Monday, December 15, 2008

Map Testing - December 14, 2008

10 newly uploaded and 5 collected maps were tested yesterday. 1 map has been approved, these are the results:

-- Country_Disaster --
- Clusterfuck galore, especially the start ([O.o]Alpha)
- Annoying part through the farmhouses ([O.o]Alpha)
- Annoying 180 at CP 32 ([O.o]Alpha)
- Horrible jumps at CP 34 ([O.o]Alpha)
- Disaster indeed. (Knuckles)
- everything from cp64 to cp 67 is shit (Knuckles)
- too short time limit (Knuckles)
- cp67 is bugged, boat gets stuck (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Bowls_DD_by_MIEP_MIEP --
- not interesting enough (Cygnus)
- Way too much running space aswell, maybe one bowl would work ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- oh_noes_DM --
- like to drop random items to block a part of town? that's a failDM (Knuckles)
- Why would ANYONE try to risk getting a bloody Admiral? Make your pickups worth it ([O.o]Alpha)
- If people, 2 seconds into your DM, think "Now what?" you have failed ... ([O.o]Alpha)
- ... either make it small and confined, or big *with a point* ... ([O.o]Alpha)
- ... not just big, open and pointless. ([O.o]Alpha)
- boring (Cygnus)
- Escapable ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- HanzHarz_racev4 --
- Way to go, still unfair pickups at spawn ([O.o]Alpha)
- Why the tiny CP 20? ([O.o]Alpha)
- Confusing end ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- O.o.O_By_Rao --
- The fact that you have to turn right at spawn could cause quite a clusterfuck ([O.o]Alpha)
- quite a few cps hidden after the turn leading to confusion (Knuckles)
- Quite a few VERY odd turns and routes, especially around CP 27-32 ([O.o]Alpha)
- Has potential, but I really hated to sudden, unexpected turns ([O.o]Alpha)
- agreed (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- RuRaLSpEEd-Sprint --
- First turn will likely cause a huge mess ([O.o]Alpha)
- decent, but add some more cps before the first turn (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- The_Faces_Deserve_IT_By_Rao --
- First CP's placement is confusing ([O.o]Alpha)
- Huge headon possibility around CP 18 ([O.o]Alpha)
- The stuntplane part was way too boring ([O.o]Alpha)
+ car part was nice... (Knuckles)
- but plane no.. (Knuckles)
- Has potential, if you figure out what to do with the stuntplane part ([O.o]Alpha)
- yeah, change or remove the plane part (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- I_Hate_This_Map002_By_Rao --
- cp44 can get you suck on the change (Knuckles)
- Horrible boat change at CP 44 ([O.o]Alpha)
- there's a middle between not enough CP and too many CP btw.. (Knuckles)
- Boat with smaller turn radius, plx ([O.o]Alpha)
- boat change part (Knuckles)
- cp62.. bad (Knuckles)
- Tiny doesn't cut it for some of the Pizzaboy CPs ([O.o]Alpha)
- instant rs is not really good with that many cps (Knuckles)
- Less CPs on the Pizzaboy route, I'd like to know the direction atleast a second before it ([O.o]Alpha)
- HORRIBLE 180 at CP 119 ([O.o]Alpha)
- start is the same problem as 2 maps ago (Knuckles)
- No potential ([O.o]Alpha)
- too many cps (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- I_Hate_This_Map_003_By_Rao --
- if you hate your maps.. why you create them and upload them? (Knuckles)
- Bad RC to Freeway change, people will likely be ontop of eachother ([O.o]Alpha)
- where is cp 8? (Knuckles)
- CP 8? ([O.o]Alpha)
- Please stop putting vehiclechanging CPs as the ones you 180 at, it's often unpredictable ([O.o]Alpha)
- didnt like the route or most of the vehicles (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- venturas_hard_race --
- cp 10 jump still fails (Knuckles)
- Jump at CP 16 is annoying, partly due to the vortex not wanting to dive ([O.o]Alpha)
- stuntplane part at cp23-24 is the crap (Knuckles)
- Really annoying stuntplane spawn, CP 23 ([O.o]Alpha)
- CP 28 is annoying, can't see where to land ([O.o]Alpha)
- fail cp 27-28 (Knuckles)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Wet and Dry --
- 1 minute respawn! ([O.o]Alpha)
- Die. ([O.o]Alpha)
- the change into monster can make you drown (Knuckles)
- fuckbikes (Knuckles)
- unexpected vehicle changes (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- San Fierro Fastlane --
- Turn at CP 17 really sucks ([O.o]Alpha)
- Consider moving the front row of Banshees, they gain just enough speed to noseslide ([O.o]Alpha)
+ Despite that, it was pretty fun ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *

-- Bizarr3 lov3 triangl3 --
- boring (Knuckles)
- Fail. ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Pure Racing --
- boring (Cygnus)
- Laps were far too short, really boring track ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- rightturn --
- Stupid idea ([O.o]Alpha)
- Will not get NOS going at full speed ([O.o]Alpha)
- Camera was blocked at start ([O.o]Alpha)
- Clusterfuck galore ([O.o]Alpha)
- you can almost clear teh whole race without turning once by hugging the wall (Knuckles)
- boring (Cygnus)
- Alpha is wrong but I agree with him (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

Tuesday, December 2, 2008

Map Testing - November 30, 2008

After a small delay, these are the results of the map testing Sunday evening. 5 new uploads and 14 collected maps were tested and 1 map has been approved.

-- Be_fast_be_serious_1 --
- Bike fail at the end of the staircase ([O.o]Alpha)
- fucking bikes. (Knuckles)
- tiny CPs (Knuckles)
- Confusing CP 22-23 ([O.o]Alpha)
- Way too many barrels oddly placed ([O.o]Alpha)
- overall shit route (Knuckles)
- Annoying and tight ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- HanzHarz_racev3 --
- Unfair vehicle changers at start ([O.o]Alpha)
- Annoying placement of CP 5 ([O.o]Alpha)
- Annoying fences, CP 20 ([O.o]Alpha)
- annoying route, confusing parts (Knuckles)
- please use vehicle changing cps instead of pickups (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- RuRaLSpEEd-Circuit_By_Rao --
- 1 lap was enough (Cygnus)
- Second lap got boring, start looked tight, but can't confirm ([O.o]Alpha)
+ first lap was nice... (Knuckles)
- ..... but second lap will be annoying with slow people (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- RACE-TO-SOMEWHERE --
- Way too tight start ([O.o]Alpha)
- I already see a problem with the start getting tight like hell right away (Knuckles)
- annoying jump to do at teh start with that many people near you (Knuckles)
- Annoying turn after CP 18 ([O.o]Alpha)
- bad U-turn at cp30 (Knuckles)
- Big chance of falling at CP 32 ([O.o]Alpha)
- cp 37-39 - bad (Knuckles)
- Horrible idea around CP 50 ([O.o]Alpha)
- and bad 51 and after (Knuckles)
- Just.. no ([O.o]Alpha)
- Failure percentage: 95.29% (Knuckles)
- some nice parts, but bad start and little time to finish (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- A-DD-by-MIEP_MIEP --
- too large (Knuckles)
- Huge and pointless ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- baden1 --
- tiny cp at start (Knuckles)
- Place more NOS at the start ([O.o]Alpha)
- Laps are way too short, track feels awkward ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- msd oktane --
- Can't see the road after CP 18 ([O.o]Alpha)
- Annoying route with loads off odd bumps in the road ([O.o]Alpha)
- First turn sucks everytime ([O.o]Alpha)
- too many laps (Cygnus)
- *yawn* (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- The Axl Speedway --
- Getting on the wall is awkward ([O.o]Alpha)
- Getting off the wall after CP 4 sucked ([O.o]Alpha)
- way too long (Knuckles)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- thundervalley 2 --
- another plain circuit (Cygnus)
- yep.. (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- black water --
- Boring.. ([O.o]Alpha)
+ I liked it. (Knuckles)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- FDP Midnightrun 4 --
- First corner will claim it's casualties ([O.o]Alpha)
- first turn might be a problem (Knuckles)
+ but overall really nice (Knuckles)
Voted yes: 3 / Voted no: 0
* Map approved *

-- Military Service --
- Far too long Shamal part, it posed no challenge so it was boring as hell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Desert Whip --
- bad cp2 (Knuckles)
- Second CP sucks ([O.o]Alpha)
- and cp13 (Knuckles)
- 11th CP is confusing ([O.o]Alpha)
- going up after cp32 is a pain (Knuckles)
- bad route (Cygnus)
- sucks in general (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- LSbuffalo --
- bad start, annoying route (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- eastwood --
- bad cp3 unexpected turn, will be mayhem (Knuckles)
- too many laps on a too short course (Knuckles)
- Really annoying tight turns ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- infernus_drift_league2 --
- Really horrible jump after CP 5 ([O.o]Alpha)
- Annoying middle wall in first corner ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Impulse --
- The sidestep up to the 180 is entirely needless and annoying ([O.o]Alpha)
- freaking annoying U-turns all the time, die plz (Knuckles)
- U-turn extravaganza ([O.o]Alpha)
- crossing paths too (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- silverforest --
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Bike Fandango --
- no rs.. (Knuckles)
- default start vehicle, default cp color, boring route overused (Knuckles)
- long, nothing original (Knuckles)
- Freeway on forced jump, if you're on the unlucky side of the highway ([O.o]Alpha)
- Too long, fails ([O.o]Alpha)
- 8 mins limit busted. (Knuckles)
- YAWN (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *