Friday, June 13, 2008

Map Testing - June 12, 2008

20 newly uploaded maps were tested in tonight's map testing session. 1 map has been approved.

-- Silvers_-_Monster_Circle_[No_RS] --
- wheres the originality? (Cygnus)
- *yawn* (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Maroon --
- CLUSTER MADNESS, DIE IN A FIRE PLZ KTHX BAI (Knuckles)
- This will never work with 32 players (raz0)
- I have my doubts about 32 players even fitting on this level! :o (raz0)
- crap (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Straighter --
- backtracking? die in a fire again plz (Knuckles)
- way too tight (Cygnus)
- Most stupid idea. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_High_stakes --
- die plz (Knuckles)
- use your brain and stop thinking about 1 player "trick" maps (Knuckles)
- some nice ideas, but the start and first part are way too tight (Cygnus)
- idea = good, multiplayer viability = NEVER (Knuckles)
- Some good and original jumps at the end. Everything before that is terrible though. (raz0)
- I think you need to read the map testing blog more, so you avoid these common mistakes. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Nuclear_DMV2_By_Snipe --
- Making it bigger only makes it worse as the hunter is still extremely quick to get ([O.o]Alpha)
- mmh.. nop, I hate it now (Knuckles)
- remove the lower roads, ppl will try to hide there from a hunter (Cygnus)
- I think you overdid it this time. Kind of ruined the style. (raz0)
- Also, and this applies to the old version too, I don't like all the ramps going nowhere. (raz0)
- Short answer: Old version was better. Make it a bit harder to get the hunter too. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- What_is_this --
- Sloppy with trees sticking up the road. (raz0)
- Cluster start (raz0)
- badly built (Knuckles)
- not bad, but the trees and start needs to be fixed (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Offroad_Banshee --
- no repairs = fails (Knuckles)
+ not bad at all (Cygnus)
- but make the checkpoints bigger (huge at the start), and add repairs (Cygnus)
- Agree with Cygnus. Bigger CPs is a must. (I have a tool to help with that if you need) (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Offroad_GT --
- overused routes, and backtracking ftl (Knuckles)
+ Really nice race. Didn't actually think Super GT would be this awesome. (raz0)
- Lacks repairers though. Add a few and it'll be golden. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Silvers_-_Offroad_Phoenix --
+ Again, a really nice offroad race, although with a bit of an unoriginal route. The phoenix helps though. (raz0)
- The start is one big clusterfuck ([O.o]Alpha)
- boring route (Knuckles)
- Start is way way too tight though. (raz0)
- first 10, 15 checkpoints need to be bigger (Cygnus)
- And CPs are annoyingly small. Don't build confidence to cut corners. (raz0)
- Also, repairers. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Bike_Smugglers --
- Basicly a one CP map. No! (raz0)
- teamwork = no (Cygnus)
- Your ideas are even worse than those of A.Seltzer and J.Friedberg ([O.o]Alpha)
- fail (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Handover --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Silvers_-_Carrier_v2 --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Racing --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Ranger_v5.0_HotDog --
- bad idea, too long to get what's the end (Knuckles)
- Die ([O.o]Alpha)
- i think it will take too long before the hunter can take out all the rest (Cygnus)
- remove the hotdogs, add a proper start and turn it into a race and i'll probably like it (Cygnus)
- remove the hunters too then, of course (Cygnus)
- block the part under the stairs, you can get onto a road at the bottom and "camp" (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Pass --
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_Carrier_Doublepass --
- next (Knuckles)
- Do you ever give up? ([O.o]Alpha)
- teamwork = no (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_High_stakesX --
- THIS IS A FUCKING MULTIPLAYER MODE, MAKE MAPS FOR MORE THAN 1 PLAYER YOU NOOB (Knuckles)
- see first high_stakes map (Cygnus)
- also, add v2 to the mapname instead of just "X" (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Silvers_-_high_stake --
- STOP UPLOADING FUCKING copies (Knuckles)
- start still sucks (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Dockside_Chaos_v3 --
+ Good! (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *

-- Track_Mania --
- Kill those grass..things between CP 127 and 128 ([O.o]Alpha)
- Abstain. (raz0)
- I miss being able to choose to change car or not :( (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *

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