knuckles)&lt;br /&gt;- start still is very bad (Cygnus)&lt;br /&gt;- not only the start :P (Knuckles)&lt;br /&gt;- see comments on previous map (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CoAcH_VS_CoMeT-Bridge_Chaos_By_Rao --&lt;br /&gt;- terrible start (Cygnus)&lt;br /&gt;- It sucked ([O.o]Alpha)&lt;br /&gt;- shit unaligned jumps (Knuckles)&lt;br /&gt;- Too many, oddly placed barrels ([O.o]Alpha)&lt;br /&gt;- and hay stacks (Knuckles)&lt;br /&gt;- I've been trying to get the original coach vs. comet deleted for ages... (raz0)&lt;br /&gt;- ... so I'm not about to approve this one! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Welcome_To_Rombess_Island_v2 --&lt;br /&gt;- Does the bridge ever eeend? ([O.o]Alpha)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;- What's with the obsession of the Stretch and sharp corners? ([O.o]Alpha)&lt;br /&gt;+ The island at the end is pretty decent made. Reminds me of Dubei for some reason. (raz0)&lt;br /&gt;- he likes long things that enter small things (Knuckles)&lt;br /&gt;- boring plane and bridge part (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Alpha Attack LS --&lt;br /&gt;- boring (Knuckles)&lt;br /&gt;+ Quite unoriginal, but decent. (raz0)&lt;br /&gt;+ It's okay ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- chicane --&lt;br /&gt;- tree in a turn? gg (Knuckles)&lt;br /&gt;- Boring, nothing to seperate it from all the other GPs ([O.o]Alpha)&lt;br /&gt;+ Good (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Badlands Scenary --&lt;br /&gt;+ A few oddly placed CPs, but overall I found it pretty decent ([O.o]Alpha)&lt;br /&gt;- boring (Knuckles)&lt;br /&gt;- Unoriginal (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- production --&lt;br /&gt;- Long and boring ([O.o]Alpha)&lt;br /&gt;- Name didn't warn me of it being long and boring ([O.o]Alpha)&lt;br /&gt;- too short laps and too "simple" (Knuckles)&lt;br /&gt;+ Except for the first turn that tricks you, I like it. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Infernal Sprint --&lt;br /&gt;- Baaad start. (raz0)&lt;br /&gt;- I received an alpha in the face (Knuckles)&lt;br /&gt;- Which, curiously enough, led to me being locked to a fence by Knuckles ([O.o]Alpha)&lt;br /&gt;- because I was typing that previous comment. (Knuckles)&lt;br /&gt;- I still wonder how we ended up switching places, though ([O.o]Alpha)&lt;br /&gt;- cp17 almost invisible (Knuckles)&lt;br /&gt;+ Rest of the race was awesome. (raz0)&lt;br /&gt;- Worth fixing! (raz0)&lt;br /&gt;- not (Knuckles)&lt;br /&gt;- Agreed on not worth fixing, end was too slow for my liking ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- driftspeedwaymsd --&lt;br /&gt;- No ([O.o]Alpha)&lt;br /&gt;+ Good idea. Very good build quality. (raz0)&lt;br /&gt;- People will drive the wrong way. Too short. (raz0)&lt;br /&gt;- not suitable for a lot of players (Cygnus)&lt;br /&gt;- Maybe the idea could be used in another map somehow. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Saint Boulevard Drag --&lt;br /&gt;+ ZOMG RAINBOW CHECKPOINTS!!! (Knuckles)&lt;br /&gt;- oh wait, no black in a rainbow (Knuckles)&lt;br /&gt;- not real rainbow cps :( (Knuckles)&lt;br /&gt;- Booring ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- a bridge too far --&lt;br /&gt;- the bridge is too far... (Knuckles)&lt;br /&gt;- Clusterstart ([O.o]Alpha)&lt;br /&gt;- First turn WILL be hell ([O.o]Alpha)&lt;br /&gt;- I'm already lost (Knuckles)&lt;br /&gt;- Had no idea to turn for CP 5 ([O.o]Alpha)&lt;br /&gt;- my brain just assploded (Knuckles)&lt;br /&gt;- Think it's going to be a problem with more players. Backtracking? (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The Undertakers --&lt;br /&gt;- Hell start ([O.o]Alpha)&lt;br /&gt;- this map was made for 0 players.... (Knuckles)&lt;br /&gt;- Some easily available repairers? Please? ([O.o]Alpha)&lt;br /&gt;- some parts are too tight (Cygnus)&lt;br /&gt;- I like it very much, but it has a few too tight parts. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- closeracing4 --&lt;br /&gt;- Confusing CP9 ([O.o]Alpha)&lt;br /&gt;- Hell with 32 players, atleast the other maps were spaced out over a few cities ([O.o]Alpha)&lt;br /&gt;- Crossing paths &amp;amp; backtracking. Lots of crashes inevitable. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-7687779020103323985?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/7687779020103323985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=7687779020103323985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7687779020103323985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7687779020103323985'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/09/map-testing-september-14-2008.html' title='Map Testing - September 14, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-5217401666034625596</id><published>2008-08-17T23:45:00.002+01:00</published><updated>2008-08-17T23:48:21.916+01:00</updated><title type='text'>Map Testing - August 17, 2008</title><content type='html'>6 newly uploaded and 23 collected maps were tested in tonight's map testing session. 4 maps, all collected ones, have been approved.&lt;br /&gt;&lt;br /&gt;-- Noob_Eliminator3 --&lt;br /&gt;- The dinghy jump .. thing ([O.o]Alpha)&lt;br /&gt;- quite a few annoying bits (Knuckles)&lt;br /&gt;- the car change before the dinghy change can be problematic (Knuckles)&lt;br /&gt;- the dinghy change at cp21 will get ppl stuck (Cygnus)&lt;br /&gt;+ not bad besides that (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Going_Home --&lt;br /&gt;- Lack of repairers ([O.o]Alpha)&lt;br /&gt;- Turismo change at CP 35 stops you dead ([O.o]Alpha)&lt;br /&gt;- the cps at the Sanchez part are almost invisibles at some points, bad (Knuckles)&lt;br /&gt;- cp35 can get you stuck in road, needs fixing (Cygnus)&lt;br /&gt;- some cps are also too small at lots of places (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dash_Or_Die_By_Snipe --&lt;br /&gt;- WAY too wide for a DM (Knuckles)&lt;br /&gt;- fails (Knuckles)&lt;br /&gt;- this kind of map isn't made for this server. (Knuckles)&lt;br /&gt;- I hate this linear approach to a DM ([O.o]Alpha)&lt;br /&gt;- Campers win... usually. (raz0)&lt;br /&gt;- Nothing to do for people who don't want to go for the hunter. (raz0)&lt;br /&gt;- Maybe, just MAYBE it could be made into a race. Dunno what the others think though. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ACP_By_Rao --&lt;br /&gt;- one cp race, "know the way" type, already explained to author. (Knuckles)&lt;br /&gt;- You have got to be fucking kidding me ([O.o]Alpha)&lt;br /&gt;- Arrow spam (raz0)&lt;br /&gt;- useless idea (Cygnus)&lt;br /&gt;- We don't like one CP maps like this. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Great_Roads --&lt;br /&gt;- collision on fence to the left after cp9 is bigger than the item, people will get stuck (Knuckles)&lt;br /&gt;- the round thing near the start will be chaotic when lots of players (Knuckles)&lt;br /&gt;- unfair car changes on cp 11 (Knuckles)&lt;br /&gt;- in the tight fencing parts, someone gets stuck or decides to block = big traffic jam (Knuckles)&lt;br /&gt;- Annoying, tight turns ([O.o]Alpha)&lt;br /&gt;- the fences are a bad idea, they make the race a lot tighter (Cygnus)&lt;br /&gt;- Two vehicles, one faster than the other, is used for most of the race ([O.o]Alpha)&lt;br /&gt;- Really hard to overtake (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE-jumper-in-the-GrandCanyon --&lt;br /&gt;- really unfair starting positions, I came out and Alpha already started the race... (Knuckles)&lt;br /&gt;- and he was 3rd (Knuckles)&lt;br /&gt;- gets boring fast (Cygnus)&lt;br /&gt;- The starts were very unfair ([O.o]Alpha)&lt;br /&gt;- Too repetitive, there wasn't many jumps either ([O.o]Alpha)&lt;br /&gt;- make 2nd part sandking or shorten the race or something (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- desert burnthru --&lt;br /&gt;- CP 19 a tad confusing. (raz0)&lt;br /&gt;+ A bit tight, but it passes ([O.o]Alpha)&lt;br /&gt;- Start looks a bit clustery.. we'll see. (raz0)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- blunders --&lt;br /&gt;- annoying route... (Knuckles)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;- Annoying high climb in the RC helicopter ([O.o]Alpha)&lt;br /&gt;- Annoying route ([O.o]Alpha)&lt;br /&gt;- Don't like CP 10 placement. Easy to miss. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- small town racers --&lt;br /&gt;- Does the map maker hate corner cutting? Seems he went out of his way to stop it! :o (raz0)&lt;br /&gt;- the race was kinda good but ... (Knuckles)&lt;br /&gt;- making it 2 laps with a car in this tight place with people late will be madness (Knuckles)&lt;br /&gt;- Tightness ([O.o]Alpha)&lt;br /&gt;- crossing paths (Cygnus)&lt;br /&gt;- First corner is hell. Big speed build-up and then tight corner. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- turningtricks --&lt;br /&gt;+ love those maps (Knuckles)&lt;br /&gt;- Nothing new ([O.o]Alpha)&lt;br /&gt;- Hunter (raz0)&lt;br /&gt;- FIX IT, remove hunter (Knuckles)&lt;br /&gt;+ approved with hunter removed (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- red water sprint --&lt;br /&gt;- a bit short (Cygnus)&lt;br /&gt;+ Best shortcut ever. ([O.o]Alpha)&lt;br /&gt;- Very high chance of cluster at the start. (raz0)&lt;br /&gt;- Shortcut was only fun part of this map. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Tracker --&lt;br /&gt;- Far too big of a runup for such a sudden turn ([O.o]Alpha)&lt;br /&gt;- too many laps.. (Knuckles)&lt;br /&gt;- 3 laps is 2 too many ([O.o]Alpha)&lt;br /&gt;- Don't like the route. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Die and you wont come back --&lt;br /&gt;- no rs (Knuckles)&lt;br /&gt;- No RS ([O.o]Alpha)&lt;br /&gt;- Far too tight start ([O.o]Alpha)&lt;br /&gt;- Change that into far too tight race ([O.o]Alpha)&lt;br /&gt;- already tested and deleted (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- (Race)FaUgH FoR RaFs --&lt;br /&gt;- Hate the jump after CP 8 ([O.o]Alpha)&lt;br /&gt;+ the looping is better (Cygnus)&lt;br /&gt;- 2 laps is too much (Cygnus)&lt;br /&gt;- Should be one lap ([O.o]Alpha)&lt;br /&gt;- Too long. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TheTwister --&lt;br /&gt;- Jumps at CP 13 awkwardly placed ([O.o]Alpha)&lt;br /&gt;- quad part is shit (Knuckles)&lt;br /&gt;- sudden turns are annoying and confusing (Knuckles)&lt;br /&gt;- Monster change at CP 14 is bugged, can get you stuck ([O.o]Alpha)&lt;br /&gt;- bad start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ZR01 --&lt;br /&gt;- Tight/cluster start (raz0)&lt;br /&gt;- Tight start ([O.o]Alpha)&lt;br /&gt;+ Great race (raz0)&lt;br /&gt;- too bad about the start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Olafs Tour --&lt;br /&gt;- Bad start. Rest is nothing special, a bit boring too. (raz0)&lt;br /&gt;- CP 28 is very confusing ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ds3 --&lt;br /&gt;- The first abrupt stop really is a killer ([O.o]Alpha)&lt;br /&gt;- The .. thing just before the finish checkpoint is really annoying ([O.o]Alpha)&lt;br /&gt;- Also, no chance to correct your path on the steep parts ([O.o]Alpha)&lt;br /&gt;- I think you will only have a chance to brake enough for the first corner if you KNOW the map already. (raz0)&lt;br /&gt;- And agree with Alpha on the thing at the last CP. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bounce Bounce Bounce --&lt;br /&gt;- CPs aren't wide enough for 32 simultaneous players ([O.o]Alpha)&lt;br /&gt;- Very boring idea ([O.o]Alpha)&lt;br /&gt;- Minigun sea sparrow (raz0)&lt;br /&gt;- boring, bad start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Seaside Sprint --&lt;br /&gt;- Obstacles after the jump at CP 30 ([O.o]Alpha)&lt;br /&gt;- Hate the idea of 32 players running right into a wall ([O.o]Alpha)&lt;br /&gt;- The tight hotel carpark comes far too early ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- City Slickers Reprise --&lt;br /&gt;+ Bit many laps, but features major drifting. I like! (raz0)&lt;br /&gt;+ Approved due to the Andromeda ([O.o]Alpha)&lt;br /&gt;- confusing start cp (almost invisible) (Knuckles)&lt;br /&gt;- bottleneck start (Cygnus)&lt;br /&gt;- confusing overall (Knuckles)&lt;br /&gt;+ we'll see how it goes (Cygnus)&lt;br /&gt;+ EPIC drifting (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- BackToTheStart --&lt;br /&gt;- groove street start (Knuckles)&lt;br /&gt;- turn right at the start (Knuckles)&lt;br /&gt;- small cps (Knuckles)&lt;br /&gt;- lack of repairs (Knuckles)&lt;br /&gt;- tight parts (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- imolaesque --&lt;br /&gt;- repair pits are as quick (if not quicker) than normal route (Knuckles)&lt;br /&gt;- too many laps (Knuckles)&lt;br /&gt;- Too easy too. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Construction Site Drag LS --&lt;br /&gt;- annoying items everywhere (Knuckles)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;- Can only imagine a huge cluster when the trash begins. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- rs.Simply Map --&lt;br /&gt;- worse than before (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Construction Site Drag LV --&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monster Hunt --&lt;br /&gt;- Just as crappy as the one on the server. (raz0)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BMX Park --&lt;br /&gt;- Requires sprint and that's bugged with many players. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- eatmydirt --&lt;br /&gt;- confusing cps (Knuckles)&lt;br /&gt;- crossing (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-5217401666034625596?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/5217401666034625596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=5217401666034625596' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5217401666034625596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5217401666034625596'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/08/map-testing-august-17-2008.html' title='Map Testing - August 17, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-822291647317533181</id><published>2008-08-10T23:14:00.002+01:00</published><updated>2008-08-10T23:16:42.233+01:00</updated><title type='text'>Map Testing - August 10, 2008</title><content type='html'>Hi all, 9 new uploads and 10 collected maps were tested tonight. 4 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- LR-yoyo_10 --&lt;br /&gt;- The railing up the slope isn't enough to see the left turn on the right-most route. (raz0)&lt;br /&gt;- unpredictable vehicle changes (Knuckles)&lt;br /&gt;- .. maybe put a building in the road so you can see from far away that you can't go further. (raz0)&lt;br /&gt;- Small CPs up to CP60 ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [SAS]BIG_RACERS_2006_(shorter) --&lt;br /&gt;- i rly liked the last part with banshee in the old version but meh :x (Cygnus)&lt;br /&gt;- I have no idea what changed to be honest.. I would need to play the original first and see (Knuckles)&lt;br /&gt;- Highway racing is indeed boring, but so is boat racing (and almost in a straight line!) :( (raz0)&lt;br /&gt;- as raz0 just said before me (Knuckles)&lt;br /&gt;- The squalo part sucked ([O.o]Alpha)&lt;br /&gt;- The boat racing took longer than the infernus end. Don't think it's justified. (raz0)&lt;br /&gt;- maybe just change the road to something better instead of just the highway (with the banshe (Knuckles)&lt;br /&gt;- Perhaps just end the race before the boat part? It's long enough already. (raz0)&lt;br /&gt;- Or have some way of short-cutting to the banshee part to make Cygnus happy. :p (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Isle --&lt;br /&gt;- CP 25-26 was a bit confusing for a moment. (raz0)&lt;br /&gt;- Minor thing: Very long run to first jump at the start. Why so long? :) (raz0)&lt;br /&gt;- Cosmetic nit-picking: still a lot of small gaps in the road to see right through to the sea (raz0)&lt;br /&gt;- Don't really like your way of placing CPs *around* corners instead of *at* them, like CP 36 (raz0)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- MTA --&lt;br /&gt;- I hate the early infernus part ([O.o]Alpha)&lt;br /&gt;- Agree (raz0)&lt;br /&gt;- still as chaotic as before, long bike part won't split people at all (Knuckles)&lt;br /&gt;- Spawned inside the ramp at the stuntplane CP ([O.o]Alpha)&lt;br /&gt;- the stuntplane change at the airport = no no, was better before (Knuckles)&lt;br /&gt;- Me too! (raz0)&lt;br /&gt;- 9/10 times you die at the stuntplane changer ([O.o]Alpha)&lt;br /&gt;- Nit-picking: Move CP 36 to the corner. (raz0)&lt;br /&gt;- i missed the cp37 jump twice in a row while full speed (Knuckles)&lt;br /&gt;- cp7 still is a major problem, better delay the infernus change until the highway is reached (Cygnus)&lt;br /&gt;- 3 times* (Knuckles)&lt;br /&gt;- The jump doesn't launch you high enough at CP 37 ([O.o]Alpha)&lt;br /&gt;- cp31 needs to be red (Cygnus)&lt;br /&gt;- Add more CPs between CP 36 and 37 ([O.o]Alpha)&lt;br /&gt;- Thanks for the fences stopping people from going round the stadium .. which you almost always HAVE to do ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RACE_JUMP_BOOM --&lt;br /&gt;- Not much jump left. :/ Just removing jumps seems a bit lame if you don't replace them. :/ (raz0)&lt;br /&gt;- agreed (Knuckles)&lt;br /&gt;- I don't like the idea of just removing jumps instead of fixing them ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- from_LS_to_LV --&lt;br /&gt;- No.. Just no. ([O.o]Alpha)&lt;br /&gt;- dinghy falling = go play in traffic (Knuckles)&lt;br /&gt;- missing piece of road? (Knuckles)&lt;br /&gt;- Landing at CP 15 is *insane*. (raz0)&lt;br /&gt;- slidding part fails* (Knuckles)&lt;br /&gt;- DELETE ALREADY PLZ! (Knuckles)&lt;br /&gt;- "know the map" = no (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- K-Sunset-Ridge --&lt;br /&gt;- I am not allowed to vote on my own race. (Knuckles)&lt;br /&gt;- Wish there was a way of cutting at CP 23. (raz0)&lt;br /&gt;- Chances of overtaking on this race *ever* are slim. (raz0)&lt;br /&gt;- Most of the time it seems faster to just crash into corners instead of slowing down and taking the turn at non-crash speed. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- THE-jumper-in-the-GrandCanyon --&lt;br /&gt;- Hate the start ([O.o]Alpha)&lt;br /&gt;- bikes + falling + landing on bad angle = lost of control = teh shit (Knuckles)&lt;br /&gt;- confusion at cp24 and 40: no arrow (Cygnus)&lt;br /&gt;- start is annoying in sanchez, maybe switch to sandking? (Cygnus)&lt;br /&gt;- now that would be fun (Knuckles)&lt;br /&gt;- Guess the start will be a pain with many players. Easy to spin out if you get hit. (raz0)&lt;br /&gt;- Is it me or is this map radically different from The-jumper-in-the-desert? (raz0)&lt;br /&gt;- Liked that one better actually. :P (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NightCat_By_Rao --&lt;br /&gt;- cp 4-5 turn quite unexpected (Knuckles)&lt;br /&gt;- Fly straight into a wall at CP 7 ([O.o]Alpha)&lt;br /&gt;- in a wall on cp17 too (Knuckles)&lt;br /&gt;- Fly straight off track/into fence at CP 17 (raz0)&lt;br /&gt;- Tiny, easy to miss, climb at CP 18 ([O.o]Alpha)&lt;br /&gt;- Bad placement of CP 18 (raz0)&lt;br /&gt;- turn at 25 can make you stuck between a wall and a pole (Knuckles)&lt;br /&gt;- stupid fence at cp 34 (Knuckles)&lt;br /&gt;- Straight into fence at CP 34 (raz0)&lt;br /&gt;- cp37 sudden turn (Knuckles)&lt;br /&gt;- Why are all the airport pieces placed so there's a lot of small drops? ([O.o]Alpha)&lt;br /&gt;- Is a few repairers too much to ask for? ([O.o]Alpha)&lt;br /&gt;- To sum this up, a lot of sudden unexpected turns and ending up in walls or items most of the time (Knuckles)&lt;br /&gt;- unfair starting positions (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Under Pressure --&lt;br /&gt;- too many items, stuff are disappearing (Knuckles)&lt;br /&gt;- sometimes hard to figure out the turns since you don't see what's coming after (Knuckles)&lt;br /&gt;- tight and laggy (Cygnus)&lt;br /&gt;- Tight ([O.o]Alpha)&lt;br /&gt;- The pizzaboy changers spawns you inside the concrete thing. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- race2shop4smokes --&lt;br /&gt;- long and boring highway part, sudden back tracking, long part without cps (Knuckles)&lt;br /&gt;- Boring, tight highway race with backtracking ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- going around again --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- treadstone --&lt;br /&gt;- there's a map almost identical already on the server, minus some turns and in reverse (Knuckles)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- maroon speedway --&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- too many laps (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- northwood --&lt;br /&gt;- we have too many of those already -_- (Knuckles)&lt;br /&gt;- Stop with these maps. ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sanchez --&lt;br /&gt;- Start looks a bit chaotic (raz0)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;+ Otherwise a pretty entertaining map (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- passinthru --&lt;br /&gt;- Horrible jump at CP 17 ([O.o]Alpha)&lt;br /&gt;- horrible all around (Knuckles)&lt;br /&gt;+ Thought it was fun! (raz0)&lt;br /&gt;- Start seems like a problem though. Tightness. (raz0)&lt;br /&gt;- Some ramps will just flip or roll you randomly (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Grass8 --&lt;br /&gt;+ Good with a change of pace for once. (raz0)&lt;br /&gt;- bullshit, boring (Knuckles)&lt;br /&gt;- dont rly like the idea (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FDP Midnight Run V --&lt;br /&gt;+ Seems really fun, though I'm not sure how it will fare with 32 players. (raz0)&lt;br /&gt;- start can be chaotic (Knuckles)&lt;br /&gt;+ we'll see how it goes (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-822291647317533181?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/822291647317533181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=822291647317533181' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/822291647317533181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/822291647317533181'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/08/map-testing-august-10-2008.html' title='Map Testing - August 10, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8709235498067717797</id><published>2008-07-28T00:14:00.002+01:00</published><updated>2008-07-28T00:17:45.250+01:00</updated><title type='text'>Map Testing - July 27, 2008</title><content type='html'>20 new maps and 7 collected maps were tested in tonight's map testing session. 4 maps have been approved, these are the results:&lt;br /&gt;&lt;br /&gt;-- Cannon_Cross_DD --&lt;br /&gt;- don't like it anymore (Knuckles)&lt;br /&gt;- The hole is too tight :x ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cross_DDV2 --&lt;br /&gt;+ i won a dm :o (Cygnus)&lt;br /&gt;- Too much space ([O.o]Alpha)&lt;br /&gt;+ lovely (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- S002_By_Snipe --&lt;br /&gt;- Be more original with your map names. How about 'Alternate routes'? (raz0)&lt;br /&gt;- The start wasn't as spread out as you stated ([O.o]Alpha)&lt;br /&gt;+ Overall it's decent ([O.o]Alpha)&lt;br /&gt;- I think the first corner is going to be a problem. Only experienced players are going to stop in time. (raz0)&lt;br /&gt;+ But otherwise a very very nice race. Love the idea. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- GantonSQuare_By_Rao --&lt;br /&gt;- No RS ([O.o]Alpha)&lt;br /&gt;- RC change to Kart ([O.o]Alpha)&lt;br /&gt;- bunch of RC start stacked up in a straight line right into a car change? epix fail (Knuckles)&lt;br /&gt;- We talked about this. This loop is too small for 32 players and too many laps. (raz0)&lt;br /&gt;- 4 CPs per lap and there's 34 CPs?! ([O.o]Alpha)&lt;br /&gt;- rain + overstearing cars = fail (Knuckles)&lt;br /&gt;- boring, too many laps, some crappy cars and too long for no respawn (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cops_and_robbers_at_SF_by_Rao --&lt;br /&gt;- this server serves no CnR (Knuckles)&lt;br /&gt;- CP 3 ([O.o]Alpha)&lt;br /&gt;+ The race is decent.. (raz0)&lt;br /&gt;- .. but Cops 'n Robbers is not allowed. (raz0)&lt;br /&gt;- Repairers.. plx? ([O.o]Alpha)&lt;br /&gt;- At least give people a choice whether they want to be cops! Not everyone finds it any fun. (raz0)&lt;br /&gt;- try to catch sultans with a freaking enforcer (Knuckles)&lt;br /&gt;- Tiny last CP, road to last CP boring ([O.o]Alpha)&lt;br /&gt;- CnR just doesn't work here ([O.o]Alpha)&lt;br /&gt;- TIP: if youre gonna turn it into a normal race, remove the bottleneck at airport (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- QuAdEsCaPe --&lt;br /&gt;- 1 cp map, fail (Knuckles)&lt;br /&gt;- .. fences ([O.o]Alpha)&lt;br /&gt;- Cops really only have a chance if they block the entrance to the last CP ([O.o]Alpha)&lt;br /&gt;- dont like the idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- cityoffroad2 --&lt;br /&gt;- Double CPs (raz0)&lt;br /&gt;- Confusing double CPs ([O.o]Alpha)&lt;br /&gt;- confusing route "find the good one" , double cps (Knuckles)&lt;br /&gt;- overall shit (Knuckles)&lt;br /&gt;- i might be alone, but i find the double cps confusing (Cygnus)&lt;br /&gt;- BORING, NEXT PLZ (Knuckles)&lt;br /&gt;- Through a fence at CP 16-18 (raz0)&lt;br /&gt;- poor vehicle choice (Knuckles)&lt;br /&gt;- Any repairers? Please? ([O.o]Alpha)&lt;br /&gt;- Annoying choice of vehicle ([O.o]Alpha)&lt;br /&gt;- didnt like the idea and the vehicle (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NoReturn_Deftones --&lt;br /&gt;- is this rly fixed? still small checkpoints and a predator (Cygnus)&lt;br /&gt;- and the bike part is shit (Knuckles)&lt;br /&gt;- Think the first corner over the water will be a problem too. (raz0)&lt;br /&gt;- bike part is just boring and useless (Knuckles)&lt;br /&gt;- Don't really think it was worth fixing. (raz0)&lt;br /&gt;- and it's way too short , makes it boring (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ZoomBoom --&lt;br /&gt;- Needs more ramps between CP 3 and 4. Can't be any gaps. (raz0)&lt;br /&gt;- CP 16 and 17 suck ([O.o]Alpha)&lt;br /&gt;- the part between cp4 and the BF change is shit (Knuckles)&lt;br /&gt;- You can now run straight into one of those yellow lights at the airport with the Squalo ([O.o]Alpha)&lt;br /&gt;- Indeed. (raz0)&lt;br /&gt;- I don't feel the Hydra is good as the last vehicle, doesn't make sense that you ([O.o]Alpha)&lt;br /&gt;- have to adjust the thrusters for 3 CPs ([O.o]Alpha)&lt;br /&gt;- Agree. Hydra has to go. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MotorStormPS3_By_Rao --&lt;br /&gt;- Unfair vehicles. (raz0)&lt;br /&gt;- Stupid vehicles choices ([O.o]Alpha)&lt;br /&gt;- Road to CP2 WILL cause problems ([O.o]Alpha)&lt;br /&gt;- Less pickups in one spot will do. (raz0)&lt;br /&gt;- way overused route (Knuckles)&lt;br /&gt;- Route between CP 7 and 8 slightly confusing. (raz0)&lt;br /&gt;- cp 11 --&gt; 12 confusing (Knuckles)&lt;br /&gt;- After CP 17 - which CP is next? Can't see the arrow on either. (raz0)&lt;br /&gt;- overused route (Knuckles)&lt;br /&gt;- MTA:Race will never be MotorStorm, it simply doesn't work ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Industrial_Circuit_By_Rao --&lt;br /&gt;- worse kind of start ever (Knuckles)&lt;br /&gt;- Geee, what a great start ([O.o]Alpha)&lt;br /&gt;- CP 7, which one? ([O.o]Alpha)&lt;br /&gt;- Got confused at CP 6 - which CP is next? (raz0)&lt;br /&gt;+ Good corner cutting. (raz0)&lt;br /&gt;- stupid cars again (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hanzrace2 --&lt;br /&gt;- 1 nitro in middle.. only 1 lucky person will get it (Knuckles)&lt;br /&gt;- small cps (Knuckles)&lt;br /&gt;- tight route ([O.o]Alpha)&lt;br /&gt;- SUdden turns ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RACE_JUMP_BOOM --&lt;br /&gt;- If you die before the jump but respawn after the Nitro, you can't make it ([O.o]Alpha)&lt;br /&gt;- At what speed do you have to take the jump at CP 6-7 to not hit the wall and NOT drop in the water? (raz0)&lt;br /&gt;- Needs to be a more reliable way of taking the jump down to CP 11. (raz0)&lt;br /&gt;- Likewise the jump CP 17-18. The barrels really ruin it some times. :/ (raz0)&lt;br /&gt;- No need for the close CPs at the end. (raz0)&lt;br /&gt;- Add something to decelerate you at the end of the jump over the river, isntead of a wall ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- doh_nut --&lt;br /&gt;- too wide (Knuckles)&lt;br /&gt;- Infinitely campable. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MTA --&lt;br /&gt;- Repairers BEFORE the jump to the golf club, please ([O.o]Alpha)&lt;br /&gt;- CP 10-11 jump is still rather annoying. You can hit a lot of stuff. (raz0)&lt;br /&gt;- Jump at CP23 is annoying, stuff's in the way ([O.o]Alpha)&lt;br /&gt;- cp50-51 confusing (Knuckles)&lt;br /&gt;- make the end better, 1 tiny cp on top, if someone in front gets it, you can't get it (Knuckles)&lt;br /&gt;- End CP sucks ([O.o]Alpha)&lt;br /&gt;- I don't like the "fix" at the stadium. It's ugly and a tad confusing. (raz0)&lt;br /&gt;- It was better before. (raz0)&lt;br /&gt;- The stadium that is. -,- (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- YourMotherV4 --&lt;br /&gt;- Err. Don't like CP 13 (and what's just before) at all. (raz0)&lt;br /&gt;- Jump out of the field (cp 34-35) is still annoyingly placed, easy to miss ([O.o]Alpha)&lt;br /&gt;- cp41 change unexpected (same color as others while previous change was red) (Knuckles)&lt;br /&gt;- Think there needs to be a CP between CP 26 and 27 - not sure. (raz0)&lt;br /&gt;- part after cp78 is a big pile of junk (Knuckles)&lt;br /&gt;- Unexpected changes at CP 40 and 41 which can royally screw you over if you aren't prepared. (raz0)&lt;br /&gt;- cp14 is awkward with sultan (Cygnus)&lt;br /&gt;- the part until cp40 was much more fun with sandking (Cygnus)&lt;br /&gt;- CP 59 too small. Forces an annoying take on that corner. (raz0)&lt;br /&gt;- The car park at the end is just a huge waste of time since you can't overtake anyway. (raz0)&lt;br /&gt;- some vehicle changing cps are colored and some are not (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- [SAS]BIG_RACERS_2006_(shorter) --&lt;br /&gt;- Fences to not fall down at CP 41 would've been nice ([O.o]Alpha)&lt;br /&gt;- Max size CPs for the jetmax part (CP ~50) would be nice. (raz0)&lt;br /&gt;- didnt rly like the sandking part, nrg was better imo (Cygnus)&lt;br /&gt;- Hackish solution to the backtracking problem at the end. Was a bit annoying for your sight when you are on the bottom. (raz0)&lt;br /&gt;- Still some crossing paths at the end(?) (raz0)&lt;br /&gt;- And the looooong boring high way part is still there. (raz0)&lt;br /&gt;- The highway part is really boring, the race is long enough already ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Vertical_DDV2 --&lt;br /&gt;+ fastly done (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Going_Up_Going_Down --&lt;br /&gt;- when you reach the top of the ramp when starting left at the start, you can't be sure of the location of the next road since the cp is too far (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Islev2 --&lt;br /&gt;- Bug in the road between CP 13 and 14. Made me go head-first with my bike. :) (raz0)&lt;br /&gt;- Some of the ramps seem to want to flip my Comet. Quite annoying. :( (raz0)&lt;br /&gt;- Trashdodging at CP 82-83 ([O.o]Alpha)&lt;br /&gt;- CP 89-90 is a bit unclear in which way to go ([O.o]Alpha)&lt;br /&gt;- CPs at ~CP 90 have arrows below the road! (raz0)&lt;br /&gt;+ Much better start ([O.o]Alpha)&lt;br /&gt;- Do you really want to spoil this great race with hunters? (raz0)&lt;br /&gt;- i would like the hunters removed (Cygnus)&lt;br /&gt;- already enough races with hunter (Cygnus)&lt;br /&gt;+ fix the few remaining bugs and its a keeper (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- bottleneck --&lt;br /&gt;- The start IS a bottleneck ([O.o]Alpha)&lt;br /&gt;- A map that is proud of being tight and clustery. That doesn't make it right. (raz0)&lt;br /&gt;- The tight end is annoying and sudden ([O.o]Alpha)&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Airport Acrobatics --&lt;br /&gt;- Really easy to miss jumps ([O.o]Alpha)&lt;br /&gt;- CP 4 jump = NO (raz0)&lt;br /&gt;- CP 38-39 Which way? ([O.o]Alpha)&lt;br /&gt;- good for 1player, bad for multiplayer (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Flint Water Cup --&lt;br /&gt;- CP 6 jump has an annoying landingzone ([O.o]Alpha)&lt;br /&gt;- annoying route (Knuckles)&lt;br /&gt;- There's too many of these ([O.o]Alpha)&lt;br /&gt;- didnt like the jumps (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Caddy Chaos --&lt;br /&gt;- End is a bit stupid. (raz0)&lt;br /&gt;- DIE (Knuckles)&lt;br /&gt;- Nein ([O.o]Alpha)&lt;br /&gt;- Fail start. (raz0)&lt;br /&gt;- Fail race. (Knuckles)&lt;br /&gt;- Fail end. (Knuckles)&lt;br /&gt;- Get pushed down at CP 20 and you can't get backup until your NOS recharges ([O.o]Alpha)&lt;br /&gt;- Nothing much good to say about this race. (raz0)&lt;br /&gt;- Fail map. ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Complete Drag --&lt;br /&gt;- The only good thing about this is that it can be completed in under a minute ([O.o]Alpha)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;- Backtracking. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- suberberection --&lt;br /&gt;- end up upsidedown at the dinghy place is inevitable (Knuckles)&lt;br /&gt;- The jump over the track in the jetmax seems problematic. Could cause clusters (raz0)&lt;br /&gt;- Tight start ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Funnel --&lt;br /&gt;- Barrels on the right side cause anyone spawning there to swerve left ([O.o]Alpha)&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;- What's the point of this race being so tight and short? ([O.o]Alpha)&lt;br /&gt;- short, boring, nothing special (Knuckles)&lt;br /&gt;- Cars will pile up at the end and make it impossible to complete the race. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8709235498067717797?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8709235498067717797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8709235498067717797' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8709235498067717797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8709235498067717797'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/07/map-testing-july-27-2008.html' title='Map Testing - July 27, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8060037440562371128</id><published>2008-07-21T00:21:00.002+01:00</published><updated>2008-07-21T00:26:45.728+01:00</updated><title type='text'>Map Testing - July 20, 2008</title><content type='html'>19 new maps and 3 collected maps were tested in the latest map testing session. 1 map has been found good enough to stay on the server.&lt;br /&gt;&lt;br /&gt;-- Track_Mania --&lt;br /&gt;- Abstain (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cannon_Cross_DD --&lt;br /&gt;- too many places to get stuck (Cygnus)&lt;br /&gt;- Needs a vehicle change, right now the Dune can get stuck too easily ([O.o]Alpha)&lt;br /&gt;- Abstain (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Irak3 --&lt;br /&gt;- race with barrels are the lowest form of entertainement (Knuckles)&lt;br /&gt;- Very poor attempt at following in the footsteps of the only 2 maps to get the balance of racing and barrels just right ([O.o]Alpha)&lt;br /&gt;- lame rc tiger pickups (Cygnus)&lt;br /&gt;- I never liked the Irak maps. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Isle --&lt;br /&gt;- Very poor start. ([O.o]Alpha)&lt;br /&gt;+ Very nice and speedy race! Well done! (raz0)&lt;br /&gt;- really bad start (Knuckles)&lt;br /&gt;- half loop really badly done (Knuckles)&lt;br /&gt;- confusing start if you dont know the map (Cygnus)&lt;br /&gt;- It has two problems though. 1) Extremely confusing start. You face the opposite way of where you're going. 2) Some crossing paths, which does mean you'll be bumping into people going the other way. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- vulture --&lt;br /&gt;- Too big and confusing ([O.o]Alpha)&lt;br /&gt;- river of pickups (Knuckles)&lt;br /&gt;- easy to camp on roofs when spawning (Knuckles)&lt;br /&gt;- Escapeable ([O.o]Alpha)&lt;br /&gt;- can't find a good point about this yet.. (Knuckles)&lt;br /&gt;- i can escape simply by jumping over the fence in the water (Cygnus)&lt;br /&gt;- Too big. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SpeedRacerCity_by_Rao --&lt;br /&gt;- Another cluster start. (raz0)&lt;br /&gt;- Obstacle in the middle too sudden ([O.o]Alpha)&lt;br /&gt;- can get stuck easy in turns (Knuckles)&lt;br /&gt;- Getting stuck at cp 3 ([O.o]Alpha)&lt;br /&gt;- badly built (Knuckles)&lt;br /&gt;- fog (Cygnus)&lt;br /&gt;+ fog (Knuckles)&lt;br /&gt;- More sudden obstacles at cp 8 ([O.o]Alpha)&lt;br /&gt;- unaligned roads, roads you can't see before you actually jump into the void after missing (Knuckles)&lt;br /&gt;- Non-solid surprise *car park* at CP 16-17 (raz0)&lt;br /&gt;- No idea where to go, CP 11-13 ([O.o]Alpha)&lt;br /&gt;- cp 12 leading into a pillar.. (Knuckles)&lt;br /&gt;- "Oh, a wal...O SHI" @ cp 16 ([O.o]Alpha)&lt;br /&gt;- Invisible road, cp 20 ([O.o]Alpha)&lt;br /&gt;- wall will stop me at cp 16!.. oh wait no (Knuckles)&lt;br /&gt;- Too many and too sloppy placed pickups. (raz0)&lt;br /&gt;- raz0 so confused he's driving in circles ([O.o]Alpha)&lt;br /&gt;- too many items loaded, roads not loading (Knuckles)&lt;br /&gt;- random pickups hanging on walls... heavy on the item limits (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RcChampionship1 --&lt;br /&gt;- stupid RC cars (Knuckles)&lt;br /&gt;- CP 21 easy to miss ([O.o]Alpha)&lt;br /&gt;- As exciting as watching paint dry ([O.o]Alpha)&lt;br /&gt;- RC Championships belong on tracks and controlled REMOTELY ([O.o]Alpha)&lt;br /&gt;- CP 2 and 3 too close together (raz0)&lt;br /&gt;- cp 1 to 26 are shit (Knuckles)&lt;br /&gt;- CP 11 easy to overlook (raz0)&lt;br /&gt;+ Has potential. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LiAr_QuAdBiKe1 --&lt;br /&gt;- Trash dodging right away ([O.o]Alpha)&lt;br /&gt;- Confusing cp 12 ([O.o]Alpha)&lt;br /&gt;- cp11 almost not visible (Knuckles)&lt;br /&gt;- tight + quad = no no (Knuckles)&lt;br /&gt;- Finish almost invisible (raz0)&lt;br /&gt;- bad and confusing start, tight route (Cygnus)&lt;br /&gt;- Quadbike is not good for tight races (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Going_To_The_Beach --&lt;br /&gt;- tight start ([O.o]Alpha)&lt;br /&gt;- failure start (Knuckles)&lt;br /&gt;- people will fall down on start (Knuckles)&lt;br /&gt;- stupid items blocking the way already (Knuckles)&lt;br /&gt;- Decoy route at CP 7! (raz0)&lt;br /&gt;- Jumps are aligned so nonawesomelypsychic people like raz0 drown ([O.o]Alpha)&lt;br /&gt;- incredibly painful start, rest isnt much better either (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Turismo_careful_driving --&lt;br /&gt;- Tight and sudden start ([O.o]Alpha)&lt;br /&gt;- Annoying time of day ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Windowlicker --&lt;br /&gt;- Trashdodging cp 28 ([O.o]Alpha)&lt;br /&gt;- stupid bikes start with a bunch of trees.. (Knuckles)&lt;br /&gt;- Confusing cp 41 ([O.o]Alpha)&lt;br /&gt;- Confusing cp 13 ([O.o]Alpha)&lt;br /&gt;- CPs at bike start don't even cover half of the track ([O.o]Alpha)&lt;br /&gt;+ start of the race was promising (Cygnus)&lt;br /&gt;- but after the infernus part the fun was mostly over (Cygnus)&lt;br /&gt;+ I thought the race was awesome! :) (raz0)&lt;br /&gt;- Made raz0 sick! ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- antinoob-1 --&lt;br /&gt;- Can get stuck easily at CP 4 (raz0)&lt;br /&gt;- Fighting noobs with crap maps? That's just going to draw them in ([O.o]Alpha)&lt;br /&gt;- not even worth pointing out points about this map, general failure. (Knuckles)&lt;br /&gt;- confusing CP 16 ([O.o]Alpha)&lt;br /&gt;- Complete silliness at CP 4-8 (raz0)&lt;br /&gt;- flood of pickups (Knuckles)&lt;br /&gt;- Can't see CP 17 at CP 16. (raz0)&lt;br /&gt;- Being rammed with a sparrow is a rare, ugly sight ([O.o]Alpha)&lt;br /&gt;- Yikes @ CP 26 (raz0)&lt;br /&gt;- Chill off with the nitro at CP 28 (raz0)&lt;br /&gt;- Surprise change to plane at CP 30 (raz0)&lt;br /&gt;- hopeless crap (Cygnus)&lt;br /&gt;- Give up mapmaking, just some friendly advice ([O.o]Alpha)&lt;br /&gt;- "[16:31] Wall of Pickups hits you for 999999 Damage." (Knuckles)&lt;br /&gt;- "[16:31] You die." (Knuckles)&lt;br /&gt;- Seemed fun for the first few CPs, but then it quickly went wrong. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hanz_race1_beta --&lt;br /&gt;- neat CP 12 ([O.o]Alpha)&lt;br /&gt;- raz0 almost successfully kamikaze'd me, but I evaded, barely ([O.o]Alpha)&lt;br /&gt;- We are four people and the RC start didn't seperate us enough... think 32 -,- (raz0)&lt;br /&gt;- the "3" didn't even have time to show that I already did a !delete (Knuckles)&lt;br /&gt;- I hate you... (Knuckles)&lt;br /&gt;- plain rubbish, the only thing you did right is the cp coloring (Cygnus)&lt;br /&gt;- even there, some cps are of the color of players on the map, confusing as hell (Knuckles)&lt;br /&gt;- Hint to aspiring map makers: Do not have RC starts unless they're really well made ([O.o]Alpha)&lt;br /&gt;- Should you decide to do this anyway, please include your address in the author details ([O.o]Alpha)&lt;br /&gt;- As a lot of people will want to rip your spine out, and atleast let them have that joy ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hanzeasyfly --&lt;br /&gt;- plane change wayyy too early (Knuckles)&lt;br /&gt;- See previous comments ([O.o]Alpha)&lt;br /&gt;- Poor CP placement ([O.o]Alpha)&lt;br /&gt;- Since you seem german, I'll make it simple ([O.o]Alpha)&lt;br /&gt;- NEIN ([O.o]Alpha)&lt;br /&gt;- terrible start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hard_Driving_V2 --&lt;br /&gt;- cp 13 and onwards, annoying tightness ([O.o]Alpha)&lt;br /&gt;- CP 22 death ([O.o]Alpha)&lt;br /&gt;- CP 25 - jump into sign ([O.o]Alpha)&lt;br /&gt;- CP 47 = flying into death ([O.o]Alpha)&lt;br /&gt;- FAILURE END! (Knuckles)&lt;br /&gt;- After CP 44 - confusion - which CP to go to? (raz0)&lt;br /&gt;- CP 51 .. .. wtf? ([O.o]Alpha)&lt;br /&gt;- too much crap on the roads (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- stuntzone --&lt;br /&gt;- It's boring ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA_Attack_the_Ship --&lt;br /&gt;- Requires nearfull server to work properly ([O.o]Alpha)&lt;br /&gt;- You can't know who will want to race and who will want to defend ([O.o]Alpha)&lt;br /&gt;- Great idea, poor execution ([O.o]Alpha)&lt;br /&gt;- Could use arrows to tell me where to go. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- fuckingham-palace2 --&lt;br /&gt;- Be more original with the name. (raz0)&lt;br /&gt;- Confusing CP 9 ([O.o]Alpha)&lt;br /&gt;- Hit the arrow at CP 19-20 (raz0)&lt;br /&gt;- CP 24 jump into obstacle ([O.o]Alpha)&lt;br /&gt;+ needs some fixes, but good overall (Cygnus)&lt;br /&gt;- The first, although it has it's bugs, is much better than this ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE-jumper-in-the-desert --&lt;br /&gt;- Would be good to colour CPs that change vehicle, like CP 3. (raz0)&lt;br /&gt;- Confusing CP 14 as you can see the CP left around the road you need to take ([O.o]Alpha)&lt;br /&gt;- Arrow in the ground at CP 9. (raz0)&lt;br /&gt;- Would be nice if you moved the arrow up on CP 10 so you can see it before you jump down. (raz0)&lt;br /&gt;- Do something so you can't see CP 15 before CP 14 and so CP 14 doesn't point into the wall. (raz0)&lt;br /&gt;- Gap between ground and wall right before CP 16. (raz0)&lt;br /&gt;- Confusion at CP 23 (raz0)&lt;br /&gt;- Maybe make the finish a regular CP so you don't get surprised when you suddenly finish. (raz0)&lt;br /&gt;- CP 6 (and 22 likewise) is placed a bit annoying. (raz0)&lt;br /&gt;- Either place it father up, or place it right on the road. (raz0)&lt;br /&gt;- if you start with a bugged bike, might take forever to do the start (Knuckles)&lt;br /&gt;- after cp23, not too sure of the road to use (Knuckles)&lt;br /&gt;- same for cp 27 -&gt; 28 (and the lap before also) (Knuckles)&lt;br /&gt;+ route is nice but.. (Knuckles)&lt;br /&gt;- .. route should have been longer instead of 2 laps (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Thunder Valley 3 --&lt;br /&gt;- too many laps for how short is the map , makes it complete chaos over late people (Knuckles)&lt;br /&gt;- Far too repetitous ([O.o]Alpha)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;- It needs to be longer. (raz0)&lt;br /&gt;- And by longer I don't mean more laps!!! (raz0)&lt;br /&gt;- One of the turns is pretty much impossible to judge how sharp it is ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- patriot games --&lt;br /&gt;- CP 7 - jump into trees ([O.o]Alpha)&lt;br /&gt;- patriot sucks (Knuckles)&lt;br /&gt;- Starts really wide then tightens right around CP2, this is way too fast and people fall off ([O.o]Alpha)&lt;br /&gt;+ I love the Patriot ([O.o]Alpha)&lt;br /&gt;- CP 11 to 12 is ugly. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- aFamilyRally --&lt;br /&gt;- shit start, car always falls on the side (Knuckles)&lt;br /&gt;- tight start with an immediat turn on a bridge with another turn after (Knuckles)&lt;br /&gt;- overused route (Knuckles)&lt;br /&gt;- bad start, oldschoolrally clone (Cygnus)&lt;br /&gt;- Bad start ([O.o]Alpha)&lt;br /&gt;+ Decent fun, good choice of car ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8060037440562371128?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8060037440562371128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8060037440562371128' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8060037440562371128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8060037440562371128'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/07/map-testing-july-20-2008.html' title='Map Testing - July 20, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-6963684509617454762</id><published>2008-07-07T00:43:00.002+01:00</published><updated>2008-07-07T00:51:34.469+01:00</updated><title type='text'>Map Testing - July 6, 2008</title><content type='html'>Hi all, we tested 19 maps tonight. No maps have been approved to stay on the server.&lt;br /&gt;&lt;br /&gt;P.S.: We haven't been able to do map testing for a while because it was hard to find an evening suited for everyone due to exams and stuff.&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Carrier_v5 --&lt;br /&gt;- die (Knuckles)&lt;br /&gt;- teamwork (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Shaylo_2_v1.0 --&lt;br /&gt;- die in a fire please (Knuckles)&lt;br /&gt;- we have problem and we're 3.. think with 32.. (Knuckles)&lt;br /&gt;+ Some fun ideas (raz0)&lt;br /&gt;- major failure (Knuckles)&lt;br /&gt;- start and loop sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- shaylo_3_edit_3 --&lt;br /&gt;- bunch of bad boring ideas, never working for multiplayers (Knuckles)&lt;br /&gt;- Just one person needs to go "AFK" up the first hill to fsck everyone (raz0)&lt;br /&gt;- Hardly a 32 player map (raz0)&lt;br /&gt;- way too long (Cygnus)&lt;br /&gt;- hopeless (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Shaylo_4_dachowy_stunt --&lt;br /&gt;- no (Knuckles)&lt;br /&gt;- First jump is way too hard and you have way too little space (think 32 players) (raz0)&lt;br /&gt;- start is bad (Knuckles)&lt;br /&gt;+ overall is good (Knuckles)&lt;br /&gt;- quit the many-cps-in-on-spot (raz0)&lt;br /&gt;- It's no fun spawning in the middle of a loop - so no CPs there (raz0)&lt;br /&gt;- and two CPs right infront of a ramp means you will spawn there indefinitely if you fail it (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Shaylo_5_max_hard --&lt;br /&gt;- Not appropriate for 32 players (raz0)&lt;br /&gt;- major failure (Knuckles)&lt;br /&gt;- and corporal bullshit (Knuckles)&lt;br /&gt;- If you make it past the first part and have died, you'll have no nitro and can't make it further (raz0)&lt;br /&gt;- way too hard and tight (Cygnus)&lt;br /&gt;- You don't want to spawn right a hard turn and have to suicide 5 times to get a retry... (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Shaylo_v2.0_final --&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- Vehicle changes not forced. Use CP changers. (raz0)&lt;br /&gt;- Checkpoints without an outline (you can only see the arrow) are VERY annoying (raz0)&lt;br /&gt;+ But I've gotta say - it was a fun map. Dunno if it could be fixed to work on this server. (raz0)&lt;br /&gt;- nice map, won't work with many players at the same time. (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Straighter_Reloaded --&lt;br /&gt;- Backtracking at it's worst. :o (raz0)&lt;br /&gt;- HELLLLLLL (Knuckles)&lt;br /&gt;- useless idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- it-s-on))V2 --&lt;br /&gt;- CP 20 needs fixing. It point the wrong way. (raz0)&lt;br /&gt;+ Otherwise a very nice map. Well done. (raz0)&lt;br /&gt;- agreed with raz0 (Cygnus)&lt;br /&gt;+ it's ok. (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bulletproof --&lt;br /&gt;- Way too tight start and first part (raz0)&lt;br /&gt;- add a CP between CP 8 and 9 so people don't try to jump down (raz0)&lt;br /&gt;- needs repairs (Knuckles)&lt;br /&gt;- Repairers need to be more accessible, not hidden so only regulars can get to them. (raz0)&lt;br /&gt;- the repairers need to respawn instantly (Cygnus)&lt;br /&gt;+ good map otherwise, i always love driving the bullet (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Infernal_Sprint --&lt;br /&gt;- Start looks bad. Big speed build, then sharp corner followed by tight parts. (raz0)&lt;br /&gt;+ Sort the start. Rest looks good and fun. (raz0)&lt;br /&gt;- start really needs fixing (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Labda_Survivor --&lt;br /&gt;- Not much fun in this DD. Monster will win unless it sucks like me. :o (raz0)&lt;br /&gt;- lame dm (Cygnus)&lt;br /&gt;- agreed (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sad_Sadler --&lt;br /&gt;- the ramps at cp2 are too tight (Cygnus)&lt;br /&gt;- agree.. they are also angled slightly bad (raz0)&lt;br /&gt;- This race is also a bit plain, using many "cliche" roads, but it's okay decent I guess. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Tetris_BETA_4.0 --&lt;br /&gt;- CP5 points the wrong way (raz0)&lt;br /&gt;- kinda confusing at multiple points (Knuckles)&lt;br /&gt;- too easy to fly right through that plane tower (raz0)&lt;br /&gt;- there needs to be no gaps at the ramps at CP 14 (raz0)&lt;br /&gt;- gaps between the ramps that is (raz0)&lt;br /&gt;- don't use non-cp changers (raz0)&lt;br /&gt;- needs to be easier to get out of the "chamber" at CP 3 - stones block the tiny ramp (raz0)&lt;br /&gt;- you should always be able to see the next CP. You can't see CP4 easily, so it's confusing. (raz0)&lt;br /&gt;- tiny ramp at CP 6-7 is annoying (right when you come down from the coastguard slide (raz0)&lt;br /&gt;- last CP is invisible? (raz0)&lt;br /&gt;- nrg pickups at cp6 can easily be missed (Cygnus)&lt;br /&gt;+ We don't usually allow dinghy fall-style maps on this server, but this map has many driving parts, so I am willing to accept this if it's fixed. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Tic-Tac --&lt;br /&gt;- very tight part at CP 4-5 (raz0)&lt;br /&gt;- getting to CP 13 is slightly confusing (raz0)&lt;br /&gt;- a loop with a very tight part is even worse :o (raz0)&lt;br /&gt;- I don't need arrows on the road - I am not that stupid. :p (raz0)&lt;br /&gt;- too tight, loop gets boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Grapefruit --&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;+ Very very nice route. Absolutely love it. (raz0)&lt;br /&gt;- will create huge cluster when people lose control with those tight roads (Knuckles)&lt;br /&gt;- A less tight part needs to be appended at the start though, or this will be hell with 32. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Mango --&lt;br /&gt;- CP 2 is a major problem (raz0)&lt;br /&gt;- don't like all the hidden changers either - will be a benifit to regulars only (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RebornMarchCircuit_0.4 --&lt;br /&gt;- random barrels on landing ftl (Knuckles)&lt;br /&gt;- Remove the barrels at CP 6-7 (raz0)&lt;br /&gt;- use CP changers - can avoid the patroit changer (raz0)&lt;br /&gt;- remove the patriot changer... (Cygnus)&lt;br /&gt;- the vortex jump is confusing (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Weeds_SF_Sunset_Tour_Part2_V2 --&lt;br /&gt;- way too tight start (Knuckles)&lt;br /&gt;- not a fan of the route down CP 20-21 (raz0)&lt;br /&gt;- the crane at the end is still too easy to hit (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sowetto-Streets --&lt;br /&gt;- Invisble road at the start. (raz0)&lt;br /&gt;- If you find it necessary to add loads of arrows, then you need to rethink what you're doing (raz0)&lt;br /&gt;- confusing parts all around (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-6963684509617454762?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/6963684509617454762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=6963684509617454762' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6963684509617454762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6963684509617454762'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/07/map-testing-july-6-2008.html' title='Map Testing - July 6, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3792227794088806016</id><published>2008-06-13T00:13:00.002+01:00</published><updated>2008-06-13T00:15:38.184+01:00</updated><title type='text'>Map Testing - June 12, 2008</title><content type='html'>20 newly uploaded maps were tested in tonight's map testing session. 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Monster_Circle_[No_RS] --&lt;br /&gt;- wheres the originality? (Cygnus)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Maroon --&lt;br /&gt;- CLUSTER MADNESS, DIE IN A FIRE PLZ KTHX BAI (Knuckles)&lt;br /&gt;- This will never work with 32 players (raz0)&lt;br /&gt;- I have my doubts about 32 players even fitting on this level! :o (raz0)&lt;br /&gt;- crap (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Straighter --&lt;br /&gt;- backtracking? die in a fire again plz (Knuckles)&lt;br /&gt;- way too tight (Cygnus)&lt;br /&gt;- Most stupid idea. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_High_stakes --&lt;br /&gt;- die plz (Knuckles)&lt;br /&gt;- use your brain and stop thinking about 1 player "trick" maps (Knuckles)&lt;br /&gt;- some nice ideas, but the start and first part are way too tight (Cygnus)&lt;br /&gt;- idea = good, multiplayer viability = NEVER (Knuckles)&lt;br /&gt;- Some good and original jumps at the end. Everything before that is terrible though. (raz0)&lt;br /&gt;- I think you need to read the map testing blog more, so you avoid these common mistakes. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Nuclear_DMV2_By_Snipe --&lt;br /&gt;- Making it bigger only makes it worse as the hunter is still extremely quick to get ([O.o]Alpha)&lt;br /&gt;- mmh.. nop, I hate it now (Knuckles)&lt;br /&gt;- remove the lower roads, ppl will try to hide there from a hunter (Cygnus)&lt;br /&gt;- I think you overdid it this time. Kind of ruined the style. (raz0)&lt;br /&gt;- Also, and this applies to the old version too, I don't like all the ramps going nowhere. (raz0)&lt;br /&gt;- Short answer: Old version was better. Make it a bit harder to get the hunter too. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- What_is_this --&lt;br /&gt;- Sloppy with trees sticking up the road. (raz0)&lt;br /&gt;- Cluster start (raz0)&lt;br /&gt;- badly built (Knuckles)&lt;br /&gt;- not bad, but the trees and start needs to be fixed (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Offroad_Banshee --&lt;br /&gt;- no repairs = fails (Knuckles)&lt;br /&gt;+ not bad at all (Cygnus)&lt;br /&gt;- but make the checkpoints bigger (huge at the start), and add repairs (Cygnus)&lt;br /&gt;- Agree with Cygnus. Bigger CPs is a must. (I have a tool to help with that if you need) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Offroad_GT --&lt;br /&gt;- overused routes, and backtracking ftl (Knuckles)&lt;br /&gt;+ Really nice race. Didn't actually think Super GT would be this awesome. (raz0)&lt;br /&gt;- Lacks repairers though. Add a few and it'll be golden. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Offroad_Phoenix --&lt;br /&gt;+ Again, a really nice offroad race, although with a bit of an unoriginal route. The phoenix helps though. (raz0)&lt;br /&gt;- The start is one big clusterfuck ([O.o]Alpha)&lt;br /&gt;- boring route (Knuckles)&lt;br /&gt;- Start is way way too tight though. (raz0)&lt;br /&gt;- first 10, 15 checkpoints need to be bigger (Cygnus)&lt;br /&gt;- And CPs are annoyingly small. Don't build confidence to cut corners. (raz0)&lt;br /&gt;- Also, repairers. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Bike_Smugglers --&lt;br /&gt;- Basicly a one CP map. No! (raz0)&lt;br /&gt;- teamwork = no (Cygnus)&lt;br /&gt;- Your ideas are even worse than those of A.Seltzer and J.Friedberg ([O.o]Alpha)&lt;br /&gt;- fail (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Carrier_Handover --&lt;br /&gt;- teamwork = no (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Carrier_v2 --&lt;br /&gt;- teamwork = no (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Carrier_Racing --&lt;br /&gt;- teamwork = no (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Ranger_v5.0_HotDog --&lt;br /&gt;- bad idea, too long to get what's the end (Knuckles)&lt;br /&gt;- Die ([O.o]Alpha)&lt;br /&gt;- i think it will take too long before the hunter can take out all the rest (Cygnus)&lt;br /&gt;- remove the hotdogs, add a proper start and turn it into a race and i'll probably like it (Cygnus)&lt;br /&gt;- remove the hunters too then, of course (Cygnus)&lt;br /&gt;- block the part under the stairs, you can get onto a road at the bottom and "camp" (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Carrier_Pass --&lt;br /&gt;- teamwork = no (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Carrier_Doublepass --&lt;br /&gt;- next (Knuckles)&lt;br /&gt;- Do you ever give up? ([O.o]Alpha)&lt;br /&gt;- teamwork = no (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_High_stakesX --&lt;br /&gt;- THIS IS A FUCKING MULTIPLAYER MODE, MAKE MAPS FOR MORE THAN 1 PLAYER YOU NOOB (Knuckles)&lt;br /&gt;- see first high_stakes map (Cygnus)&lt;br /&gt;- also, add v2 to the mapname instead of just "X" (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_high_stake --&lt;br /&gt;- STOP UPLOADING FUCKING copies (Knuckles)&lt;br /&gt;- start still sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dockside_Chaos_v3 --&lt;br /&gt;+ Good! (raz0)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Track_Mania --&lt;br /&gt;- Kill those grass..things between CP 127 and 128 ([O.o]Alpha)&lt;br /&gt;- Abstain. (raz0)&lt;br /&gt;- I miss being able to choose to change car or not :( (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3792227794088806016?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3792227794088806016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3792227794088806016' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3792227794088806016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3792227794088806016'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/06/map-testing-june-12-2008.html' title='Map Testing - June 12, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-4526528134134373546</id><published>2008-06-06T10:12:00.002+01:00</published><updated>2008-06-13T00:06:12.130+01:00</updated><title type='text'>Map Testing - June 5, 2008</title><content type='html'>Hi all, we tested 10 uploaded and 7 collected maps yesterday. No maps have been approved.&lt;br /&gt;&lt;br /&gt;-- KnbrsBikeRace --&lt;br /&gt;- the final highway part was boring (Cygnus)&lt;br /&gt;- The start would be better if you weren't forced to go to the right side ([O.o]Alpha)&lt;br /&gt;- some checkpoints are annoyingly small (Cygnus)&lt;br /&gt;- And the ramp you spawn on is annoying ([O.o]Alpha)&lt;br /&gt;- The jumps had me spinning on landing most of the time. (raz0)&lt;br /&gt;- Also a few bad places where you could land bad and get stuck. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dockside_Chaos_v2 --&lt;br /&gt;- CP 21-22 jump is akward (raz0)&lt;br /&gt;- The jump at CP 33 is still right into a wall. (raz0)&lt;br /&gt;- Still there are barrels right where you drive/jump. Please remove them. (raz0)&lt;br /&gt;- You added more ramps at the start but also more barrels, this is bad after a turn ([O.o]Alpha)&lt;br /&gt;- The jump to checkpoint 49 is really awkward ([O.o]Alpha)&lt;br /&gt;- First jump is better, but still a bit akward. (raz0)&lt;br /&gt;- There's still barrels right when you jump down, giving you no chance to avoid ([O.o]Alpha)&lt;br /&gt;- And barrels on the first jump means SOMEONE is bound to hit one and blow up everyone! (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- U_Cant_Beat_My_Record---by_Tomppa --&lt;br /&gt;- Some invisible shit in the garden where you jump into with the RC car ([O.o]Alpha)&lt;br /&gt;- A few backtracking issues (Monster going head on towards Infernus) ([O.o]Alpha)&lt;br /&gt;- Overall a lot of bad "jumps" in this race ([O.o]Alpha)&lt;br /&gt;- I hated it. ([O.o]Alpha)&lt;br /&gt;- CP 5-6 passage is just annoying. (raz0)&lt;br /&gt;- You can't see the arrow at CP 24 (raz0)&lt;br /&gt;- As a sidenote, people like Cygnus will fail the "jump" onto CP 25 ([O.o]Alpha)&lt;br /&gt;- That was actually CP 24, sorry ([O.o]Alpha)&lt;br /&gt;+ the sandking/infernus route is pretty good (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- GTA_IV --&lt;br /&gt;- You should be able to complete a map without constantly looking at the radar (raz0)&lt;br /&gt;- These are GTAIII objects, CP 57 and onwards is unreachable ([O.o]Alpha)&lt;br /&gt;- This is a horrible, halfassed attempt of colling ([O.o]Alpha)&lt;br /&gt;- Make sure you can always see the next CP without looklng at the radar (raz0)&lt;br /&gt;- You sir, have failed, have a nice day ([O.o]Alpha)&lt;br /&gt;- Badly aligned roads. Invisible roads all over. Confusing parts hovering in mid-air. (raz0)&lt;br /&gt;- dont bother fixing for me, driving circles in a town isnt my idea of a fun race (Cygnus)&lt;br /&gt;- even if its liberty city (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Chilliad_Challenge_A --&lt;br /&gt;- Singleplayer races were meant to stay in singleplayer, not be ported into multiplayer ([O.o]Alpha)&lt;br /&gt;- as alpha said , and already too many of damn chiliad maps (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OffRoadCity --&lt;br /&gt;- shit car, no repairs, crap route, too far apart cps (Knuckles)&lt;br /&gt;- Annoying doublestacked CPs and there's no offroading in this map ([O.o]Alpha)&lt;br /&gt;- Make some descriptive maptitles ffs! ([O.o]Alpha)&lt;br /&gt;- Double CPs. Too far between CPs. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- thunderdorm --&lt;br /&gt;- die in a fire please, thank you, have a good day (Knuckles)&lt;br /&gt;+ Epic win ([O.o]Alpha)&lt;br /&gt;- way too long, read the rules before uploading please (Cygnus)&lt;br /&gt;+ I am in it for the LULZ. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- I_hate_this_map --&lt;br /&gt;- Way too long between CP 7 and 8 (raz0)&lt;br /&gt;- Totally fail fence at CP 3 (raz0)&lt;br /&gt;- way the hell too confusing map with far apart cps and not obvious path (Knuckles)&lt;br /&gt;- This map too fails the must-always-be-able-to-see-next-CP litmus test. (raz0)&lt;br /&gt;- Can't see which CP is next at CP 23 (raz0)&lt;br /&gt;- backtracking also = teh shitzor (Knuckles)&lt;br /&gt;- Horrible CP placement, horrible route, horrible race. ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Nuclear_DM_By_Snipe --&lt;br /&gt;- not very exciting (Cygnus)&lt;br /&gt;+ I really dig the style. Very futuristic. (raz0)&lt;br /&gt;- Thank god raz0 doesn't rule any country ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Track_Mania --&lt;br /&gt;- Die in a fire. ([O.o]Alpha)&lt;br /&gt;- Infact, die in the eternal pit of fire known as hell to most people ([O.o]Alpha)&lt;br /&gt;- Abstain. (raz0)&lt;br /&gt;- Note: Colour bullet CP (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oz_Sand_is_King --&lt;br /&gt;- Bad PCJ to Stuntplane change, even worse Stuntplane to Quadbike change ([O.o]Alpha)&lt;br /&gt;- plane -&gt; quad change almost unexpected = throws you down the mountain (Knuckles)&lt;br /&gt;- start route is annoying as quad too (Knuckles)&lt;br /&gt;- CP 9-10 is confusing. Arrow is pointing away from the ramp. (raz0)&lt;br /&gt;- Very bad speeder to quadbike change ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- StuffInsanitY --&lt;br /&gt;- monster = shit, infernus change = shit, comet falling = shit (Knuckles)&lt;br /&gt;+ Although not really challenging enough, this gets a HUGE plus for artistic style. Najs! (raz0)&lt;br /&gt;- Horrible tight start and the rest of the race failed to impress too ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- rjm_offroad --&lt;br /&gt;- CP 40 very akwardly placed (raz0)&lt;br /&gt;- Some very awkward CP placements ([O.o]Alpha)&lt;br /&gt;- I counted three placed where you had to go through a fence. Not nice. (raz0)&lt;br /&gt;- And you also seem to be a lumberjack with all the trees you have to cut down in this map (raz0)&lt;br /&gt;- landing on hills = bad (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- rockandstone1 --&lt;br /&gt;- CP 14 was certainly a bit of a surprise! (raz0)&lt;br /&gt;- Slapping random objects together and adding CPs is not the recipe for a good map ([O.o]Alpha)&lt;br /&gt;- fast parts then bang in a wall with a vehicle change.. :\ (Knuckles)&lt;br /&gt;- CP 19-20 bad, you can't see where to go. (raz0)&lt;br /&gt;- Invisble stuff right before the finish (raz0)&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;+ Overall I liked the style though (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SA Highways --&lt;br /&gt;- Die in a very hot eternal pit of hellfire. ([O.o]Alpha)&lt;br /&gt;- long and boring (Cygnus)&lt;br /&gt;- False advertising. Not all parts are on highways! : (raz0)&lt;br /&gt;- burn in a bath of melting ice! (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rally --&lt;br /&gt;- Route gets rather akward around CP 14-17 (raz0)&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Destruction Water 2 --&lt;br /&gt;- Bad ripoff of Wreck_A_Lot_Of_Cars_And_Have_Fun ([O.o]Alpha)&lt;br /&gt;+ Very similar to Wreck_a_lot_of_cars_and_have_fun, but I like that one too, so yay! (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-4526528134134373546?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/4526528134134373546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=4526528134134373546' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4526528134134373546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4526528134134373546'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/06/map-testing-june-5-2008.html' title='Map Testing - June 5, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-4074294312285800471</id><published>2008-05-23T14:26:00.001+01:00</published><updated>2008-05-23T14:27:52.718+01:00</updated><title type='text'>Map Testing - May 22, 2008</title><content type='html'>It was a rather short map testing session yesterday, 3 uploaded and 6 collected maps were tested. 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- desertRACE --&lt;br /&gt;- Delete plane ending (or at least make it as short as possible). It serves nothing but as an anticlimatic end to a otherwise fast-paced map (raz0)&lt;br /&gt;- Stones early in the race will cause havoc since people are still close. Annoying too. (raz0)&lt;br /&gt;- Roads need to be better aligned at CP 17-18. It's easy to go the right of the track. (raz0)&lt;br /&gt;- Annoying rocks at start and can't that maverick get through most of the race? ([O.o]Alpha)&lt;br /&gt;+ Otherwise are pretty original map, fast paced. I like. (raz0)&lt;br /&gt;- But it suffers from the same always full-speed problems as going_downXYZ. (raz0)&lt;br /&gt;- It's hard to overtake opponents make a cirtical mistake. So no more maps like this one. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MTA --&lt;br /&gt;- That bulletchanger is a killer ([O.o]Alpha)&lt;br /&gt;- start still needs some major fixing (Cygnus)&lt;br /&gt;- Lots of stuff needs fixing still. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dockside_Chaos_v1 --&lt;br /&gt;- Fail at the start ([O.o]Alpha)&lt;br /&gt;- You silly barrelfetishist ([O.o]Alpha)&lt;br /&gt;- at start: 2 ramps for 32 bikes??? (Cygnus)&lt;br /&gt;- right ramp is badly placed too (Cygnus)&lt;br /&gt;- didnt like the barrels either (Cygnus)&lt;br /&gt;- Just remove the barrels. They don't add anything but annoyance. (raz0)&lt;br /&gt;- You can cheat on the CPs on the bridge (raz0)&lt;br /&gt;- First jump is horridly aligned. Also forcing people to a ramp so early is bad. (raz0)&lt;br /&gt;- CP 33 jump is annoying - right into a wall basicly. (raz0)&lt;br /&gt;- Can only avoid it sort of, if you know the map well, and knowing the map well should not give you a big advantage. (raz0)&lt;br /&gt;- Guess I'll have to tell you all the things you need to fix on IRC. :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oz_The_Hunted --&lt;br /&gt;- Just a race following a straight line ([O.o]Alpha)&lt;br /&gt;- I didn't see any hunting vehicles, but if they were there they'd always win ([O.o]Alpha)&lt;br /&gt;- As killing a racer spawns him all the way back in LS and the finish is in LV ([O.o]Alpha)&lt;br /&gt;- Too many objects at finish, some people won't see the ramp ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sandking Circle --&lt;br /&gt;- No chance for overtaking and seriously .. what's with the silly start? ([O.o]Alpha)&lt;br /&gt;- tight. boring. (Cygnus)&lt;br /&gt;- MTA isn't a rollercoaster simulator, cars aren't stuck to the road ([O.o]Alpha)&lt;br /&gt;- Get NoLimits if you're into rollercoasters ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Spinning --&lt;br /&gt;- The start in the bullet sucked, the FCR loop part sucked and the stuntplane part sucked ([O.o]Alpha)&lt;br /&gt;+ Stuntplane part (with the loop) sucked, but we'll see how it goes. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- surrealnascar --&lt;br /&gt;- Very, very stupid start, too many changers, boring and overdone. ([O.o]Alpha)&lt;br /&gt;- too many pickups (Cygnus)&lt;br /&gt;- The sidewalk on the western turn makes it very random ([O.o]Alpha)&lt;br /&gt;- Way too tight. People are gonna crash mad at the western corner. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NW_Roadrage --&lt;br /&gt;- Silly race, random junk on the road is no good ([O.o]Alpha)&lt;br /&gt;- Super boring up until CP 24 or so (if you don't count the sudden and unpleasant junk in the road). After that it's still totally unoriginal. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Drag --&lt;br /&gt;- Very shit jump at last CP. (raz0)&lt;br /&gt;- Stupid, short and completely random last jump ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-4074294312285800471?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/4074294312285800471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=4074294312285800471' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4074294312285800471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4074294312285800471'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/05/map-testing-may-22-2008.html' title='Map Testing - May 22, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3566774049752786527</id><published>2008-05-15T22:48:00.002+01:00</published><updated>2008-05-15T22:51:42.837+01:00</updated><title type='text'>Map Testing - May 15, 2008</title><content type='html'>7 new uploads and 18 older, collected maps were tested today. 1 map has been approved to stay on the server, these are the results:&lt;br /&gt;&lt;br /&gt;-- police_madness --&lt;br /&gt;- Hellish start with 32 players ([O.o]Alpha)&lt;br /&gt;+ Good idea (raz0)&lt;br /&gt;- Bad execution though. (raz0)&lt;br /&gt;- Tiny checkpoints. (raz0)&lt;br /&gt;- way too tight (Cygnus)&lt;br /&gt;- predator (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- libertydeath --&lt;br /&gt;- Pointless (raz0)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Speed-City --&lt;br /&gt;- CP 34 confusion (raz0)&lt;br /&gt;- crossing paths (raz0)&lt;br /&gt;- Flickering (raz0)&lt;br /&gt;+ Not just the average GP map ([O.o]Alpha)&lt;br /&gt;- reverse route at the end (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SuSpEnS.Is.DeAd --&lt;br /&gt;- Die in a fire ([O.o]Alpha)&lt;br /&gt;- very bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- puup_dit_is_shenk --&lt;br /&gt;- Tiny checkpoints plus don't use vehichle changers when you can change w/checkpoints! (raz0)&lt;br /&gt;- CP 24 annoying (raz0)&lt;br /&gt;- predator (Cygnus)&lt;br /&gt;- Crap track ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RUN_RUN_RUN_RUN_FASTER --&lt;br /&gt;- Annoyingly small checkpoints (raz0)&lt;br /&gt;- Lots of places where you are uncertain about where to go (raz0)&lt;br /&gt;- Where's the hunter? ([O.o]Alpha)&lt;br /&gt;- Not a fan of the barrels (raz0)&lt;br /&gt;- route gets confusing sometimes (Cygnus)&lt;br /&gt;- Extremely long also, which makes it tedious (raz0)&lt;br /&gt;- Heaven .. for a barrel fetishist ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- REVOLUTION_Fun_RAce_By_CrashZero --&lt;br /&gt;- ROFL. Did you even test this map? :p (raz0)&lt;br /&gt;- It's barely possible to get past CP 4! (raz0)&lt;br /&gt;- Tightness ([O.o]Alpha)&lt;br /&gt;- Confusing which CP is next at CP 8 (raz0)&lt;br /&gt;- Hunter! (raz0)&lt;br /&gt;- way too little time to complete (Cygnus)&lt;br /&gt;- Really really really bad start. (raz0)&lt;br /&gt;- terrible start, tiny checkpoints (Cygnus)&lt;br /&gt;- if you had tested this map first, you would have noticed how crappy it is yourself (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oz_In_Out_Up_Down --&lt;br /&gt;- First 2 checkpoints will cause trouble ([O.o]Alpha)&lt;br /&gt;- rc baron (Cygnus)&lt;br /&gt;- Die in an unholy fire ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- svn-nascar2 --&lt;br /&gt;- WRONG! WRONG! Nascar takes LEFT turns you imbecile fool! ([O.o]Alpha)&lt;br /&gt;- Even Nascar drivers have more space than this! :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- skyscraper-tour --&lt;br /&gt;- cool idea, but not suitable for many players (Cygnus)&lt;br /&gt;- Horrible idea and not suitable for more than a single player ([O.o]Alpha)&lt;br /&gt;- The climbing at the end was EXTREMELY tedious! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Upupandaway --&lt;br /&gt;- There isn't much upup about this map, it's just crap ([O.o]Alpha)&lt;br /&gt;- Dinghy change completely unexpected. Boats WILL cause trouble (too tight). (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Containers XT --&lt;br /&gt;- And here I was thinking Steps was a bad idea.. ([O.o]Alpha)&lt;br /&gt;- Don't get the point. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cannon Cross DD --&lt;br /&gt;- Too high risk of getting stuck ([O.o]Alpha)&lt;br /&gt;- too bad it is, nice idea otherwise (Cygnus)&lt;br /&gt;- Note: modify this and replace Cross_DD (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- tram way --&lt;br /&gt;+ Guess it's okay. Not too original though. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- rjm_torino69 --&lt;br /&gt;- Too tight. (raz0)&lt;br /&gt;- Tight and random ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- PhattyRace --&lt;br /&gt;- That was rather boring! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF StreetCup 2006 --&lt;br /&gt;- boring, nothing special or fun (Cygnus)&lt;br /&gt;- Tigth spot early in the race ([O.o]Alpha)&lt;br /&gt;- Yeah, CP 5 is problematic. (raz0)&lt;br /&gt;+ Like the colours though. Looks good at night! :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Nascar Fun Cup --&lt;br /&gt;- What's Nascar without the angle? :( (raz0)&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- The crashes are the only thing worth watching in real life ([O.o]Alpha)&lt;br /&gt;- too repetitive (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3566774049752786527?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3566774049752786527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3566774049752786527' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3566774049752786527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3566774049752786527'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/05/map-testing-may-15-2008.html' title='Map Testing - May 15, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-925787636994622552</id><published>2008-05-09T14:27:00.002+01:00</published><updated>2008-05-09T14:32:33.638+01:00</updated><title type='text'>Map Testing - May 8, 2008</title><content type='html'>6 newly uploaded and 10 collected maps were tested in yesterday's map testing session. 3 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- RUN_RUN_RUN_MC --&lt;br /&gt;- too little time to complete (Cygnus)&lt;br /&gt;- Hunter/NRG needs to be a choice, some like to race, some like to hunt ([O.o]Alpha)&lt;br /&gt;- For example by making the hunter an easily accessible pickup and noone starting as it ([O.o]Alpha)&lt;br /&gt;- look at cp13 and sort that triange dip on the corner which you cant drive out (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cross_DD --&lt;br /&gt;- needs more terror (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Vertical_DD --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- BarackObama-ParisHilton-SexTape --&lt;br /&gt;- Sometimes you should judge the book by it's cover, horrible name - horrible race ([O.o]Alpha)&lt;br /&gt;- to many gaps between checks (Plop)&lt;br /&gt;- The fence at cp 13-14ish is pretty pointless, you'll easily fly right over it ([O.o]Alpha)&lt;br /&gt;- weird checkpoint placement sometimes (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cleaning_The_city_ --&lt;br /&gt;- amongst others cp18+19 will be a cluster (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Basing a race on narrow passages and a vehicle that doesn't do over 70 km/h = boring ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fun_FACTORY_Sprint_JUMPS --&lt;br /&gt;+ insteresting route might need some help around the pipe drop tho (Plop)&lt;br /&gt;- first curve after cp2 will be hell with many players (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- scenic_route --&lt;br /&gt;+ has some good speedy bits (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- surrealrace1 --&lt;br /&gt;- plain bike race, nothing exciting (Cygnus)&lt;br /&gt;- needs some car sections ppl hate long bikes races with much lean forward tapping (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oz_Treasure_Hunt --&lt;br /&gt;- all of it upto the custom areas is terrible (Plop)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;- Crap start ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- stardog_hugeramp_2 --&lt;br /&gt;- You made a big ramp, congrats ([O.o]Alpha)&lt;br /&gt;- the vortex ruined it (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OUT RUN --&lt;br /&gt;- That lanejoin in the cheetah at the start is going to be a pain ([O.o]Alpha)&lt;br /&gt;- the ramps in the water did you no favours (Plop)&lt;br /&gt;- terrible start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Under_The_Bridge --&lt;br /&gt;- unfair vehicle changers (Plop)&lt;br /&gt;- stupid pickups (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RIPrace1 --&lt;br /&gt;- That start WILL go wrong ([O.o]Alpha)&lt;br /&gt;- ZZZzzzzz (Plop)&lt;br /&gt;- 3rd lap gets boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Speck-1 --&lt;br /&gt;- Crap start, crap monster part and crap chiliad part. ([O.o]Alpha)&lt;br /&gt;- nothing to see here move along (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 7Up --&lt;br /&gt;- Far too much space to move around on ([O.o]Alpha)&lt;br /&gt;- Making the "prize at the end" being able to escape is stupid ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NW_Turbocharged --&lt;br /&gt;- Far too long for no respawn ([O.o]Alpha)&lt;br /&gt;- tiny ramps over barrels en mass (Plop)&lt;br /&gt;- unoriginal (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-925787636994622552?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/925787636994622552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=925787636994622552' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/925787636994622552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/925787636994622552'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/05/map-testing-may-8-2008.html' title='Map Testing - May 8, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-2738106722121152203</id><published>2008-05-01T23:19:00.002+01:00</published><updated>2008-05-01T23:21:36.494+01:00</updated><title type='text'>Map Testing - May 1, 2008</title><content type='html'>Hi all, 8 new uploads and 9 collected maps were tested today. 3 maps have been approved (all of them new uploads).&lt;br /&gt;&lt;br /&gt;-- D-Day_Assault --&lt;br /&gt;- didnt like the tight turns much (Plop)&lt;br /&gt;- Too easy for 2nd to pwn 1st at the backtracking bit (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Infernus_GT500 --&lt;br /&gt;- Really *really* unoriginal (raz0)&lt;br /&gt;+ nice to see a map maker bother with scenery (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Sultan_Bites_The_Dust --&lt;br /&gt;- reupload (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- WET-RALLY-DREAMS --&lt;br /&gt;- cp5 is terribly small for even 1 person (Plop)&lt;br /&gt;- cp 2 is way too small (Cygnus)&lt;br /&gt;- i think the route is too tight and not fun enough (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ++ --&lt;br /&gt;- get the rihno back (Plop)&lt;br /&gt;+ guess its ok (Cygnus)&lt;br /&gt;+ this time it's better (Knuckles)&lt;br /&gt;+ I like it. :-) (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- FuN_FACTORY_EVOLUTION_RaCe_v.10 --&lt;br /&gt;- items not loading at the start of the race will cause complete chaos (Knuckles)&lt;br /&gt;- Too tight. Too confusing because of too few CPs. (raz0)&lt;br /&gt;- airport overused, crazy plan with all the barriers and backtracking clusters (Plop)&lt;br /&gt;- gets boring quickly with the laps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE-jumperV3 --&lt;br /&gt;+ Perfect map (raz0)&lt;br /&gt;+ great start this time (Plop)&lt;br /&gt;+ keeper (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- RUN_RUN_RUN_varial --&lt;br /&gt;- bloody hunter pikups everywhere (Plop)&lt;br /&gt;- boring (Knuckles)&lt;br /&gt;- shit ton of places the hunter can't go, no barrels (Knuckles)&lt;br /&gt;- bunch of random mountains in the sky = crap (Knuckles)&lt;br /&gt;- boring route, already enough run run run maps on server (Cygnus)&lt;br /&gt;- Nothing wrong with the map per se, just don't really want more run run run maps. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cross DD --&lt;br /&gt;+ contains LOL (Plop)&lt;br /&gt;+ fun! (Knuckles)&lt;br /&gt;- Repair -&gt; Whoopie plus more nitro! (raz0)&lt;br /&gt;- needs some fixes (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Skyway --&lt;br /&gt;- see comments from 'alw skyway' (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- River Stunt Race --&lt;br /&gt;+ Stuntplane part was midly amusing (raz0)&lt;br /&gt;- Bike part was waaay too tight though (raz0)&lt;br /&gt;- start and the bikes were not great (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Weeble --&lt;br /&gt;- The tunnel is fun, but the fastest route through it is not. (raz0)&lt;br /&gt;- way to lacking in fun (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Road_to_cemetery --&lt;br /&gt;- I don't see this work with even 5 players (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sanchez Loop --&lt;br /&gt;- good idea.. but not for server with lots of players (Knuckles)&lt;br /&gt;- angle means if you messup it affects a lot of others (Plop)&lt;br /&gt;- cp 1 bugged (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Floating_Island --&lt;br /&gt;- WAYYYYYY too tight and too small .. many laps will create HELL (Knuckles)&lt;br /&gt;+ Excellent attention to detail! (raz0)&lt;br /&gt;- But will never work with 32 players. (raz0)&lt;br /&gt;- Also, extremely annoying with the ramps right into a turn. :x (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oz_Lost --&lt;br /&gt;+ willing to give it a shot (Plop)&lt;br /&gt;- Long dodo parts will be boring to regulars (raz0)&lt;br /&gt;- start kinda chaotic (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF Stunt Race --&lt;br /&gt;- Bad/cluster start (raz0)&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-2738106722121152203?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/2738106722121152203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=2738106722121152203' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2738106722121152203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2738106722121152203'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/05/map-testing-may-1-2008.html' title='Map Testing - May 1, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-7277209996850931502</id><published>2008-04-24T22:37:00.002+01:00</published><updated>2008-04-24T22:43:04.173+01:00</updated><title type='text'>Map Testing - April 24, 2008</title><content type='html'>9 newly uploaded and 9 collected maps were tested in today's map testing session. 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- THE-jumper2V2 --&lt;br /&gt;+ i like the nighttime use of vegas and the route is ok once you get going (Plop)&lt;br /&gt;- No idea about what's changed, but comments to old map still apply (raz0)&lt;br /&gt;+ A bit repetitive, but alright ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- )^-^)pogo --&lt;br /&gt;- bad start, dodgy mines (Plop)&lt;br /&gt;- the least you can do before uploading a map is checking if theres enough time to finish (Cygnus)&lt;br /&gt;- And if there's any point in playing it at all ([O.o]Alpha)&lt;br /&gt;- and this isnt a map for no respawn either (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- PIZZABOY_cant_fly --&lt;br /&gt;- And you can't make maps ([O.o]Alpha)&lt;br /&gt;- plain crap (Plop)&lt;br /&gt;- terrible start, terrible end, terrible middle (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RC_with_NITRO --&lt;br /&gt;- As you were told by everyone on the server, give up mapmaking, you fail ([O.o]Alpha)&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;+ It's different. It's fast. No clusters. (raz0)&lt;br /&gt;- But I can't accept it because it looks like something stitched together in 1 minute. (raz0)&lt;br /&gt;- Better finish please!!! (raz0)&lt;br /&gt;- ... as in better care for detail, not the actual finish line. :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Traffic_JAM_v2 --&lt;br /&gt;- Actively forcing clustering? That's a new low. (raz0)&lt;br /&gt;- Tr@ne, you failed again, when do you see that you should give up? ([O.o]Alpha)&lt;br /&gt;- epic fail (Cygnus)&lt;br /&gt;- lol ... not (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Going-Down007 --&lt;br /&gt;- little room, bad blind areas and way to speed dependant jumps (Plop)&lt;br /&gt;- Confusing start. CPs point in the different direction of where you have to go. (raz0)&lt;br /&gt;- At CP 45-46, you really need to stay in the middle of the road to not get owned by a road piece sticking out (raz0)&lt;br /&gt;- bad respawn places, makes you miss necessary nitro (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Take_It_E_C --&lt;br /&gt;- Boring and a crap name ([O.o]Alpha)&lt;br /&gt;- classic long and boring highway race... overused (Knuckles)&lt;br /&gt;- Agree (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OffRoadA --&lt;br /&gt;- cps too far apart.. (Knuckles)&lt;br /&gt;- Great idea having someone stuck in a random location that would take ages to get away from ([O.o]Alpha)&lt;br /&gt;- way too short (Knuckles)&lt;br /&gt;- Instant-respawn is a fecking pain too. :( (raz0)&lt;br /&gt;- congratulations for putting 3 checkpoints on some random locations (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- too_long_jump_by_Trane --&lt;br /&gt;- ... if you want to make 15 seconds map with all 3 cps.. stop uploading (Knuckles)&lt;br /&gt;- is this a joke? (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- nipples --&lt;br /&gt;- Die in ze fire ([O.o]Alpha)&lt;br /&gt;- Unpredictable vehicle changes. WTF barrels through the waterfall (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NEW_BIG_CITY --&lt;br /&gt;- Die in a huge fire ([O.o]Alpha)&lt;br /&gt;- seen better versions (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- rammingspeed --&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- yawn (Knuckles)&lt;br /&gt;+ fun map (Plop)&lt;br /&gt;- Boring, repetative, extremely frustrating (raz0)&lt;br /&gt;- only fun in this map is when you don't take care of the cp and run into others out race (Knuckles)&lt;br /&gt;- and we can't encourage that :p (raz0)&lt;br /&gt;- bit too long and not enough health (Cygnus)&lt;br /&gt;- Actually Plop is right. It's a fun map... to watch from IRC and see people curse! (raz0)&lt;br /&gt;- face-to-face will be un-avoidable (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- zoom zoom --&lt;br /&gt;- weird and buggy finish (Cygnus)&lt;br /&gt;- Same old, same old. Not original enough. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Nascar --&lt;br /&gt;- Ooh! They're making a left turn! Look! Another left turn! LEFT TURN! ([O.o]Alpha)&lt;br /&gt;- ZOMG LEFT! (Knuckles)&lt;br /&gt;- Nascar is only worth watching for the crashes, but they are boring in MTA ([O.o]Alpha)&lt;br /&gt;- Too tight. Repetative. (raz0)&lt;br /&gt;- missing right (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sky_Hopping --&lt;br /&gt;- un vrai bordel / a real mess (Knuckles)&lt;br /&gt;- Too tight and a bike is a horrible starting vehicle ([O.o]Alpha)&lt;br /&gt;- utter crap (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- S2B_style_RACE --&lt;br /&gt;- objects not loading (Knuckles)&lt;br /&gt;- bugged (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Vegas_or_Bust --&lt;br /&gt;- no rs, problematic start( will create cluster) (Knuckles)&lt;br /&gt;- Fix the start, RS and first plane change. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sandking Maze --&lt;br /&gt;- just... no (Knuckles)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-7277209996850931502?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/7277209996850931502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=7277209996850931502' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7277209996850931502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7277209996850931502'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/04/map-testing-april-24-2008.html' title='Map Testing - April 24, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-5545849914648622050</id><published>2008-04-17T23:22:00.001+01:00</published><updated>2008-04-17T23:23:48.979+01:00</updated><title type='text'>Map Testing - April 17, 2008</title><content type='html'>18 maps were tested in the latest map testing session. Of those, 3 maps have been approved and will stay on the server.&lt;br /&gt;&lt;br /&gt;-- cortez_sandking --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cortez_Sport_Cars_Tournament --&lt;br /&gt;- It's all about knowing where the good changers are. ([O.o]Alpha)&lt;br /&gt;- way to fast runup to that tight turn near the start (Plop)&lt;br /&gt;- bottleneck start, unfair pickups (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- die_another_day --&lt;br /&gt;- poor choice of infernus flash would be better suited to all your tight corners and space (Plop)&lt;br /&gt;- Bad ramp CP 145 (raz0)&lt;br /&gt;- CPs spaced way too tightly together. You simple don't have the time to react. (raz0)&lt;br /&gt;- First part will be cluster nightmare. (raz0)&lt;br /&gt;- all the trees will be hell at the first part of the race (Plop)&lt;br /&gt;+ Otherwise a really awesome awesome race! (raz0)&lt;br /&gt;- too long (Cygnus)&lt;br /&gt;- bottleneck start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Get-to-dah-choppah --&lt;br /&gt;- NO ([O.o]Alpha)&lt;br /&gt;- Stupid cargobob part just to name one huge problem, give up mapmaking. ([O.o]Alpha)&lt;br /&gt;- RC Goblin part is zZzZz (raz0)&lt;br /&gt;- crappy vehicles, nothing but tight, annoying and/or boring spots (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE-jumper --&lt;br /&gt;- You'll likely jump too far on CP 25 if you don't know the map. Likewise on CP 27 (raz0)&lt;br /&gt;+ start is better now (Cygnus)&lt;br /&gt;+ improved start (Plop)&lt;br /&gt;- The log jump could have been filled out so there's no space to fall in ([O.o]Alpha)&lt;br /&gt;- Start is MUCH better, BUT it will cluster now. Most players will crash directly into the wall and take most other players with them. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- THE-jumper2 --&lt;br /&gt;- some items like trees and lamposts sticking out of the road are annoying at some places (Knuckles)&lt;br /&gt;+ loved it (Plop)&lt;br /&gt;- Don't appreciate all the junk sticking up through the road. It's kind of sloppy. (raz0)&lt;br /&gt;- fix the random items you can hit and it should be good (Knuckles)&lt;br /&gt;- I didn't find much to it, seemed much like a get first, stay first race ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Silvers_-_Night_Rider --&lt;br /&gt;- WAY too freaking huge for a DM (Knuckles)&lt;br /&gt;- dm without boundaries = no (Cygnus)&lt;br /&gt;- Cops and robbers (or whatever this is) does NOT work without a proper game mode. :X (raz0)&lt;br /&gt;- How would the cops catch turismos? ([O.o]Alpha)&lt;br /&gt;- how could a freaking rhino catch it? O.o (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- PREPARE_FOR_HELL --&lt;br /&gt;- Nah ([O.o]Alpha)&lt;br /&gt;- pile of garbage start! (Knuckles)&lt;br /&gt;- clusterfuck start (Cygnus)&lt;br /&gt;- the map name fits the map well.. that's why it won't go thru map testing! (Knuckles)&lt;br /&gt;- cheap start and tight and the cement truck part was wtf (Plop)&lt;br /&gt;- It's true, RC cars *can* be used to fix cluster starts, but NOT like this (raz0)&lt;br /&gt;- The whole race just seemed too random to me. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NoFear_Chilliad_Downhill --&lt;br /&gt;- burn in a shatter of glass (Knuckles)&lt;br /&gt;- Die. ([O.o]Alpha)&lt;br /&gt;- Really fun map, though unfortunately the so-called "peddle bug" makes execution of these kinds of maps impossible to do fairly. (raz0)&lt;br /&gt;- bad idea, mt chilliad has been done way too many times (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- S001_By_Snipe --&lt;br /&gt;+ Though I'm still against the starting jumps ([O.o]Alpha)&lt;br /&gt;Voted yes: 5 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- BigSmoke --&lt;br /&gt;- bad start in groovestreet again (Knuckles)&lt;br /&gt;- Just an amalgam of random parts of the big smoke mission ([O.o]Alpha)&lt;br /&gt;- RC Tank does not go well with stairs (raz0)&lt;br /&gt;- Grove street is too tight for a start. Bicycle is no good because of the peddle bug (raz0)&lt;br /&gt;- bad start, annoying race (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SuSpEnS_April2008 --&lt;br /&gt;- clusterfuck madnesss at many (Knuckles)&lt;br /&gt;- Nein ([O.o]Alpha)&lt;br /&gt;- already been deleted once (Plop)&lt;br /&gt;- It's possibly faster to backtrack than go in circle =&gt; clustering. (raz0)&lt;br /&gt;- i didnt see any improvements (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Town_of_Angel_Pine --&lt;br /&gt;+ nicely made good mix with some funny shit (Plop)&lt;br /&gt;- Silly falling parts and explosives ([O.o]Alpha)&lt;br /&gt;- no fun, annoying barrels (Cygnus)&lt;br /&gt;- painful start (Cygnus)&lt;br /&gt;- Start could be better, otherwise I like the race (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- K-Crap-Around --&lt;br /&gt;- lag spikes (Cygnus)&lt;br /&gt;- the rails on some corners need to give more room (Plop)&lt;br /&gt;- To be rechecked ([O.o]Alpha)&lt;br /&gt;+ will try to fix some minor bug (Knuckles)&lt;br /&gt;- Would prefer barriers at the start (cluser better than dying), but RC start is better (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wrecking_Boats_Cars_n_Planes --&lt;br /&gt;- Boring, especially the end ([O.o]Alpha)&lt;br /&gt;- very tight start, boring stuntplane part (Cygnus)&lt;br /&gt;- crap start, crap end.. (Knuckles)&lt;br /&gt;- terrible start (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RallyNoRepair2 --&lt;br /&gt;- no repairs.. (Knuckles)&lt;br /&gt;- backtracking, tight, crap route and small cps (Plop)&lt;br /&gt;- I hated it in all possible ways (Knuckles)&lt;br /&gt;- Huge lack of repairers ([O.o]Alpha)&lt;br /&gt;- first checkpoints are confusing (Cygnus)&lt;br /&gt;- bad car for a rally (Cygnus)&lt;br /&gt;- easy to fall in the water at the cp16 jump (Cygnus)&lt;br /&gt;- All the same roads we've travelled a million times. Too bland to be this long. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RallyNoRepair1 --&lt;br /&gt;- see previous map comment and add "really crappy route" (Knuckles)&lt;br /&gt;- suks (Plop)&lt;br /&gt;- the jump at cp36 sucks, would have been easier with a better vehicle (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE-jumperV2 --&lt;br /&gt;- other start was better... jump in trees ftl (Knuckles)&lt;br /&gt;- I concur, still would want the logs wider ([O.o]Alpha)&lt;br /&gt;- the jump when you enter the city can make you hit trees (Knuckles)&lt;br /&gt;- and the jumps after , if you take the right ones, you can totally miss the next cp (Knuckles)&lt;br /&gt;+ I like this start much better than the other one... BUT (raz0)&lt;br /&gt;- You may hit trees at CP 3 and at CP 4 you'll get confused as to which ramp to take (raz0)&lt;br /&gt;- looks like the previous version wins (Cygnus)&lt;br /&gt;- Please make The-JumperV3 based on this one with fixes! I'm sure it will win. :D (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-5545849914648622050?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/5545849914648622050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=5545849914648622050' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5545849914648622050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5545849914648622050'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/04/map-testing-april-17-2008.html' title='Map Testing - April 17, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-959050631119012065</id><published>2008-04-10T22:43:00.001+01:00</published><updated>2008-04-10T22:45:18.615+01:00</updated><title type='text'>Map Testing - April 10, 2008</title><content type='html'>Hi all, 20 newly uploaded maps were tested today. One map has been approved to stay on the server.&lt;br /&gt;&lt;br /&gt;-- TotalKartage --&lt;br /&gt;- nightmare stairs part and no rs (Plop)&lt;br /&gt;- karts, tight, stairs + kart = bad, cluster warning everywhere (Knuckles)&lt;br /&gt;- the stairs are too hard (Cygnus)&lt;br /&gt;+ Very well built and pretty though! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- town_break_derby --&lt;br /&gt;- area to big for dm (Plop)&lt;br /&gt;- nothing cool to do and its raining (Plop)&lt;br /&gt;- boring, no killing vehicle (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- trapracebadness --&lt;br /&gt;- dont be so retarded (Plop)&lt;br /&gt;- yea.. leave it to raz0 (Knuckles)&lt;br /&gt;- unfair vehicles and no fun (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TUBEMAZE_RUN --&lt;br /&gt;- lame (Knuckles)&lt;br /&gt;- sucky idea (Cygnus)&lt;br /&gt;- Fun change of pace, but regulars will memorize the solution and then newbs won't have time to have any fun. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- vortextube --&lt;br /&gt;- DIE! (Knuckles)&lt;br /&gt;- maybe good for 1 player... not for 32 (Cygnus)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;- Terrible with AFKers. Vortex explodes too easy also. +forward is only fun once. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- waves --&lt;br /&gt;- been done (Plop)&lt;br /&gt;- ... failure (Knuckles)&lt;br /&gt;- Boats get stuck together at the start. (raz0)&lt;br /&gt;- Too boring for a loop. Would be okay if you only had to go through it once. (raz0)&lt;br /&gt;- The BF Injection part is zZzZz. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wheels_of_Terror --&lt;br /&gt;- Tight. Too short. (raz0)&lt;br /&gt;- small checkpoints, short (Cygnus)&lt;br /&gt;- too fast (Knuckles)&lt;br /&gt;- cluster (Knuckles)&lt;br /&gt;- to good (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Raptor_eaterV2 --&lt;br /&gt;- Bike cluster at the start (raz0)&lt;br /&gt;- to tight (Plop)&lt;br /&gt;- start is still way too tight (Cygnus)&lt;br /&gt;- Most of this map is just +forward with little chance to overtake (raz0)&lt;br /&gt;- bullshitty (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- river_cruiseV2 --&lt;br /&gt;- Bad placement of CP 36 (raz0)&lt;br /&gt;- Rather boring caused by lack of bends and twists. (raz0)&lt;br /&gt;+ better w/o the stuntplanes (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- San_Francisco --&lt;br /&gt;- i dont like all the vehicle pickups (Cygnus)&lt;br /&gt;- Real funny end... :X (raz0)&lt;br /&gt;- die (Plop)&lt;br /&gt;- Don't like the route that much. (raz0)&lt;br /&gt;- end is stupid (Cygnus)&lt;br /&gt;- random pickups ftl, shitty and annoying route.. (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- groom_lake --&lt;br /&gt;- cp37 was a pain and the stuntplane leaves little chance for overtaking (Plop)&lt;br /&gt;- The sudden use of fences at CP 37 was a shock and will likely cause clusters. (raz0)&lt;br /&gt;- didnt like the fences either (Cygnus)&lt;br /&gt;- Lack of repair. (raz0)&lt;br /&gt;- Lack of repairs and clusterfence part ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wankenstein_FR3][DAN --&lt;br /&gt;+ Epic hydra trip ([O.o]Alpha)&lt;br /&gt;- can make a good camping spot (Knuckles)&lt;br /&gt;- someone can take the hydra and run away from the place (Knuckles)&lt;br /&gt;- Lose the repair kits, and I'd vote yes. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Need_For_Speed_Most_Wanted --&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;- Some very counter-intuative stuff in here caused by lack of CPs. Too tight too. (raz0)&lt;br /&gt;- Confusing and some very tight spots ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Good_Morning_Vietnam --&lt;br /&gt;- rc baron (Cygnus)&lt;br /&gt;- RC Baron, very tight around the start (raz0)&lt;br /&gt;- end sucks... (Knuckles)&lt;br /&gt;- too many hills/turns on start, making cluster (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_One_Night_In_Vegas --&lt;br /&gt;- CP 28-29 is annoying if you land in the parking lot (raz0)&lt;br /&gt;- i think cp1 is gonna cause clusters (Cygnus)&lt;br /&gt;- nightmare (Plop)&lt;br /&gt;- Some silly part, especially the first Euro change ([O.o]Alpha)&lt;br /&gt;- Agree about the start - think it's going to cluster. It looks tight. (raz0)&lt;br /&gt;- nightmare = trees (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Sultan_Storm --&lt;br /&gt;- CP 16 will lead you right into the telephone post (raz0)&lt;br /&gt;- you picked one of the worst places to start a race in that area (Cygnus)&lt;br /&gt;- heaps will drown at that start (Plop)&lt;br /&gt;- First turn won't go well, some other silly parts ([O.o]Alpha)&lt;br /&gt;- overused route also... (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Pimp_my_ride --&lt;br /&gt;- first turn will create huge cluster (Knuckles)&lt;br /&gt;- start looks tight again (Cygnus)&lt;br /&gt;- Tight start indeed and a few confusing turns ([O.o]Alpha)&lt;br /&gt;- Underuse of CPs causing arrows to point in the wrong direction or just be ambiguous. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Top_gun --&lt;br /&gt;- bad idea for a start (Plop)&lt;br /&gt;- Rustler: People _will_ shoot. Race too easy also meaning no way to overtake. (raz0)&lt;br /&gt;- Not a very interesting route, people will be shooting constantly and NOS has no use in ([O.o]Alpha)&lt;br /&gt;- if you rly want to make a rustler race, youre gonna have to add a lot more health (Cygnus)&lt;br /&gt;- planes, boats or bikes (except the quad), I'm going to make that a delete reason now. ([O.o]Alpha)&lt;br /&gt;- start will end up as a DM (Knuckles)&lt;br /&gt;- and no challenge, boring (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Alpha_Rush --&lt;br /&gt;- Silly jump at the highway junction ([O.o]Alpha)&lt;br /&gt;- decent start this time, but still some other tight parts (Cygnus)&lt;br /&gt;- CP 5-6 jump is bad (raz0)&lt;br /&gt;- CP 10-11 path right into a fence. (raz0)&lt;br /&gt;- Add CP at the farm (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_NeverBack --&lt;br /&gt;- cp26 will be a cluster if you miss first time (Plop)&lt;br /&gt;- old boring start with NRG and grovestreet... (Knuckles)&lt;br /&gt;- then same aiport thing.. (Knuckles)&lt;br /&gt;- and beach with BF.. (Knuckles)&lt;br /&gt;- I think too many people would miss the checkpoint on the beach ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-959050631119012065?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/959050631119012065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=959050631119012065' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/959050631119012065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/959050631119012065'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/04/map-testing-april-10-2008.html' title='Map Testing - April 10, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-1705627426171437418</id><published>2008-04-04T00:12:00.001+01:00</published><updated>2008-04-04T00:14:36.800+01:00</updated><title type='text'>Map Testing - April 3, 2008</title><content type='html'>37 maps were tested in tonight's map testing session. Sadly, no maps have passed the test so they have all been deleted.&lt;br /&gt;&lt;br /&gt;-- Quad_Championship --&lt;br /&gt;- Tiny checkpoints, clusterfuck start, don't like the race at all, RC Baron (raz0)&lt;br /&gt;- True, I did get a kick out of Cygnus and raz0 failing though ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- minedoomv2 --&lt;br /&gt;- No. ([O.o]Alpha)&lt;br /&gt;- previous version will be deleted too (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BANG_BANG_SPLASH --&lt;br /&gt;- Ramming is to be avoided, not forced by the map ([O.o]Alpha)&lt;br /&gt;- not suitable for 32 players (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- atomik_turtles_v2 --&lt;br /&gt;- Keep older version ([O.o]Alpha)&lt;br /&gt;- yep.. didn't notice any improvement (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- battletoads --&lt;br /&gt;- No.. ([O.o]Alpha)&lt;br /&gt;- no fun, only frustration (Cygnus)&lt;br /&gt;- Also, people will blow each other up. Desync barrels. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- boastyboat --&lt;br /&gt;- stupid idea (Cygnus)&lt;br /&gt;- Fail'd ([O.o]Alpha)&lt;br /&gt;- Yes. This will be lovely with 32 players... :x (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- boatyrace --&lt;br /&gt;- How about ... no ([O.o]Alpha)&lt;br /&gt;- VERY stupid idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Canal_boating --&lt;br /&gt;- rubbish start (Cygnus)&lt;br /&gt;- and some other bad tight parts (Cygnus)&lt;br /&gt;- At one point some person told an aspiring mapmaker (with a brigth future), that ([O.o]Alpha)&lt;br /&gt;- barrels, right gaps and horrible jumps/traps were the way to go ([O.o]Alpha)&lt;br /&gt;- Unfortunately, this caught on and spread like the flu among even more aspriring ([O.o]Alpha)&lt;br /&gt;- (though with not-so-bright futures) that this was "teh shit", now, we all suffer ([O.o]Alpha)&lt;br /&gt;+ Quite unique race - I like most of it... (raz0)&lt;br /&gt;- ... but, lots of bad places, especially the start is way too tight. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- carpark_chaos --&lt;br /&gt;- NAH! ([O.o]Alpha)&lt;br /&gt;- die! (Knuckles)&lt;br /&gt;- rubbish again (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Casino_Derby --&lt;br /&gt;- boring dm (Cygnus)&lt;br /&gt;- Boring and confusing dm ([O.o]Alpha)&lt;br /&gt;- Camper opportunity to the max. This one will go on forever. (raz0)&lt;br /&gt;- fun but too big/campable (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CIRCULAR_RINGHOLE --&lt;br /&gt;- no (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- comefall --&lt;br /&gt;- .... (Knuckles)&lt;br /&gt;- Let's not! ([O.o]Alpha)&lt;br /&gt;- falling map classic, made for retarded, by retarded (Knuckles)&lt;br /&gt;- sucks, and possible to spawn in the wall (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CR_2crazy2jump --&lt;br /&gt;- Honestly .. I don't get it ([O.o]Alpha)&lt;br /&gt;- another sucky idea (Cygnus)&lt;br /&gt;- shiny lights dont make a gd map (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CR_biggerbumpercars --&lt;br /&gt;- small and crap (Plop)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;- Some pretty DMs.. but pretty does not make a good DM unfortunately. (raz0)&lt;br /&gt;- vortex is excellent for camping (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CR_OMFGBREAK --&lt;br /&gt;- suks (Plop)&lt;br /&gt;- OMFGBREAKLULZ ([O.o]Alpha)&lt;br /&gt;- lame (Knuckles)&lt;br /&gt;- another bad idea... (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- dammy_damn_dam --&lt;br /&gt;- Look out! It's the ring of boredom! ([O.o]Alpha)&lt;br /&gt;- complete disaster (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- even if it's fun when you don't actually do the race :P (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FASTLOLMG --&lt;br /&gt;- BURN IN A BATH OF ACID (Knuckles)&lt;br /&gt;- KKLULOMG ([O.o]Alpha)&lt;br /&gt;- wtf? (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FIND_THE_THROBBING_HOLE --&lt;br /&gt;- .. No ([O.o]Alpha)&lt;br /&gt;- look for "brains" on ebay... you might need one (Knuckles)&lt;br /&gt;- yay im stuck (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- getthecp --&lt;br /&gt;- NAH! ([O.o]Alpha)&lt;br /&gt;- what with the load if the worse possible maps ever? (Knuckles)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- glasssmasher --&lt;br /&gt;- easy camping (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- jumpydumpy --&lt;br /&gt;- to tight (Plop)&lt;br /&gt;- not suitable for 32 players (Cygnus)&lt;br /&gt;- Quite funny, but it will be a hell to finish with 32. :) (raz0)&lt;br /&gt;- Too bad the start is so bad, the descent is downright epic ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- minceracer --&lt;br /&gt;- see previous comment (Plop)&lt;br /&gt;- There isn't much race about a dumper ([O.o]Alpha)&lt;br /&gt;- see the previous comment I didn't do on the other map (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- minehaybash --&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- minejumprace --&lt;br /&gt;- whoever uploaded all those maps... DIE! (Knuckles)&lt;br /&gt;- Nope :&gt; ([O.o]Alpha)&lt;br /&gt;- your rc goblin failed (Plop)&lt;br /&gt;- start is way too random, dinghy part sucks (Cygnus)&lt;br /&gt;- rest of the race isnt very good either (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OMFGBREAK2 --&lt;br /&gt;- sequels suk (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OMGROX --&lt;br /&gt;- lame (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OMGsliding --&lt;br /&gt;- nicely made, but the dinghy sliding parts suck cos you can slow down or flip over (Cygnus)&lt;br /&gt;- rc baron at the finish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- potty_pot_poopy_POW --&lt;br /&gt;- a bit lacking (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- quarryminefly --&lt;br /&gt;- lame (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RC_RALLY_RUMBLE --&lt;br /&gt;- trying to get a nomination for "most annoying map"? (Cygnus)&lt;br /&gt;+ Nice map. Like the change of pace... (raz0)&lt;br /&gt;- ... but, the mysterious CP after you fall out of the map needs to be fixed. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- rockhaybash --&lt;br /&gt;- hay map, gay map (Cygnus)&lt;br /&gt;+ will be over fast (Plop)&lt;br /&gt;+ yep (Knuckles)&lt;br /&gt;- Too fast (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- spermrace --&lt;br /&gt;- I didn't know the female reproduction system was that... complex and solid (Knuckles)&lt;br /&gt;- i see this becoming hell with 32 (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- starship_MONSTER_CRUSH_SINGLE_DERBY_NRS --&lt;br /&gt;- Camper DM (raz0)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- starship_MONSTER_CRUSH_SINGLE_RACE --&lt;br /&gt;- lame (Cygnus)&lt;br /&gt;- excellent name but thats all (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- starship_MONSTER_CRUSH_TWIN_DERBY --&lt;br /&gt;- Camper DM again (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- starship_MONSTER_CRUSH --&lt;br /&gt;- copy? (Knuckles)&lt;br /&gt;- *.* (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- sunkencity --&lt;br /&gt;- cluster waiting at any turn (Knuckles)&lt;br /&gt;- will never work for lots (Plop)&lt;br /&gt;- Confusing route too. (raz0)&lt;br /&gt;- hell, pain, cluster, respawns under water.... (Knuckles)&lt;br /&gt;- lame (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-1705627426171437418?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/1705627426171437418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=1705627426171437418' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1705627426171437418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1705627426171437418'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/04/map-testing-april-3-2008.html' title='Map Testing - April 3, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-357489226140944779</id><published>2008-03-28T00:52:00.002+01:00</published><updated>2008-03-28T01:05:06.873+01:00</updated><title type='text'>Map Testing - March 27, 2008</title><content type='html'>Hi all, 26 maps were tested in the latest map testing session. Of these, a total of 6 maps has been approved.&lt;br /&gt;&lt;br /&gt;-- Denise --&lt;br /&gt;- hunters hell (Knuckles)&lt;br /&gt;- hunters (Plop)&lt;br /&gt;- hunters, barrels, shitty start and very bad overall (Cygnus)&lt;br /&gt;- don't forget rain! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE-jumper --&lt;br /&gt;- except the name, start is the same confusing + reverse thing, fix it (Knuckles)&lt;br /&gt;- I love it, except fix the confusing start (raz0)&lt;br /&gt;- other than the start it's perfect (Knuckles)&lt;br /&gt;- bad start just add another cp or 2 (Plop)&lt;br /&gt;- cp27 ramp needs moving foward :O (Plop)&lt;br /&gt;- What's bad about the start is: I am led straight into the fence. (raz0)&lt;br /&gt;- having to turn around on the 1st cp will make people run face-to-face with you (Knuckles)&lt;br /&gt;- rest of the race is perfect. (Knuckles)&lt;br /&gt;- fix the start and its a keeper (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RIPs_Prison_Break --&lt;br /&gt;- no fun whatsoever (Cygnus)&lt;br /&gt;- Fun but.. too many people think this is not fun. :) (raz0)&lt;br /&gt;- I fail to see anything nice about this map (Knuckles)&lt;br /&gt;- gets booring once you know the way (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Plane_Terror_DM_By_Snipe --&lt;br /&gt;- will get old fast (Cygnus)&lt;br /&gt;- and boring if the one with the plane cant hit the glass (Cygnus)&lt;br /&gt;+ Cool. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Golf_Course_Massacre_V2 --&lt;br /&gt;+ v1 will be replaced (Cygnus)&lt;br /&gt;- Don't think this is going to be good (on the golf court) with 32 players. (raz0)&lt;br /&gt;- Start is annoying - facing a wall. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Hans_V1.0 --&lt;br /&gt;- screw that ending (Plop)&lt;br /&gt;- agree (raz0)&lt;br /&gt;+ short and nice (Knuckles)&lt;br /&gt;- end sucks (Knuckles)&lt;br /&gt;- ramp at cp 5 is too small (Cygnus)&lt;br /&gt;- stupid finish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- WET-RALLY-DREAMS--By--Hans --&lt;br /&gt;- see comments on previous version (Cygnus)&lt;br /&gt;- Rated R, for Retarded. (Knuckles)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- QuickCrazyCross --&lt;br /&gt;- bike start with bugged bikes (Knuckles)&lt;br /&gt;- cluster hell right on the quad part (Knuckles)&lt;br /&gt;- bad idea cp4 &amp;amp; 5 (Plop)&lt;br /&gt;- turn back after quad part, face to face with starting people (Knuckles)&lt;br /&gt;- actually whole map is bad idea (Plop)&lt;br /&gt;- too many car changes.. sucks bad (Knuckles)&lt;br /&gt;- compilation of all votes : BULLSHIT! (Knuckles)&lt;br /&gt;- nice rs upsidedown (Plop)&lt;br /&gt;- the tractor part was way too tight (Cygnus)&lt;br /&gt;- and other parts (Cygnus)&lt;br /&gt;- Overall I like the race, although it does have a few things that need to be sorted... (raz0)&lt;br /&gt;- ... as the others so gracefully pointed out :() (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Fast_and_The_Firebird--By.Hans --&lt;br /&gt;- CP 10 is confusing (raz0)&lt;br /&gt;- Start is waaaay too tight for 32 players (raz0)&lt;br /&gt;- terrible start place (Plop)&lt;br /&gt;- small checkpoints (Cygnus)&lt;br /&gt;+ But other than that, nice race, albeit a bit short (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Driftwars--By.Hans --&lt;br /&gt;- bad start and the parking lot part is never a good idea (Plop)&lt;br /&gt;- Again, nice race but with scalability problems. :( (raz0)&lt;br /&gt;- even worse start than previous map (Cygnus)&lt;br /&gt;- Start is horrible for 32 players and parking house thing is zZzZz . (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Road_to_Victory--By.Hans --&lt;br /&gt;- more crazy ideas that'll never work (Plop)&lt;br /&gt;- start sucks... again (Cygnus)&lt;br /&gt;- and the rails are way too tight... if you manage to get in (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Too_Many_Vehicles --&lt;br /&gt;- Problems too numerous to enumerate! (raz0)&lt;br /&gt;- car changes on almost all cps? die! (Knuckles)&lt;br /&gt;- dont like the idea and the race (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Crazy_Race3_By_Snipe --&lt;br /&gt;- wtf is the point of those barrels hidden in the bushed @ CP 11?! :( (raz0)&lt;br /&gt;+ well made (Plop)&lt;br /&gt;+ gj (Cygnus)&lt;br /&gt;+ yay fun! (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cidade_de_WANKENSTEIN --&lt;br /&gt;+ Nice, although a bit short. (raz0)&lt;br /&gt;+ pretty average, not rly a reason to deny (Cygnus)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Crystal_Waters --&lt;br /&gt;- Start seemed really tight (raz0)&lt;br /&gt;- Tight turn looping also - going to cluster (raz0)&lt;br /&gt;- race is nice and short... but start and the 2nd lap might be a problem due to that (Knuckles)&lt;br /&gt;+ Love the lit tunnel / green goo thingy though! (raz0)&lt;br /&gt;- there should be a longer run to the 1st u turn (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wankenstein_RETURNS --&lt;br /&gt;- This map is totally awesome and will be so for 6, maaaybe 16 players - but hell with 32. (raz0)&lt;br /&gt;- sadly :( (Knuckles)&lt;br /&gt;- could use more barriers, to prevent getting knocked off (Cygnus)&lt;br /&gt;- yeah the laps are to short you'll be fighting laggers and such after lap2 (Plop)&lt;br /&gt;+ im willing to give it a try (Cygnus)&lt;br /&gt;- I like it without the barriers. :) (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BMX_Requires_Skills --&lt;br /&gt;- go burn in a bath of acid, bikes are bugged in MTA, use a brain next time. (Knuckles)&lt;br /&gt;- Peddle bug ruins this maps sadly. (raz0)&lt;br /&gt;- i hate races like this (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Raptor_eater --&lt;br /&gt;+ awesome ideas (Plop)&lt;br /&gt;- Start is too tight (raz0)&lt;br /&gt;- the bike part will probably cause clusterfucks (Cygnus)&lt;br /&gt;+ really nice race... (Knuckles)&lt;br /&gt;- but start will be a pain with many (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- river_cruise --&lt;br /&gt;- i dont like the stuntplane idea (Plop)&lt;br /&gt;- cp42 car change bugged (Knuckles)&lt;br /&gt;+ fix the remaining bugs and its a keeper (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wankenstein --&lt;br /&gt;- checkpoints at start are too small (Cygnus)&lt;br /&gt;- first few cps and 10ish first CPs are way too tight (Knuckles)&lt;br /&gt;- agree (raz0)&lt;br /&gt;- And they are so close that you won't be able to deduce which way to go from the radar (raz0)&lt;br /&gt;- ... before it's too late anyway. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wankenstein_II --&lt;br /&gt;- CP 49 problematic (raz0)&lt;br /&gt;- Tiny CPs are annoying (raz0)&lt;br /&gt;+ interesting route (Plop)&lt;br /&gt;- to tight tho (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fastest_Computer_Wins_By_Chriz --&lt;br /&gt;- fastest pc wins = lowest ping wins = pointless (Cygnus)&lt;br /&gt;- faster computer? you mean lowest ping.... die (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sultan_Bites_The_Dust --&lt;br /&gt;- to tight (Plop)&lt;br /&gt;- Yeah, too tight at the end (raz0)&lt;br /&gt;- first few cps need to be bigger (Cygnus)&lt;br /&gt;- nice thing.. not for multiple racers at the same time (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Crazy_Race4_By_Snipe --&lt;br /&gt;+ gj again (Cygnus)&lt;br /&gt;- tight (Plop)&lt;br /&gt;+ nice race but... (Knuckles)&lt;br /&gt;- the up/down road parts going thru LV are a pain if you land wrong (can cause cluster) (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Dont_Miss_Your_Fucking_Plane --&lt;br /&gt;- Do not like the quad bike part (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Night_Battle --&lt;br /&gt;- rhino battles fail (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-357489226140944779?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/357489226140944779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=357489226140944779' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/357489226140944779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/357489226140944779'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/03/map-testing-march-27-2008.html' title='Map Testing - March 27, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8806898588760311530</id><published>2008-03-07T15:46:00.002+01:00</published><updated>2008-03-07T15:53:43.754+01:00</updated><title type='text'>Map Testing - March 6, 2008</title><content type='html'>13 newly uploaded maps and 3 collected maps were tested in the map testing session yesterday. 2 maps have been approved, these are the results:&lt;br /&gt;&lt;br /&gt;-- fuckingham-palace2 --&lt;br /&gt;- rc car can be good for start but sucks for a whole race (Cygnus)&lt;br /&gt;- you're having too much fun with the "missing objects" list (Knuckles)&lt;br /&gt;+ full of cock'o'puffs (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- cruising_over_river --&lt;br /&gt;- realy good ideas but to little room for shamal ect (Plop)&lt;br /&gt;- good race, but add repairs and maybe more cps, some part are confusing (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Viper_Vapor --&lt;br /&gt;- the 1st ramp suks almost as much as cp5 (Plop)&lt;br /&gt;- cp 15 made me bounce off the track (Cygnus)&lt;br /&gt;- needs scenery / barriers. hp's placed to close to ramp edges = miss them. blind corners. (Plop)&lt;br /&gt;- and i hate going up long hills in a nrg. ty (Plop)&lt;br /&gt;- ...uh... no (Knuckles)&lt;br /&gt;- track isnt interesting enough imo (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ++ --&lt;br /&gt;+ lol (Knuckles)&lt;br /&gt;+ a dm for your nightmares (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Grooves_Crazy_Ride_v1 --&lt;br /&gt;- first checkpoints need to be bigger (huge) (Cygnus)&lt;br /&gt;- checkpoint overkill around cp 10 (Cygnus)&lt;br /&gt;- needs hps (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- A-430_by_davidsa --&lt;br /&gt;- realllly badly done (Knuckles)&lt;br /&gt;- i would say keep but the road needs to be 4 times wider and made for more than 2 ppl (Plop)&lt;br /&gt;- way too tight start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- fuckingham-palace3 --&lt;br /&gt;- barrels (Knuckles)&lt;br /&gt;- kart (Knuckles)&lt;br /&gt;- burjo :p (Plop)&lt;br /&gt;- dont rly like karts, try another vehicle and less barrels (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RIPs_Castle_Siege --&lt;br /&gt;- will end up in boring dumper battles (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MULTIv1 --&lt;br /&gt;- unfair (Knuckles)&lt;br /&gt;- needs a better start. rc vechiles work! (Plop)&lt;br /&gt;+ nice weird map (Plop)&lt;br /&gt;- a bit too weird and not much fun (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Kim_Holland_DD --&lt;br /&gt;- will go on forever (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 1st_Race_By_Zidane59fr --&lt;br /&gt;- start is misleading, try another vechile there also. and it needs a billboard or summit (Plop)&lt;br /&gt;- .. oppsite the start. the nrg part will turn into a cluster, this isnt phrozenbyte's svr (Plop)&lt;br /&gt;- easily breaks the 8 mins limit (Knuckles)&lt;br /&gt;- some parts are nice , but you should split this map in 2 or 3 (Knuckles)&lt;br /&gt;- starting with carpark is a very bad idea, its too tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- fuckingham-palace4 --&lt;br /&gt;- the start is confusing (1st cp a corona and the one the farther) (Knuckles)&lt;br /&gt;+ love it! (Knuckles)&lt;br /&gt;+ nice map (Plop)&lt;br /&gt;- start is confusing idd (Cygnus)&lt;br /&gt;- enough of fuckingham alrady tho (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- fuckingham-DM1 --&lt;br /&gt;- dont think that this will work (Cygnus)&lt;br /&gt;+ full of cool ways to die (Plop)&lt;br /&gt;- there should be hunter pickups around the sea (Plop)&lt;br /&gt;- add more dangerous spots , and change the name (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oz_Forest_Flight --&lt;br /&gt;+ lovely! (Knuckles)&lt;br /&gt;- i wait for cluster (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Pizzaboy_express --&lt;br /&gt;- i already see problems at the escalators (Cygnus)&lt;br /&gt;- except that part.. yea.. (Knuckles)&lt;br /&gt;- maybe its going on the fix pile.. WHO KNOWS (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- pupu --&lt;br /&gt;- yes this will be fustrating with lot of ppl (Plop)&lt;br /&gt;- luck over all on this one (Knuckles)&lt;br /&gt;- and with many people, that's a cluster pain (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8806898588760311530?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8806898588760311530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8806898588760311530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8806898588760311530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8806898588760311530'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/03/map-testing-march-6-2008.html' title='Map Testing - March 6, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8137324402299318898</id><published>2008-02-29T17:48:00.002+01:00</published><updated>2008-02-29T17:52:29.023+01:00</updated><title type='text'>Map Testing - February 28, 2008</title><content type='html'>A total of 11 uploaded and 7 collected maps was tested in yesterday's map testing session. 6 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- Super_Desert_Rally --&lt;br /&gt;- Quite a few silly parts where you went over a hill and easily missed a checkpoint midair ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- running_dog_v2 --&lt;br /&gt;- Start is going to be a clusterfuck ([O.o]Alpha)&lt;br /&gt;- bad starting vehicle (Cygnus)&lt;br /&gt;- I can't see how the start can work even with 10 players.. trucks on 2 lane roads? (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chicken_Food_5_By_RIP --&lt;br /&gt;- Boring.. ([O.o]Alpha)&lt;br /&gt;- .. no thx (Knuckles)&lt;br /&gt;- no challenge (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Crazy_Race2_By_Snipe --&lt;br /&gt;+ not super great, but still better quality than most maps that get tested (Cygnus)&lt;br /&gt;+ good job, liked it! :) (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- RIPs_Skyscraper --&lt;br /&gt;- Unoriginal and boring ([O.o]Alpha)&lt;br /&gt;- no challenge (Cygnus)&lt;br /&gt;- *yawn* (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Plane_Terror_DM_By_Snipe --&lt;br /&gt;- You thought this was going to be the best DM ever? ([O.o]Alpha)&lt;br /&gt;- ... and where's supposed to be the plane? (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- fuckingham-palace --&lt;br /&gt;- It's just like those boring Grand Prix maps, yet more confusing due to no real border ([O.o]Alpha)&lt;br /&gt;- And the ending just seems like a test of the loop generator, completely out of place ([O.o]Alpha)&lt;br /&gt;+ the loops are hard, but good job (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- RIP_door_madness --&lt;br /&gt;- How about no.. ([O.o]Alpha)&lt;br /&gt;- .. no thx again (Knuckles)&lt;br /&gt;- lame (Cygnus)&lt;br /&gt;- Cinematic view voids the point ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RIPs_BMX_Hayclimbing --&lt;br /&gt;- bugged bikes FTL (Knuckles)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Liar1 --&lt;br /&gt;- NOT suitable for 32 players ([O.o]Alpha)&lt;br /&gt;- start isn't even suitable for 3 (Knuckles)&lt;br /&gt;- nightmare to tight (Plop)&lt;br /&gt;- terribly tiny checkpoints at start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- El-Brujo_1V2 --&lt;br /&gt;+ guess its ok (Cygnus)&lt;br /&gt;+ interesting route and FISHES (Plop)&lt;br /&gt;+ replace V1 with this one (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Ryan Final --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- screw_hole --&lt;br /&gt;- Die ([O.o]Alpha)&lt;br /&gt;- in a fire (Knuckles)&lt;br /&gt;- horrible (Plop)&lt;br /&gt;- painful (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sanandreas_Speedway --&lt;br /&gt;- "speedway" stands for a place you can speed.. I still have yet to see that (Knuckles)&lt;br /&gt;- 8:40?... nop, too long (Knuckles)&lt;br /&gt;- not worth fixing (Plop)&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sky to Ground --&lt;br /&gt;- .. again (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE HEAT IS ON --&lt;br /&gt;- cp8 is no (Plop)&lt;br /&gt;- small cps, no rs.. (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- PhattyRaceRemix --&lt;br /&gt;- predator (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- surrealrallyraid2 --&lt;br /&gt;+ let's see how it goes in the server (Knuckles)&lt;br /&gt;+ its on double secret probation (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8137324402299318898?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8137324402299318898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8137324402299318898' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8137324402299318898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8137324402299318898'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/02/map-testing-february-28-2008.html' title='Map Testing - February 28, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-1072620963609074718</id><published>2008-02-15T14:28:00.002+01:00</published><updated>2008-02-15T14:34:14.708+01:00</updated><title type='text'>Map Testing - February 14, 2008</title><content type='html'>Hi all, 5 newly uploaded maps and 12 collected maps were tested in map testing yesterday. 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- KING.OF.THE.HILL--By--Hans --&lt;br /&gt;- Actually, no ([O.o]Alpha)&lt;br /&gt;- inspired my watching paint dry no doubt (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BreakTrough-NoobElimination --&lt;br /&gt;- back and forth ftl ([O.o]Alpha)&lt;br /&gt;- great if u want to fall asleep from boredom (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- WET-RALLY-DREAMS--By--Hans --&lt;br /&gt;- lacking room and imagination (Plop)&lt;br /&gt;- What a beautiful statue I make ([O.o]Alpha)&lt;br /&gt;- terrible bottleneck start (Cygnus)&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;- easy to get stuck at cp34 (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- World-War-II --&lt;br /&gt;- badly built (Plop)&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;- Not historically correct ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Long_Infernus_Drive --&lt;br /&gt;- over time limit cps to small rough start and some rs problems (Plop)&lt;br /&gt;- way too long, read the map upload standards... (Cygnus)&lt;br /&gt;- boring, small cps (Cygnus)&lt;br /&gt;- And to think these silly people played it through ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Team 4 Win --&lt;br /&gt;- no (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MarathonStart --&lt;br /&gt;- Some really confusing parts ([O.o]Alpha)&lt;br /&gt;+ good map worth lil fixes (Plop)&lt;br /&gt;- cps 26-27 need some more err cps (Plop)&lt;br /&gt;- needs rs also (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- icemap7 --&lt;br /&gt;- Boring and poorly thrown together ([O.o]Alpha)&lt;br /&gt;- visibility problems and tight (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ice cold drift --&lt;br /&gt;- objects not loading (Plop)&lt;br /&gt;- bad start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- kart_race --&lt;br /&gt;- bad start (Plop)&lt;br /&gt;- idd (Cygnus)&lt;br /&gt;- Just boring overall ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- highway_to_heaven --&lt;br /&gt;- Epic fail ([O.o]Alpha)&lt;br /&gt;- not suitable for 32 players (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SmugglersV2 --&lt;br /&gt;- hunter hell (Plop)&lt;br /&gt;- confusing cps (Cygnus)&lt;br /&gt;- Epic boredom ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Tear_It_Up --&lt;br /&gt;- No RS is not fitting for such a long map, stupid turns too ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oz_Valley_of_Death --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Oz_No_Mistakes --&lt;br /&gt;- tight route (Cygnus)&lt;br /&gt;- Tight start ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- State2State --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;- bah ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Turbo_Turns_10_lap --&lt;br /&gt;- no rs (Plop)&lt;br /&gt;- zzzz ([O.o]Alpha)&lt;br /&gt;- sukage loop map (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-1072620963609074718?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/1072620963609074718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=1072620963609074718' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1072620963609074718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1072620963609074718'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/02/map-testing-february-14-2008.html' title='Map Testing - February 14, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-7987454069231560957</id><published>2008-02-08T01:14:00.000+01:00</published><updated>2008-02-08T01:18:13.404+01:00</updated><title type='text'>Map Testing - February 7, 2008</title><content type='html'>3 new uploads and 34 collected maps were tested today. 2 maps have been found good enough to stay on the server.&lt;br /&gt;&lt;br /&gt;-- fighting_falcon --&lt;br /&gt;- cp23 spawn in wall bug (Plop)&lt;br /&gt;- invisible obsticles at the loops (Plop)&lt;br /&gt;- the 2 jumps after cp11 are ridiculous, 1st one is way too hard, 2nd only has 1 tiny ramp (Cygnus)&lt;br /&gt;- the route is to small and way to much backtraking (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- vapor_viper --&lt;br /&gt;- serious issues after 1st corner all that speed and many ppl wont be fun (Plop)&lt;br /&gt;- Not a single repair kit. (raz0)&lt;br /&gt;+ i liked the ending idea but it wasnt very spectacular (Plop)&lt;br /&gt;- remove the fences (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- EL-MAGNIFICO --&lt;br /&gt;- The long straight stretch (before the loops) at the end is pointless. (raz0)&lt;br /&gt;- the finish should be a corona you can skipp it atm (Plop)&lt;br /&gt;- IMO you should avoid putting something difficult RIGHT at the end. (raz0)&lt;br /&gt;- This map was better before (where it was not perfect). It just completely lost it's soul (raz0)&lt;br /&gt;+ still hard, but acceptable for me (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA NFSU --&lt;br /&gt;- Unfair vehicles (raz0)&lt;br /&gt;- no rs (Plop)&lt;br /&gt;- Mind-numbingly boring first part (the highway run) (raz0)&lt;br /&gt;- unfair vechiles idd (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fork It --&lt;br /&gt;+ Short, funny esp. with many players. :p (raz0)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- will be hell with 32 (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Quad Destruction Race --&lt;br /&gt;- one of the original mta map locations in a quad = going to sleep (Plop)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Allstar Destruction Race --&lt;br /&gt;- see previous map (Cygnus)&lt;br /&gt;- lifes to short for this (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- mexican run --&lt;br /&gt;- Cluster start (raz0)&lt;br /&gt;- hunters (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Race 06 --&lt;br /&gt;- bad idea having laps this small (Plop)&lt;br /&gt;- Nice route, though it's extremely tight and loop. Won't work. (raz0)&lt;br /&gt;- similar version already on (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Lights_Camera_Traction --&lt;br /&gt;- terrible start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA NFSU3 --&lt;br /&gt;- Unfair vehicles (raz0)&lt;br /&gt;- dif route same bad idea. arse (Plop)&lt;br /&gt;- Boring and unoriginal (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 6 holes --&lt;br /&gt;- Got stuck in the dinghy (raz0)&lt;br /&gt;- too many bugs (Cygnus)&lt;br /&gt;- Being able to miss the dinghy pickup, being able to fly out of the hole-area. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Monster Race --&lt;br /&gt;- dirtring again (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LS_Sprint --&lt;br /&gt;- The start??? (raz0)&lt;br /&gt;- 100% bad ideas (Plop)&lt;br /&gt;- pickup hell, bad ramps, bad start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Airport 2 Airport --&lt;br /&gt;- Boat part = zZz, plane parts = zZz, stuff in between = somewhat skillful, but unoriginal (raz0)&lt;br /&gt;- cps 13&amp;amp;14 ruined it (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Highway_of_death --&lt;br /&gt;- face facts this is suitable for 1 single racer not 32 (Plop)&lt;br /&gt;- CP 8 ramps problematic (raz0)&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cloud9 --&lt;br /&gt;- bs start with hotring v.change (Plop)&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Sanchez Race --&lt;br /&gt;- dirtring again (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Freeway Flirtation --&lt;br /&gt;- I don't like freeway runs. Boring. (raz0)&lt;br /&gt;- boring and unoriginal (Cygnus)&lt;br /&gt;- fun start but rapidly goes bad (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Highway_to_Hell --&lt;br /&gt;- cp9 is to speed dependant and i missed the nitro (Plop)&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA On the Top --&lt;br /&gt;- lame idea (Cygnus)&lt;br /&gt;- lowest ping wins (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Sanchez Destuction Race --&lt;br /&gt;- DIE (Plop)&lt;br /&gt;- again dirtring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Barrel Race --&lt;br /&gt;- tight (Plop)&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;- Freeway races and barrels are my favorite things. Oh, right, not really. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- michael_1_nrg_to_nrg --&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;- no dinghy thats a bad dinghy (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Mind the Gap --&lt;br /&gt;- The end is a bit pointless. (raz0)&lt;br /&gt;- The start is what disqualifies this map. (raz0)&lt;br /&gt;+ Rest of the race was very nice. (raz0)&lt;br /&gt;- nice map, but tight start (Cygnus)&lt;br /&gt;+ yay a keeper (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Eagle's MOD v2 --&lt;br /&gt;- "Yeah right" start :p (raz0)&lt;br /&gt;- nobody like getting caught behind someone going boom (Plop)&lt;br /&gt;- not suitable for 32 (Cygnus)&lt;br /&gt;- Easy to cheat (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monster_Hunt --&lt;br /&gt;+ finally a better monster truck race than lr yoyo 2 (Cygnus)&lt;br /&gt;+ plays fine (Plop)&lt;br /&gt;- check for huntzor (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- GT TH Boom --&lt;br /&gt;+ fast and stupid (Plop)&lt;br /&gt;- pointless (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- crisscross --&lt;br /&gt;+ better version than map on server (Cygnus)&lt;br /&gt;+ swap (Plop)&lt;br /&gt;- I hate it. :) (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- I love to drive --&lt;br /&gt;- fails at jetmax (Plop)&lt;br /&gt;- agree (raz0)&lt;br /&gt;- bugged vehicle changes (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- lock_the_glock --&lt;br /&gt;- bugged at cp17 and the rest is to tight (Plop)&lt;br /&gt;- bugged all over the place (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 5 nascar laps --&lt;br /&gt;- a big circle, nice fog tho (Plop)&lt;br /&gt;- boring, we have more interesting maps like this (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Sandking Race --&lt;br /&gt;- your still making dirt maps like a pro (Plop)&lt;br /&gt;- dirtring again (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- deathfromabove --&lt;br /&gt;- zzz 3 boring laps with stuntplane (Cygnus)&lt;br /&gt;- Don't like crash-n-boom style maps (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Big Foot --&lt;br /&gt;- unfair start (Cygnus)&lt;br /&gt;- Funny, but no. :p (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Eagle's Map --&lt;br /&gt;- weird jumps and small cps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA No Risk No Nitro --&lt;br /&gt;- Too few CPs (raz0)&lt;br /&gt;- 5 boring funless laps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-7987454069231560957?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/7987454069231560957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=7987454069231560957' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7987454069231560957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7987454069231560957'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/02/map-testing-february-7-2008.html' title='Map Testing - February 7, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-4202431245111166114</id><published>2008-02-01T13:03:00.000+01:00</published><updated>2008-02-01T13:14:35.317+01:00</updated><title type='text'>Map Testing - January 31, 2008</title><content type='html'>12 newly uploaded maps and 13 collected maps were tested in yesterday's map testing session. A total of 5 maps has been approved. These are the results:&lt;br /&gt;&lt;br /&gt;-- EL-MAGNIFICO --&lt;br /&gt;- Bumper cars FTL. (raz0)&lt;br /&gt;- the flashing road like Cygnus says needs to be sorted (Plop)&lt;br /&gt;+ much better in the daytime (Plop)&lt;br /&gt;- needs less obstacles, too many clusters with a lot of players (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monza_Grand_Prix_FIXED --&lt;br /&gt;- See my comment fromt last time on Monza_GP_Day_2_Laps (raz0)&lt;br /&gt;- whats fixed? (Cygnus)&lt;br /&gt;- the added ramps didnt do much, imo original vers is still better (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Tampa-Chaos --&lt;br /&gt;- cps14-15 are backtracking for cluster hell (Plop)&lt;br /&gt;- needs more hp (Plop)&lt;br /&gt;- could use some vechile switching for more off-road parts (Plop)&lt;br /&gt;- The vehicle is not nice for offroading. You never feel confident. (raz0)&lt;br /&gt;- Not loving the seemingly random route and items either. (raz0)&lt;br /&gt;- didnt like the vehicle (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- fuckingham_palace --&lt;br /&gt;- tight route (Plop)&lt;br /&gt;+ Nice route for the go-cart. Didn't seem to cluster when I played it in the server. (raz0)&lt;br /&gt;- short tight route, not much fun (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chicken_food_2_By_RIP --&lt;br /&gt;+ great stuff (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Chicken_food_3_by_RIP --&lt;br /&gt;- overkill (Plop)&lt;br /&gt;- Bit too easy to kill everyone :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chicken_Food_by_RIP --&lt;br /&gt;- camping tractors (Plop)&lt;br /&gt;- Hunter makes it pure massacre with no fun. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Legocity_DD_by_RIP --&lt;br /&gt;- encourages camping (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Nothing_Is_Safe_DD_by_RIP --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- RIP_Glass_DD --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- RIPs_Labyrinths --&lt;br /&gt;- v.booring (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RIPs_LOLMAP --&lt;br /&gt;+ lol (Plop)&lt;br /&gt;- gets old fast (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- icemap4 --&lt;br /&gt;+ Nice route. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- GoFastFTL --&lt;br /&gt;- Already on the server. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 8 floors and cheetahs --&lt;br /&gt;- total shite (Plop)&lt;br /&gt;- Seems like a very bad idea. Imagine 32 players. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monaco --&lt;br /&gt;- Start looks *very* tight. (raz0)&lt;br /&gt;- unfair for everyone on the right hand side at the start (Plop)&lt;br /&gt;- agreed (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KartoPark --&lt;br /&gt;- CP 8 is going to be problematic. (raz0)&lt;br /&gt;- The end (the barrels) are shit, since 2nd can just take out 1st if he is an ass. (raz0)&lt;br /&gt;- tight spots (Cygnus)&lt;br /&gt;- Too long for no RS. :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw FuzzruN --&lt;br /&gt;- boring heli flying (Cygnus)&lt;br /&gt;- Rough route for the cars. (raz0)&lt;br /&gt;- the start is a bit tight (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Camel toW --&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Buffolo vs Uranus --&lt;br /&gt;- Fell through the ground @ CP 25 (raz0)&lt;br /&gt;- to many places you'll get knocked off from ppl behind (Plop)&lt;br /&gt;- Narrowing part with a thing sticking out between CP 2 and 3. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Los_Santos_Drag --&lt;br /&gt;- Backtracking, unfair start. Nah. (raz0)&lt;br /&gt;- horrible route and vechile (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA eXo Pro Race2.BETA3 --&lt;br /&gt;- Way too hard unfortunately. Nice ideas though. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Wallrider --&lt;br /&gt;- See comment for previous map. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Figure8Christina --&lt;br /&gt;- so bad in so many ways (Plop)&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chase Bullet --&lt;br /&gt;- 1cp (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-4202431245111166114?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/4202431245111166114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=4202431245111166114' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4202431245111166114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4202431245111166114'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/02/map-testing-january-31-2008.html' title='Map Testing - January 31, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-2260584329377249624</id><published>2008-01-18T00:45:00.000+01:00</published><updated>2008-01-18T00:51:41.250+01:00</updated><title type='text'>Map Testing - January 17, 2008</title><content type='html'>Hi all, 14 uploaded and 8 collected maps were tested in the latest map testing session. 2 maps have been approved. These are the results:&lt;br /&gt;&lt;br /&gt;-- plane_DM --&lt;br /&gt;- cluster fuk (Plop)&lt;br /&gt;- this will turn into a boring rc baron battle (Cygnus)&lt;br /&gt;- agree (raz0)&lt;br /&gt;- rather boring DM too (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- blur_woohoo_ --&lt;br /&gt;- fuking nightmare (Plop)&lt;br /&gt;- the change to comet is gonna cause a massive clusterfuck (Cygnus)&lt;br /&gt;- Very tight first part. You'll want to put such tight parts later in the race, when there is more space. (raz0)&lt;br /&gt;- start needs a lot more thinking (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Poor_Cars_Racing_-_PLAY_ITS_COOL --&lt;br /&gt;- almost fell asleep -&gt; not good (Cygnus)&lt;br /&gt;- start will be messy (Cygnus)&lt;br /&gt;- I have a feeling you didn't pick cheap cars, just slow ones? zZzZz (raz0)&lt;br /&gt;- agreed ZZz (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 31_Hunters_-_1_Infernus_-_Can_you_make_it --&lt;br /&gt;- to many hunters (Plop)&lt;br /&gt;- Not loving the concept. :) (raz0)&lt;br /&gt;- more like a hunter DM (Knuckles)&lt;br /&gt;- bad idea, most ppl just want to race, thats why they are playing a RACE mod (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cant-survive-DM --&lt;br /&gt;+ lolololol (Plop)&lt;br /&gt;- bit too random (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Xtreme_is_the_only_way --&lt;br /&gt;- CP 6-7 loop bit rough (raz0)&lt;br /&gt;- needs more repairs, and start is a cluster hell, car change after cp11 bugged (Knuckles)&lt;br /&gt;- Some people start the race in the floor (raz0)&lt;br /&gt;- Wall bug that gets you near CP 3 (raz0)&lt;br /&gt;- really crappy built (Knuckles)&lt;br /&gt;- Agree. Lots of little bugs and roughness that ruins the race. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- A-430_By_DavidSA --&lt;br /&gt;- generally sucks (Knuckles)&lt;br /&gt;- hard roads, badly done loops, hurts the car in any possible ways (Knuckles)&lt;br /&gt;- get thrown around in random directions out of the track (Knuckles)&lt;br /&gt;- all of it needs looking at (Plop)&lt;br /&gt;- I spent more time dead than racing (Knuckles)&lt;br /&gt;- CP 23 and forth... seriouly... (raz0)&lt;br /&gt;- loopings are built way too rough (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Total_Suicide --&lt;br /&gt;- going down sucky style (Knuckles)&lt;br /&gt;- bugged spawnpoints, spawned in road... (Cygnus)&lt;br /&gt;- not liking the map at all (Plop)&lt;br /&gt;- stupid emo map builders (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- EL-MAGNIFICO --&lt;br /&gt;- too dark lots of cluster hell (Plop)&lt;br /&gt;+ nice drfit race (Plop)&lt;br /&gt;- confusing start, no arrows on cp (no idea where to go) (Knuckles)&lt;br /&gt;- dark track, hard turns, cluster (Knuckles)&lt;br /&gt;- the flickering road is very annoying (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- big_boats --&lt;br /&gt;- the part on the boat will be a pain in the ass, cluster and confusing (Knuckles)&lt;br /&gt;- your vechile changes are bugged (Plop)&lt;br /&gt;- small checkpoints (Cygnus)&lt;br /&gt;- ship is a bad idea (Plop)&lt;br /&gt;- the boats are to (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Vn_First_Race_v2.2 --&lt;br /&gt;- cp22 change bugged (Knuckles)&lt;br /&gt;- Seems totally random. Confusing all over. Lots of things that don't load properly. (raz0)&lt;br /&gt;- monster part at start will be chaos. (Knuckles)&lt;br /&gt;- the sanchez drop to cp24 is a problem needs barriers (Plop)&lt;br /&gt;- Pick a theme. That works out best usually. :) (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- K-Cygnus-Speedrace --&lt;br /&gt;- Rather boring. Sandking + ultrawide airport road + easy turns is nothing not seen before (raz0)&lt;br /&gt;+ see how it fairs in the server (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Highway_Super_Race --&lt;br /&gt;- Bugged CP 26 (raz0)&lt;br /&gt;- WAY too long (Knuckles)&lt;br /&gt;- bugged cp125 (Knuckles)&lt;br /&gt;- way too long, please read the map standards before uploading (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Midnight_Rally --&lt;br /&gt;- long, boring, rain sucks, you see nothing at the end of the race (Knuckles)&lt;br /&gt;- TOO long for server limit (Knuckles)&lt;br /&gt;- Main problem is that the race is too long. Otherwise very nice race. (raz0)&lt;br /&gt;- sucks (Knuckles)&lt;br /&gt;- Cut it down to 3-4 minutes and it's be grand. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hunter Escape --&lt;br /&gt;- hunters (Cygnus)&lt;br /&gt;- hunters can do the whole race with a slight shooting advantage (Knuckles)&lt;br /&gt;+ Very nice skillful race that I'd like to see without the hunters. (and I probably will) (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Trap --&lt;br /&gt;- it's a trap!.. die fucker! (Knuckles)&lt;br /&gt;- Silly (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Attack the Ship --&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Las_Venturas_Drag_v2 --&lt;br /&gt;- backtracking drag? (Knuckles)&lt;br /&gt;- Cluster fo shizzle. (raz0)&lt;br /&gt;- no rs (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dakar --&lt;br /&gt;+ Not the worst. (raz0)&lt;br /&gt;+ mhhhyeeaa.. (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Fake Fences --&lt;br /&gt;- boring (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Jumper --&lt;br /&gt;- too hard (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Catch Them --&lt;br /&gt;- hunters/hydras/ect (Knuckles)&lt;br /&gt;+ A decent race by DrA? WTF? :) (raz0)&lt;br /&gt;- Could do without the hunters etc. though, and the part between the two cities is zZz (raz0)&lt;br /&gt;- hunters (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-2260584329377249624?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/2260584329377249624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=2260584329377249624' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2260584329377249624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2260584329377249624'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2008/01/map-testing-january-17-2008.html' title='Map Testing - January 17, 2008'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-1362823981453326287</id><published>2007-12-28T14:40:00.000+01:00</published><updated>2007-12-28T14:49:04.975+01:00</updated><title type='text'>Map Testing - December 27, 2007</title><content type='html'>Hi all, 7 uploaded and 21 collected maps were tested yesterday. Sadly, only 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- newstonecity --&lt;br /&gt;- to old to care about new objects (Plop)&lt;br /&gt;- already on server (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- rockandstonecity3 --&lt;br /&gt;- backtrack at end + clusters (Plop)&lt;br /&gt;- bad start (Cygnus)&lt;br /&gt;- some parts are confusing as hell (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- newbigcity --&lt;br /&gt;- roadtrain ... (Plop)&lt;br /&gt;- barrels (Knuckles)&lt;br /&gt;- knuckles is racing it (Plop)&lt;br /&gt;- barrels + fog + night = hell (Knuckles)&lt;br /&gt;- other one is better (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DM3_By_Snipe --&lt;br /&gt;- more like a "get to the top first" map (Knuckles)&lt;br /&gt;- no lethal vehicle is no fun (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DM4_By_Snipe --&lt;br /&gt;- start is to wide .. more danger plz thx :p (Plop)&lt;br /&gt;- too much camping opportunity in the tubes (Cygnus)&lt;br /&gt;+ I like (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DFSFv3racetrak --&lt;br /&gt;- fog, small checkpoints (Cygnus)&lt;br /&gt;- tight route (Knuckles)&lt;br /&gt;- ^^ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- san_andreas --&lt;br /&gt;- tight start, smoke overkill, small checkpoints (Cygnus)&lt;br /&gt;- andromada, crappy helicopter at end (Cygnus)&lt;br /&gt;- andromada kills it all (Knuckles)&lt;br /&gt;- total write off (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Big Hole --&lt;br /&gt;- utter waste of time (Plop)&lt;br /&gt;- dinghy upside down (Cygnus)&lt;br /&gt;- BIG HOLE FULL OF BULLSHIT! (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ice_map2 --&lt;br /&gt;- round and round and round and round and round and round and round and round and (Knuckles)&lt;br /&gt;- round (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- and no rs! (Knuckles)&lt;br /&gt;- lol knuckles (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- glitch2 --&lt;br /&gt;- long and boring bike race (Cygnus)&lt;br /&gt;+ i love the speed but... (Plop)&lt;br /&gt;+ it's nice.. (Knuckles)&lt;br /&gt;- will be shite with 32 (Plop)&lt;br /&gt;- ...but boring (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA U Boat --&lt;br /&gt;- NO (Knuckles)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- hunted --&lt;br /&gt;- no (Plop)&lt;br /&gt;- already is/was on server (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Quad Race --&lt;br /&gt;- lol (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- liberty city tour --&lt;br /&gt;- so badly done (Knuckles)&lt;br /&gt;- bad start, badly built (Cygnus)&lt;br /&gt;- crazy in no fun way (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monster Tunel --&lt;br /&gt;- 32 players in monster in THAT??? are you SERIOUS? (Knuckles)&lt;br /&gt;- cluster (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hot Route --&lt;br /&gt;- 2 cp map.. sucks (Knuckles)&lt;br /&gt;- find the end (Plop)&lt;br /&gt;- end is at the far other end, in the mountains in SF (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- icemap5 --&lt;br /&gt;- close racing map is better (Plop)&lt;br /&gt;+ start is a bit annoying, but overall nice (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- DrA DragonDakar6 --&lt;br /&gt;- start is bs (Plop)&lt;br /&gt;- WAY too long (Knuckles)&lt;br /&gt;- too long (Cygnus)&lt;br /&gt;- the start (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Blue_Skies --&lt;br /&gt;- confusing, tight (Cygnus)&lt;br /&gt;- tight, unfair and shit start (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Beach Rally --&lt;br /&gt;- too long and boring (Cygnus)&lt;br /&gt;- I agree with the Pony (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Barrier Joe --&lt;br /&gt;- clusterfuk par excellence (Plop)&lt;br /&gt;- a bit tooooo tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Lethal Jumps --&lt;br /&gt;+ ! (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- harddrive1 --&lt;br /&gt;- race was nice until Rc/boat (Knuckles)&lt;br /&gt;- rc baron ftl (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Firefields Drugs - Day of Crisis --&lt;br /&gt;- this start at 32 players? not even 10! (Knuckles)&lt;br /&gt;- "best ping wins!" (Knuckles)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;- no (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Last Mission --&lt;br /&gt;- no wahere for 32 to go and u can cheat (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- crashme --&lt;br /&gt;- Plop won (Knuckles)&lt;br /&gt;- I WON (Cygnus)&lt;br /&gt;- Pony too (Knuckles)&lt;br /&gt;- Knuckles came last (Plop)&lt;br /&gt;- I didn't even race (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Casino joB --&lt;br /&gt;- already on server (Knuckles)&lt;br /&gt;- to much backtracking (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Aiming --&lt;br /&gt;- NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO (Knuckles)&lt;br /&gt;- random shit, can take 1 min or 1 day (Knuckles)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-1362823981453326287?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/1362823981453326287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=1362823981453326287' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1362823981453326287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1362823981453326287'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/12/map-testing-december-27-2007.html' title='Map Testing - December 27, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-2833400779858419088</id><published>2007-12-21T00:18:00.000+01:00</published><updated>2007-12-21T00:52:22.147+01:00</updated><title type='text'>Map Testing - December 20, 2007</title><content type='html'>15 uploaded and 8 collected maps were tested tonight. A total of 4 maps has been approved to stay on the server. These are the full results:&lt;br /&gt;&lt;br /&gt;-- absolutbandito --&lt;br /&gt;- no to the start (Plop)&lt;br /&gt;- This looks very tight. Especially the start. Also too short. (raz0)&lt;br /&gt;- crappy route (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DM2_By_Snipe --&lt;br /&gt;+ nicely dangerous (Plop)&lt;br /&gt;+ pretty decent (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Monza_GP_Day_2_Laps --&lt;br /&gt;- Boring and we have a zillion of them already. (raz0)&lt;br /&gt;- not bad, but a too tight part (Cygnus)&lt;br /&gt;- already got it err (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- race-by-ciano --&lt;br /&gt;- small checkpoints, not an interesting route (Cygnus)&lt;br /&gt;- That's.. a pretty bad route. Lamp posts all over the road too. (raz0)&lt;br /&gt;- your on crak (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- punk --&lt;br /&gt;- checkpoints on water are too small (Cygnus)&lt;br /&gt;- Sure-to-cluster start. Route seemed random, and has been used to death already. (raz0)&lt;br /&gt;- all of the above (Plop)&lt;br /&gt;- sanchez railroad route was REALLY boring (Cygnus)&lt;br /&gt;- Didn't enjoy the long tapping session (Sanchez) on the rails either. (raz0)&lt;br /&gt;- super gt (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Tampa-Chaos --&lt;br /&gt;- CP 12 confusion (raz0)&lt;br /&gt;- spawned twice under the road and felt in the water (Knuckles)&lt;br /&gt;- bugged spawnpoints indeed, some are too low (Cygnus)&lt;br /&gt;- sort the reamaing niggles, nice route (Plop)&lt;br /&gt;- I hate everything about this map: the route, the vehicle, the build quality. (raz0)&lt;br /&gt;- And I am getting rather tired of the RC starts as a poor fix for cluster. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Australian_GP --&lt;br /&gt;- Another all-flat no-imagination GP. -,- (raz0)&lt;br /&gt;+ best map for cutting corners (Plop)&lt;br /&gt;- already tested, already deleted (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Wurstfinger_GP_2 --&lt;br /&gt;- no (Plop)&lt;br /&gt;- similar already on server. (Knuckles)&lt;br /&gt;- Too many laps. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- GoonBrothers2000 --&lt;br /&gt;- CnR (Knuckles)&lt;br /&gt;- Cops'n'robbers is much more fun on RP servers where there's actually something at stake. (raz0)&lt;br /&gt;- cnr = no-limit dm = boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- racing1.by.IDmad --&lt;br /&gt;- start could be better (Cygnus)&lt;br /&gt;+ long infernus races ftw (Cygnus)&lt;br /&gt;- Bad start (raz0)&lt;br /&gt;- fix the start you have a winner (Plop)&lt;br /&gt;- start is shit, never make a start with an instant turn on a 1 lane road (Knuckles)&lt;br /&gt;+ rest is nice (Knuckles)&lt;br /&gt;- increase the side of some CPs (Knuckles)&lt;br /&gt;- Although the others love the Infernus to death (:p), I would love use of other cars. :) (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- racing2.by.IDmad --&lt;br /&gt;- i cant see a good relationship comming from all those caravans and rails in this map (Plop)&lt;br /&gt;- The first four checkpoints are beyond bad. Add to that that we're in a loop. :o (raz0)&lt;br /&gt;- way too tight, imagine this with 32 players (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ShroomyMotoGP --&lt;br /&gt;- to long (Plop)&lt;br /&gt;- Way too long (raz0)&lt;br /&gt;- At the split, where you can take one of two roads, one is significantly faster than... (raz0)&lt;br /&gt;- ... the other, unless you cheat, which it is lame that you can do. :( (raz0)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;- the jump at the end of each lap sucks, its very easy to miss (Cygnus)&lt;br /&gt;- way too many (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- to_jump_or_not_to_jump --&lt;br /&gt;- the end is a nasty cluster backtrack cluster (Plop)&lt;br /&gt;- dont rly like the idea (Cygnus)&lt;br /&gt;- Guess it's "not to jump" o_0 (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Infernum-in-Terra --&lt;br /&gt;- start needs to be better (Cygnus)&lt;br /&gt;- too short, too "easy" to complete, start in front and you'll win (Knuckles)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Crosscountry_madness --&lt;br /&gt;- Down-hill high speed over rocks to 90 degree turn start... don't think so. (raz0)&lt;br /&gt;- big bullshit (Knuckles)&lt;br /&gt;- small cps no hp and confusing route (Plop)&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;- shit vehicle, shit route, shit weather (Knuckles)&lt;br /&gt;- The end takes the price for worst part of the map! Gratz! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Loop The P00p Reloaded --&lt;br /&gt;- Outcome determined pretty much as the start formation. (raz0)&lt;br /&gt;+ smooth as hell (Plop)&lt;br /&gt;- If someone crashes, however, I think he is taking a lot with him. :) (raz0)&lt;br /&gt;+ nice (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Figure_of_Death --&lt;br /&gt;- Never ever going to work with 32 players. (raz0)&lt;br /&gt;- tru dat (Plop)&lt;br /&gt;- Not loving the missing respawn either. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LR-yoyo_7 --&lt;br /&gt;- nah.. original is better (Knuckles)&lt;br /&gt;- yeah the monster doesnt work as well (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Leech_City --&lt;br /&gt;- Yeah right start... way too tight. (raz0)&lt;br /&gt;- bad start (Cygnus)&lt;br /&gt;- rehaul the start (Plop)&lt;br /&gt;- CP 17.. why the fences? :/ (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Dinghy Stunts --&lt;br /&gt;- add cps.. (Knuckles)&lt;br /&gt;- Go play The Incredible Machine, kthx (raz0)&lt;br /&gt;- NO (Cygnus)&lt;br /&gt;- lol (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Collateral --&lt;br /&gt;- long, boring (Knuckles)&lt;br /&gt;- Mark CP 83-84 better so you don't take the wrong lane. :x (raz0)&lt;br /&gt;- many places racers will criss cross into destruction (Plop)&lt;br /&gt;- boring, confusing (Cygnus)&lt;br /&gt;- If you're going to give us a slow vehicle, at least make it an interesting one. (raz0)&lt;br /&gt;- This cab is both slow and plain. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Driverv8 --&lt;br /&gt;- looks like VC, but bug filled and done like shit (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Going Down4 --&lt;br /&gt;- i reckon all this has done is move the clusters closer to the start (Plop)&lt;br /&gt;+ better start (Cygnus)&lt;br /&gt;- .. but not by much. I'd rather see a proper start be done. (raz0)&lt;br /&gt;- And ideally I would rather see both this and the original deleted. :x (raz0)&lt;br /&gt;+ replace the original and reset records (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-2833400779858419088?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/2833400779858419088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=2833400779858419088' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2833400779858419088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2833400779858419088'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/12/map-testing-december-20-2007.html' title='Map Testing - December 20, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-5771223998526329537</id><published>2007-12-14T21:59:00.000+01:00</published><updated>2007-12-14T22:04:46.062+01:00</updated><title type='text'>Map Testing - December 13, 2007</title><content type='html'>Hi all, 12 uploaded and 19 collected maps were tested in yesterday's map testing session. 3 maps were found good enough to stay on the server.&lt;br /&gt;&lt;br /&gt;-- Lesbian-Nurse-Sex-PartyV3 --&lt;br /&gt;- confusing cp around the end (Cygnus)&lt;br /&gt;- Confusing cp 26 ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Lesbo-Sex-Party-ReverseV2 --&lt;br /&gt;- One is enough ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- hard_core_dm_by_cookie --&lt;br /&gt;- bug (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- absolutstunt --&lt;br /&gt;- cp7 will be a nightmare (Plop)&lt;br /&gt;- Stunting (and a good map) isnt: Random jumping over fences, bmx jumping ([O.o]Alpha)&lt;br /&gt;- horrible boat parts, meaningless car changers or even a short time ([O.o]Alpha)&lt;br /&gt;- cp14 is another nightmare (Plop)&lt;br /&gt;- didnt like the steep monster climb (Cygnus)&lt;br /&gt;- too little time (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Tampa-Chaos-EB --&lt;br /&gt;- ramps before cp2 cause problems (Plop)&lt;br /&gt;- Horrible start ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RoOfy2_v2 --&lt;br /&gt;+ gj (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- PhoeniXinFlameS_v2 --&lt;br /&gt;- Too long, gets repetitive and boring ([O.o]Alpha)&lt;br /&gt;- too many tight spots, sry (Cygnus)&lt;br /&gt;- nice idea but way to tight (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- High_Speed_SF --&lt;br /&gt;- to tight (Plop)&lt;br /&gt;- especially at start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Oh_noes_Los_Santos --&lt;br /&gt;- Pickup hell, stupid part where you're just asking for collisions ([O.o]Alpha)&lt;br /&gt;- speed dependant jump at cp13 will be a disaster (Plop)&lt;br /&gt;- didnt like bike part (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Extreme_Landmarks --&lt;br /&gt;- dont upload duplicates ffs (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- a --&lt;br /&gt;- groove street start without cps (Knuckles)&lt;br /&gt;- lalleetmap ([O.o]Alpha)&lt;br /&gt;- die you lazy noob (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cannon_Windows_Hydra --&lt;br /&gt;+ rofls (Plop)&lt;br /&gt;- This will probably end in some horrible, horrible issues ([O.o]Alpha)&lt;br /&gt;- add barrels everywhere (Knuckles)&lt;br /&gt;- gets boring fast (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 8Track Godzilla --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chris_thegtaplace_sf_to_gant --&lt;br /&gt;- Stupid ending, how is a Euros supposed to do against an Infernus? ([O.o]Alpha)&lt;br /&gt;- unfair pickups before golden gate (Knuckles)&lt;br /&gt;- no rs (Knuckles)&lt;br /&gt;- add rs change the pickups at bridge, oh and some of the cps are to small (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Escape SF --&lt;br /&gt;- nightmare start (Plop)&lt;br /&gt;- Escape SF .. yet the first thing you do is enter SF? ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Jodoncia --&lt;br /&gt;- got deleted already (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Sandking Destruction Race --&lt;br /&gt;- way too fucking tight (Knuckles)&lt;br /&gt;- Why does only the first few get NOS? ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Escape LV --&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- icemap6 --&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA NFSU2 --&lt;br /&gt;- No. ([O.o]Alpha)&lt;br /&gt;- No respawn, and how did you think a Euros would stand a chance against an Infernus!? ([O.o]Alpha)&lt;br /&gt;- unfair (Cygnus)&lt;br /&gt;- long and boring highway race.. unfair cars to it's max (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Plight of the phoeniX --&lt;br /&gt;- holes! (Plop)&lt;br /&gt;- Oval ftl ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA eXo Pro Race --&lt;br /&gt;- You're kidding me, right? ([O.o]Alpha)&lt;br /&gt;- 32 players on THAT? (Knuckles)&lt;br /&gt;- no (Plop)&lt;br /&gt;- too 'pro' (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BrakeHorse --&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;- zzzzz (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Isch Fall Schnella Als Wie Do --&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MG1989s_Escape_from_Area_69 --&lt;br /&gt;- crappy start (Cygnus)&lt;br /&gt;- add rs (Knuckles)&lt;br /&gt;- 2nd that bad start (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Allstar Race --&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BrakeHorseJumps --&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LSX_8Track --&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Falling_Rockets3 --&lt;br /&gt;- falling map with ugliest start ever (Knuckles)&lt;br /&gt;- stunt plane change borked (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MG1989s_MC_to_SF_Rally --&lt;br /&gt;+ add rs (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- icemap3 --&lt;br /&gt;- unfair pickups (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-5771223998526329537?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/5771223998526329537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=5771223998526329537' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5771223998526329537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5771223998526329537'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/12/map-testing-december-13-2007.html' title='Map Testing - December 13, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-9218121922640655189</id><published>2007-11-29T23:58:00.000+01:00</published><updated>2007-11-30T00:02:54.864+01:00</updated><title type='text'>Map Testing - November 29, 2007</title><content type='html'>We held a rather short map testing session today; 8 new and 3 collected maps were tested. 4 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- super_cross_RS --&lt;br /&gt;- unoriginal, to long for bike and chiliad (Plop)&lt;br /&gt;- small checkpoints (Cygnus)&lt;br /&gt;- motorbike races and mt chilliad have been done way too many times (Cygnus)&lt;br /&gt;- First the carpark just to tear you down, then the snail route on chiliad just for fun ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Country_Roads --&lt;br /&gt;- lame finish (Cygnus)&lt;br /&gt;- clusterfuk all over multilap (Plop)&lt;br /&gt;- start needs to be spacier (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Baby_On_The_Run --&lt;br /&gt;- Highway ftl ([O.o]Alpha)&lt;br /&gt;+ see how it goes (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- CityBaby_v1.0 --&lt;br /&gt;- too many crappy vehicles, better stick to 1 good (Cygnus)&lt;br /&gt;- tight (Plop)&lt;br /&gt;- weird checkpoint placement sometimes (Cygnus)&lt;br /&gt;- cp69 is bugged, fell into ghost world (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- can_you_drift_by_ciano --&lt;br /&gt;- die (Plop)&lt;br /&gt;- similar maps already on server... (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RoOfy3 --&lt;br /&gt;- Too long, it gets far too repetitive after a whileYou never know how much speed you need ([O.o]Alpha)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;- the jump after cp37 is too hard to make (Cygnus)&lt;br /&gt;- map doesnt play smooth enough (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Lesbian-Nurse-Sex-Party --&lt;br /&gt;- In this map a left arrow means don't go left, and grow up with the name ([O.o]Alpha)&lt;br /&gt;- as alpha said (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Lesbo-Sex-Party-Reverse --&lt;br /&gt;- Nah ([O.o]Alpha)&lt;br /&gt;- ditto (Knuckles)&lt;br /&gt;- Lesbians first, !keep later ([O.o]Alpha)&lt;br /&gt;- i preferred the first version (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Addicted2Speed --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- A Car and Bike Race --&lt;br /&gt;+ Though people, get over the carparks ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- alw SomethinG --&lt;br /&gt;- part after cp10 is shit if you miss the nitro (Knuckles)&lt;br /&gt;- I didn't like the start, too tight ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-9218121922640655189?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/9218121922640655189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=9218121922640655189' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/9218121922640655189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/9218121922640655189'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/11/map-testing-november-29-2007.html' title='Map Testing - November 29, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-7708114353637138976</id><published>2007-11-22T23:55:00.000+01:00</published><updated>2007-11-23T00:05:57.329+01:00</updated><title type='text'>Map Testing - November 22, 2007</title><content type='html'>Hi all, 5 uploaded and 19 collected maps were tested today. Unfortunately, no maps have been approved.&lt;br /&gt;&lt;br /&gt;-- The_Benchmark_By_Snipe --&lt;br /&gt;- carpark at the start = no (Plop)&lt;br /&gt;- start still sucks, see comments on previous version (Cygnus)&lt;br /&gt;- It's been a while, but seems like non of our complaints were addressed? (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Endurance_By_Snipe --&lt;br /&gt;- Overused vehicle in not so interesting race. (raz0)&lt;br /&gt;- to twisty for many players cluster f'sure (Plop)&lt;br /&gt;- liked the first speedy part but the 2nd curvy, tight part was too long (Cygnus)&lt;br /&gt;- What's with your obsession of tight space? ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Srally --&lt;br /&gt;- invisible bit of terrain at cp7 (Plop)&lt;br /&gt;- What's the point in offroad if you're forced to stick to a small path? ([O.o]Alpha)&lt;br /&gt;- Indeed. There are some bad places that punish people that like to take shortcuts. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ChilliaD-FlasH --&lt;br /&gt;- Nah ([O.o]Alpha)&lt;br /&gt;- chiliad is done to death plz stop!!!!!!!! (Plop)&lt;br /&gt;- mt chilliad is overused (Cygnus)&lt;br /&gt;- I'd rather not flash a mountain ([O.o]Alpha)&lt;br /&gt;- Rough track for a vehicle that's definitely not an off-roader. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ChilliadRancher --&lt;br /&gt;- lol (Plop)&lt;br /&gt;- Do not want ([O.o]Alpha)&lt;br /&gt;- see previous comments (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Los Santos Mega Race --&lt;br /&gt;- CP21 is bound to cause trouble. (raz0)&lt;br /&gt;- and cp51 (Plop)&lt;br /&gt;- and 61 (raz0)&lt;br /&gt;- Mega doesn't always mean good, bikes and the kart are the most boring for long parts ([O.o]Alpha)&lt;br /&gt;- too long (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Undefined --&lt;br /&gt;- 2nd cp too small (Cygnus)&lt;br /&gt;- Too many barrels. ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Check ya Bases --&lt;br /&gt;- i refuse to partake in your vortex emo fascination (Plop)&lt;br /&gt;- Needz moar vortex ([O.o]Alpha)&lt;br /&gt;- some rly tight parts, long (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA DragonCity2 --&lt;br /&gt;- CP 19-20 confusion (raz0)&lt;br /&gt;- Where's mah vortex? ([O.o]Alpha)&lt;br /&gt;- way too tight (Cygnus)&lt;br /&gt;- dragged on (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Run --&lt;br /&gt;- Would it kill you to make the checkpoints a bit bigger? ([O.o]Alpha)&lt;br /&gt;- Start looks very clustery (raz0)&lt;br /&gt;- all those things ^ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Pyramid schemE v3 --&lt;br /&gt;- Built way too roughly. (raz0)&lt;br /&gt;- Not funneh ([O.o]Alpha)&lt;br /&gt;- sandking's not a submarine (Plop)&lt;br /&gt;- bugs (Cygnus)&lt;br /&gt;- booring (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Super Race v2 --&lt;br /&gt;- Cluster start (raz0)&lt;br /&gt;- Barrels (raz0)&lt;br /&gt;- barrels everywhere = the shit (Knuckles)&lt;br /&gt;- madness start (Plop)&lt;br /&gt;- The amount of barrels doesn't translate into the amount of fun had on a map ([O.o]Alpha)&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Slide so far --&lt;br /&gt;- Naaaah ([O.o]Alpha)&lt;br /&gt;- craptastical (Knuckles)&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Taxi Mission6 --&lt;br /&gt;- confusion to the max (Knuckles)&lt;br /&gt;- no (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA &amp;amp; Bromi - Crazy --&lt;br /&gt;- dupe (Plop)&lt;br /&gt;- GO FUCK YOURSELF WITH YOUR BIKES (Knuckles)&lt;br /&gt;- Just to name one thing bad: the bullet up the ramp thing (raz0)&lt;br /&gt;- too long (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA 10 Lap Circle --&lt;br /&gt;- silly (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Nothing --&lt;br /&gt;- silly again (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Just kiddiN --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- crappy start (Cygnus)&lt;br /&gt;- Sucks. :) (raz0)&lt;br /&gt;- my dick (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Sandking beacH --&lt;br /&gt;- mhh.. no (Knuckles)&lt;br /&gt;- Bleh. (raz0)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Monster Destruction Race --&lt;br /&gt;- 32 players on a 1 player track? gj (Knuckles)&lt;br /&gt;- Unoriginal. (raz0)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;- super (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA CatsnDogs --&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Defend It --&lt;br /&gt;- crappy idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Defend It Foggy --&lt;br /&gt;- see previous comment (Cygnus)&lt;br /&gt;- die (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Knock the Lol --&lt;br /&gt;- This is such a bad idea. Imagine 32 players... (raz0)&lt;br /&gt;- Also rather annoying that you get stuck in the damn dam all the time (raz0)&lt;br /&gt;- original, but wont work with many players (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-7708114353637138976?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/7708114353637138976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=7708114353637138976' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7708114353637138976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/7708114353637138976'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/11/map-testing-november-22-2007.html' title='Map Testing - November 22, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-4775663983422959611</id><published>2007-11-16T00:59:00.000+01:00</published><updated>2007-11-16T01:11:06.183+01:00</updated><title type='text'>Map Testing - November 15, 2007</title><content type='html'>10 freshly uploaded and 15 randomly collected maps were tested today. 3 maps have been approved.&lt;br /&gt;These are the results:&lt;br /&gt;&lt;br /&gt;-- PhoenixInFlames --&lt;br /&gt;+ lovely (Knuckles)&lt;br /&gt;- some places are still too tight (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- DM_By_Snipe --&lt;br /&gt;+ people will just own themselves (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Hard_Core_Race_by_Cookie --&lt;br /&gt;- way to many laps (Plop)&lt;br /&gt;- still way too long (Cygnus)&lt;br /&gt;- needs 2 more cps to avoid rs confusion (Plop)&lt;br /&gt;- fun.. but too long and it will be hell in crowded server (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FeaRofFlying2LasVexas --&lt;br /&gt;- cp16 needs barriers (Plop)&lt;br /&gt;- many health pickups needed on the rustler routes (Cygnus)&lt;br /&gt;- cp16 sucks (Cygnus)&lt;br /&gt;- way too confusing route, most of the time no idea where to get (Knuckles)&lt;br /&gt;- i got totally lost after cp19 (Plop)&lt;br /&gt;- random car changes, no idea when it will happen (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FlaShy --&lt;br /&gt;- too many roads are used multiple times, will cause clusters (Cygnus)&lt;br /&gt;- tightness (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BurningPhoenix --&lt;br /&gt;- 32player lampost terror (Plop)&lt;br /&gt;- my head is turning (Knuckles)&lt;br /&gt;- start should be closer to the docks, where theres more space (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Vn[UA]_first_race --&lt;br /&gt;- the bit of invisible road before cp 4 is still there and a couple of other places were a problem (Plop)&lt;br /&gt;- annoying race, try making a normal one first (Cygnus)&lt;br /&gt;- agree'd with cygy (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- WakeyWakey_Rise&amp;amp;Shine --&lt;br /&gt;- no (Plop)&lt;br /&gt;- invisible cps with rc plane? fuck that (Knuckles)&lt;br /&gt;- most fucked up stuff I ever saw (Knuckles)&lt;br /&gt;- 2nd jump is too hard (Cygnus)&lt;br /&gt;- rc baron ftl (Cygnus)&lt;br /&gt;- rustler routes need health pickups (Cygnus)&lt;br /&gt;- starting with rustler = bad idea (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dump_the_Infernus_01A --&lt;br /&gt;+ lot of fun with more ppl (Plop)&lt;br /&gt;- hate this kind of maps (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Srally --&lt;br /&gt;- remove some trees, some parts didn't load for me (Knuckles)&lt;br /&gt;- please remove the barns, theyre too tight (Cygnus)&lt;br /&gt;+ very nice race otherwise (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Die and you wont come back --&lt;br /&gt;- even worse with rs (Plop)&lt;br /&gt;- way to freaking tight (Knuckles)&lt;br /&gt;- too hardcore for full server (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw bETA --&lt;br /&gt;- unfair but funny start (Cygnus)&lt;br /&gt;- lol (Knuckles)&lt;br /&gt;- aww but wd (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Bussin it --&lt;br /&gt;- bus race (Cygnus)&lt;br /&gt;- crap (Plop)&lt;br /&gt;- Some vehicles are just not meant to be raced (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Fork iT --&lt;br /&gt;+ This was funny as hell. Props! :p (raz0)&lt;br /&gt;- cluster hell (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Go kart dash --&lt;br /&gt;- bad start (Cygnus)&lt;br /&gt;- Just not fun, original or interesting in any way. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Go Kart DEATH --&lt;br /&gt;- hunter (Plop)&lt;br /&gt;- see previous map (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw King Of the Hill --&lt;br /&gt;- clusterfuk (Plop)&lt;br /&gt;- unfair, water not sync, some people will get stuck while some not (Knuckles)&lt;br /&gt;- Backtracking sucks and hill climbing in complete darkness sucks too. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw KonvoY --&lt;br /&gt;- long ass run without cp (Knuckles)&lt;br /&gt;- Shitty ass jump that is totally unpredictable. Boring too. CPs too far apart. (raz0)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Mower Down --&lt;br /&gt;- yawn (Knuckles)&lt;br /&gt;- Probably loads of clusters from all that backtracking. (raz0)&lt;br /&gt;- ... doubt it scales to 32 players. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Skyway --&lt;br /&gt;- Bleh. Too much luck involved. (raz0)&lt;br /&gt;- weird start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw xTREEM --&lt;br /&gt;- CPs annoyingly small. Have to take corners at uncomfortable angles. (raz0)&lt;br /&gt;- bad start (Cygnus)&lt;br /&gt;- what raz0 said (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Casino joB --&lt;br /&gt;- crappy cp placement (Cygnus)&lt;br /&gt;- Crossing roads for people that are only few seconds behind apparently. (raz0)&lt;br /&gt;- Very unfair start. CP 4 is pure cluster hell. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Downhill --&lt;br /&gt;- going_down with quads anyone? (Knuckles)&lt;br /&gt;+ fast and surprisingly tough (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Think first jump second --&lt;br /&gt;- barrel part will be annoying (Cygnus)&lt;br /&gt;- the pipe part will be an issue (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA DragonCity --&lt;br /&gt;- and needs more pie (Knuckles)&lt;br /&gt;- Bit too short = luck too big a factor. (raz0)&lt;br /&gt;- AND CAKE (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-4775663983422959611?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/4775663983422959611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=4775663983422959611' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4775663983422959611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4775663983422959611'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/11/map-testing-november-15-2007.html' title='Map Testing - November 15, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-6984430804425091927</id><published>2007-11-09T00:53:00.001+01:00</published><updated>2007-11-09T01:04:28.689+01:00</updated><title type='text'>Map Testing - November 8, 2007</title><content type='html'>Hi all, 7 newly uploaded and 15 collected maps were tested in the latest map testing session. 5 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- PhoenixInFlames --&lt;br /&gt;- ZZZ CLUSTERFUK (Plop)&lt;br /&gt;- Start is very bad with many players. (raz0)&lt;br /&gt;- way too tight start and still too boring (Cygnus)&lt;br /&gt;- Long, boring and pointless ([O.o]Alpha)&lt;br /&gt;- Make the first ten or so CPs more geared towards many players. (raz0)&lt;br /&gt;- and pick a wide space for start (Cygnus)&lt;br /&gt;- Cut a minute and a half of the map or so. It's too long. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MTARC --&lt;br /&gt;+ nice job bit short tho (Plop)&lt;br /&gt;+ Nice. (raz0)&lt;br /&gt;- some tight spots (Cygnus)&lt;br /&gt;+ Though the start was a bit annoying, I think it'd work out ([O.o]Alpha)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Smuggler_Escape_01 --&lt;br /&gt;- FAIL ([O.o]Alpha)&lt;br /&gt;- bugged to hell. (Plop)&lt;br /&gt;- Far too few checkpoints, and those that are there are placed very badly. (raz0)&lt;br /&gt;- starting with jetmax is a bad idea, especially without max-sized checkpoints (Cygnus)&lt;br /&gt;- and with small ramps (Cygnus)&lt;br /&gt;- CP3-4 is shit too btw. (raz0)&lt;br /&gt;- confusing checkpoint placement (Cygnus)&lt;br /&gt;- Use CPs instead of vehicle pickups. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Extreme_Land_Sea_and_Air_by_Vn[UA] --&lt;br /&gt;- No ([O.o]Alpha)&lt;br /&gt;- rc baron ftl (Cygnus)&lt;br /&gt;- better than last version still some probs. add hp for the rc baron routes (Plop)&lt;br /&gt;- most checkpoints are way too small (Cygnus)&lt;br /&gt;- Remove the goddamn highway crap ([O.o]Alpha)&lt;br /&gt;- CP 21 is very bad. (raz0)&lt;br /&gt;- we arent fans of randomly placed barrels (Cygnus)&lt;br /&gt;- Though honestly, I don't fancy this race at all. :/ (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hard_Core_Race_by_Cookie --&lt;br /&gt;- Hardcore failure, that's what it is ([O.o]Alpha)&lt;br /&gt;- going around in an "ovale" 15 times? no thx (Knuckles)&lt;br /&gt;- not even softcore (Plop)&lt;br /&gt;+ nice idea... (Cygnus)&lt;br /&gt;- ...but way too long, please shorten it to 3mins max (Cygnus)&lt;br /&gt;- and not clear which direction to take at start (Cygnus)&lt;br /&gt;- Yeah, don't place the CP behind us at the start. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RoOfy2 --&lt;br /&gt;+ nice ramp fun (Plop)&lt;br /&gt;+ me likes (Cygnus)&lt;br /&gt;- Too "slow", weird landing spots ([O.o]Alpha)&lt;br /&gt;+ start a bit tight, but really nice overall (Knuckles)&lt;br /&gt;+ Nice, but I wish you had ended it on a roof. The end sucks. (raz0)&lt;br /&gt;+ Elaboration: Off road with a NRG. (raz0)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- TreeTopTurismo --&lt;br /&gt;- a bit short (Cygnus)&lt;br /&gt;+ nice start to (Plop)&lt;br /&gt;- stupid trees (Knuckles)&lt;br /&gt;+ short (Knuckles)&lt;br /&gt;- I hit an invisible tree. -,- Trees in the middle of the road = me no likes (raz0)&lt;br /&gt;- Trees, and it was too short ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- GhostWorld --&lt;br /&gt;- bunch of annoying head ons will be a shit with more than 10 players (Knuckles)&lt;br /&gt;- horrid bbq (Plop)&lt;br /&gt;- Tight. It's going to cluster for sure. (raz0)&lt;br /&gt;- Head on collision, do not want ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA DragonDakar5 --&lt;br /&gt;- yet another boring offroad in the same overused places that makes me wanna sleep (Knuckles)&lt;br /&gt;- the whole thing is a backtrack nightmare (Plop)&lt;br /&gt;- ZzZzZz (raz0)&lt;br /&gt;- not as good as the other ones (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Motorstorm --&lt;br /&gt;- Very fair ([O.o]Alpha)&lt;br /&gt;- die (Plop)&lt;br /&gt;- in a fire (Knuckles)&lt;br /&gt;- see prev map (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Drag City --&lt;br /&gt;- No no no ([O.o]Alpha)&lt;br /&gt;- CP 11 bad (raz0)&lt;br /&gt;- shit start , cp 28 -&gt; 29 =ZZZZZZ (Knuckles)&lt;br /&gt;- after cp31 = bullshit (Knuckles)&lt;br /&gt;- no repairs (Knuckles)&lt;br /&gt;- damn confusing route.. cps too far from each others at a lot of places (Knuckles)&lt;br /&gt;- hunter cp = way too high (zzz) (Knuckles)&lt;br /&gt;- I did an almost perfect run and the 8 mins just went by before the last cp.. (Knuckles)&lt;br /&gt;- the 2 cars at the climb up place before last cp is pure crap (Knuckles)&lt;br /&gt;- and 1 of them just felt down... can't complete (Knuckles)&lt;br /&gt;- to long some booring and fustrating parts (Plop)&lt;br /&gt;- drive on hay stacks with barrels + ramp in hay stack? fuck you (Knuckles)&lt;br /&gt;- This is a delete, but I want to say that the build quality is excellent (raz0)&lt;br /&gt;- it's general shit, but the city part is well built (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DrA Turismo for Life --&lt;br /&gt;- fuxored start (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Nooblolzors Seacoaster --&lt;br /&gt;- Fail start ([O.o]Alpha)&lt;br /&gt;- If you die, you're done since you won't have nitro to make the loop. (raz0)&lt;br /&gt;- I expect huge clusters of people trying to make loops they ultimately can't (raz0)&lt;br /&gt;- needs more barrels and pie (Knuckles)&lt;br /&gt;- Can anyone say cluster start? (raz0)&lt;br /&gt;- more nitro move cps further back from loops theres not enough speed (Plop)&lt;br /&gt;- nice map to try on your own (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Half Pipe --&lt;br /&gt;- cluster of people falling recklessly and blowing up (Knuckles)&lt;br /&gt;- Treeeees ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Mines --&lt;br /&gt;- MINES!! (Knuckles)&lt;br /&gt;- lame (Plop)&lt;br /&gt;- wont work with many players (Cygnus)&lt;br /&gt;- It's also rather boring. (raz0)&lt;br /&gt;- I'm playing minesweeper (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Infernus vs Rustler --&lt;br /&gt;- a bit too unfair (Cygnus)&lt;br /&gt;- if only rustlers couldn't shoot, that would be awesome with only them (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw BoulderdasH --&lt;br /&gt;- will never work with 32 (Plop)&lt;br /&gt;- Backtracking nightmare (raz0)&lt;br /&gt;- woo rocks (Knuckles)&lt;br /&gt;- too much chaos with many players (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Buffolo vs Uranus2 --&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- CP 12-13 confusion (raz0)&lt;br /&gt;- Some backtracking that might cause trouble (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Camel toW --&lt;br /&gt;- Backtracking through the tunnel is going to be shit with many players. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- alw Deus Ex Pie --&lt;br /&gt;- round n round (Plop)&lt;br /&gt;- hunters (Plop)&lt;br /&gt;- ... n round we go (raz0)&lt;br /&gt;- ...n up n down (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Not lovin' the hunters either. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw Infernus vs Cheetah --&lt;br /&gt;- Backtracking plus extremely rough ride. :x (raz0)&lt;br /&gt;- it's a trap! (Knuckles)&lt;br /&gt;- .... no (Knuckles)&lt;br /&gt;- just ...... no (Knuckles)&lt;br /&gt;- sucks from cheetah prospective (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- alw RelaxatioN --&lt;br /&gt;- wont work with 32 (Plop)&lt;br /&gt;- I agree. (raz0)&lt;br /&gt;- .. backtracking nightmare. (raz0)&lt;br /&gt;- won't work even with 6 (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-6984430804425091927?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/6984430804425091927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=6984430804425091927' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6984430804425091927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6984430804425091927'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/11/map-testing-november-8-2007.html' title='Map Testing - November 8, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-9048280682217479575</id><published>2007-10-30T23:57:00.000+01:00</published><updated>2007-10-31T00:05:54.496+01:00</updated><title type='text'>Map Testing - October 30, 2007</title><content type='html'>13 uploaded maps and 8 randomly collected maps were tested in today's map testing session. Of those, 3 maps have passed the test.&lt;br /&gt;&lt;br /&gt;-- The_Benchmark_By_Snipe --&lt;br /&gt;+ nice and short (Knuckles)&lt;br /&gt;- the parking lot: worst place to start a race ever (Cygnus)&lt;br /&gt;- carparks are at best dull and a bit dangerous but at the start and the finish (Plop)&lt;br /&gt;- The road over to the speeder had a nice annoying pole you won't notice ([O.o]Alpha)&lt;br /&gt;- And what's with the missing CPs at the start? (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DD-by-killerbee --&lt;br /&gt;- lame (Knuckles)&lt;br /&gt;+ Fun and with a killer vehicle! Good. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- TuNNeLJuMPS --&lt;br /&gt;- Confusing start. Which CP? (raz0)&lt;br /&gt;- Confusion isn't funny ([O.o]Alpha)&lt;br /&gt;- Confused at CP 2 also. :/ (raz0)&lt;br /&gt;- backtrack clusterfuk at cp4 (Plop)&lt;br /&gt;- confusing ftl (Knuckles)&lt;br /&gt;- Unpredictable vehicle changes. (raz0)&lt;br /&gt;- Bad route too. Basicly everything wrong. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 1LuCkYjUmP --&lt;br /&gt;- 1 cp (Knuckles)&lt;br /&gt;- Just.. no ([O.o]Alpha)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;- Nice trees blocking the jump too. :&lt; (raz0)&lt;br /&gt;- And as Knuckles said, buggy road. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Rampage_By_Snipe --&lt;br /&gt;- Once you hit the lamppost, you're gone ([O.o]Alpha)&lt;br /&gt;- CP 11-12 jump sucks. (raz0)&lt;br /&gt;- cluster start, shit jumps... (Knuckles)&lt;br /&gt;- CP 14-15 jump also pretty crappy. Other places where you bump into the roof also. (raz0)&lt;br /&gt;- having to backtrack to make a jump = fail (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Vn[UA]_first_race --&lt;br /&gt;- realllllly badly built (Knuckles)&lt;br /&gt;- cp15 bad (Plop)&lt;br /&gt;- Lots of invisible stuff you can bump into and drive on. WTF? (raz0)&lt;br /&gt;- actually cp14 is the problem (Plop)&lt;br /&gt;- Neinneinnein ([O.o]Alpha)&lt;br /&gt;- please use checkpoints instead of vehicle change pickups (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FindWay-NRG500 --&lt;br /&gt;- 1 cp map (Knuckles)&lt;br /&gt;- Nein ([O.o]Alpha)&lt;br /&gt;- Find your way to the trashcan, aye? (raz0)&lt;br /&gt;- to much like hard work with nrg (Plop)&lt;br /&gt;- 1 CP map = mostly instadelete (raz0)&lt;br /&gt;- yet another lazy ass mapper ... add 32 spawns at one end.. 1 cp at the other.. yay (Knuckles)&lt;br /&gt;- "I made a map! " (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FindWay-SandKing --&lt;br /&gt;- see previous comment (Knuckles)&lt;br /&gt;- nein^2 ([O.o]Alpha)&lt;br /&gt;- At least your bothered to change the colour of the checkpoint! (raz0)&lt;br /&gt;- sandking 1 cp map and no hp :/ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FOREST_RACE --&lt;br /&gt;- already tested &amp;amp; deleted (Knuckles)&lt;br /&gt;- This seems too familliar ([O.o]Alpha)&lt;br /&gt;- nothing special (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Twaa_Quwartjes_BY_UNOX --&lt;br /&gt;- first u-turn is gonna cause major pile ups (Cygnus)&lt;br /&gt;- horrible parts and tight (Plop)&lt;br /&gt;- Vortex and Dinghy parts are shit (Knuckles)&lt;br /&gt;- last big jump at airport bugged (Knuckles)&lt;br /&gt;- Most parts are just good old LS. Nothing special. "Original" parts mostly suck though (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Extreme_Land_Sea_and_Air_by_Vn[UA] --&lt;br /&gt;- messed ramps loads of other bugs and a hunter for the noobs (Plop)&lt;br /&gt;- start just sucks (Knuckles)&lt;br /&gt;- bunch of random vehicle changes (Knuckles)&lt;br /&gt;- bunch of SHIT vehicles (Knuckles)&lt;br /&gt;- check your respawns aswell (Plop)&lt;br /&gt;- badly built stuff (Knuckles)&lt;br /&gt;- and I can go over for some days... (Knuckles)&lt;br /&gt;- Nein ([O.o]Alpha)&lt;br /&gt;- CP 29 rather bad (raz0)&lt;br /&gt;- crappy vehicles (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- PhoeniX_IN_FlameS --&lt;br /&gt;- Horrible start, huge lack of repairers ([O.o]Alpha)&lt;br /&gt;+ bit unfair start, but liked the race overall, nice route (Knuckles)&lt;br /&gt;- to many places for clusters .. lots and lots (Plop)&lt;br /&gt;- Very nice race, though a bit lengthy. Add more repairs and fix the start. (raz0)&lt;br /&gt;- Maybe cut a minute off it too. (raz0)&lt;br /&gt;- bit too boring, needs some spice like jumps (Cygnus)&lt;br /&gt;- 2nd jumps (Plop)&lt;br /&gt;- I disagree on jumps. Pure skill &lt;3 (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Race_Like_A_Pig_by_Morgan --&lt;br /&gt;- this map still sucks (Knuckles)&lt;br /&gt;- I agree with everything Knucles just said outside !delete :x (raz0)&lt;br /&gt;- cluster fuck of dinghy at start.. (Knuckles)&lt;br /&gt;- Good start wins the map since it's so short. And the start isn't great. (raz0)&lt;br /&gt;- bugged dinghy -&gt; car part (Knuckles)&lt;br /&gt;- not enough room for dinghies at start (Cygnus)&lt;br /&gt;- going with the flow (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KB Blast --&lt;br /&gt;- no hp (Plop)&lt;br /&gt;+ Really nice track, though I don't know how it will fare w/32 players. Start looked tight (raz0)&lt;br /&gt;+ ...but add more hp (Knuckles)&lt;br /&gt;+ Decent ([O.o]Alpha)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Mg-Buffoff1 --&lt;br /&gt;+ Sick jump @ CP 16-17 (raz0)&lt;br /&gt;- Yes, that jump is sickenly horrid ([O.o]Alpha)&lt;br /&gt;- fucking cp 16 - 17 jump... (Knuckles)&lt;br /&gt;- Don't like placement of CP 7 (raz0)&lt;br /&gt;- Didn't care much for this race. Not a great route IMHO. (raz0)&lt;br /&gt;- no (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Infernus Sprint --&lt;br /&gt;- didnt like the backtrack ending rest is ok (Plop)&lt;br /&gt;+ liked it (Knuckles)&lt;br /&gt;+ The end was kinda stupid, but alright ([O.o]Alpha)&lt;br /&gt;- Infernus + SF is not original enough. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Loop the Loop --&lt;br /&gt;- bad start (Cygnus)&lt;br /&gt;- That start is _sure_ to cluster. (raz0)&lt;br /&gt;- Cluster start ([O.o]Alpha)&lt;br /&gt;- ^^ (Plop)&lt;br /&gt;- Didn't care much for the golf cart part either. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Mg-Jump.And.Run --&lt;br /&gt;- lol (Plop)&lt;br /&gt;- bigclusterfuckomgwthdamnpootpootnahnawhellelelelelleemooooo (Knuckles)&lt;br /&gt;- I has a cookie ([O.o]Alpha)&lt;br /&gt;- and me a cockie (Knuckles)&lt;br /&gt;- reallly cool ideas... but damn too long (Knuckles)&lt;br /&gt;- There were some great parts, and some really crap ones. And it's too long ([O.o]Alpha)&lt;br /&gt;- By far the most fun I've had in MTA in a while. Sadly won't work with 32 players though (raz0)&lt;br /&gt;- lovely map really new ideas but idd too long (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Mg-Buffoff2 --&lt;br /&gt;- cp24 bugged (Knuckles)&lt;br /&gt;- Didn't care much for this route. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dinghy Falls Special Edition --&lt;br /&gt;- the special has to be the first dinghy part where eveyone gets stuck riiiight (Plop)&lt;br /&gt;- I don't like all luck dinghy maps (raz0)&lt;br /&gt;- rubbish (Cygnus)&lt;br /&gt;- mass bugs (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Greed Forest --&lt;br /&gt;- CP 7 pointing to the wall! (raz0)&lt;br /&gt;- round and round and round and again (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- yawn (Knuckles)&lt;br /&gt;- Think we have enough of these GP-style maps. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-9048280682217479575?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/9048280682217479575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=9048280682217479575' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/9048280682217479575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/9048280682217479575'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/10/map-testing-october-30-2007.html' title='Map Testing - October 30, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-5246306488276132813</id><published>2007-10-25T23:38:00.000+01:00</published><updated>2007-10-25T23:39:32.527+01:00</updated><title type='text'>Map Testing - October 25, 2007</title><content type='html'>Hi all, 21 newly uploaded maps were tested tonight. 2 maps have been approved.&lt;br /&gt;The results:&lt;br /&gt;&lt;br /&gt;-- HighFibreStart_by_ANK --&lt;br /&gt;- The start, shamal part and end is just horrible ([O.o]Alpha)&lt;br /&gt;- I agree. (raz0)&lt;br /&gt;- cp16 doesnt work, instant death in shamal (Cygnus)&lt;br /&gt;- the revers jumps (1st at cp4) all need more barriers and extra hp (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Total_Slaughtering_By_Snipe --&lt;br /&gt;- I spawned in the water! (raz0)&lt;br /&gt;- missing objects (Plop)&lt;br /&gt;- respawning dumper pickup (Cygnus)&lt;br /&gt;- hp in dm (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LasVenturasNRG-500 --&lt;br /&gt;- 1st cps is way to small (Plop)&lt;br /&gt;- The tree part was very annoying ([O.o]Alpha)&lt;br /&gt;- Yeah. Going through randomly generated trees is pain. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- mz_-_adraline_rush_v2.Core_Dump_Fix --&lt;br /&gt;- another loopy sandking race zzz (Plop)&lt;br /&gt;- Start was very tight, even for four players. (raz0)&lt;br /&gt;- clusterfucky start ([O.o]Alpha)&lt;br /&gt;- Rough construction. Boring. Very little skills. ZzZz (raz0)&lt;br /&gt;- first jump is too hard, shorten it or add nitro (Cygnus)&lt;br /&gt;- jump at cp 19 is confusing (Cygnus)&lt;br /&gt;+ nice map besides the bugs (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Inbred_Hick --&lt;br /&gt;+ good stuff (Cygnus)&lt;br /&gt;- the tunnel object at cp14 -ish needs replacing, its a nightmare cluster atm (Plop)&lt;br /&gt;- CP 2 is annoying (raz0)&lt;br /&gt;- That start hill/drop thing is annoying ([O.o]Alpha)&lt;br /&gt;- CP20-21 needs fixing too (raz0)&lt;br /&gt;- some nice ideas.. but a lot of badly placed items.. route isn't that good (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FARM-GP --&lt;br /&gt;- Boring multilap ([O.o]Alpha)&lt;br /&gt;- load of items to hit that you don't even see (Knuckles)&lt;br /&gt;- Lots of fun (=speed), but also a lot of stuff that gets in the way of the fun (=speed) (raz0)&lt;br /&gt;+ lots of fun (Plop)&lt;br /&gt;- Too many laps too. Keep it to two. (raz0)&lt;br /&gt;- some tight spots (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CAPSLOCK-MAP --&lt;br /&gt;- nightmare (Knuckles)&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;- Fun, but won't work with 32 players. (raz0)&lt;br /&gt;- original idea, but wont work with a lot of players (Cygnus)&lt;br /&gt;- what raz0 said (Plop)&lt;br /&gt;- original, fun, but start is crap.. and it's a "get ahead to win" (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Ridge_Racing --&lt;br /&gt;- some really unobvious places (Knuckles)&lt;br /&gt;- if you die between cp 11 and 12, it's done for you (Knuckles)&lt;br /&gt;- too tight start (Cygnus)&lt;br /&gt;- confusing jumps (Cygnus)&lt;br /&gt;- CP11-12 is zZzZz (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Wheel_1 --&lt;br /&gt;- to tight (Plop)&lt;br /&gt;- most annoying monster track I saw (Knuckles)&lt;br /&gt;- Boring monster climbing ([O.o]Alpha)&lt;br /&gt;- I would vote yes, if you fixed the tight start (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- UNDERUSED --&lt;br /&gt;- Checkpoints: Put them so you can see them without using the radar. Also too small. (raz0)&lt;br /&gt;- needs more cps, confusing route (Plop)&lt;br /&gt;- Some horrible CPs ([O.o]Alpha)&lt;br /&gt;+ even if some CPs are a bit far (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Monsters_Sandrace_by_MrNice --&lt;br /&gt;- this is a piece of bullcrap (Knuckles)&lt;br /&gt;- Horrible start, horrible cp17 ([O.o]Alpha)&lt;br /&gt;- start is too bad for words (Cygnus)&lt;br /&gt;- random routes that are shit to take, cps just put anywhere to suck (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FLASHrace --&lt;br /&gt;+ Interesting race ([O.o]Alpha)&lt;br /&gt;+ even if jump + cp + immediat turn = bit annoying (Knuckles)&lt;br /&gt;- The start sucks (raz0)&lt;br /&gt;- The jumps suck too. It would be decent without them. (raz0)&lt;br /&gt;- It would be decent, but not original. Would still pass though. .:) (raz0)&lt;br /&gt;+ its ok (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- The_Wheel_2 --&lt;br /&gt;- Fucking mines ([O.o]Alpha)&lt;br /&gt;- tight, shit route, badly built... get a life (Knuckles)&lt;br /&gt;- What Knuckles said (raz0)&lt;br /&gt;- 3rd that (Plop)&lt;br /&gt;- crazy (Plop)&lt;br /&gt;- To be fair, it's actually a really well built mep. And I don't agree on the "get a life" (raz0)&lt;br /&gt;- those are the maps that make people angry and change server (Knuckles)&lt;br /&gt;- barrels at the end are lame (raz0)&lt;br /&gt;- too hard aka frustrating (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- High_DD --&lt;br /&gt;- repairs (Cygnus)&lt;br /&gt;- too big i think (Cygnus)&lt;br /&gt;- Yeah. Really big == loads of camper opportunities. (raz0)&lt;br /&gt;- way to big loads of camping spots and hps (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LowRider_DD --&lt;br /&gt;- repairs... (Cygnus)&lt;br /&gt;- take out the hps add a fighting vechile and you'll get a vote (Plop)&lt;br /&gt;- I agree (raz0)&lt;br /&gt;- No point in getting the vehicle pickups now. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LowRider_DD2 --&lt;br /&gt;- needs dangerous vechile (Plop)&lt;br /&gt;- repair... (Cygnus)&lt;br /&gt;- Payoff for hard jumps should be a vehicle that can kill somehow (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LateBowl_DD --&lt;br /&gt;- suked (Plop)&lt;br /&gt;- no fun + repair (Cygnus)&lt;br /&gt;- Kind of easy to "camp" with a car with as good grip as the sandking (raz0)&lt;br /&gt;- Not much to do either than suicide for the vehicle pickups (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Xtreme_DD --&lt;br /&gt;- guess what... im not a dm fan (Cygnus)&lt;br /&gt;- Well build, but needs a killer vehicle. I couldn't get over that sick jump to check. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Speedy_DD --&lt;br /&gt;- hydra too hard to get (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Magical_DD --&lt;br /&gt;- Love the build quality and puzzles, but the payoff is rather lame most of the time. (raz0)&lt;br /&gt;- Gimme a hunter for my efforts! :p (raz0)&lt;br /&gt;- ^^ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Apple_DD --&lt;br /&gt;- repair... (Cygnus)&lt;br /&gt;- ^^ (Plop)&lt;br /&gt;- infinite repair* (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-5246306488276132813?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/5246306488276132813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=5246306488276132813' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5246306488276132813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5246306488276132813'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/10/map-testing-october-25-2007.html' title='Map Testing - October 25, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-6968045757429050975</id><published>2007-10-12T10:47:00.000+01:00</published><updated>2007-10-12T10:52:02.316+01:00</updated><title type='text'>Map Testing - October 11, 2007</title><content type='html'>Hi all, we tested a total of 11 uploaded and 14 collected maps yesterday; 4 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- Modified07 --&lt;br /&gt;- Confusing part before CP 7. Infernus GP is not very original. (raz0)&lt;br /&gt;+ plays well in server (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- SuperMarioKart_Castle --&lt;br /&gt;- yeak all day we love to backtrack on this map .. not (Plop)&lt;br /&gt;- confusing sometimes, tight places, no fun (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SuperMarioKart_Warioland --&lt;br /&gt;- again, way too tight (the bridge :o) and hardly any fun (Cygnus)&lt;br /&gt;- what cygnus said (Plop)&lt;br /&gt;+ Really nice map design. Fun. I wonder how it plays with many players though. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OMG-WTF --&lt;br /&gt;- to many pikups and the tunnle with sandking was placed badly (Plop)&lt;br /&gt;- major suckiness is back! - tight start, confusing route, badly built (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ThePerfectRace --&lt;br /&gt;- full of bugs. its an infestation !!! (Plop)&lt;br /&gt;- badly built (Cygnus)&lt;br /&gt;- sucky end (Cygnus)&lt;br /&gt;- I think you need to search in the dictionary the word "perfect" (Knuckles)&lt;br /&gt;- Terribly build. Loads of confusing parts. Missing repair kits. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RockyRace --&lt;br /&gt;- full of terrain bugs and small cps (Plop)&lt;br /&gt;- badly built, small checkpoints fail (Cygnus)&lt;br /&gt;- Bugs bugs bugs bugs and yet more bugs. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CJ_is_Home --&lt;br /&gt;- 1 cp map (Knuckles)&lt;br /&gt;- 1cp fails (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Going_Out_Hunting_By_Snipe --&lt;br /&gt;- the ramps at cp39 didnt load (Plop)&lt;br /&gt;- awfully tight start (Cygnus)&lt;br /&gt;- lots of tight places, some stuff not loading... quite long.. (Knuckles)&lt;br /&gt;- the 2 roads at cp 36/37 didnt load, probably too many objects (Cygnus)&lt;br /&gt;- Tight start. Barrels are lame. Some other tight places. Too long. Familiar route. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- pain_in_the_ass --&lt;br /&gt;- hay stacks..... to ride on in a race... NO (Knuckles)&lt;br /&gt;- Tight. Destroyable track... (raz0)&lt;br /&gt;- fucking tight start also (Knuckles)&lt;br /&gt;- suked.. hard (Plop)&lt;br /&gt;- i agree with the name, unplayable (Cygnus)&lt;br /&gt;- spawned in a building -_- (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Flat_jump --&lt;br /&gt;- "smooth" ride... barrels at first CP. (raz0)&lt;br /&gt;- poorly built (Cygnus)&lt;br /&gt;- lots of bugged ramps (Knuckles)&lt;br /&gt;- fails (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- El-Brujo_2 --&lt;br /&gt;- gay barriers to rc bandit (Plop)&lt;br /&gt;- CP 9 is gay. (raz0)&lt;br /&gt;- bad route, bad vehicles, bad ideas... fails (Knuckles)&lt;br /&gt;- What Knuckles said. (raz0)&lt;br /&gt;- truck races fail, especially this one (Cygnus)&lt;br /&gt;- frustrating (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BMX Trek --&lt;br /&gt;- peddle bug (Plop)&lt;br /&gt;- bmx ftl (Cygnus)&lt;br /&gt;- My wrist is sore. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DriftRace --&lt;br /&gt;- infernus version already on server (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Doomed Sandking --&lt;br /&gt;+ ! (Knuckles)&lt;br /&gt;- suked, and the jumps are all to close to a bridge a sign ect ... (Plop)&lt;br /&gt;- Didn't really like it. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- FCR to hell --&lt;br /&gt;- barrels obsession (Knuckles)&lt;br /&gt;- Cygnus keeps killing me! :p (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SKC Infernus vs Hotring --&lt;br /&gt;- unfairness (Knuckles)&lt;br /&gt;- clusters waiting to happen (Plop)&lt;br /&gt;- agree (raz0)&lt;br /&gt;+ quick fun (Cygnus)&lt;br /&gt;- unpredictable jumps (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- tma-saE --&lt;br /&gt;+ original fun (Cygnus)&lt;br /&gt;+ start might be a pain tho with 32 buses trying to get in 1 hole (Knuckles)&lt;br /&gt;- All luck dinghly zZz map. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Carmageddon --&lt;br /&gt;- omfg no (Plop)&lt;br /&gt;- High way run with a touch of unpredictable jumps. :/ (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- King of the Rock --&lt;br /&gt;- fails (Knuckles)&lt;br /&gt;- best ping wins (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- hotring racers --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- its a circle congrats (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- 69 under attack --&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- HalfPipe Race --&lt;br /&gt;- crap use of halfpipe (Plop)&lt;br /&gt;- Fun, though probably won't work with many players (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NDL Pro Race --&lt;br /&gt;- no0 (Knuckles)&lt;br /&gt;- a liiiiiittle bit too tight (raz0)&lt;br /&gt;- too wide (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- KB Nifty --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- KB LostHope --&lt;br /&gt;- bottleneck start (Cygnus)&lt;br /&gt;- ^ (Plop)&lt;br /&gt;- Sanchez CP 36 isn't too good IMO. Would have prefered keeping it all cops theme. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-6968045757429050975?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/6968045757429050975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=6968045757429050975' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6968045757429050975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6968045757429050975'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/10/map-testing-october-11-2007.html' title='Map Testing - October 11, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-4660648482680300467</id><published>2007-10-03T18:48:00.000+01:00</published><updated>2007-10-03T18:50:40.750+01:00</updated><title type='text'>Map Testing - October 2, 2007</title><content type='html'>Hi all, 15 maps were tested in yesterday's map testing session. 3 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- Szaguldas --&lt;br /&gt;- too narrow (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dakarrace --&lt;br /&gt;+ Loads of skill. (raz0)&lt;br /&gt;- too tight at start (Cygnus)&lt;br /&gt;- .. but ... TOO .. DAMN .. LONG! (raz0)&lt;br /&gt;- Hint: If anything, should be split at the sandking change into two maps. (raz0)&lt;br /&gt;- but i liked the sandking part... better i guess (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The Roofs --&lt;br /&gt;- cp13 is your idea of sanity ? (Plop)&lt;br /&gt;- too tight at start (Cygnus)&lt;br /&gt;- maybe change cp13 car to infernus, you dont want ppl having to take a runup (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Turnaround --&lt;br /&gt;- some bugged starts.. and really not made to turn back right at the start in front (Knuckles)&lt;br /&gt;- of every1else (Knuckles)&lt;br /&gt;- sukage (Plop)&lt;br /&gt;- get a brain.. also (Knuckles)&lt;br /&gt;- Fun though. :p (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- the tour --&lt;br /&gt;- those hills + the shit Dune = bullshit (Knuckles)&lt;br /&gt;+ Tests your patience (raz0)&lt;br /&gt;- Unfortunately my patience doesn't extend so far. (raz0)&lt;br /&gt;- I don't even have the patience to do a map like that again (Knuckles)&lt;br /&gt;- too tight at start and too long (Cygnus)&lt;br /&gt;- Too long is an understatement. (raz0)&lt;br /&gt;- i feel asleep and forgot to vote this is SO bad (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Taxi Lap --&lt;br /&gt;- Much tightness around the first few corners. Imagine 32 players. (raz0)&lt;br /&gt;- .. also, make the checkpoints bigger, please. (raz0)&lt;br /&gt;- small cps (Cygnus)&lt;br /&gt;- badly put together taxi run lacking fun or imigination (Plop)&lt;br /&gt;- same reasons as every1 else (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Seaview Speedway --&lt;br /&gt;+ short and lovely (Knuckles)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;- We have many of these already, and this one is nothing special. (raz0)&lt;br /&gt;- more gps style stuff (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Killing Delivery --&lt;br /&gt;- really bad start area, not a vehicle to race with .. (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- flashbang --&lt;br /&gt;+ nice (Plop)&lt;br /&gt;+ Flash &lt;3 (raz0)&lt;br /&gt;- Unfortunately the length is not suitable for 32 players and I suspect mass clusters. (raz0)&lt;br /&gt;+ nice and short! (Knuckles)&lt;br /&gt;- 0 sec rs is a pain (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Watch Out --&lt;br /&gt;- annoying bugs, no arrows on most cps (confusing) (Knuckles)&lt;br /&gt;- weird route.. badly built (Knuckles)&lt;br /&gt;+ Very nice. Fun. Fast paced action. (raz0)&lt;br /&gt;- almost invisible black cps without arrows make you wonder where to go (Knuckles)&lt;br /&gt;- However, arrows on checkpoints are missing and two laps is one lap too much. (raz0)&lt;br /&gt;- the roads are unsuitable (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sand Whip --&lt;br /&gt;+ fun race (Cygnus)&lt;br /&gt;- the start is ugly (Plop)&lt;br /&gt;- needs more repairs (Knuckles)&lt;br /&gt;+ nice route when you get into it tho (Plop)&lt;br /&gt;+ Not too shabby (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Sand Tour --&lt;br /&gt;- 1 version is enough (Cygnus)&lt;br /&gt;- congrats on mastering editor to change a starting vechile (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Slipery Drift --&lt;br /&gt;- to small cps (Plop)&lt;br /&gt;- small cps, annoying (Cygnus)&lt;br /&gt;+ Nice enough. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Aridzonia Pro Racing --&lt;br /&gt;- One checkpoint _very_ hard for the stuntplane. Just kidding. :p (raz0)&lt;br /&gt;+ All-round cool enough. (raz0)&lt;br /&gt;+ fun (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Hot Pursuit by Silverball --&lt;br /&gt;- to much spinouts (Plop)&lt;br /&gt;+ Race part was nice enough. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-4660648482680300467?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/4660648482680300467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=4660648482680300467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4660648482680300467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4660648482680300467'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/10/map-testing-october-2-2007.html' title='Map Testing - October 2, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3893254665064047417</id><published>2007-09-26T18:38:00.000+01:00</published><updated>2007-09-26T18:42:13.176+01:00</updated><title type='text'>Map Testing - September 25, 2007</title><content type='html'>10 new maps and 7 collected maps were tested yesterday, and 3 of those have been found good enough to stay on the server. These are the complete results:&lt;br /&gt;&lt;br /&gt;-- KijkDooS --&lt;br /&gt;- needs barriers at cp 20 and a diff vechile for that cpswitch (Plop)&lt;br /&gt;- Noobs keep exploding at CP 20 making this map very annoying. Also unoriginal, repetative (raz0)&lt;br /&gt;- And ugly as hell. :p (raz0)&lt;br /&gt;- bridge part at start will cause clusterfuck (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Please_play_this_map_By_NikitaRUS --&lt;br /&gt;- not even for 2 players... (Knuckles)&lt;br /&gt;- terrible start (Cygnus)&lt;br /&gt;- just terrible (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sunrise --&lt;br /&gt;- Another version has been uploaded with more repair kits. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Very_Funny_map_&amp;amp;_not_very_easy_map_By_NikitaRUS --&lt;br /&gt;- terrible, 1-player start again (Cygnus)&lt;br /&gt;- way too tight start, plane change will be chaotix (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BuddyQualityRace001 --&lt;br /&gt;- bad map. (Cygnus)&lt;br /&gt;- confused the hell out of me the whole race... (Knuckles)&lt;br /&gt;- First part in the aquaduct or whatever it's called was just terrible. Huge cluster. (raz0)&lt;br /&gt;- overall i didnt like it much (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- THE-BOX --&lt;br /&gt;- ... get a brain (Knuckles)&lt;br /&gt;- Very nice map. A lot of work went into this. Unfortunately it's just too confusing. (raz0)&lt;br /&gt;+ original and slightly weird (Plop)&lt;br /&gt;- If you make it clear at each CP where you have to go and to which CP you have to go... (raz0)&lt;br /&gt;- I'll vote to keep it. Until then... (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sunrise2 --&lt;br /&gt;- Fix the things we talked about. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Crazy_Race_By_Snipe --&lt;br /&gt;+ lovely (Knuckles)&lt;br /&gt;+ While making an RC start wasn't exactly what we meant when we said 'fix the start'... (raz0)&lt;br /&gt;+ it's okay I guess. :p (raz0)&lt;br /&gt;+ liked it. swirly (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Sunrise3 --&lt;br /&gt;- shit start (Knuckles)&lt;br /&gt;- Again, fix what we talked about. Especially the start that won't work with 32 players (raz0)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;- sort the invisible objects out during the hilly tree bit (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RUN_RUN_RUN_13_by_Tails --&lt;br /&gt;- barrels that you only see at the last second = no no (Knuckles)&lt;br /&gt;- sanchez part fails (Knuckles)&lt;br /&gt;- WAY too many barrels at random locations.. (Knuckles)&lt;br /&gt;- not very original (Cygnus)&lt;br /&gt;- also... hunter spawns are at the end of the list.. only when lots of players will have them (Knuckles)&lt;br /&gt;- Not as if we need another run run run clone. NRG + SF + barrels = zZzZz (raz0)&lt;br /&gt;- suked (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Airport2Airport --&lt;br /&gt;- too tight at start (Cygnus)&lt;br /&gt;- Boring, unoriginal. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Survive - from MrDavid --&lt;br /&gt;- no (Knuckles)&lt;br /&gt;+ I like the skill part of this map. (raz0)&lt;br /&gt;- The ramp at the pier needs fixing though and I have reservations about how this will fare with 32 players (raz0)&lt;br /&gt;- bad choice route for 32 (Plop)&lt;br /&gt;- Hint: Make the race a bit longer with something in the start to space out the players. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Land - Sea - Air --&lt;br /&gt;- fails at start (Knuckles)&lt;br /&gt;- Plane cluster is the worst kind of cluster. :) (raz0)&lt;br /&gt;- cp7 will be a total disaster aswell (Plop)&lt;br /&gt;- Stop with the tiny corona CPs :x (raz0)&lt;br /&gt;- hate the black cps too (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Getaway --&lt;br /&gt;- Never start your map with a small ramp. Spells disaster with 32 players. (raz0)&lt;br /&gt;- Cp 3 is annoying. You jump right over it. (raz0)&lt;br /&gt;- more horrible cps i cant see, and the start should be the middle cos its so tight (Plop)&lt;br /&gt;- ... and except for the start, this map is horribly predictable, unoriginal and boring (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cold Pizza --&lt;br /&gt;- bit boring (Cygnus)&lt;br /&gt;- cp colour needs changing (Plop)&lt;br /&gt;- Make it a bit shorter. It hurts my fingers to tap that long. :p (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Grove Street In 2_30 --&lt;br /&gt;- clusterfuck start (Cygnus)&lt;br /&gt;- CP 3 and 17 are ?!?! confusing. A bit boring too. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Great Escape --&lt;br /&gt;- needs hps between 18-21 (Plop)&lt;br /&gt;+ even if I don't like the bike start (Knuckles)&lt;br /&gt;- Peddle start has to go. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3893254665064047417?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3893254665064047417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3893254665064047417' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3893254665064047417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3893254665064047417'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/09/map-testing-september-25-2007.html' title='Map Testing - September 25, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8853990806064250764</id><published>2007-09-11T23:43:00.000+01:00</published><updated>2007-09-11T23:46:32.247+01:00</updated><title type='text'>Map Testing - September 11, 2007</title><content type='html'>A total of 27 maps was tested in tonight's map testing. Sadly, only 1 map has been approved to stay on the server, the rest has been deleted.&lt;br /&gt;&lt;br /&gt;-- =.= --&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hitmanchez_Map --&lt;br /&gt;- not suitable for 32 players (Cygnus)&lt;br /&gt;- also a tad short (raz0)&lt;br /&gt;- Tight ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FB-HyperChase --&lt;br /&gt;- Double FAIL ([O.o]Alpha)&lt;br /&gt;- crappy going_down clone (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FB-GTAIV --&lt;br /&gt;- Triple Fail ([O.o]Alpha)&lt;br /&gt;- no fun (Cygnus)&lt;br /&gt;- fun, but confusing and quite tight some places (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Crazy_Race_By_Snipe --&lt;br /&gt;- i can already see a major clusterfuck right after start (Cygnus)&lt;br /&gt;- Agreed ([O.o]Alpha)&lt;br /&gt;+ Very good race. Very skilled. (raz0)&lt;br /&gt;- The start needs fixing though. Huge speed build-up to tight corner. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- tour3 --&lt;br /&gt;- More checkpoints need to be added before CP 13. Confusing. (raz0)&lt;br /&gt;- Also, rather unoriginal NRG race in LS. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TOKE4EVA_V.1.1 --&lt;br /&gt;- Resize checkpoints kplx ([O.o]Alpha)&lt;br /&gt;- too tight at some places (Cygnus)&lt;br /&gt;- rain ftl (Cygnus)&lt;br /&gt;+ Other than that, I think it's a cool enough map. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Crazy_Shit_Map_by_Ferrari --&lt;br /&gt;- title says it... shit (Knuckles)&lt;br /&gt;- RC Baron part is enough for a !delete... (raz0)&lt;br /&gt;- But it still looks like a newbie map, eg. when you try to cram every vehicle in the map (raz0)&lt;br /&gt;- i can already see a major pile up at cp 7 (Cygnus)&lt;br /&gt;- rc baron ftl (Cygnus)&lt;br /&gt;- lots of unpredictable car changes, some bad spots, bad cars.. etc (Knuckles)&lt;br /&gt;- change from rustler to stretch is shit (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fastest_thing_alive --&lt;br /&gt;- CP 26 cannot be seen on the radar because of the N marker (raz0)&lt;br /&gt;- Build quality is poor the first half of the map, but it picks up a bit the second half. (raz0)&lt;br /&gt;+ keep but more cps between 25 and 26 would be better (Knuckles)&lt;br /&gt;- NRG is overused. (raz0)&lt;br /&gt;- I had no idea where to go at the skimmer, and the map just seemed completely random ([O.o]Alpha)&lt;br /&gt;- agreed (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- FB-DinghysBETA2 --&lt;br /&gt;- bugged spawn (raz0)&lt;br /&gt;- NEIN ([O.o]Alpha)&lt;br /&gt;- total suckage *fails* (Knuckles)&lt;br /&gt;- clogs the internet pipes (raz0)&lt;br /&gt;- yay for getting stuck almost everywhere (Knuckles)&lt;br /&gt;- sucks harder than a vacuum (Cygnus)&lt;br /&gt;- spawning in front of an invisible wall wtf (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGodBlista --&lt;br /&gt;- DIE ([O.o]Alpha)&lt;br /&gt;- quit the double CP'ing already! (raz0)&lt;br /&gt;- confusing, boring, piece of shit (Knuckles)&lt;br /&gt;- please test your maps also -,- (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGodComet --&lt;br /&gt;- See previous map ([O.o]Alpha)&lt;br /&gt;- bunch of random ramps ftl (Knuckles)&lt;br /&gt;- too bad you cant be banned from map editor (Cygnus)&lt;br /&gt;- start is terrible, and you're still double CP'ing (raz0)&lt;br /&gt;- but then again, there is nothing good about this map (raz0)&lt;br /&gt;- test your random map generator on another server -,- (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGodSpeeder --&lt;br /&gt;- WTF start? (Knuckles)&lt;br /&gt;- See above ([O.o]Alpha)&lt;br /&gt;- unfairness at the start (raz0)&lt;br /&gt;- the end can't even be done (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ME2 --&lt;br /&gt;- way too tight after start (Cygnus)&lt;br /&gt;- way too tight in general (Cygnus)&lt;br /&gt;- tightness all around, confusing parts, tiny checkpoints, overused route, boring (raz0)&lt;br /&gt;- huge cluster hell start (Knuckles)&lt;br /&gt;- around cp 25 stuck in wall (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- aFUCKINGfunnyDANGEROSrace-P31B45 --&lt;br /&gt;- Already deleted \o/ ([O.o]Alpha)&lt;br /&gt;- instant failure (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RAILROADSMOBILE-by-P --&lt;br /&gt;- surprisingly boring (raz0)&lt;br /&gt;- little room to overtake for large parts of the map (raz0)&lt;br /&gt;- ok... half way in the map.. I'm pissed... fails (Knuckles)&lt;br /&gt;- too long, 8min max (Cygnus)&lt;br /&gt;- an even crappier ripoff of an another crappy map (Cygnus)&lt;br /&gt;- This map was so cool, but I had a green turismo :( ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- CAR-PLAIN-BUS-BOAT-BIKE-by-P --&lt;br /&gt;- very boring and long (raz0)&lt;br /&gt;- tight start, mostly crappy vehicles (Cygnus)&lt;br /&gt;- I'm quite sure the start will yield a big cluster too (raz0)&lt;br /&gt;- and i didnt see any "plain" (Cygnus)&lt;br /&gt;- I didn't see a driveable plain :( ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BMX-RUN-by-P --&lt;br /&gt;- twice in a row couldnt jump cos of the WELLL known peddle bug (Plop)&lt;br /&gt;- Well made, but .. with 32 players this is le krep. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- WV-Dinghy --&lt;br /&gt;- yay i fell out (Cygnus)&lt;br /&gt;- You can win AFK. (raz0)&lt;br /&gt;- its to cramped, think REALLY big next time (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SandkingVSHunter --&lt;br /&gt;- i hate the idea (Cygnus)&lt;br /&gt;- super idea let down my some minor points. to small. and hunters. fix that (Plop)&lt;br /&gt;- encouraging DM fest (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Loopy --&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- good idea... too tight (Knuckles)&lt;br /&gt;- second (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- poogie.v1 --&lt;br /&gt;- bad ideas (Knuckles)&lt;br /&gt;- CP 33 bugged (raz0)&lt;br /&gt;- come back after some months editing practice (Plop)&lt;br /&gt;- Can't complete in time. (raz0)&lt;br /&gt;- cp 48 not easy to get the 1st time (Knuckles)&lt;br /&gt;- CP 38 is bad too.. Skimmer to Cement truck on rails. x( (raz0)&lt;br /&gt;- cp40 is bugged (Cygnus)&lt;br /&gt;- way too long, max length is 8min (Cygnus)&lt;br /&gt;- just.. no.. bunch of stuff badlty done, ideas went bad.. maker went crazy (Knuckles)&lt;br /&gt;- dont bother fixing, this map is trash material (Cygnus)&lt;br /&gt;- too much randomness (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- box.crate --&lt;br /&gt;- not done for lots of player... and gets boring after 1 cp (Knuckles)&lt;br /&gt;- Too small invisible radii checkpoints. (raz0)&lt;br /&gt;- If you have two unrelated ideas for a map, don't combine them into one, please. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- roadworkx --&lt;br /&gt;- Way too tight in the beginning of the map. (raz0)&lt;br /&gt;- frikken terrible (Plop)&lt;br /&gt;- Not the greatest choice of vehicles. (raz0)&lt;br /&gt;- Add to that surprising change at CP 13. (raz0)&lt;br /&gt;- poop (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sunrise --&lt;br /&gt;- Lt. General Suckage has arrived. (Knuckles)&lt;br /&gt;- lot of efforet in this which is good but its to clustery for 32 (Plop)&lt;br /&gt;- rc goblin ftl (Cygnus)&lt;br /&gt;- some really good parts (sanchez), some really bad ones (dinghy) (raz0)&lt;br /&gt;- the bad parts outnumber the good parts though (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FLASH-RACE --&lt;br /&gt;- Why make flash a seperate pickup? x( (raz0)&lt;br /&gt;+ flash is so cool (Plop)&lt;br /&gt;- confusing route (Cygnus)&lt;br /&gt;- A bit rough at places. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rail_by_jameskoool --&lt;br /&gt;- 1 cp map (Knuckles)&lt;br /&gt;- SUCKS! (raz0)&lt;br /&gt;- 'nuff said (raz0)&lt;br /&gt;- suked (Plop)&lt;br /&gt;- nice challenge when youre alone, not suited for a full server (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8853990806064250764?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8853990806064250764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8853990806064250764' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8853990806064250764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8853990806064250764'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/09/map-testing-september-11-2007.html' title='Map Testing - September 11, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-5299063379930514465</id><published>2007-08-28T23:28:00.001+01:00</published><updated>2007-08-28T23:30:29.118+01:00</updated><title type='text'>Map Testing - August 28, 2007</title><content type='html'>Hi all, 35 newly uploaded maps were tested in today's map testing session, 5 maps have been approved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- VoteMyNumber --&lt;br /&gt;- badly done.. confusing parts... the jump over water at the start is shit (Knuckles)&lt;br /&gt;- didnt like it, confusing waterfalls (Cygnus)&lt;br /&gt;- Second (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DaBestRace --&lt;br /&gt;- huge cluster waiting to happened almost everywhere (Knuckles)&lt;br /&gt;- checkpoints too small and crappy tight route (Cygnus)&lt;br /&gt;- = way too tight (Knuckles)&lt;br /&gt;- Decent route, but it's been seen way too often (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sultan_LeMans --&lt;br /&gt;- barriers at start could cause clusters (Cygnus)&lt;br /&gt;- Hidden vehicle changers ftl ([O.o]Alpha)&lt;br /&gt;- nice idea... but getting the faster cars at the start is kinda unfair... (Knuckles)&lt;br /&gt;- those switch lanes things are annoying too :P (Knuckles)&lt;br /&gt;- Yeah. Unfairness with the turismo and infernus. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Lets_Offroad_v2 --&lt;br /&gt;- Repairers are too scarce for the highish respawn time ([O.o]Alpha)&lt;br /&gt;+ prev version will be deleted (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- SuperDinghyFall --&lt;br /&gt;- yay i spawned in the building (Cygnus)&lt;br /&gt;- Fail @ first CP size ([O.o]Alpha)&lt;br /&gt;- Just fail (raz0)&lt;br /&gt;- dinghy -&gt; sandking change can throw you out (Knuckles)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Raceover_5_short_sunny --&lt;br /&gt;+ can be quick and fun i guess (Cygnus)&lt;br /&gt;+ Quick and fun. (raz0)&lt;br /&gt;+ The start wasn't all too good though ([O.o]Alpha)&lt;br /&gt;- Poorly build though. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Raceover_5_short_rain --&lt;br /&gt;- only 1 is fine (Knuckles)&lt;br /&gt;- rain sucks (Knuckles)&lt;br /&gt;- One should be enough. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Descida_sem_fim --&lt;br /&gt;- 1 tiny ramp at start? never! (Knuckles)&lt;br /&gt;- fail @ start ramp ([O.o]Alpha)&lt;br /&gt;- tiny ramps everywhere.. explosives everywhere.. barely enough for 3 (Knuckles)&lt;br /&gt;- Poorly constructed ([O.o]Alpha)&lt;br /&gt;- badly made, crap start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- N3V4D4KAZI_DD --&lt;br /&gt;- can be funny, but idea wont work (Cygnus)&lt;br /&gt;- lol (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DM-by-OMFG --&lt;br /&gt;- nein ([O.o]Alpha)&lt;br /&gt;- no comments, just crap (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- ZOMFG-by-OMFG --&lt;br /&gt;- piece of shit crap of randomness (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DM_by_Daniel_Silva --&lt;br /&gt;- Die ([O.o]Alpha)&lt;br /&gt;- nothing special (Cygnus)&lt;br /&gt;- boring (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NW_Roadrage --&lt;br /&gt;- unoriginal highway race with some crap on the roads (Cygnus)&lt;br /&gt;- Crap attempt at spicing up a highway race ([O.o]Alpha)&lt;br /&gt;- randomness of items appearing at the last second (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fastest_thing_alive --&lt;br /&gt;- cp20 bugged (Knuckles)&lt;br /&gt;- The first tube thing is just asking for clusterfucks ([O.o]Alpha)&lt;br /&gt;- NRG is *not* an off-road bike (raz0)&lt;br /&gt;- needs fixing (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- motorace-sovajsCZ --&lt;br /&gt;- 20 seconds race anyone? O.o (Knuckles)&lt;br /&gt;- Unfair startpoints, and 20 seconds is a tiiiiny bit too optimistic ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OMFG --&lt;br /&gt;- bullshit (Cygnus)&lt;br /&gt;- penis in a jar (Knuckles)&lt;br /&gt;- Even though Cygnus looked so peaceful laying there ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- El-Brujo_1 --&lt;br /&gt;+ passes.. (Knuckles)&lt;br /&gt;+ thx for fixing (Cygnus)&lt;br /&gt;- Fixed!? There's fish on the floor! ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Everest --&lt;br /&gt;- badly made (Cygnus)&lt;br /&gt;- rc baron ftl (Cygnus)&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;- Clusters waiting to happen ALL over (raz0)&lt;br /&gt;- Build quality is terrible (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Smugglers --&lt;br /&gt;+ nice run_run_run alternative (Knuckles)&lt;br /&gt;- enough of these already (Cygnus)&lt;br /&gt;+ Atleast there aren't stupid rocks and barrels everywhere ([O.o]Alpha)&lt;br /&gt;- Bad for your stats. Yeah. I'm the stats whore. :p (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- JumpingAllTheWayLong --&lt;br /&gt;- Similar version already uploaded ([O.o]Alpha)&lt;br /&gt;- Confusing checkpoints and deja vu. (raz0)&lt;br /&gt;- clone of map "crash course" (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Test_of_Skill_By_Snipe --&lt;br /&gt;- Very nice route, but just too damn tight. (raz0)&lt;br /&gt;- We were bumping into each other all the time with just four players. (raz0)&lt;br /&gt;- Start's way too tight ([O.o]Alpha)&lt;br /&gt;- Imagine 32 o_0 (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cops-War-DD-by-Knuckles --&lt;br /&gt;- DDs in vehicles with no radio ftl ([O.o]Alpha)&lt;br /&gt;+ It's usually short. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- PO-PO --&lt;br /&gt;- Die ([O.o]Alpha)&lt;br /&gt;- ? (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGodFelzer --&lt;br /&gt;- Tightass start with tiny CP (raz0)&lt;br /&gt;- crappy crap (Cygnus)&lt;br /&gt;- was already deleted... nothing changed (Knuckles)&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGodBandito --&lt;br /&gt;- already deleted a while back.. still sucks hard (Knuckles)&lt;br /&gt;- Failx2 ([O.o]Alpha)&lt;br /&gt;- stop uploading your shitty crap (Cygnus)&lt;br /&gt;- Haven't seen it before, but the start is grounds enough for deletion. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGodSuperGT --&lt;br /&gt;- Fail^3 ([O.o]Alpha)&lt;br /&gt;- stop reuploading your shit maps plz (Knuckles)&lt;br /&gt;- ... without fixing them, at least. :) (raz0)&lt;br /&gt;- Stop putting down two CPs to add confusion. x( (raz0)&lt;br /&gt;- Bike finish for the lose. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGodVtt --&lt;br /&gt;- nope (Cygnus)&lt;br /&gt;- I blame Fedor (Knuckles)&lt;br /&gt;- Even more fail, and I'm on a pyramid ([O.o]Alpha)&lt;br /&gt;- sukage with peddle bik (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Real-Race_by_SmitH --&lt;br /&gt;- Unfair start ftl ([O.o]Alpha)&lt;br /&gt;- i doubt this manic pos route will go down to well with 32ppl (Plop)&lt;br /&gt;- How's this real anyway? ([O.o]Alpha)&lt;br /&gt;- Start is especially tight and I suspect a big cluster at the 180 turn close to the start (raz0)&lt;br /&gt;- more like.. what makes all the other races not "real" (Knuckles)&lt;br /&gt;- most previous comments still apply (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Red_Bull_Air_Race_by_SmitH --&lt;br /&gt;- big cluster hell madness omfg wtf lol ! (Knuckles)&lt;br /&gt;- to frikkin fustrating (Plop)&lt;br /&gt;- YOu can cheat by flying low. (raz0)&lt;br /&gt;- not fun (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Driving_On_Busline_1_By_Snipe --&lt;br /&gt;- crappy vehicle (Cygnus)&lt;br /&gt;- unfair, lowest ping wins (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Highway_Run --&lt;br /&gt;- The name says it all. It's a highway run. (raz0)&lt;br /&gt;- yawn.... where's the originality gone? (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- PlayTODAY --&lt;br /&gt;- this suks every 5secs my game jumps (Plop)&lt;br /&gt;- way too many objects, makes ppl lag all over the place (Cygnus)&lt;br /&gt;- Using every prop in the game for the sole purpose of... using every prop in the game (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- HIGH_SPEED_OMG --&lt;br /&gt;- omg im just glad your banned this is shite (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BATTLESHIPS-TEAMfixed --&lt;br /&gt;- Rhinos have too much health. (raz0)&lt;br /&gt;- rhino battle ftl (Cygnus)&lt;br /&gt;- rihnos suk in dm (Plop)&lt;br /&gt;- fails (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SundayDrivers-Vegas --&lt;br /&gt;+ this isn't sunday.... but I love this car!!!! (Knuckles)&lt;br /&gt;+ lovely (Plop)&lt;br /&gt;+ Nice big checkpoints too. (raz0)&lt;br /&gt;+ Flash for the win! :) (raz0)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-5299063379930514465?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/5299063379930514465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=5299063379930514465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5299063379930514465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/5299063379930514465'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/08/map-testing-august-28-2007.html' title='Map Testing - August 28, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-2799852705558244287</id><published>2007-08-15T00:10:00.000+01:00</published><updated>2007-08-15T00:25:44.436+01:00</updated><title type='text'>Map Testing - August 14, 2007</title><content type='html'>Hi all, 22 new maps and 6 collected ones were tested in today's map testing. 11 maps have been approved.&lt;br /&gt;&lt;br /&gt;-- MOTOGP_TT_ASSEN --&lt;br /&gt;- Unoriginal NRG race. (raz0)&lt;br /&gt;- Checkpoints WAY too small. (raz0)&lt;br /&gt;- Horrible, small CPs ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- miniman --&lt;br /&gt;- crappy ([O.o]Alpha)&lt;br /&gt;- rc bandit's never get a chance to seperate from each other properly, camera will be awefull (Plop)&lt;br /&gt;- Unexciting RC race. (raz0)&lt;br /&gt;- rc bandit ftl (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- PARIS_TO_DAKAR --&lt;br /&gt;- Dune is way too unpredictable over the first edge, would be hell with 32 players ([O.o]Alpha)&lt;br /&gt;- stupid place to start with untold rocks (Plop)&lt;br /&gt;- Start is cramped even with 4 player. No go with 32 players. (raz0)&lt;br /&gt;- first curve after start is gonna be hell (Cygnus)&lt;br /&gt;- not a suitable vehicle for a start anyway (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Le_Tour_de_San_Andreas_NO_DRUGS_ --&lt;br /&gt;- MTA screwed up the bikes, so this doesn't work ([O.o]Alpha)&lt;br /&gt;- peddle bug ftl (Plop)&lt;br /&gt;- Bikes are bugged and we don't want to give people cramps. (raz0)&lt;br /&gt;- bike ftl (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Speed-Bowl --&lt;br /&gt;- boring ([O.o]Alpha)&lt;br /&gt;+ looks different plays fast i liked it (Plop)&lt;br /&gt;+ guess its ok (Cygnus)&lt;br /&gt;+ done fast (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- UltraRace --&lt;br /&gt;- DIE (Knuckles)&lt;br /&gt;- ... ([O.o]Alpha)&lt;br /&gt;- what a big piece of shit? what did you have in the head when you did this? (Knuckles)&lt;br /&gt;- wtf beta crap (Plop)&lt;br /&gt;- Won't work at all with 32 players. (raz0)&lt;br /&gt;- 32 bus in a zone made for 5? (Knuckles)&lt;br /&gt;- It's also horrible, so don't get your hopes up. :p (raz0)&lt;br /&gt;- smells... terrible (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RoofRace --&lt;br /&gt;- f-a-i-l ([O.o]Alpha)&lt;br /&gt;- .. so bad (Plop)&lt;br /&gt;- BANT (Cygnus)&lt;br /&gt;- crap thingy (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- El-Brujo-1 --&lt;br /&gt;- Wider ramps in the start kthxbai ([O.o]Alpha)&lt;br /&gt;- fixthe start (Plop)&lt;br /&gt;- and better placed ramps (Cygnus)&lt;br /&gt;+ nice route (Plop)&lt;br /&gt;- First part of the map is not very good. Rest is decent, though not very original. (raz0)&lt;br /&gt;- what everyone said (Knuckles)&lt;br /&gt;- what knuckles said (Cygnus)&lt;br /&gt;- what I said? (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Weeds_SF_Sunset_Tour_Part6 --&lt;br /&gt;+ not as good as some other sunset tours, but still nice (Cygnus)&lt;br /&gt;- Map is too varied. Pick a theme or something. It looks more like a beginner map. (raz0)&lt;br /&gt;+ But needs repairers ([O.o]Alpha)&lt;br /&gt;- like alpha says. needs hp (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- manybigjumps --&lt;br /&gt;- nice map, but the start is too tight, please fix that (Cygnus)&lt;br /&gt;- needs another cp between 3-4 you cant see the ramps over ship at cps 3 distance (Plop)&lt;br /&gt;- a big blocus will be created at some jumps if people miss them (Knuckles)&lt;br /&gt;- jumps after cp 6 will create cluster if people miss them (Knuckles)&lt;br /&gt;- jump after cp 9 also (Knuckles)&lt;br /&gt;- CPs between 6-7 also (raz0)&lt;br /&gt;- jump after 1st cp is a pain also (Knuckles)&lt;br /&gt;- Between CP 2-3 (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- manyhugejumps --&lt;br /&gt;- use cp car change, huge pickup hell at cp 7 (Knuckles)&lt;br /&gt;- way too many pickups in a few places (Cygnus)&lt;br /&gt;- there are better way to place less pickups in strategic points than placing them everywhere a car could "possibly" land (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- manymassivejumps --&lt;br /&gt;- BAD START!!! (Knuckles)&lt;br /&gt;- same comments as last map (Knuckles)&lt;br /&gt;- Just annoying ([O.o]Alpha)&lt;br /&gt;- too many pickups again (Cygnus)&lt;br /&gt;- Just horrible. (raz0)&lt;br /&gt;- and not even cake (Cygnus)&lt;br /&gt;- ramps need to be wider, the jumps are to speed dependant and you have loads of un-needed pikups (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- car_VS_boat --&lt;br /&gt;- Checkpoints are free. Use them. (raz0)&lt;br /&gt;- Decent(ish) idea, bad execution ([O.o]Alpha)&lt;br /&gt;- kinda unfair.. and dinghy races are just boring (Knuckles)&lt;br /&gt;- zzz (Plop)&lt;br /&gt;- dinghy is way too slow (Cygnus)&lt;br /&gt;- and 16 dinghies are gonna create a pile-up (Cygnus)&lt;br /&gt;- After realizing that it's car vs. dinghy, it's still true that lack of CPs =&gt; confusion (raz0)&lt;br /&gt;- I doubt the dinghy has a chance. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- grand_theft_auto --&lt;br /&gt;- original... but boring and cluster fucking as hell (Knuckles)&lt;br /&gt;- Too tight ([O.o]Alpha)&lt;br /&gt;- Really confusing map. Why cluster checkpoints for added confusion? (raz0)&lt;br /&gt;- And can't complete if you take the fagio. x( (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TryToEscape --&lt;br /&gt;- shit DM with bike pickups with tons of opportunitiesof camping (Knuckles)&lt;br /&gt;- zzzzzz (Plop)&lt;br /&gt;- escapable (raz0)&lt;br /&gt;- silly ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Country_Hill_Run --&lt;br /&gt;+ nice car, nice route, like it (Knuckles)&lt;br /&gt;+ Kinda tight in the start, but ok ([O.o]Alpha)&lt;br /&gt;+ well done (Plop)&lt;br /&gt;+ reminds me of wu zi mu (Cygnus)&lt;br /&gt;Voted yes: 5 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Desert_Speedway --&lt;br /&gt;+ nice (Cygnus)&lt;br /&gt;+ If anyone sees raz0 playing this, warn him of the edges ([O.o]Alpha)&lt;br /&gt;+ you're the man now dog! (Knuckles)&lt;br /&gt;Voted yes: 5 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Beach_Attack --&lt;br /&gt;- some parts will be cluster (boat change) (Knuckles)&lt;br /&gt;- agreed (Plop)&lt;br /&gt;+ And tell knuckles to remember the checkpoints ([O.o]Alpha)&lt;br /&gt;- and tell alpha to stop lagging mid air in jumps (Knuckles)&lt;br /&gt;- its all Cygnus's fault :p (Plop)&lt;br /&gt;- Tell knuckles to move to Europe so he doesn't see us lagging ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OffRoading --&lt;br /&gt;- Decent, but too unoriginal. (raz0)&lt;br /&gt;- Overused area ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Airport_Jumps --&lt;br /&gt;+ plays well with lots &amp;amp; lots of ppl (Plop)&lt;br /&gt;- Areas overused. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Casinos_Jumping --&lt;br /&gt;+ nice (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Comet_Sunrise --&lt;br /&gt;+ really nice race (Knuckles)&lt;br /&gt;- Horribly unoriginal. I'm going to cry if I see more races using these roads. :p (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Stoned.-.Drive.-.Advanced --&lt;br /&gt;+ Good. (raz0)&lt;br /&gt;+ quick. might be a bit more of hell at the ramp with tiny cp (Knuckles)&lt;br /&gt;+ lets see how it does with loads of ppl (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- TD changes --&lt;br /&gt;- zzzzzzzzz (Plop)&lt;br /&gt;+ Drifty! (raz0)&lt;br /&gt;- Too many laps and looks tight with many players. (raz0)&lt;br /&gt;- clusterfuck madness (Knuckles)&lt;br /&gt;- boring laps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Urban_Challenge --&lt;br /&gt;- fucking barrels (Knuckles)&lt;br /&gt;- Confusing tiny checkpoints (raz0)&lt;br /&gt;- Barrels have to go. Less confusion please. CP 1 is confusing even! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sandking My Love --&lt;br /&gt;+ Very good race. Not too overly-used route. Sandking is also a plus. .:p (raz0)&lt;br /&gt;+ keeper (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Some Funky Voodoo --&lt;br /&gt;- Start leads up to giant cluster crash. (raz0)&lt;br /&gt;- nice but too tight (Knuckles)&lt;br /&gt;- didnt like it (Cygnus)&lt;br /&gt;- maybe change the vechiles (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- FaUgH --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-2799852705558244287?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/2799852705558244287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=2799852705558244287' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2799852705558244287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2799852705558244287'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/08/map-testing-august-14-2007.html' title='Map Testing - August 14, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3498274092523440248</id><published>2007-08-07T23:40:00.000+01:00</published><updated>2007-08-07T23:56:57.494+01:00</updated><title type='text'>Map Testing - August 7, 2007</title><content type='html'>Hi all, 7 newly uploaded maps and 21 randomly collected ones were tested today. A total of 10 maps has been approved.&lt;br /&gt;&lt;br /&gt;-- Loop_n_Fly_v1_by_MoSs --&lt;br /&gt;- Needs some smothening up at some places, but atleast no lame loop generator was used ([O.o]Alpha)&lt;br /&gt;- same comment as Alpha (Knuckles)&lt;br /&gt;- Also half the race leaves little room for overtaking. General problem with this type. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RollerCoasterRace_by_Phous --&lt;br /&gt;- badly build (Knuckles)&lt;br /&gt;- Blind corners with no indication ftl ([O.o]Alpha)&lt;br /&gt;- A few nice ideas, but overall the finish is TERRIBLE. going_down clone gone bad. (raz0)&lt;br /&gt;- badly made, terrible start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RollerCoasterRace2_by_Phous --&lt;br /&gt;- Tightness at startftl ([O.o]Alpha)&lt;br /&gt;- start getting tight WAY too early and map too short to have time to do anything (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- XD_XD.....by_samsemi --&lt;br /&gt;- .. no ([O.o]Alpha)&lt;br /&gt;- Giant crash at shamal cp unavoidable. (raz0)&lt;br /&gt;- Unpredictable vehicle changes (raz0)&lt;br /&gt;- Too many pickups ([O.o]Alpha)&lt;br /&gt;- Unpassable part \o/ ([O.o]Alpha)&lt;br /&gt;- CPs pointing the wrong way (raz0)&lt;br /&gt;- pain in all ways (Knuckles)&lt;br /&gt;- bullshit (Cygnus)&lt;br /&gt;- CP 21 is .. wtf? (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Desert_Night --&lt;br /&gt;+ nice (Cygnus)&lt;br /&gt;+ Decent, although the particular route has been seen often. Could be harder. :) (raz0)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- going_down --&lt;br /&gt;- The only fun part of going_down was people's reaction, now that's gone ([O.o]Alpha)&lt;br /&gt;+ meh... we'll see how it goes (Cygnus)&lt;br /&gt;+ Good, though cue v2. :) (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Dinghy_Falls_1 --&lt;br /&gt;- die ([O.o]Alpha)&lt;br /&gt;- *yawn* copy of freaking luck vs lag map (Knuckles)&lt;br /&gt;- still sucks, sry (Cygnus)&lt;br /&gt;- original one will get deleted too (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Stigs Super Dash --&lt;br /&gt;+ start is original, the ranger part can be a bit painfull, overall nice race (Knuckles)&lt;br /&gt;+ Good, but rancher part needs fixing and more cps at the mountain. (raz0)&lt;br /&gt;+ its fine (Plop)&lt;br /&gt;Voted yes: 5 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Stigs Surreal Dash --&lt;br /&gt;- didnt like the start (Cygnus)&lt;br /&gt;- Very decent, but two parts make this a no go. (raz0)&lt;br /&gt;- Tight start much ([O.o]Alpha)&lt;br /&gt;- The start is long accelleration towards inevitable crash. (raz0)&lt;br /&gt;- Plus the going back and forth part on the narrow road is bad. (raz0)&lt;br /&gt;- agreed (Plop)&lt;br /&gt;- would have been a nice route but start and around cp 28 needs fixing (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Torus Experiment II --&lt;br /&gt;- fails (Knuckles)&lt;br /&gt;- won't work in full server (Knuckles)&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;- make it x3 bigger maybe woud be big enough (Plop)&lt;br /&gt;- Awesome idea. Cool. Too bad it won't work with many players. Make it bigger! (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- setaDRIFTonmemorybliss --&lt;br /&gt;- didnt like the route (Cygnus)&lt;br /&gt;- overall too tight, needs repairs (Knuckles)&lt;br /&gt;- Drift ripoff, and Drift wasn't very good ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Night Walk --&lt;br /&gt;+ nice route (Plop)&lt;br /&gt;+ Add rs ([O.o]Alpha)&lt;br /&gt;+ just add rs (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- SandKing Hole2 --&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;- FAIL ([O.o]Alpha)&lt;br /&gt;- NO (Knuckles)&lt;br /&gt;+ Fun. We'll see how it works with more players. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TD desert --&lt;br /&gt;+ hella fun (Plop)&lt;br /&gt;- infernus != sand (Knuckles)&lt;br /&gt;- Quarry area sucked ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sunset_Valley --&lt;br /&gt;- zzz looks like everyother track out to sea with trees map (Plop)&lt;br /&gt;- Boring in the end ([O.o]Alpha)&lt;br /&gt;- The route is decent, but please spend more time making it pretty. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- wikisxtra --&lt;br /&gt;- and rs (Knuckles)&lt;br /&gt;+ tight corners but fun (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- malibucliffs --&lt;br /&gt;- 3 laps of same'o same'o (Plop)&lt;br /&gt;- zzz ([O.o]Alpha)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- Pretty, but boring. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- hooplamoopla --&lt;br /&gt;- zZzZz (raz0)&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Desert Tour --&lt;br /&gt;+ a classic (Plop)&lt;br /&gt;+ I'm lovin' it (Knuckles)&lt;br /&gt;+ mcdonalds? (Cygnus)&lt;br /&gt;+ ewwwww never (Knuckles)&lt;br /&gt;+ fu ([O.o]Alpha)&lt;br /&gt;Voted yes: 5 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- North Los Santos 1Lap --&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- 10 lap hotring --&lt;br /&gt;- die ([O.o]Alpha)&lt;br /&gt;- not for lots of players (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sport Cars Tournament --&lt;br /&gt;- Unfairness ([O.o]Alpha)&lt;br /&gt;- idd (Cygnus)&lt;br /&gt;- exactly (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hitmanrun --&lt;br /&gt;- Boring and poorly made ([O.o]Alpha)&lt;br /&gt;- ... nah (Knuckles)&lt;br /&gt;+ infernus drifting... (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hitmanscalextric --&lt;br /&gt;+ fun (Knuckles)&lt;br /&gt;- Too generic, seen before. (raz0)&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- HitmansRing --&lt;br /&gt;- yawn (Knuckles)&lt;br /&gt;- Yeah, this is boring. (raz0)&lt;br /&gt;- crappy idea (Plop)&lt;br /&gt;- zzz ([O.o]Alpha)&lt;br /&gt;- chance to get a RC baron and no RS on death? no wai (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TD cops offroad --&lt;br /&gt;- cluster waiting to happen (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- TD SF air --&lt;br /&gt;- DIE ([O.o]Alpha)&lt;br /&gt;+ nice (Cygnus)&lt;br /&gt;+ well done (Plop)&lt;br /&gt;- First few CPs need fixing bad. Remaining part of the race was generic at best. (raz0)&lt;br /&gt;Voted yes: 3 / Voted no: 2&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- TD kart --&lt;br /&gt;- kart + offroad = no (Knuckles)&lt;br /&gt;- second (raz0)&lt;br /&gt;- quarry suks hard with kart (Plop)&lt;br /&gt;- We don't need two laps either (raz0)&lt;br /&gt;- Exactly, we need 3! ([O.o]Alpha)&lt;br /&gt;- no.. 5! (Knuckles)&lt;br /&gt;- multilap ftl (Cygnus)&lt;br /&gt;- nooooooo! (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3498274092523440248?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3498274092523440248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3498274092523440248' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3498274092523440248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3498274092523440248'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/08/map-testing-august-7-2007.html' title='Map Testing - August 7, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3125576556482692096</id><published>2007-07-31T23:49:00.000+01:00</published><updated>2007-07-31T23:55:45.517+01:00</updated><title type='text'>Map Testing - July 31, 2007</title><content type='html'>7 newly uploaded maps and 14 other randomly collected maps were tested today. Only 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- countryside_joyrider-2000 --&lt;br /&gt;- bad start, tiny checkpoints (Cygnus)&lt;br /&gt;- Exactly ([O.o]Alpha)&lt;br /&gt;+ make the cps bigger, change the start, race is nice (Knuckles)&lt;br /&gt;+ I don't usually like bikes, but this map pulls it off (raz0)&lt;br /&gt;- Bad start though (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- apollos-CUMCREED --&lt;br /&gt;- WAY too many laps, freaking too much items in the way, cluster hell with lots of players (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- The only good thing about this map is the decorations, but only in the beginning. (raz0)&lt;br /&gt;- and too long (Cygnus)&lt;br /&gt;- Too long, boring and stop those immature mapnames kthxbai ([O.o]Alpha)&lt;br /&gt;- Just a boring predictable highway race (raz0)&lt;br /&gt;- fall asleep after 1 lap and i wouldnt want to be around in lap three with all the lagger (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF_race --&lt;br /&gt;- Airport part is just asking for clusterfucks, and wtf is with the nos for a bike? ([O.o]Alpha)&lt;br /&gt;+ Somewhat decent route (raz0)&lt;br /&gt;- bike part is boring after the hill (Cygnus)&lt;br /&gt;- tight corners, small ramps, peddle bikes from cp 55 to end is a nono aswell (Plop)&lt;br /&gt;- Very inconsistant selection of cars. (raz0)&lt;br /&gt;- bikes part = hell (Knuckles)&lt;br /&gt;- and remove the limo too plz (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Roger-Wang --&lt;br /&gt;- Deja vu ([O.o]Alpha)&lt;br /&gt;- Same as that other one that was deleted. (raz0)&lt;br /&gt;- i dont see any improvements (Cygnus)&lt;br /&gt;- and please use version numbers kthx (Cygnus)&lt;br /&gt;- more shit in the way = even more annoying (Knuckles)&lt;br /&gt;- "I took so long to put all these object, why not give them a bazillion laps?" (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- WALK-ON-FOOT__-ALPHA-Stage --&lt;br /&gt;- Not a race (raz0)&lt;br /&gt;- its been done already noob (Plop)&lt;br /&gt;- nor a dm (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SF_by_Night --&lt;br /&gt;- Tightness at start ([O.o]Alpha)&lt;br /&gt;- clusterfuk start (Plop)&lt;br /&gt;- maybe switch the start and the end and it would be better.. (Knuckles)&lt;br /&gt;- already on server, original will be deleted too (Cygnus)&lt;br /&gt;+ Quite decent route, plus it's San Fierro &lt;3 (raz0)&lt;br /&gt;- The start needs fixing though. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- O_o --&lt;br /&gt;- 6 cps too far from each other.. random vehicle choice.. no (Knuckles)&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;- uncreative (Cygnus)&lt;br /&gt;+ Small decent map. Seems nice. (raz0)&lt;br /&gt;- CPs are too far apart, confusing at the start and unfair vehicles (NRG vs. Bullet) thoug (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RollerFaughster --&lt;br /&gt;- needs more repairs, loops are shit (Knuckles)&lt;br /&gt;- cp39 bugged cannot do loop after rs (Plop)&lt;br /&gt;- man with imagination of an apple + loop generator = this crap ([O.o]Alpha)&lt;br /&gt;+ Except for a little fixing here and there, I think this map is absolute 100% awesome. (raz0)&lt;br /&gt;- kinda unfair start wit the NRG vs. Sanchez (Knuckles)&lt;br /&gt;+ Very original. Funky. (raz0)&lt;br /&gt;Voted yes: 2 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Skyroad --&lt;br /&gt;- Lazyness is frowned upon. Add checkpoints, please. (raz0)&lt;br /&gt;- WAY too tight for 32 players, do laps without cps.. die you're screwed (Knuckles)&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- tight to (Plop)&lt;br /&gt;- Even so the lap isn't that interesting. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Military Service --&lt;br /&gt;- Shamal spawn is cramped, and neither Sandking nor Shamal are very militaristic ([O.o]Alpha)&lt;br /&gt;- kinda boring (Cygnus)&lt;br /&gt;- plane races are plain boring (Knuckles)&lt;br /&gt;- Too easy, hence boring. (raz0)&lt;br /&gt;- not much oppertunity for overtaking :/ (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- no worries --&lt;br /&gt;- Unpredictable vehicle changes. Bike at the end. (raz0)&lt;br /&gt;- all aspects of the map sucks.. route, vehicles...etc (Knuckles)&lt;br /&gt;- Not gonna work with 32 players ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- toolboth --&lt;br /&gt;- start is way too unfair (Knuckles)&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;- Map is just too varied. (raz0)&lt;br /&gt;- end also sucks (Knuckles)&lt;br /&gt;- weird route (Cygnus)&lt;br /&gt;- Forgot some checkpoints at the end. (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Stock Car Racing --&lt;br /&gt;- Long speed build-up to inevitable cluster crash at the first corner. (raz0)&lt;br /&gt;- confusing (Knuckles)&lt;br /&gt;- another crappy gps style clone (Plop)&lt;br /&gt;- too.. many.. ([O.o]Alpha)&lt;br /&gt;- THere are so many of these that you have to be a bit more original with this type. (raz0)&lt;br /&gt;- too long (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Stock Car Racing Final --&lt;br /&gt;- die ([O.o]Alpha)&lt;br /&gt;- See comments from 'Stock Car Racing' (raz0)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- sk8 --&lt;br /&gt;- fail @ mower part ([O.o]Alpha)&lt;br /&gt;- If you want to do a riddle map, do it with style ([O.o]Alpha)&lt;br /&gt;- !delete !delete !delete (Knuckles)&lt;br /&gt;+ Cool with a riddle for a change. Fun. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- OX1 --&lt;br /&gt;- cluster hell (Knuckles)&lt;br /&gt;- Cluster much, and what's with the barrels? ([O.o]Alpha)&lt;br /&gt;- CP 47, 52 and 74 are confusing and need fixing. (raz0)&lt;br /&gt;- Make it a bit shorter too. (raz0)&lt;br /&gt;- to many cross over points and backtracking = cluster (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- san fierro cross --&lt;br /&gt;- bad start (Plop)&lt;br /&gt;- way too tight start (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- sentinel foggy ninja style --&lt;br /&gt;- No respawn. (raz0)&lt;br /&gt;- heavy cluster start, bad car, fog, no rs.. (Knuckles)&lt;br /&gt;- Repairers kthxbai ([O.o]Alpha)&lt;br /&gt;- to weird (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 5&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Pro-closeracing --&lt;br /&gt;+ dizzy and great (Plop)&lt;br /&gt;+ The caravan part was annoying, but not too bad ([O.o]Alpha)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Tractorpulling --&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;- A bit confusing at the start. I don't know about 32 players. (raz0)&lt;br /&gt;+ But a fun little race otherwise. (raz0)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Stigs Turbo Dash --&lt;br /&gt;- This route has been done too many times in this vehicle. One weird spawn too. (raz0)&lt;br /&gt;- Marquis and the panes of glass are there why exactly? (raz0)&lt;br /&gt;- The falling spawn and headon collision part is rather silly ([O.o]Alpha)&lt;br /&gt;- could be worth fixing tho (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3125576556482692096?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3125576556482692096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3125576556482692096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3125576556482692096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3125576556482692096'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/07/map-testing-july-31-2007.html' title='Map Testing - July 31, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-3161475555426623423</id><published>2007-07-25T23:38:00.000+01:00</published><updated>2007-07-25T23:46:26.912+01:00</updated><title type='text'>Map Testing - July 25, 2007</title><content type='html'>The results from last map testing are in: 14 newly uploaded maps were tested and 3 of them have been approved. We also tested 6 other maps; none of those have been approved.&lt;br /&gt;&lt;br /&gt;-- a_dream_of_you --&lt;br /&gt;- steps clone (Knuckles)&lt;br /&gt;- suks hard. too small and steps :O (Plop)&lt;br /&gt;- rest of race with slidding cars with rain... (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- N-Racev2 --&lt;br /&gt;+ glad the dumper jump is fixed, sad the boat change is gone (Plop)&lt;br /&gt;+ old version removed, renamed this to "N-Race" (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Endurance_Race_To_LS --&lt;br /&gt;- someone didn't read map rules.. it's fucking too long, 8 mins = 1/3 of the race! (Knuckles)&lt;br /&gt;- bad vehicle choice for race type (Knuckles)&lt;br /&gt;- dont bother fixing this its all bad (Plop)&lt;br /&gt;- badly aligned items, easy to get stuck everywhere (Knuckles)&lt;br /&gt;- way too tight route, not done for crowded server, freaking barrels everywhere (Knuckles)&lt;br /&gt;- way... too... long... (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Be_Ware --&lt;br /&gt;- start will be 1 huge clusterfuck (Cygnus)&lt;br /&gt;- cp 16 drown bug, needs moving (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DeathMatchNoob_DMN --&lt;br /&gt;- noob created map (Knuckles)&lt;br /&gt;- crap and small (Plop)&lt;br /&gt;- WITH RESPAWNS???? (Knuckles)&lt;br /&gt;- zomg! i escaped! (Cygnus)&lt;br /&gt;- respawn = noob (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Sad_Infernus_Happy_Tractor --&lt;br /&gt;- confusing and really weird route (Knuckles)&lt;br /&gt;- big object blocking half of the drivers at start (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Weeds_SF_Sunset_Tour_Part5 --&lt;br /&gt;+ needs more nitro at the start tho (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Mt.Dogshit-Xtreme --&lt;br /&gt;- face to face madness on bumby annoying hills (Knuckles)&lt;br /&gt;- plays fast with few ppl. suks with lots (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Gunney1 --&lt;br /&gt;- bad (Knuckles)&lt;br /&gt;- too many pickups (Cygnus)&lt;br /&gt;- cp 10 is bugged (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Gunney2 --&lt;br /&gt;- confusing, badly built (Knuckles)&lt;br /&gt;- to plain with bad corners (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Super_Air_Race_by_partyhardy --&lt;br /&gt;- no (Knuckles)&lt;br /&gt;- long weird shit route for 1 freaking cp (Knuckles)&lt;br /&gt;- that high u-turn to dinghy is a nice idea but will be a huge cluster (Plop)&lt;br /&gt;- poorly made (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_Ulitmate_Race_ --&lt;br /&gt;- didnt like the start (Cygnus)&lt;br /&gt;+ could be okay (Plop)&lt;br /&gt;+ it's short.. (Knuckles)&lt;br /&gt;+ . ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Halfpipe_derby_by_partyhardy --&lt;br /&gt;- Too much running away space ([O.o]Alpha)&lt;br /&gt;- bad idea (Knuckles)&lt;br /&gt;- last map test half pipe was better (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- El_Brujo_I__v1 --&lt;br /&gt;- Horrible clusterfucks ([O.o]Alpha)&lt;br /&gt;+ bit tight but nice route (Plop)&lt;br /&gt;- start is way too tight, cps too small (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- jester fast run ls --&lt;br /&gt;- stupid start (Cygnus)&lt;br /&gt;- loads of bad spots (Plop)&lt;br /&gt;- annoying barrels at shit places (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- buffalo fast run ls --&lt;br /&gt;- No respawn &gt;_&gt; ([O.o]Alpha)&lt;br /&gt;- bad start, bad end, no rs (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Indianapolis Motor Speedway --&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;- Silly idea, and there's too many of these ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Downtown_race --&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- remove the seasparrow.. and the hydra.. (Knuckles)&lt;br /&gt;- objects stopped loading :o (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- downshift2 --&lt;br /&gt;- cluster (Plop)&lt;br /&gt;- Silly ([O.o]Alpha)&lt;br /&gt;- not fun (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- redwater --&lt;br /&gt;- boring ([O.o]Alpha)&lt;br /&gt;- yawn (Cygnus)&lt;br /&gt;- too long (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-3161475555426623423?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/3161475555426623423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=3161475555426623423' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3161475555426623423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/3161475555426623423'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/07/map-testing-july-25-2007.html' title='Map Testing - July 25, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-6056959480550107609</id><published>2007-07-11T23:06:00.000+01:00</published><updated>2007-07-11T23:11:48.984+01:00</updated><title type='text'>Map Testing - July 11, 2007</title><content type='html'>6 newly uploaded maps were tested today and 3 of them have been approved. Besides those, we also tested 17 maps that were downloaded by ourselves from the MTA Center or other sites. 4 of them have been uploaded to the server.&lt;br /&gt;&lt;br /&gt;-- Not_challenge --&lt;br /&gt;+ nice fast route (Plop)&lt;br /&gt;+ might be a bit painfull at the start near tunnel entrance but quickly done. (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- From_Sky_To_Sea --&lt;br /&gt;- miss the highway when falling and you're done for the race (Knuckles)&lt;br /&gt;- cp 3 , 35,46 and 49 need fixing (Plop)&lt;br /&gt;- boring highway route is a pain (Cygnus)&lt;br /&gt;+ nice rice tho.. doable just (Plop)&lt;br /&gt;- don't mess up or you won't finish, not enough time (Knuckles)&lt;br /&gt;- way too small checkpoints (Cygnus)&lt;br /&gt;- too long (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- AirRaceXv1.02 --&lt;br /&gt;- pain in full server (Knuckles)&lt;br /&gt;- shamal change = cluster hole of bugged people (Knuckles)&lt;br /&gt;- inpredictable car changes (Knuckles)&lt;br /&gt;- cp1 NIGHTMARE (Plop)&lt;br /&gt;- hydra + tunnel = no way (Knuckles)&lt;br /&gt;- cp14 rs in water nice (Plop)&lt;br /&gt;- poorly made (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- iLL-Santos_V5 --&lt;br /&gt;+ except some bugged jumps and some confusing places, it's ok... (Knuckles)&lt;br /&gt;+ lovely map as always.. no clue whats new (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- knockoff --&lt;br /&gt;- camp ftw = delete (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BeMyWingman --&lt;br /&gt;+ like the cp colour too (Plop)&lt;br /&gt;+ start might be a bit painful but once start it's good (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- KB_doublehellpipe --&lt;br /&gt;+ really well done (Knuckles)&lt;br /&gt;- total clusterfuk (Plop)&lt;br /&gt;- but you can build one for my garden :p (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- BulletWard --&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Crazy Race --&lt;br /&gt;- hate it (Plop)&lt;br /&gt;- biggg ramp is bugged just before the bridge (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Burschizzle --&lt;br /&gt;- cluster!!!!!! (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- crv2 --&lt;br /&gt;- big cluster time (Knuckles)&lt;br /&gt;- start is terrible (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- casualty --&lt;br /&gt;- 32 ambulances going round and round? lol never (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- bhindi bhaji --&lt;br /&gt;- tight (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- closeracing3 --&lt;br /&gt;- to many cluster parts (Plop)&lt;br /&gt;- not as fun as the others (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Burschit --&lt;br /&gt;- crap route, crap vechiles + hunter suks (Plop)&lt;br /&gt;- hunter (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- GTcruising --&lt;br /&gt;- tight and no rs (Knuckles)&lt;br /&gt;- supergt ftl (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hell Pipe --&lt;br /&gt;- original one was better, and there's no rs in this one (Knuckles)&lt;br /&gt;- see above comments (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- familiar territory --&lt;br /&gt;+ fun race (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Eoins Loopy World --&lt;br /&gt;- BADLY DONE!!!! (Knuckles)&lt;br /&gt;- bad idea (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Burschistic --&lt;br /&gt;- clusterish (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Covered threat --&lt;br /&gt;- no rs.. lots of barrels, noobs will screw you a start (Knuckles)&lt;br /&gt;- it suked (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Beached --&lt;br /&gt;- nice but way to much crossover traffic with a lot more ppl i reckon (Plop)&lt;br /&gt;- too many laps (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- mad sultan --&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-6056959480550107609?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/6056959480550107609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=6056959480550107609' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6056959480550107609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/6056959480550107609'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/07/map-testing-july-11-2007.html' title='Map Testing - July 11, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-8263610064611017927</id><published>2007-07-05T18:48:00.000+01:00</published><updated>2007-07-05T18:53:30.987+01:00</updated><title type='text'>Map Testing - July 4, 2007</title><content type='html'>Hi all, it was a very short map testing session yesterday because only the 8 newly uploaded maps were tested. 1 map has been approved.&lt;br /&gt;&lt;br /&gt;-- DrinknDrive --&lt;br /&gt;- ramp after cp25 - you can get stuck (Knuckles)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;- there is nothing good in this race. (Plop)&lt;br /&gt;- General Failure (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Baseball_DD --&lt;br /&gt;- nothing cool to find dm (Plop)&lt;br /&gt;- o_o ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- iLL-Santos_V4 --&lt;br /&gt;+ good race until you fall down from the map (Knuckles)&lt;br /&gt;+ great map (Plop)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- mz_-_omg_focking_noobs --&lt;br /&gt;- cluster hell (Knuckles)&lt;br /&gt;- no thought went into this clusterfuk at all. (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hot_Pursuit_by_Silverball --&lt;br /&gt;- this type of races doesnt work (Cygnus)&lt;br /&gt;- makes the race boring for the people that are the cops (Knuckles)&lt;br /&gt;- fun value of cops to short (Plop)&lt;br /&gt;- Cops are screwed ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- mz_-_falls_1 --&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;- lack of imagination + boring (Knuckles)&lt;br /&gt;- cp15 jetmax easily fails (Plop)&lt;br /&gt;- and dinghy cp 21 (Plop)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- mz_-_race_2 --&lt;br /&gt;- ... not gonna work ([O.o]Alpha)&lt;br /&gt;- the loops fail (not straight) (Knuckles)&lt;br /&gt;- add a reallly tight start (Knuckles)&lt;br /&gt;- makes it all fail (Knuckles)&lt;br /&gt;- many many bad spots (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- mz_-_race_3 --&lt;br /&gt;- fail much ([O.o]Alpha)&lt;br /&gt;- tight (Cygnus)&lt;br /&gt;- bad route, bad vehicles, bad stuff used and so (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-8263610064611017927?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/8263610064611017927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=8263610064611017927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8263610064611017927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/8263610064611017927'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/07/map-testing-july-4-2007.html' title='Map Testing - July 4, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-4034851763493448178</id><published>2007-07-02T11:29:00.000+01:00</published><updated>2007-07-02T11:32:23.713+01:00</updated><title type='text'>Map Testing - July 1, 2007</title><content type='html'>We tested a total of 32 maps yesterday, and 10 of them have been approved to stay on the server. These are the results:&lt;br /&gt;&lt;br /&gt;-- San_Fiero_Drag --&lt;br /&gt;- boring, sucky idea (Cygnus)&lt;br /&gt;- nitro at start = makes everyone lag + 32 players head to head? no (Knuckles)&lt;br /&gt;- super lameo idea for 32pll (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hole_In_12 --&lt;br /&gt;- random bouncing/slipping/too much luck and ramming involved (Knuckles)&lt;br /&gt;- sucks like most of the others (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hole_In_14 --&lt;br /&gt;- i can see this idea working, need to make it much wider though (Plop)&lt;br /&gt;- No. ([O.o]Alpha)&lt;br /&gt;- freaking mines again + fucking tight start (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NeedPizza... --&lt;br /&gt;- confusing, hard to reach CP, really badly done (Knuckles)&lt;br /&gt;- booring, confusing, no (Plop)&lt;br /&gt;- Fail ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Good_Luck_Noob --&lt;br /&gt;- wtf ([O.o]Alpha)&lt;br /&gt;- to many problems with roads (Plop)&lt;br /&gt;- not smooth enough, especially the loops (Cygnus)&lt;br /&gt;- badly done loops and turns, easy to get bumped in bugs (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Skydive-3 --&lt;br /&gt;- ... no ([O.o]Alpha)&lt;br /&gt;- confusing, bad road selection (Knuckles)&lt;br /&gt;- bad idea (Cygnus)&lt;br /&gt;- seriously no (Plop)&lt;br /&gt;- junk (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- dirt.by.darkshadow --&lt;br /&gt;- Die darkshadow ([O.o]Alpha)&lt;br /&gt;- tightness to it's max! (Knuckles)&lt;br /&gt;- save it for 5ppl servers (Plop)&lt;br /&gt;- no (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGod...Felzer --&lt;br /&gt;- poor vechile choice even poorer route (Plop)&lt;br /&gt;- tight, tiny cps, shit car (Knuckles)&lt;br /&gt;- crappy, tight start (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGod...Sandking --&lt;br /&gt;- random placed cps in a weird route not done for multiplayer (Knuckles)&lt;br /&gt;- crappy route, like previous map (Cygnus)&lt;br /&gt;- die ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGod...SuperGT --&lt;br /&gt;- keep supergt crap out of here (Plop)&lt;br /&gt;- see previous map comments (Knuckles)&lt;br /&gt;- loads of random items in the road is also shit (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- TryToGetThere --&lt;br /&gt;- stpes to narrow, way to small start also (Plop)&lt;br /&gt;- pure shit, single player in mind of mapper (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DDNobodySurvive --&lt;br /&gt;- DDFailure ([O.o]Alpha)&lt;br /&gt;- fall asleep map (Plop)&lt;br /&gt;- remove the nitro at the start -_- (Knuckles)&lt;br /&gt;- but too big (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Countryside_Rumble --&lt;br /&gt;+ some vehicles aren't that great but nice route (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Infernus_SLALOM_race --&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Another-Offroad-Race-4-by-Knuckles --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- master_race_x --&lt;br /&gt;+ nice race (Cygnus)&lt;br /&gt;+ start is a bit painfull but it's nice overall (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- H2so4_-_Rocky_Beach_PRO --&lt;br /&gt;- The AT400 part sucks ([O.o]Alpha)&lt;br /&gt;- at400 must go (Cygnus)&lt;br /&gt;- overall nice but at400 kills it (Knuckles)&lt;br /&gt;- fixes (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Canal_Speedway --&lt;br /&gt;- cluster and small laps (Plop)&lt;br /&gt;- first turn is a bad idea (Cygnus)&lt;br /&gt;- Boooriiing ([O.o]Alpha)&lt;br /&gt;- cluster (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- iLL-Santos --&lt;br /&gt;- too many shit to hit, some bugged jumps (Knuckles)&lt;br /&gt;+ skillmap ftw ([O.o]Alpha)&lt;br /&gt;+ bit weird cp19-20. lovely looking map with fun jumps (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Autosand_500 --&lt;br /&gt;- Phoenix on sand ftl ([O.o]Alpha)&lt;br /&gt;+ better now (Cygnus)&lt;br /&gt;+ skillz required (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- 32LANERACEcomplete --&lt;br /&gt;- die ([O.o]Alpha)&lt;br /&gt;- unfair (Knuckles)&lt;br /&gt;- straight line race best ping wins (Plop)&lt;br /&gt;- missing pieces of roads at some points (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Roof_Climbing_by_v1p --&lt;br /&gt;- server emptier (Knuckles)&lt;br /&gt;+ not bad if you get the hang of ramps (Plop)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Sin_City_LV --&lt;br /&gt;- Start is horrific ([O.o]Alpha)&lt;br /&gt;- sort the start rest is fine (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Norrisring --&lt;br /&gt;- cluster start then many small laps (Plop)&lt;br /&gt;- too many of these already, highly unoriginal (Cygnus)&lt;br /&gt;- These maps ftl ([O.o]Alpha)&lt;br /&gt;- too small, getting in heavy traffic early (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- mz_-_race_4 --&lt;br /&gt;- See above ([O.o]Alpha)&lt;br /&gt;- also see comment above (Knuckles)&lt;br /&gt;- more trash (Plop)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SandeliciouS --&lt;br /&gt;- time limit too small, crap route (Knuckles)&lt;br /&gt;+ Great fun race ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- mz_-_dd_7_NRS --&lt;br /&gt;- nasty (Plop)&lt;br /&gt;- yawn (Cygnus)&lt;br /&gt;- poop (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Islands_of_Def_01 --&lt;br /&gt;- cluster, shit (Knuckles)&lt;br /&gt;- way to unpredictable with tight (Plop)&lt;br /&gt;- the BMX part fails, bikes are bugged.. DONT YOU GET IT?&gt; (Knuckles)&lt;br /&gt;- wont work with 32 players (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Find_Your_Own_Way --&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;- total lack of originality with AGAIN a 1 cp map -_- (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- RoOfy --&lt;br /&gt;- Horrible start ([O.o]Alpha)&lt;br /&gt;- can hardly be completed within time, and cluster at start will make it worse (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- LosSantosBands--by--Goodres-SLK- --&lt;br /&gt;- bad vehicles, bad route, bad start (Cygnus)&lt;br /&gt;- bus at start = cluster hell, 1 car route near start = pain, time = short (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- MadGod...Infernus --&lt;br /&gt;- the route is good.. but the lack of repairs and the bunch of bugged jumps... NO (Knuckles)&lt;br /&gt;- fail ([O.o]Alpha)&lt;br /&gt;- TO MUCH CRAP ON THE ROADS (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-4034851763493448178?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/4034851763493448178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=4034851763493448178' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4034851763493448178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/4034851763493448178'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/07/map-testing-july-1-2007.html' title='Map Testing - July 1, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-2803896027065902634</id><published>2007-06-21T23:45:00.000+01:00</published><updated>2007-06-21T23:55:45.545+01:00</updated><title type='text'>Map Testing - June 21, 2007</title><content type='html'>Hi all, another 31 maps were tested tonight, 5 of them have been approved.&lt;br /&gt;&lt;br /&gt;-- freefall --&lt;br /&gt;- NO ([O.o]Alpha)&lt;br /&gt;- rc part is crap, stunplane part confusing (Knuckles)&lt;br /&gt;- plain terrible (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Dont_Give_Up --&lt;br /&gt;+ decent race (Cygnus)&lt;br /&gt;+ Decentish, the boat &gt; plane might cause a problem ([O.o]Alpha)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- 32LANERACE --&lt;br /&gt;- Boring ([O.o]Alpha)&lt;br /&gt;- it all depends on the landing at the end.... :\ (Knuckles)&lt;br /&gt;- fastest pc wins (Cygnus)&lt;br /&gt;+ looked good (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Night_of_the_PhoeniX --&lt;br /&gt;- too many annoying items to hit and tight start (Knuckles)&lt;br /&gt;- Far too tight in the start ([O.o]Alpha)&lt;br /&gt;- too tight at start idd (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- dd-newworld --&lt;br /&gt;- dm with hp and 1billion camping oppertunities (Plop)&lt;br /&gt;- too many small places to camp in (Cygnus)&lt;br /&gt;- camping heaven (Knuckles)&lt;br /&gt;- Camping extreme ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- HIT_n_RUN_by_v1p --&lt;br /&gt;- to tight (Plop)&lt;br /&gt;- eek route (Knuckles)&lt;br /&gt;- Too tight and weirdo route ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Roof_Jumping_by_V1P --&lt;br /&gt;+ Win ([O.o]Alpha)&lt;br /&gt;- too hard, but an easier version would be cool (Cygnus)&lt;br /&gt;- sort out the ramp/ridge part at cp 20 (Plop)&lt;br /&gt;- it can be done.. but some cps are just confusing on how to get them (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- little_Airport_Infernus_Race --&lt;br /&gt;- Boring, failure ([O.o]Alpha)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- On_the_RockS --&lt;br /&gt;- nice , short .. but the bridge part is a big cluster (Knuckles)&lt;br /&gt;- Horrid ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- pizza_lol --&lt;br /&gt;- Kinda stupid ([O.o]Alpha)&lt;br /&gt;- pizzaboy = not for racing (Knuckles)&lt;br /&gt;- enough pizzaboy races already (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Days_of_Thunder_Beta --&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;- round and round and round and around and round and round and... you get it (Knuckles)&lt;br /&gt;- circle ([O.o]Alpha)&lt;br /&gt;- so little fun (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Chiliad_GP --&lt;br /&gt;- Boring, there's millions of these ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Chiliad_Summit_GP --&lt;br /&gt;- As boring as the others ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Desert8 --&lt;br /&gt;- cluster (Plop)&lt;br /&gt;- Boring after the first few laps aswell ([O.o]Alpha)&lt;br /&gt;- no variation (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Les_Deux_Alpes_GP --&lt;br /&gt;- we have enough of these (Plop)&lt;br /&gt;- nice map, but the tunnel at start is a bad idea (Cygnus)&lt;br /&gt;- Too many of these ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Fortune_Cookie --&lt;br /&gt;- dont like the car (Cygnus)&lt;br /&gt;- uugh not fun (Plop)&lt;br /&gt;- barrels exceed object limits and noobs will make you blow by hiting them (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- whetstone_falls --&lt;br /&gt;- pain (Knuckles)&lt;br /&gt;- way to small laps, zzz after 15cps (Plop)&lt;br /&gt;- round &amp; round &amp;amp; round... &amp; change vehicle &amp;amp; round &amp; round... (Cygnus)&lt;br /&gt;- too many people will ram or drive wrong way without us noticing (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Dangerous_Crossings --&lt;br /&gt;- 1st turn is a cluster and the 2nd (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Big_Airports_Race --&lt;br /&gt;+ solid race after the airport lap start (Plop)&lt;br /&gt;- way too long -_- (Knuckles)&lt;br /&gt;- too long idd (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- indigo_speedway0 --&lt;br /&gt;- grandprix spam for the bin (Plop)&lt;br /&gt;- boring, like most multilap races (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- whetstone_falls_2 --&lt;br /&gt;- for the sanity of everyone who races in our server, bin another clusterfuk race (Plop)&lt;br /&gt;- I'm getting dizzy (Knuckles)&lt;br /&gt;- Knuckles barfed all over the dash of a flash.. the insult! (Plop)&lt;br /&gt;- i repeat: round &amp;amp; round &amp; round &amp;amp;... (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Roof_Climbing_by_v1p --&lt;br /&gt;- those jump bits are bugged half the time (Knuckles)&lt;br /&gt;- the ramps made of building need replacing for summit less buggy (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Comet_OvaL --&lt;br /&gt;- zzz grandprix (Plop)&lt;br /&gt;- hold the gas, tilt your analog then fall asleep. TADA! you've won the race (Knuckles)&lt;br /&gt;- too boring and too tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Downtown_Drifts --&lt;br /&gt;- clusterfucky start (Cygnus)&lt;br /&gt;- tight (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Bikerace_High_Way --&lt;br /&gt;- those barrels are the shit (Knuckles)&lt;br /&gt;- super nightmare delux! (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Airport_racing --&lt;br /&gt;+ this is actually decent (Knuckles)&lt;br /&gt;- didnt rly like it (Cygnus)&lt;br /&gt;- are we gonna have to delete evry frikin variation of grandprix :p (Plop)&lt;br /&gt;Voted yes: 1 / Voted no: 2&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Rolling_in_Vinewood --&lt;br /&gt;- not very original, and start is too tight (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Such_Great_Heights --&lt;br /&gt;- nothing special (Cygnus)&lt;br /&gt;- sleepy map (Plop)&lt;br /&gt;- too big, camp-able, repair without rs (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cops_Off-Road_Escape --&lt;br /&gt;- bad vehicle for a bad route (Knuckles)&lt;br /&gt;+ will confuse the masses (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Green_Hell --&lt;br /&gt;- to small for infernus (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- mothertrucker --&lt;br /&gt;- cluster (Plop)&lt;br /&gt;- no room to overtake (Plop)&lt;br /&gt;- cp6 slam into ppl in lead (Plop)&lt;br /&gt;- just ... no ... truck not for race (Knuckles)&lt;br /&gt;- boring (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-2803896027065902634?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/2803896027065902634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=2803896027065902634' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2803896027065902634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/2803896027065902634'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/06/map-testing-june-21-2007.html' title='Map Testing - June 21, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-1387451620412100828</id><published>2007-06-14T00:07:00.000+01:00</published><updated>2007-06-14T00:09:45.263+01:00</updated><title type='text'>Map Testing - June 13, 2007</title><content type='html'>Some nice maps were tested tonight, 10 out of a total of 35 maps have been approved, a bit more than usual. Here are the results:&lt;br /&gt;&lt;br /&gt;-- Cortez_Alpha_Sprint --&lt;br /&gt;+ Some silly parts, but it's not too bad ([O.o]Alpha)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- PushoverNitro --&lt;br /&gt;- push over ftl (Cygnus)&lt;br /&gt;- shit (Knuckles)&lt;br /&gt;- Shit ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- BOOM --&lt;br /&gt;- Die ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Real-Race_by_SmitH --&lt;br /&gt;- tight (Plop)&lt;br /&gt;- can't be finished within the 8 mins limit + unfair cars at the start (Knuckles)&lt;br /&gt;- Too long and unfair starting vehicles ([O.o]Alpha)&lt;br /&gt;+ would be a nice race once the problems are fixed (Cygnus)&lt;br /&gt;- remove the barrels plz (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- LeChakal_first_map --&lt;br /&gt;+ nice race (Cygnus)&lt;br /&gt;+ Indeed a nice race ([O.o]Alpha)&lt;br /&gt;- hunter needs to be removed, too many pickups at 1 place (Cygnus)&lt;br /&gt;- ^pikups at cp19 (Plop)&lt;br /&gt;- True, too many pickups ([O.o]Alpha)&lt;br /&gt;- also remove the gates at cp 20 (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- crazybullet_by_LeChakal --&lt;br /&gt;- jump right before cp 29 is too hard, nice map apart from that (Cygnus)&lt;br /&gt;Voted yes: 2 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- DM_by_LeChakal --&lt;br /&gt;- ..... ([O.o]Alpha)&lt;br /&gt;- lame dm (Cygnus)&lt;br /&gt;- to many objects used (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SANDMASTERSCUP_by_LeChakal --&lt;br /&gt;- Pickup hell ([O.o]Alpha)&lt;br /&gt;- too many pickups used at the landing spaces, but nice race (Cygnus)&lt;br /&gt;- do those fixes, nice map (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Desert_2_The_City --&lt;br /&gt;+ liked it (Cygnus)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Skydive-RELOADED --&lt;br /&gt;- bogus start (Plop)&lt;br /&gt;- too tight at start (Cygnus)&lt;br /&gt;- Confusing and tight start ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Great_Escape --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cortez_LV2LS_In_2min30 --&lt;br /&gt;- didnt like the cp placement (Cygnus)&lt;br /&gt;- Bottleneck at start ([O.o]Alpha)&lt;br /&gt;- too little time too (Cygnus)&lt;br /&gt;- bad start (Plop)&lt;br /&gt;- bad start route, short timer (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- NIGHTDRIFT_by_LeChakal --&lt;br /&gt;- really close starting positions, better with 2 laps also (Plop)&lt;br /&gt;- Too many of these, stupid starting position ([O.o]Alpha)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cortez_Back_To_Grove_Street --&lt;br /&gt;- Too tight start, and offroad in a sportscar is bad ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- snuffroad --&lt;br /&gt;- .. no ([O.o]Alpha)&lt;br /&gt;- ugly (Knuckles)&lt;br /&gt;- route looks and feels booring (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Sultan_Storm --&lt;br /&gt;+ Sultan ftw ([O.o]Alpha)&lt;br /&gt;- nightmare with a lot of ppl i fear (Plop)&lt;br /&gt;- nice race, but too tight start (Cygnus)&lt;br /&gt;- tight start, bad weather, weird route (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_FuckingCopsBike --&lt;br /&gt;+ fun and short (Cygnus)&lt;br /&gt;+ nice race (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cortez_LosSantosHotRoute --&lt;br /&gt;- Failure ([O.o]Alpha)&lt;br /&gt;- 1 cp maps are boring (Cygnus)&lt;br /&gt;- damn that was not hot (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Another-Offroad-Race-2-by-Knuckles --&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cortez_Sandking_Skills --&lt;br /&gt;+ I really like the route, gj (Knuckles)&lt;br /&gt;- tight start (Cygnus)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cortez_FreshUp_In_The_Sky --&lt;br /&gt;- Too tight and poorly constructed ([O.o]Alpha)&lt;br /&gt;- no room to overtake (Plop)&lt;br /&gt;- nice race, but too many bottlenecks not so long after start (Cygnus)&lt;br /&gt;- lots of bugs a bit everywhere (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_HalfPipe_Race --&lt;br /&gt;- Stupid idea ([O.o]Alpha)&lt;br /&gt;- nice idea.. badly done.. (Knuckles)&lt;br /&gt;- maybe if it was 1/3rd wider (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Another-Offroad-Race-3-by-Knuckles --&lt;br /&gt;+ very cool bouncey sandking ride A+ (Plop)&lt;br /&gt;+ :) (Knuckles)&lt;br /&gt;Voted yes: 4 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Hot_Pursuit --&lt;br /&gt;+ nice route (Knuckles)&lt;br /&gt;- but some vehicles will get stuck before cp32 + lots of unfair vehicles (Knuckles)&lt;br /&gt;- tragic start (Plop)&lt;br /&gt;- unfair (Cygnus)&lt;br /&gt;- Fails ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Another-Normal-Race-by-Knuckles --&lt;br /&gt;- cp 21 and 32 choke points (Plop)&lt;br /&gt;- Bad vehicle, and even 4 people created a clusterfuck ([O.o]Alpha)&lt;br /&gt;- I think I'll stick to offroad races :P (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Another-Airport-DM-by-Knuckles --&lt;br /&gt;- Repairs in a dm is a failure ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_Nitrous_Challenge --&lt;br /&gt;- cluster start with to long route in middle plus the evil corners make this a no (Plop)&lt;br /&gt;- kind of long and boring... (Knuckles)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- fast_DM_by_LeChakal --&lt;br /&gt;- woohoo i got the hunter (Plop)&lt;br /&gt;- woohoo i won (Cygnus)&lt;br /&gt;- woohoo I died (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Promised_Land --&lt;br /&gt;- Poor construction ([O.o]Alpha)&lt;br /&gt;- really badly done (Knuckles)&lt;br /&gt;- bad ideas (Cygnus)&lt;br /&gt;- Indeed ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_North_Los_Santos_2Laps --&lt;br /&gt;+ bit clustery but 2 laps kinda makes up (Plop)&lt;br /&gt;- way too tight for a circuit (Knuckles)&lt;br /&gt;- The second lap got too boring ([O.o]Alpha)&lt;br /&gt;- didnt rly like it (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Goover_escape --&lt;br /&gt;- Faaar too tight ([O.o]Alpha)&lt;br /&gt;- it's tight even for 2 bikes (Knuckles)&lt;br /&gt;- and this week's SUCKS-award goes to... THIS MAP!!! \o/ (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- S.A_Street_Racerz --&lt;br /&gt;- too tight at the beginning (Cygnus)&lt;br /&gt;- idd (Plop)&lt;br /&gt;- Racers is spelt with an s ([O.o]Alpha)&lt;br /&gt;- If you want to add a punctuation after S, you should after A too ([O.o]Alpha)&lt;br /&gt;- Fails ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- very_quick_map_by_jona --&lt;br /&gt;- ... ([O.o]Alpha)&lt;br /&gt;- too quick (Knuckles)&lt;br /&gt;- very quickly we put it in recycle bin (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- SA-AFTERMATH --&lt;br /&gt;- fails (Knuckles)&lt;br /&gt;- bugged (Plop)&lt;br /&gt;- Failure ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3078547275848686100-1387451620412100828?l=littlewhitey.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://littlewhitey.blogspot.com/feeds/1387451620412100828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3078547275848686100&amp;postID=1387451620412100828' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1387451620412100828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3078547275848686100/posts/default/1387451620412100828'/><link rel='alternate' type='text/html' href='http://littlewhitey.blogspot.com/2007/06/map-testing-june-13-2007.html' title='Map Testing - June 13, 2007'/><author><name>Cygnus</name><uri>http://www.blogger.com/profile/06628402647620288130</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3078547275848686100.post-7425662706061982342</id><published>2007-06-11T14:05:00.000+01:00</published><updated>2007-06-11T14:13:40.893+01:00</updated><title type='text'>Map Testing - June 10, 2007</title><content type='html'>Hi all, another 32 maps were tested yesterday. 4 have been approved. These are the complete results:&lt;br /&gt;&lt;br /&gt;-- jump-away --&lt;br /&gt;- cp4 already wondering ifv this was play tested.. (Plop)&lt;br /&gt;- badly made loop (Cygnus)&lt;br /&gt;- Just generally a bad map ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Cortez_OMFG --&lt;br /&gt;- .... um.... ... no? ([O.o]Alpha)&lt;br /&gt;- WTF? (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- follow_the_way_and_you_will_win_2_by_a_girl_14 --&lt;br /&gt;- clusterfuck (Knuckles)&lt;br /&gt;- plays like shit in server (Plop)&lt;br /&gt;- Fail much ([O.o]Alpha)&lt;br /&gt;- bad object choices, confusing, badly made... typical a_girl crap map (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Shitheads-and-Sandkings --&lt;br /&gt;- Pointless headon route ([O.o]Alpha)&lt;br /&gt;- tight (Plop)&lt;br /&gt;- too much ramming from all sides involved (Knuckles)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Country_Endurance --&lt;br /&gt;+ Tightish around the start, but once the racers spreads out it's not bad ([O.o]Alpha)&lt;br /&gt;+ really nice route (Knuckles)&lt;br /&gt;+ v.nice route (Plop)&lt;br /&gt;- nice race, but the start needs way more space (Cygnus)&lt;br /&gt;Voted yes: 3 / Voted no: 1&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- SF_to_LV --&lt;br /&gt;+ ok race (Plop)&lt;br /&gt;- Boring "start in first - stay in first" race ([O.o]Alpha)&lt;br /&gt;- another nitro and the start would be good (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Cortez_Bullet_Chase --&lt;br /&gt;- ... Crap route, tight start ([O.o]Alpha)&lt;br /&gt;- too tight (Cygnus)&lt;br /&gt;- really tight in overall (Knuckles)&lt;br /&gt;- nasty start (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- freefall --&lt;br /&gt;- 50 seconds of falling, then luck getting the cps (Knuckles)&lt;br /&gt;- garbage :/ (Plop)&lt;br /&gt;- failure ([O.o]Alpha)&lt;br /&gt;- sucks (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- DD_Drop_Slide --&lt;br /&gt;- Um yay.. slide into the middle .. wohoo ([O.o]Alpha)&lt;br /&gt;- pointless (Plop)&lt;br /&gt;- stupid idea (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Hole_In_10 --&lt;br /&gt;+ nice use of landscape, nice ending (Plop)&lt;br /&gt;+ this one isn't bad (Knuckles)&lt;br /&gt;Voted yes: 3 / Voted no: 0&lt;br /&gt;* Map approved *&lt;br /&gt;&lt;br /&gt;-- Wurstfinger_GP_2 --&lt;br /&gt;- kinda booring, to many laps (Plop)&lt;br /&gt;- too many laps, 3 is max (Cygnus)&lt;br /&gt;- too long yea (Knuckles)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- YoYo_Race --&lt;br /&gt;- cp5 spawn in road bug, cp7 skimmer change could be clusterfuk (Plop)&lt;br /&gt;- cp22: stuck in ramp (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Go_To_LaS_vEnTuRaS --&lt;br /&gt;- crappy 1 cp race (Plop)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- The_PyroCyro --&lt;br /&gt;- wtf NO (Plop)&lt;br /&gt;- no way (Knuckles)&lt;br /&gt;- best ping wins also again (Knuckles)&lt;br /&gt;- horrible (Cygnus)&lt;br /&gt;Voted yes: 0 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Ovalus_meets_Thunderstorm --&lt;br /&gt;- didnt like it (Cygnus)&lt;br /&gt;- My name isn't Ovalus, but there's still a thunderstorm :( ([O.o]Alpha)&lt;br /&gt;Voted yes: 0 / Voted no: 4&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Autosand_500 --&lt;br /&gt;- some part of routes are bad... and it's too long (Knuckles)&lt;br /&gt;- Muscle car + sand = ftl ([O.o]Alpha)&lt;br /&gt;- nice, but too long for a multilap race (Cygnus)&lt;br /&gt;Voted yes: 1 / Voted no: 3&lt;br /&gt;* Map deleted *&lt;br /&gt;&lt;br /&gt;-- Australian_GP --&lt;br /&gt;- Far.. too.. many.. ([O.o]Alpha)&lt;br /&gt;- too many like this already (Cygnus)&lt;br /&gt;+ I like this one 'cause you can virtually cut almost everywhere :) (Knuckles)&lt;br /&gt;+ nice (Plop)&lt;br /&gt;Voted yes: 2 / Voted no: 2&lt;br /&gt;Votes tie; moderator's vote is decisive&lt;br /&gt;* Map deleted *&lt;
