It was a rather short map testing session yesterday, 3 uploaded and 6 collected maps were tested. 1 map has been approved.
-- desertRACE --
- Delete plane ending (or at least make it as short as possible). It serves nothing but as an anticlimatic end to a otherwise fast-paced map (raz0)
- Stones early in the race will cause havoc since people are still close. Annoying too. (raz0)
- Roads need to be better aligned at CP 17-18. It's easy to go the right of the track. (raz0)
- Annoying rocks at start and can't that maverick get through most of the race? ([O.o]Alpha)
+ Otherwise are pretty original map, fast paced. I like. (raz0)
- But it suffers from the same always full-speed problems as going_downXYZ. (raz0)
- It's hard to overtake opponents make a cirtical mistake. So no more maps like this one. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- MTA --
- That bulletchanger is a killer ([O.o]Alpha)
- start still needs some major fixing (Cygnus)
- Lots of stuff needs fixing still. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Dockside_Chaos_v1 --
- Fail at the start ([O.o]Alpha)
- You silly barrelfetishist ([O.o]Alpha)
- at start: 2 ramps for 32 bikes??? (Cygnus)
- right ramp is badly placed too (Cygnus)
- didnt like the barrels either (Cygnus)
- Just remove the barrels. They don't add anything but annoyance. (raz0)
- You can cheat on the CPs on the bridge (raz0)
- First jump is horridly aligned. Also forcing people to a ramp so early is bad. (raz0)
- CP 33 jump is annoying - right into a wall basicly. (raz0)
- Can only avoid it sort of, if you know the map well, and knowing the map well should not give you a big advantage. (raz0)
- Guess I'll have to tell you all the things you need to fix on IRC. :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Oz_The_Hunted --
- Just a race following a straight line ([O.o]Alpha)
- I didn't see any hunting vehicles, but if they were there they'd always win ([O.o]Alpha)
- As killing a racer spawns him all the way back in LS and the finish is in LV ([O.o]Alpha)
- Too many objects at finish, some people won't see the ramp ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Sandking Circle --
- No chance for overtaking and seriously .. what's with the silly start? ([O.o]Alpha)
- tight. boring. (Cygnus)
- MTA isn't a rollercoaster simulator, cars aren't stuck to the road ([O.o]Alpha)
- Get NoLimits if you're into rollercoasters ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Spinning --
- The start in the bullet sucked, the FCR loop part sucked and the stuntplane part sucked ([O.o]Alpha)
+ Stuntplane part (with the loop) sucked, but we'll see how it goes. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *
-- surrealnascar --
- Very, very stupid start, too many changers, boring and overdone. ([O.o]Alpha)
- too many pickups (Cygnus)
- The sidewalk on the western turn makes it very random ([O.o]Alpha)
- Way too tight. People are gonna crash mad at the western corner. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- NW_Roadrage --
- Silly race, random junk on the road is no good ([O.o]Alpha)
- Super boring up until CP 24 or so (if you don't count the sudden and unpleasant junk in the road). After that it's still totally unoriginal. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- The_Drag --
- Very shit jump at last CP. (raz0)
- Stupid, short and completely random last jump ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
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