Friday, May 23, 2008

Map Testing - May 22, 2008

It was a rather short map testing session yesterday, 3 uploaded and 6 collected maps were tested. 1 map has been approved.

-- desertRACE --
- Delete plane ending (or at least make it as short as possible). It serves nothing but as an anticlimatic end to a otherwise fast-paced map (raz0)
- Stones early in the race will cause havoc since people are still close. Annoying too. (raz0)
- Roads need to be better aligned at CP 17-18. It's easy to go the right of the track. (raz0)
- Annoying rocks at start and can't that maverick get through most of the race? ([O.o]Alpha)
+ Otherwise are pretty original map, fast paced. I like. (raz0)
- But it suffers from the same always full-speed problems as going_downXYZ. (raz0)
- It's hard to overtake opponents make a cirtical mistake. So no more maps like this one. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- MTA --
- That bulletchanger is a killer ([O.o]Alpha)
- start still needs some major fixing (Cygnus)
- Lots of stuff needs fixing still. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Dockside_Chaos_v1 --
- Fail at the start ([O.o]Alpha)
- You silly barrelfetishist ([O.o]Alpha)
- at start: 2 ramps for 32 bikes??? (Cygnus)
- right ramp is badly placed too (Cygnus)
- didnt like the barrels either (Cygnus)
- Just remove the barrels. They don't add anything but annoyance. (raz0)
- You can cheat on the CPs on the bridge (raz0)
- First jump is horridly aligned. Also forcing people to a ramp so early is bad. (raz0)
- CP 33 jump is annoying - right into a wall basicly. (raz0)
- Can only avoid it sort of, if you know the map well, and knowing the map well should not give you a big advantage. (raz0)
- Guess I'll have to tell you all the things you need to fix on IRC. :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Oz_The_Hunted --
- Just a race following a straight line ([O.o]Alpha)
- I didn't see any hunting vehicles, but if they were there they'd always win ([O.o]Alpha)
- As killing a racer spawns him all the way back in LS and the finish is in LV ([O.o]Alpha)
- Too many objects at finish, some people won't see the ramp ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Sandking Circle --
- No chance for overtaking and seriously .. what's with the silly start? ([O.o]Alpha)
- tight. boring. (Cygnus)
- MTA isn't a rollercoaster simulator, cars aren't stuck to the road ([O.o]Alpha)
- Get NoLimits if you're into rollercoasters ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Spinning --
- The start in the bullet sucked, the FCR loop part sucked and the stuntplane part sucked ([O.o]Alpha)
+ Stuntplane part (with the loop) sucked, but we'll see how it goes. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *

-- surrealnascar --
- Very, very stupid start, too many changers, boring and overdone. ([O.o]Alpha)
- too many pickups (Cygnus)
- The sidewalk on the western turn makes it very random ([O.o]Alpha)
- Way too tight. People are gonna crash mad at the western corner. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- NW_Roadrage --
- Silly race, random junk on the road is no good ([O.o]Alpha)
- Super boring up until CP 24 or so (if you don't count the sudden and unpleasant junk in the road). After that it's still totally unoriginal. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- The_Drag --
- Very shit jump at last CP. (raz0)
- Stupid, short and completely random last jump ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

Thursday, May 15, 2008

Map Testing - May 15, 2008

7 new uploads and 18 older, collected maps were tested today. 1 map has been approved to stay on the server, these are the results:

-- police_madness --
- Hellish start with 32 players ([O.o]Alpha)
+ Good idea (raz0)
- Bad execution though. (raz0)
- Tiny checkpoints. (raz0)
- way too tight (Cygnus)
- predator (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- libertydeath --
- Pointless (raz0)
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Speed-City --
- CP 34 confusion (raz0)
- crossing paths (raz0)
- Flickering (raz0)
+ Not just the average GP map ([O.o]Alpha)
- reverse route at the end (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- SuSpEnS.Is.DeAd --
- Die in a fire ([O.o]Alpha)
- very bad idea (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- puup_dit_is_shenk --
- Tiny checkpoints plus don't use vehichle changers when you can change w/checkpoints! (raz0)
- CP 24 annoying (raz0)
- predator (Cygnus)
- Crap track ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- RUN_RUN_RUN_RUN_FASTER --
- Annoyingly small checkpoints (raz0)
- Lots of places where you are uncertain about where to go (raz0)
- Where's the hunter? ([O.o]Alpha)
- Not a fan of the barrels (raz0)
- route gets confusing sometimes (Cygnus)
- Extremely long also, which makes it tedious (raz0)
- Heaven .. for a barrel fetishist ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- REVOLUTION_Fun_RAce_By_CrashZero --
- ROFL. Did you even test this map? :p (raz0)
- It's barely possible to get past CP 4! (raz0)
- Tightness ([O.o]Alpha)
- Confusing which CP is next at CP 8 (raz0)
- Hunter! (raz0)
- way too little time to complete (Cygnus)
- Really really really bad start. (raz0)
- terrible start, tiny checkpoints (Cygnus)
- if you had tested this map first, you would have noticed how crappy it is yourself (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Oz_In_Out_Up_Down --
- First 2 checkpoints will cause trouble ([O.o]Alpha)
- rc baron (Cygnus)
- Die in an unholy fire ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- svn-nascar2 --
- WRONG! WRONG! Nascar takes LEFT turns you imbecile fool! ([O.o]Alpha)
- Even Nascar drivers have more space than this! :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- skyscraper-tour --
- cool idea, but not suitable for many players (Cygnus)
- Horrible idea and not suitable for more than a single player ([O.o]Alpha)
- The climbing at the end was EXTREMELY tedious! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Upupandaway --
- There isn't much upup about this map, it's just crap ([O.o]Alpha)
- Dinghy change completely unexpected. Boats WILL cause trouble (too tight). (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Containers XT --
- And here I was thinking Steps was a bad idea.. ([O.o]Alpha)
- Don't get the point. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Cannon Cross DD --
- Too high risk of getting stuck ([O.o]Alpha)
- too bad it is, nice idea otherwise (Cygnus)
- Note: modify this and replace Cross_DD (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- tram way --
+ Guess it's okay. Not too original though. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *

-- rjm_torino69 --
- Too tight. (raz0)
- Tight and random ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- PhattyRace --
- That was rather boring! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- SF StreetCup 2006 --
- boring, nothing special or fun (Cygnus)
- Tigth spot early in the race ([O.o]Alpha)
- Yeah, CP 5 is problematic. (raz0)
+ Like the colours though. Looks good at night! :) (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Nascar Fun Cup --
- What's Nascar without the angle? :( (raz0)
- Boring ([O.o]Alpha)
- The crashes are the only thing worth watching in real life ([O.o]Alpha)
- too repetitive (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

Friday, May 9, 2008

Map Testing - May 8, 2008

6 newly uploaded and 10 collected maps were tested in yesterday's map testing session. 3 maps have been approved.

-- RUN_RUN_RUN_MC --
- too little time to complete (Cygnus)
- Hunter/NRG needs to be a choice, some like to race, some like to hunt ([O.o]Alpha)
- For example by making the hunter an easily accessible pickup and noone starting as it ([O.o]Alpha)
- look at cp13 and sort that triange dip on the corner which you cant drive out (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Cross_DD --
- needs more terror (Plop)
Voted yes: 2 / Voted no: 1
* Map approved *

-- Vertical_DD --
Voted yes: 3 / Voted no: 0
* Map approved *

-- BarackObama-ParisHilton-SexTape --
- Sometimes you should judge the book by it's cover, horrible name - horrible race ([O.o]Alpha)
- to many gaps between checks (Plop)
- The fence at cp 13-14ish is pretty pointless, you'll easily fly right over it ([O.o]Alpha)
- weird checkpoint placement sometimes (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Cleaning_The_city_ --
- amongst others cp18+19 will be a cluster (Plop)
- boring (Cygnus)
- Basing a race on narrow passages and a vehicle that doesn't do over 70 km/h = boring ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Fun_FACTORY_Sprint_JUMPS --
+ insteresting route might need some help around the pipe drop tho (Plop)
- first curve after cp2 will be hell with many players (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- scenic_route --
+ has some good speedy bits (Plop)
Voted yes: 3 / Voted no: 0
* Map approved *

-- surrealrace1 --
- plain bike race, nothing exciting (Cygnus)
- needs some car sections ppl hate long bikes races with much lean forward tapping (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Oz_Treasure_Hunt --
- all of it upto the custom areas is terrible (Plop)
- tight start (Cygnus)
- Crap start ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- stardog_hugeramp_2 --
- You made a big ramp, congrats ([O.o]Alpha)
- the vortex ruined it (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- OUT RUN --
- That lanejoin in the cheetah at the start is going to be a pain ([O.o]Alpha)
- the ramps in the water did you no favours (Plop)
- terrible start (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Under_The_Bridge --
- unfair vehicle changers (Plop)
- stupid pickups (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- RIPrace1 --
- That start WILL go wrong ([O.o]Alpha)
- ZZZzzzzz (Plop)
- 3rd lap gets boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Speck-1 --
- Crap start, crap monster part and crap chiliad part. ([O.o]Alpha)
- nothing to see here move along (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- 7Up --
- Far too much space to move around on ([O.o]Alpha)
- Making the "prize at the end" being able to escape is stupid ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- NW_Turbocharged --
- Far too long for no respawn ([O.o]Alpha)
- tiny ramps over barrels en mass (Plop)
- unoriginal (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

Thursday, May 1, 2008

Map Testing - May 1, 2008

Hi all, 8 new uploads and 9 collected maps were tested today. 3 maps have been approved (all of them new uploads).

-- D-Day_Assault --
- didnt like the tight turns much (Plop)
- Too easy for 2nd to pwn 1st at the backtracking bit (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Infernus_GT500 --
- Really *really* unoriginal (raz0)
+ nice to see a map maker bother with scenery (Plop)
Voted yes: 2 / Voted no: 1
* Map approved *

-- Sultan_Bites_The_Dust --
- reupload (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- WET-RALLY-DREAMS --
- cp5 is terribly small for even 1 person (Plop)
- cp 2 is way too small (Cygnus)
- i think the route is too tight and not fun enough (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- ++ --
- get the rihno back (Plop)
+ guess its ok (Cygnus)
+ this time it's better (Knuckles)
+ I like it. :-) (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *

-- FuN_FACTORY_EVOLUTION_RaCe_v.10 --
- items not loading at the start of the race will cause complete chaos (Knuckles)
- Too tight. Too confusing because of too few CPs. (raz0)
- airport overused, crazy plan with all the barriers and backtracking clusters (Plop)
- gets boring quickly with the laps (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- THE-jumperV3 --
+ Perfect map (raz0)
+ great start this time (Plop)
+ keeper (Knuckles)
Voted yes: 4 / Voted no: 0
* Map approved *

-- RUN_RUN_RUN_varial --
- bloody hunter pikups everywhere (Plop)
- boring (Knuckles)
- shit ton of places the hunter can't go, no barrels (Knuckles)
- bunch of random mountains in the sky = crap (Knuckles)
- boring route, already enough run run run maps on server (Cygnus)
- Nothing wrong with the map per se, just don't really want more run run run maps. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Cross DD --
+ contains LOL (Plop)
+ fun! (Knuckles)
- Repair -> Whoopie plus more nitro! (raz0)
- needs some fixes (Cygnus)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *

-- Skyway --
- see comments from 'alw skyway' (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- River Stunt Race --
+ Stuntplane part was midly amusing (raz0)
- Bike part was waaay too tight though (raz0)
- start and the bikes were not great (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Weeble --
- The tunnel is fun, but the fastest route through it is not. (raz0)
- way to lacking in fun (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Road_to_cemetery --
- I don't see this work with even 5 players (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Sanchez Loop --
- good idea.. but not for server with lots of players (Knuckles)
- angle means if you messup it affects a lot of others (Plop)
- cp 1 bugged (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- The_Floating_Island --
- WAYYYYYY too tight and too small .. many laps will create HELL (Knuckles)
+ Excellent attention to detail! (raz0)
- But will never work with 32 players. (raz0)
- Also, extremely annoying with the ramps right into a turn. :x (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Oz_Lost --
+ willing to give it a shot (Plop)
- Long dodo parts will be boring to regulars (raz0)
- start kinda chaotic (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- SF Stunt Race --
- Bad/cluster start (raz0)
- too tight (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *