11 newly uploaded and 14 collected maps were tested yesterday. 3 maps have been approved, these are the results:
-- Changing_Lanes_Tilted --
- Too long for what it is, a boring straightforward track ([O.o]Alpha)
+ Fun, fast-paced. (raz0)
- gets boring fast, and will be a pain with many (Knuckles)
- Too tight for 32 players, I think. Especially the place where you slalom to the other lane. (raz0)
- first u-turns will cause clusterfucks (Cygnus)
+ Perhaps the idea could be expanded into a full map. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- BMX_Stunts --
- Not fun at all due to bugs.. Wouldn't be fun without the bugs either ([O.o]Alpha)
- yeaaa, I can't sprint again.. woo (Knuckles)
- lame map (Cygnus)
- Last part needs sprinting. Boat part will cluster. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Tutorial --
- CP 6 easy to miss ([O.o]Alpha)
- Not enough room at all ([O.o]Alpha)
- Last CP is confusing (have to look at the radar) and tedious. (raz0)
- major failure, not made for more than a few players (Knuckles)
- First few CPs are way too tight and way too small. (raz0)
- too tight, lame finish (Cygnus)
- Map could work with more players, if you did something to seperate them first. (raz0)
- CP 4 in particular is badly placed. You'll most likely have to step on the brake to get it. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Extreme_Endurance_Race --
- Ramp at CP 69 is bugged. (raz0)
- lots of straight lines then sudden turns (Knuckles)
- lack of repairs (Knuckles)
- Jump at CP69 instantkilled me, needs to be lowered ([O.o]Alpha)
- lot of annoying "run in walls" parts (Knuckles)
- CPs are spaced too closely, so you don't have time to react when a turn comes. (raz0)
- CPs are too small at the start. (raz0)
- Would be nice if CPs that change vehicle had a different color. (raz0)
- The race wasn't particularly interesting. The route has been used in tens if not hundreds of races already. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Slow_Drag_1 --
- small 1st cp (Knuckles)
- Tiny CPs, tightness ([O.o]Alpha)
- 32 players in that? die (Knuckles)
- This will never work with 32 players. Chaos. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Make_It_Fast --
- die in a fire please (Knuckles)
- No.. seriously.. WHAT THE FUCK? ([O.o]Alpha)
- Nice touch with the boat. ;) (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- MakeItFast_2 --
- Horrible predator > skimmer change, horrible skimmer > speeder change, horrible ending ([O.o]Alpha)
- Not a good idea. (raz0)
- CPs are way too small for boats. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Pr0RaC3R_Stunt_Map --
- FAR too tight right at the start ([O.o]Alpha)
- 1st cp WAY too small/tight (Knuckles)
- Stuck in ramp at CP 3 ([O.o]Alpha)
- Drops in boats are generally a bad idea. When they land, they spin in a random direction. (raz0)
- fail (Knuckles)
- CP 18 ramp is bugged. (raz0)
- Again with the last CP. You should not *have* to look at your radar. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LosSantos_cup --
+ Fun, very good length ([O.o]Alpha)
+ Decent track with *some* good corner-cutting. (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *
-- LS_Easy_Bike --
- Tight route with barrels ([O.o]Alpha)
+ Seemed fun. :) (raz0)
- Tight turns with possible the worst bike for taking turns ([O.o]Alpha)
- barrels will be annoying with tight turns + tons of noobs (Knuckles)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- 4lap_MiniRace --
- How about no? ([O.o]Alpha)
- cluster madness (Knuckles)
- If someone decides to go AFK, we're all doomed! (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Smugglers Run V2 --
- annoying start (Knuckles)
- "know the best route to CP" map .... (Knuckles)
- Hunter will always win, granted the pilot isn't an utter idiot ([O.o]Alpha)
- Spend more than 10 seconds the next time you decide to make a map, please. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Orbital express --
- Wow.. That was.. insanely boring ([O.o]Alpha)
+ The corner was.. okay. (raz0)
- But it wasn't really that good. (raz0)
- Pretty boring. (raz0)
+ I CAN TURN! (Knuckles)
- way too long (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- paperclip --
- cp8 -> what road to take?? (Knuckles)
- Same with CP 16 (raz0)
- and 12 , and 14.. (Knuckles)
- Too long for my liking, cut it down to two laps and I'd accept it ([O.o]Alpha)
- boring (Cygnus)
- agree, boring (raz0)
- and 24.. (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Drug_Runners --
- no rs (Knuckles)
- tight start ([O.o]Alpha)
- You'll most likely go flying shortly after picking up the Mesa. (raz0)
- Didn't particularly enjoy the route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Simply to Ride --
+ Cool map. (raz0)
- bmx end sucks (Knuckles)
- Though it could do without the BMX end. (raz0)
- The NRG and the loops are annoying ([O.o]Alpha)
- BMX end ([O.o]Alpha)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Barnstorming --
- boring (Cygnus)
- Way way way too easy. (raz0)
- Stop trying to get singleplayer races into MTA, they are singleplayer only for a reason ([O.o]Alpha)
+ I had fun stunning the whole race... (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SF Street Racing --
- Very tight ([O.o]Alpha)
- Very poorly placed vehicle changers ([O.o]Alpha)
- no rs... FAIL (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Race Around LS --
- Boring highway run. (raz0)
- Boring ([O.o]Alpha)
- classic long and boring highway race (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- the santos comet --
+ Although the route isn't particularly original, the scenery is pretty. (raz0)
- The tight start is a killer though. (raz0)
- Tight start ([O.o]Alpha)
- tightness (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Bath Speedway --
- Crossing paths (raz0)
- I have a weird feeling of dejavu except in reverse with some added items.... (Knuckles)
- Feels like infinite repetition ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- EW_Night Sprint --
- I stopped to count the amount of those highway races after 30.. in the first weeks... (Knuckles)
- zZzZz (raz0)
- unoriginal (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- back around the block --
- Poorly made circuitrace ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- GT Race 2 --
- straight turn at the start = bad (Knuckles)
+ Good and entertaining map. (raz0)
- But it just won't work with anything remotely approaching 32 players. (raz0)
- Failed attempt at spicing up a highway race, all the barriers are just in the way ([O.o]Alpha)
- *yawn* (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- taxi mate --
- confusing CP 13 ([O.o]Alpha)
- Through fence to CP 23 (raz0)
- cp 27 confusing (Knuckles)
- cp36 fence too (Knuckles)
- freaking long (Knuckles)
- slow car.. (Knuckles)
- nothing much exciting (Knuckles)
- Very boring . (raz0)
- FAR too long for such a slow car, this redefines slowpaced ([O.o]Alpha)
- are we there yet? (Knuckles)
- Don't try this again. ([O.o]Alpha)
- I don't recall half the race because I was thinking about other stuff... (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
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