Hi all, 5 newly uploaded and 15 collected maps were tested in yesterday's map testing session. 1 map has been approved.
-- 69 --
Voted yes: 3 / Voted no: 0
* Map approved *
-- MiDToWnMADness_By_Rao --
- Tightening of track heading onto beach ([O.o]Alpha)
- start will be a cluster (Knuckles)
- not bad, but the bottleneck right after start is unacceptable (Cygnus)
- Fix the cluster and I'd personally like another car for the beach part ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Docki_LS_Run --
- didnt like the turning (Cygnus)
- Really annoying turns ([O.o]Alpha)
- start will be madness with 1st turn close to start (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- HighRoadSeries1_By_Rao --
- First corner is hell ([O.o]Alpha)
- fog ftl, confusing route (Knuckles)
- cp40 is badly placed (Cygnus)
- No indication that you should go onto the highway around the driving school ([O.o]Alpha)
+ not a bad route (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- GroveToGrovev1 --
- Grove start ([O.o]Alpha)
- There WILL be a clusterfuck at the first turn ([O.o]Alpha)
- first turn = bullshit (Knuckles)
- Random tightness ([O.o]Alpha)
- Smoke machines horribly placed ([O.o]Alpha)
- jump after cp6 = easy not to clear (Knuckles)
- without the good car (Knuckles)
- The landing at CP 9 WILL cause problems ([O.o]Alpha)
- Why the fuck is the climb so fucking long? ([O.o]Alpha)
- Why not let players use the whole road? ([O.o]Alpha)
- That barrelloop jump is a BAD idea ([O.o]Alpha)
- cp19 spawns you into the road (Cygnus)
- Way to go with CP 19 ([O.o]Alpha)
- Had to jump off the edge of the road to clear CP 19 ([O.o]Alpha)
- Boring long Jetmax drop ([O.o]Alpha)
- Horrible change to hunter ([O.o]Alpha)
- Confusing CP 43 ([O.o]Alpha)
- And 44 ([O.o]Alpha)
- all the hunter part is CRAP (Knuckles)
- Chopper part is WAY too long and poorly made ([O.o]Alpha)
- if you don't go fast enough on cp51, you will just fall on the change (Knuckles)
- CP 51 should surely be a corona. (raz0)
- it's been 9 mins and still on cp 51 (Knuckles)
- People will shoot each other with the hunters. (raz0)
- Boring kart is boring ([O.o]Alpha)
- Race is way too long ([O.o]Alpha)
- Please, for everyones sake, jump off a fucking bridge ([O.o]Alpha)
- making a map isn't about adding every single things you feel like with all the vehicles you like (Knuckles)
- please dont bother making any more maps (Cygnus)
- this map isn't even worth trying to figure out a way to attempt fixing it (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- GTRace --
- You'll easily end up on the wrong side of the fence right before CP 28. (raz0)
- First turn will likely cause a cluster ([O.o]Alpha)
- no rs (Knuckles)
- Didn't like the part where you came off the highway at the start ([O.o]Alpha)
- way too tight, lots of hard turns, clusters will happen everywhere (Knuckles)
- Decent, but quite poorly constructed. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- closeracing8 --
- will be annoying with too many, already enough on the server. (Knuckles)
- There's already plenty and you just keep trying to make it tighter, please stop here ([O.o]Alpha)
- I think there were some crossing paths here. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- River Fog Flight --
- fog (Knuckles)
- flight (Knuckles)
- CP 4/5 - Which way around the containers? ([O.o]Alpha)
- Stuntplane threw me right into a container ([O.o]Alpha)
- flying in fog.. best idea ever..... NOT (Knuckles)
- if you planned on getting people confused, you got it (Knuckles)
- if you planned on having this map stay on the server.. you failed. (Knuckles)
- Waaay too long stuntplane part ([O.o]Alpha)
- Even more annoying since the low drawdistance and crappy colour choice of checkpoints made it a pain in the ass ([O.o]Alpha)
- A bit annoying that you can't easily see the direction of the next CP in the bike part. (raz0)
- ... because the CPs are angled at 90" (raz0)
+ Fun though. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Revolution Test --
Voted yes: 1 / Voted no: 3
* Map deleted *
-- easy rider --
- Fail ramp at CP 7 is fail ([O.o]Alpha)
- Confusing CP 16 ([O.o]Alpha)
- sanchez (Cygnus)
- I ended up on a roof for some reason (Knuckles)
- no rs (Knuckles)
- Didn't really fancy the route. Not very original either. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- closeracing7 --
- Club is zZz. Boring route. (raz0)
- See comments for number 8. ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- interstate --
- closeracing meets highway run ([O.o]Alpha)
- boring (Cygnus)
+ Epic nitro sliding. (raz0)
- But... no. :P (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Warning --
- No room at the start, one genius can kill everyone ([O.o]Alpha)
- Small CPs, poor jump ([O.o]Alpha)
- Fuck off with player coloured CPs ([O.o]Alpha)
- Hated it through and through ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SF Fandango --
- Horrible route ([O.o]Alpha)
- horrible car (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Quarryblast --
- What's up with the starting direction? ([O.o]Alpha)
- Another generic quarry race with another crappy car ([O.o]Alpha)
- CPs without arrows (raz0)
- BOREING (Knuckles)
- ... or so high in the air you can't see them (raz0)
- Unoriginal (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- cnb country edition --
+ A bit tight, but fun. (raz0)
- Tight, 3 laps was too much ([O.o]Alpha)
- will be annoying with people late/afk (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- In the air --
- Bus falling is fail ([O.o]Alpha)
- Pickup spam ([O.o]Alpha)
- Too many repairers in one place, too few in another ([O.o]Alpha)
- dinghy_fall without Dinghy (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Freeway Affair --
- First one eighty.. Oh my god ([O.o]Alpha)
- Way to tight ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- desertraceway --
- Way too long, way too slow.. ([O.o]Alpha)
- *yawn* (Knuckles)
- A bit boring (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- The Specialist3 --
- annoying track (Cygnus)
+ Really nice. (raz0)
- .. Hunter must go though. (raz0)
- remove hunter and it passes. (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *
Monday, October 20, 2008
Monday, October 6, 2008
Map Testing - October 5, 2008
11 newly uploaded and 14 collected maps were tested yesterday. 3 maps have been approved, these are the results:
-- Changing_Lanes_Tilted --
- Too long for what it is, a boring straightforward track ([O.o]Alpha)
+ Fun, fast-paced. (raz0)
- gets boring fast, and will be a pain with many (Knuckles)
- Too tight for 32 players, I think. Especially the place where you slalom to the other lane. (raz0)
- first u-turns will cause clusterfucks (Cygnus)
+ Perhaps the idea could be expanded into a full map. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- BMX_Stunts --
- Not fun at all due to bugs.. Wouldn't be fun without the bugs either ([O.o]Alpha)
- yeaaa, I can't sprint again.. woo (Knuckles)
- lame map (Cygnus)
- Last part needs sprinting. Boat part will cluster. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Tutorial --
- CP 6 easy to miss ([O.o]Alpha)
- Not enough room at all ([O.o]Alpha)
- Last CP is confusing (have to look at the radar) and tedious. (raz0)
- major failure, not made for more than a few players (Knuckles)
- First few CPs are way too tight and way too small. (raz0)
- too tight, lame finish (Cygnus)
- Map could work with more players, if you did something to seperate them first. (raz0)
- CP 4 in particular is badly placed. You'll most likely have to step on the brake to get it. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Extreme_Endurance_Race --
- Ramp at CP 69 is bugged. (raz0)
- lots of straight lines then sudden turns (Knuckles)
- lack of repairs (Knuckles)
- Jump at CP69 instantkilled me, needs to be lowered ([O.o]Alpha)
- lot of annoying "run in walls" parts (Knuckles)
- CPs are spaced too closely, so you don't have time to react when a turn comes. (raz0)
- CPs are too small at the start. (raz0)
- Would be nice if CPs that change vehicle had a different color. (raz0)
- The race wasn't particularly interesting. The route has been used in tens if not hundreds of races already. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Slow_Drag_1 --
- small 1st cp (Knuckles)
- Tiny CPs, tightness ([O.o]Alpha)
- 32 players in that? die (Knuckles)
- This will never work with 32 players. Chaos. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Make_It_Fast --
- die in a fire please (Knuckles)
- No.. seriously.. WHAT THE FUCK? ([O.o]Alpha)
- Nice touch with the boat. ;) (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MakeItFast_2 --
- Horrible predator > skimmer change, horrible skimmer > speeder change, horrible ending ([O.o]Alpha)
- Not a good idea. (raz0)
- CPs are way too small for boats. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Pr0RaC3R_Stunt_Map --
- FAR too tight right at the start ([O.o]Alpha)
- 1st cp WAY too small/tight (Knuckles)
- Stuck in ramp at CP 3 ([O.o]Alpha)
- Drops in boats are generally a bad idea. When they land, they spin in a random direction. (raz0)
- fail (Knuckles)
- CP 18 ramp is bugged. (raz0)
- Again with the last CP. You should not *have* to look at your radar. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LosSantos_cup --
+ Fun, very good length ([O.o]Alpha)
+ Decent track with *some* good corner-cutting. (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *
-- LS_Easy_Bike --
- Tight route with barrels ([O.o]Alpha)
+ Seemed fun. :) (raz0)
- Tight turns with possible the worst bike for taking turns ([O.o]Alpha)
- barrels will be annoying with tight turns + tons of noobs (Knuckles)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- 4lap_MiniRace --
- How about no? ([O.o]Alpha)
- cluster madness (Knuckles)
- If someone decides to go AFK, we're all doomed! (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Smugglers Run V2 --
- annoying start (Knuckles)
- "know the best route to CP" map .... (Knuckles)
- Hunter will always win, granted the pilot isn't an utter idiot ([O.o]Alpha)
- Spend more than 10 seconds the next time you decide to make a map, please. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Orbital express --
- Wow.. That was.. insanely boring ([O.o]Alpha)
+ The corner was.. okay. (raz0)
- But it wasn't really that good. (raz0)
- Pretty boring. (raz0)
+ I CAN TURN! (Knuckles)
- way too long (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- paperclip --
- cp8 -> what road to take?? (Knuckles)
- Same with CP 16 (raz0)
- and 12 , and 14.. (Knuckles)
- Too long for my liking, cut it down to two laps and I'd accept it ([O.o]Alpha)
- boring (Cygnus)
- agree, boring (raz0)
- and 24.. (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Drug_Runners --
- no rs (Knuckles)
- tight start ([O.o]Alpha)
- You'll most likely go flying shortly after picking up the Mesa. (raz0)
- Didn't particularly enjoy the route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Simply to Ride --
+ Cool map. (raz0)
- bmx end sucks (Knuckles)
- Though it could do without the BMX end. (raz0)
- The NRG and the loops are annoying ([O.o]Alpha)
- BMX end ([O.o]Alpha)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Barnstorming --
- boring (Cygnus)
- Way way way too easy. (raz0)
- Stop trying to get singleplayer races into MTA, they are singleplayer only for a reason ([O.o]Alpha)
+ I had fun stunning the whole race... (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SF Street Racing --
- Very tight ([O.o]Alpha)
- Very poorly placed vehicle changers ([O.o]Alpha)
- no rs... FAIL (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Race Around LS --
- Boring highway run. (raz0)
- Boring ([O.o]Alpha)
- classic long and boring highway race (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- the santos comet --
+ Although the route isn't particularly original, the scenery is pretty. (raz0)
- The tight start is a killer though. (raz0)
- Tight start ([O.o]Alpha)
- tightness (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Bath Speedway --
- Crossing paths (raz0)
- I have a weird feeling of dejavu except in reverse with some added items.... (Knuckles)
- Feels like infinite repetition ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- EW_Night Sprint --
- I stopped to count the amount of those highway races after 30.. in the first weeks... (Knuckles)
- zZzZz (raz0)
- unoriginal (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- back around the block --
- Poorly made circuitrace ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- GT Race 2 --
- straight turn at the start = bad (Knuckles)
+ Good and entertaining map. (raz0)
- But it just won't work with anything remotely approaching 32 players. (raz0)
- Failed attempt at spicing up a highway race, all the barriers are just in the way ([O.o]Alpha)
- *yawn* (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- taxi mate --
- confusing CP 13 ([O.o]Alpha)
- Through fence to CP 23 (raz0)
- cp 27 confusing (Knuckles)
- cp36 fence too (Knuckles)
- freaking long (Knuckles)
- slow car.. (Knuckles)
- nothing much exciting (Knuckles)
- Very boring . (raz0)
- FAR too long for such a slow car, this redefines slowpaced ([O.o]Alpha)
- are we there yet? (Knuckles)
- Don't try this again. ([O.o]Alpha)
- I don't recall half the race because I was thinking about other stuff... (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Changing_Lanes_Tilted --
- Too long for what it is, a boring straightforward track ([O.o]Alpha)
+ Fun, fast-paced. (raz0)
- gets boring fast, and will be a pain with many (Knuckles)
- Too tight for 32 players, I think. Especially the place where you slalom to the other lane. (raz0)
- first u-turns will cause clusterfucks (Cygnus)
+ Perhaps the idea could be expanded into a full map. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- BMX_Stunts --
- Not fun at all due to bugs.. Wouldn't be fun without the bugs either ([O.o]Alpha)
- yeaaa, I can't sprint again.. woo (Knuckles)
- lame map (Cygnus)
- Last part needs sprinting. Boat part will cluster. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Tutorial --
- CP 6 easy to miss ([O.o]Alpha)
- Not enough room at all ([O.o]Alpha)
- Last CP is confusing (have to look at the radar) and tedious. (raz0)
- major failure, not made for more than a few players (Knuckles)
- First few CPs are way too tight and way too small. (raz0)
- too tight, lame finish (Cygnus)
- Map could work with more players, if you did something to seperate them first. (raz0)
- CP 4 in particular is badly placed. You'll most likely have to step on the brake to get it. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Extreme_Endurance_Race --
- Ramp at CP 69 is bugged. (raz0)
- lots of straight lines then sudden turns (Knuckles)
- lack of repairs (Knuckles)
- Jump at CP69 instantkilled me, needs to be lowered ([O.o]Alpha)
- lot of annoying "run in walls" parts (Knuckles)
- CPs are spaced too closely, so you don't have time to react when a turn comes. (raz0)
- CPs are too small at the start. (raz0)
- Would be nice if CPs that change vehicle had a different color. (raz0)
- The race wasn't particularly interesting. The route has been used in tens if not hundreds of races already. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Slow_Drag_1 --
- small 1st cp (Knuckles)
- Tiny CPs, tightness ([O.o]Alpha)
- 32 players in that? die (Knuckles)
- This will never work with 32 players. Chaos. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Make_It_Fast --
- die in a fire please (Knuckles)
- No.. seriously.. WHAT THE FUCK? ([O.o]Alpha)
- Nice touch with the boat. ;) (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MakeItFast_2 --
- Horrible predator > skimmer change, horrible skimmer > speeder change, horrible ending ([O.o]Alpha)
- Not a good idea. (raz0)
- CPs are way too small for boats. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Pr0RaC3R_Stunt_Map --
- FAR too tight right at the start ([O.o]Alpha)
- 1st cp WAY too small/tight (Knuckles)
- Stuck in ramp at CP 3 ([O.o]Alpha)
- Drops in boats are generally a bad idea. When they land, they spin in a random direction. (raz0)
- fail (Knuckles)
- CP 18 ramp is bugged. (raz0)
- Again with the last CP. You should not *have* to look at your radar. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LosSantos_cup --
+ Fun, very good length ([O.o]Alpha)
+ Decent track with *some* good corner-cutting. (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *
-- LS_Easy_Bike --
- Tight route with barrels ([O.o]Alpha)
+ Seemed fun. :) (raz0)
- Tight turns with possible the worst bike for taking turns ([O.o]Alpha)
- barrels will be annoying with tight turns + tons of noobs (Knuckles)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- 4lap_MiniRace --
- How about no? ([O.o]Alpha)
- cluster madness (Knuckles)
- If someone decides to go AFK, we're all doomed! (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Smugglers Run V2 --
- annoying start (Knuckles)
- "know the best route to CP" map .... (Knuckles)
- Hunter will always win, granted the pilot isn't an utter idiot ([O.o]Alpha)
- Spend more than 10 seconds the next time you decide to make a map, please. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Orbital express --
- Wow.. That was.. insanely boring ([O.o]Alpha)
+ The corner was.. okay. (raz0)
- But it wasn't really that good. (raz0)
- Pretty boring. (raz0)
+ I CAN TURN! (Knuckles)
- way too long (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- paperclip --
- cp8 -> what road to take?? (Knuckles)
- Same with CP 16 (raz0)
- and 12 , and 14.. (Knuckles)
- Too long for my liking, cut it down to two laps and I'd accept it ([O.o]Alpha)
- boring (Cygnus)
- agree, boring (raz0)
- and 24.. (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Drug_Runners --
- no rs (Knuckles)
- tight start ([O.o]Alpha)
- You'll most likely go flying shortly after picking up the Mesa. (raz0)
- Didn't particularly enjoy the route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Simply to Ride --
+ Cool map. (raz0)
- bmx end sucks (Knuckles)
- Though it could do without the BMX end. (raz0)
- The NRG and the loops are annoying ([O.o]Alpha)
- BMX end ([O.o]Alpha)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Barnstorming --
- boring (Cygnus)
- Way way way too easy. (raz0)
- Stop trying to get singleplayer races into MTA, they are singleplayer only for a reason ([O.o]Alpha)
+ I had fun stunning the whole race... (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SF Street Racing --
- Very tight ([O.o]Alpha)
- Very poorly placed vehicle changers ([O.o]Alpha)
- no rs... FAIL (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Race Around LS --
- Boring highway run. (raz0)
- Boring ([O.o]Alpha)
- classic long and boring highway race (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- the santos comet --
+ Although the route isn't particularly original, the scenery is pretty. (raz0)
- The tight start is a killer though. (raz0)
- Tight start ([O.o]Alpha)
- tightness (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Bath Speedway --
- Crossing paths (raz0)
- I have a weird feeling of dejavu except in reverse with some added items.... (Knuckles)
- Feels like infinite repetition ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- EW_Night Sprint --
- I stopped to count the amount of those highway races after 30.. in the first weeks... (Knuckles)
- zZzZz (raz0)
- unoriginal (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- back around the block --
- Poorly made circuitrace ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- GT Race 2 --
- straight turn at the start = bad (Knuckles)
+ Good and entertaining map. (raz0)
- But it just won't work with anything remotely approaching 32 players. (raz0)
- Failed attempt at spicing up a highway race, all the barriers are just in the way ([O.o]Alpha)
- *yawn* (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- taxi mate --
- confusing CP 13 ([O.o]Alpha)
- Through fence to CP 23 (raz0)
- cp 27 confusing (Knuckles)
- cp36 fence too (Knuckles)
- freaking long (Knuckles)
- slow car.. (Knuckles)
- nothing much exciting (Knuckles)
- Very boring . (raz0)
- FAR too long for such a slow car, this redefines slowpaced ([O.o]Alpha)
- are we there yet? (Knuckles)
- Don't try this again. ([O.o]Alpha)
- I don't recall half the race because I was thinking about other stuff... (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
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