Monday, April 13, 2009

Map Testing - April 12, 2009

Hi all, 1 newly uploaded and 22 collected maps were tested in yesterday's map testing session. 4 maps have been approved, these are the results:

-- Rombess_Island_v9 --
- CP 13 just begging for cluster. (raz0)
- CP 5 (or was it 4?) annoyingly small. Very easy to miss with the speed you have out the airport. (raz0)
- dont rly see how this map has been improved (Cygnus)
- most parts still look the same and look awfully tight (Cygnus)
- Decent. Give us v10 with the few things I mentioned fixed, and I'll vote to keep. (raz0)
- the stuntplane change is easy to fail (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- msd hardcircuit --
+ Nice jump from the airport. :D (raz0)
- the ramps @ cp17-18 are to far from the ground. (MCvarial)
- Okay, the jump has a certain epicness, but it is a little bugged. (raz0)
- the hairpins are too early and will cause clusterfucks, 3 laps are too many (Cygnus)
- Yeah, two laps should be enough. (raz0)
- Think it's worth fixing, but it has a few showstoppers. (raz0)
- fix "the epic jump" (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- the fierro comet --
- rather boring (MCvarial)
+ but it could be fun (MCvarial)
- Unoriginal, so it needs something else. Sadly all the extra items added didn't really do anything for me, so it's a delete. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *

-- Trying Times --
- Bad start (raz0)
- Still a bit unoriginal, but better (raz0)
- didnt like the first car, seems tight (Cygnus)
- fix the start and its good for me (MCvarial)
+ Like the choice of cars. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- SanZoR & Laggy Project 1 --
- very tight (MCvarial)
- the part between cp1&2 where you have to split up is stupid (MCvarial)
- no, this is filled with crappy parts (MCvarial)
- too tight and badly made (Cygnus)
- Good ideas, bad execution. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- beachdrag --
- Nah. (raz0)
- just a boring drag race (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- World Hold On --
- first corner = cluster (MCvarial)
- also second (raz0)
- CP 10 pretty lame (raz0)
- Just too many badly placed CPs to number. (raz0)
- its to tight for a car maybe with a bike or something... (MCvarial)
- overall its just boring (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- highway18 --
- did you use copy and paste or something, its the same object over and over again! (MCvarial)
- This wasn't fun at all. (raz0)
- too much of the same (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- infernus drift league --
- CP 7 kinda confusing. (raz0)
- 2 or 3 laps are enough for me. (MCvarial)
- Liked the idea. Didn't like the track. Those last week were better. Too many laps also. (raz0)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- SF rising --
- Don't like the jump right before CP 9. Hit the roof even at full speed! (raz0)
- yeah the jump @ cp9 lets me hit the roof... (MCvarial)
- The part right after the start is very zig-zaggy. Problematic with more than a few players. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Monster vs Monster --
- whats up with the monster change right after the start? 0.o (MCvarial)
- the pipes are way to hard :S (MCvarial)
- not suitable for 32 players (Cygnus)
- Too hard probably. Also only four(?) lanes. Not enough for this server's player limit. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Offroad Twats --
- cp3 is very confusing (MCvarial)
- Deceptive CP 3 (raz0)
- couldn't you find a better vehicle for this? (MCvarial)
- confusing start (Cygnus)
- Unoriginal, crappy route. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Crashme2 --
- boring (Cygnus)
- Bad idea. Boring. (raz0)
- No. (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Whet Flint Edit --
- Really unoriginal and boring. (raz0)
- shit vehicle (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- dangerousbridge --
- Barrels appear too late to react. :\ (raz0)
- there also seem to be barrels hidden in the hay? (MCvarial)
- the barrels and the hay suck, and without them its just boring :p (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Pulse Of The Maggots --
- invisible road :( (MCvarial)
- stupid barrels (MCvarial)
- Got stuck in the wall with the dinghy. (raz0)
+ last part is cool (Cygnus)
- Stuck AGAIN! (raz0)
- corkscrew up is boring (Cygnus)
+ would like to see how it would play on the server (Cygnus)
+ Me too... (raz0)
- ... but that dinghy stuck-bug has to be fixed first. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- evasion --
- CP 28 confusing. (raz0)
+ me likes (Cygnus)
+ nice fast race (MCvarial)
- Boring + unoriginal. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *

-- SF Muscle --
- confusing cp 13 (MCvarial)
- agree (raz0)
- agree (Cygnus)
- bad vehicle choices (MCvarial)
+ good vehicle choices (raz0)
- Fix that CP and it's a keeper. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- downshift2 --
Voted yes: 3 / Voted no: 0
* Map approved *

-- longroadhome --
- ive seen longer (Cygnus)
- uber boring (MCvarial)
- No opportunity to overtake, really. It's all too slow and not challenging enough. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Last One to the Beach is Ghey --
+ Decent map, but the name makes it a keeper. :p (raz0)
+ even though I don't know what 'ghey' means I "leik" it (MCvarial)
- looks tight but meh (Cygnus)
Voted yes: 3 / Voted no: 0
* Map approved *

-- Skokovi --
- hell no (MCvarial)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Lukkie-SaA --
- clusterfuck start (MCvarial)
- if you slow down your dead meat (MCvarial)
+ Epic fun. (raz0)
- too hard (Cygnus)
- Just too darn hard, at least at this length. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

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