Sunday, March 29, 2009

Map Testing - March 29, 2009

Sadly, no new maps have been uploaded since the latest map testing session, so we only tested collected maps this time. 24 maps were tested and 4 have been approved, so these can be played on the server from now on.

-- driv3r --
- First railroad crossing flipped me onto my roof, was going perfectly straight ([O.o]Alpha)
- Jump to CP 19 needs work. Too easy to fall on your head. Must be easier to land good. (raz0)
- Add CP before 1st CP, so you know which way to take around the corner. (raz0)
- Horrible jumps ([O.o]Alpha)
- Jumps need work, though quite decent otherwise. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- duneward2 --
Voted yes: 3 / Voted no: 0
* Map approved *

-- SF Point 2 Point --
- Far too long between first and second CP. (raz0)
- Find your own way ftl ([O.o]Alpha)
- Unfair pickups randomly scattered ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Cliff Hanger --
- CP 15 could easily be missed ([O.o]Alpha)
- IMO it should just have ended right before the golden gate. (raz0)
+ Overall, good ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *

-- the venturas comet --
- first real turn could be a problem (Cygnus)
+ We'll see about the start when we get some more players on ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *

-- Difficult Drag --
- tight start, short (Cygnus)
- Tight ([O.o]Alpha)
+ Speedy, fun - lots of opportunity to crash. (raz0)
- Tight start (raz0)
+ We'll see how it fares, or what Alpha votes. :p (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Infernus Jumps --
- Nah ([O.o]Alpha)
- gets boring quick (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- budapest_v4 --
- Rather boring GP which, as usual, has too many damn laps. (raz0)
- Indeed ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- LV SuperSpeedWay --
- Boring highway run. (raz0)
- Way too long for a highway run ([O.o]Alpha)
- started promising, but ended disappointing (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- steady as you go --
- Horrible idea ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- infernus drift league 3 --
- First CP of a lap is easily missed ([O.o]Alpha)
+ Pretty cool idea - fun. (raz0)
- 3 laps of no fun (Cygnus)
- Horrible placement, radio randomly shuts on and off ([O.o]Alpha)
- Bad idea, way too slow ([O.o]Alpha)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Millers Park --
- Standard, nothing new, we have too many of these ([O.o]Alpha)
- Indeed (raz0)
- short laps (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- malibucliffs --
+ Nothing special GP, but it's decent enough. (raz0)
+ meh ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *

-- msd simplecircuit --
- Tight start ([O.o]Alpha)
- Multi-lap BS. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- transporter6 --
- Below standard, unoriginal, kind of boring. Bad start too. (raz0)
- Bad start indeed, not very fun route either ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Golf Course Capers --
- Very tight start (raz0)
- Bad jump onto the golf course ([O.o]Alpha)
- indeed (raz0)
- Bad jump off the golf course ([O.o]Alpha)
- + jumps in the Mesa is generally a bad idea. :) (raz0)
- Hard to spot hole on the golf course ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- City Circuit --
- Don't need a million laps of this. First one was boring enough. Highly unoriginal., (raz0)
- not interesting (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- ovaltine --
- It's Nascar, except we're going the WRONG WAY!!! (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- N00b Sprint --
- tight (Cygnus)
- Start wasn't very good and neither was the rest of the race ([O.o]Alpha)
- uber tight. Unoriginal. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Offroad Sanchez --
- CP 19 confusing ([O.o]Alpha)
- some confusing cps (Cygnus)
- CP 16 catastrophic (raz0)
- Really, really bad route ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- the bypass --
- Unfair Infernus, boring laps ([O.o]Alpha)
- Didn't particularly like this one. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Chase HQ --
- These maps fail, I don't want to chase but I've got no choice ([O.o]Alpha)
- c&r eww (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- SF Fog Flight --
- CP 2 confusing ([O.o]Alpha)
- Horrible CP colour ([O.o]Alpha)
- Horrible CP 37 ([O.o]Alpha)
- CP 42 confusion ([O.o]Alpha)
- flying in fog = fail (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- msd beachtrackattack --
- Again, slow and no fun ([O.o]Alpha)
- too many laps (Cygnus)
+ Fun. (raz0)
- Too many laps. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

Monday, March 23, 2009

Map Testing - March 22, 2009

4 relatively new uploads and 18 collected maps were tested today. 3 maps have been approved, these are the results:

-- 8-RACER --
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Smooth 35 v1.1 --
- I hate long bike races ([O.o]Alpha)
+ Well done. Nice route. (raz0)
- now my wrist hurts (Cygnus)
- Sprinting on bikes is bugged in MTA. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Rombess_Island_v6 --
- horrible jump on the long bridge ([O.o]Alpha)
- Why the long bridge? It's pretty boring and no chance to overtake. (raz0)
- too many pickups after cp22 (Cygnus)
- SF part was nothing we haven't seen 1000 times. (raz0)
- after that there really wasn't opportunity to overtake at all. (raz0)
- I would like something to replace the bridge part aswell ([O.o]Alpha)
- too many boring parts without anything interesting (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Mango v1.2 --
- CP 23 confusing ([O.o]Alpha)
- Vehicle changers dominate too much, either make them CP changes or remove them ([O.o]Alpha)
- Squalo at ending could cause quite the blockade ([O.o]Alpha)
- Quite a few confusing 180 turns. (raz0)
- unfair super gt pickup (Cygnus)
- sanchez pickup too (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- td 2918ness --
- No ([O.o]Alpha)
- sucks (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- SKC Airport NRG --
- 3 laps was too much ([O.o]Alpha)
- boring (Cygnus)
+ Nice NRG map. Definitely requires skill. (raz0)
- Bit too many laps. Cut it down one or two laps. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- certaindeath --
- Crossing roads (raz0)
+ Good fun though (raz0)
- too repetitive (Cygnus)
+ Even if the first lap could've been cut off ([O.o]Alpha)
Voted yes: 2 / Voted no: 1
* Map approved *

-- The_Launch2 --
- Skimmer spawned.. in reverse, thanks to previous jump ([O.o]Alpha)
- Can't see what checkpoints are vehicle changers ([O.o]Alpha)
- Disliked the 180s on the highway ([O.o]Alpha)
- tight start (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- twice around the block --
- Very tight start ([O.o]Alpha)
- Barrels on corners ([O.o]Alpha)
- Very tight in general ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- bulletcatcher --
- Boring, ramtastic ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- tunnel truble --
- No. ([O.o]Alpha)
- boring (Cygnus)
- NRG pickup - a bit unfair, even though it's free for anyone to take. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Venturas Run --
Voted yes: 3 / Voted no: 0
* Map approved *

-- Tryathalon --
- Barrels at start ([O.o]Alpha)
- Sprinting could be a problem. (raz0)
+ Otherwise a nice race. (raz0)
- Hated the boat and bike part ([O.o]Alpha)
- Not a very good land route ([O.o]Alpha)
- possible dinghy clusterfuck at start (Cygnus)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Boomaring --
- Can't see a thing. (raz0)
- Boring, slow respawn on NOS, clusterfuck chances high ([O.o]Alpha)
- Boring, repetative, tight. (raz0)
- people will go the wrong way. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- forbes park --
- Always hated the hotring crapmobile - even more so in GPs. (raz0)
- Too many GPs ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- ringding --
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- wrong turn --
- Trees at the first bridge, got me stuck ([O.o]Alpha)
+ But overall, okay ([O.o]Alpha)
- Didn't really like it. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *

-- infinity --
- First jump sucks ([O.o]Alpha)
- Boring ([O.o]Alpha)
- very (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- zrink --
- Nonsolid fences, easy to miss CP 11 ([O.o]Alpha)
- boring (Cygnus)
- Not a fan of these fences used as barriers. Hard to see before it's too late. (raz0)
- Tight parts at start aswell ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- SF Heat --
- too short (Cygnus)
- Meh ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- WurstsDFTOval --
- I'm stuck in the ramp, I spawned like this ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- InspectorGs Secret Lair --
- CP 11 confusing (raz0)
- CP 11 confusing, CP 27 confusing ([O.o]Alpha)
- CP 14 hard (raz0)
- CP 30 Speeder/Squalo is unfair, Squalo is WAY faster ([O.o]Alpha)
- Too freaking long. (raz0)
- CP 41, see CP 30 ([O.o]Alpha)
- CP 43, see CP 41 ([O.o]Alpha)
- Really really boring. (raz0)
- Way too long ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

Monday, March 2, 2009

Map Testing - March 1, 2009

Hi all, we're finally back with the results of a new map testing session. A total of 21 maps were tested, and 4 have been found good enough to stay on the server.

On a related matter, our map uploader at http://mtasa.littlewhitey.com/upload.php was broken last week, but is now working again, thanks to raz0.

-- Csena_s_BirthDAY_By_Rao --
- Confusing start ([O.o]Alpha)
- Confusing CP2 ([O.o]Alpha)
- agree (raz0)
- Huge clusterfuck possibility at CP7 ([O.o]Alpha)
- Never liked jumping down the twisty road ([O.o]Alpha)
- some obvious quirks (especially at start), but it has potential (Cygnus)
- Agreed ([O.o]Alpha)
- Wasn't all that exciting. Nothing you haven't seen a hundred times. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- venturas_hard_race --
- Annoying bump after CP 15 ([O.o]Alpha)
- Put some fences at CP 24. (raz0)
+ nicely fixed (Cygnus)
- I'd like to see the bike jump fixed. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *

-- ZoomBoom --
- Got stuck in the fence by taking the ramp at CP4. (raz0)
+ nicely fixed again (Cygnus)
- None of my complaints were dealt with. (raz0)
Voted yes: 2 / Voted no: 1
* Map approved *

-- ZoomBoomVII --
- Airport ramp seems bugged - got semi-stuck in it twice. (raz0)
+ No hydra this time! (raz0)
- I prefered the Hydra ending; I was only voting for a different plane for it ([O.o]Alpha)
- dont really care about the hydra, so other version stays (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- YourMother --
- Got stuck in ramp @ CP 47 (raz0)
- Stuck at CP 47 ([O.o]Alpha)
+ Decent map. Fix the ramp and I'll approve. (raz0)
- agreed (Cygnus)
- Do you test your fixes? ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- MTA --
- I hit the stadium dead on after the jump ([O.o]Alpha)
- Seemed to be easier to get up on the stadium @ CP46? Needs to be easier anyway. (raz0)
- will need to see how the start works out with more players, but looks ok (Cygnus)
+ Except for the stadium ramp, very nice fix. (raz0)
- agreed, one more flaw (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- SF-LV-LS2 --
- Needs bigger start CPs ([O.o]Alpha)
- CP 45 needs to be bigger ([O.o]Alpha)
- 48-49 sucks, Phoenix optional ([O.o]Alpha)
- Patriot optional too. Use CP changers. (raz0)
- Checkpoints too close together sometimes. Especially in the sanchez part. (raz0)
- too many checkpoints at start, give cars some time to space out first (Cygnus)
- Really boring parts (patroit part especially). (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- LosSantos1mission --
- Too small first CPs ([O.o]Alpha)
- Too small CPs in general - give me a chance to corner damn it!!! (raz0)
- again, use vehicle-changing cps instead of pickups (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Bowl-DD-by-MIEP_MIEP_fix --
- boring (Cygnus)
- Too easy to dodge for a long long time. (raz0)
- Respawning dumper pickup. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Nutter_X-Mas_Present_By_Rao --
- Pickup spam ([O.o]Alpha)
- HORRIBLE path from hotdog to dinghy ([O.o]Alpha)
- too many pickups at finish (Cygnus)
- Very close from the start. Add a bit before the start so people have time to space out. (raz0)
- first part was too tight, hotdog part sucked (Cygnus)
- Also, why the hotdog end? It sucks. End the race just before you exit the city. (raz0)
+ Otherwise, very nice map. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Fur-Q_X-Mas_Present_By_Rao --
- Horrible change to infernus at CP 30 ([O.o]Alpha)
- agree (raz0)
- Not very fun. Your other x-mas present map was way better. (raz0)
- End is one horrible vehicle after the other, especially the Mesa ([O.o]Alpha)
- also bad boat to start a race, turns horribly (Cygnus)
- and at least add some nitro for the newsvan (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- ShortHotMix --
- Andromeda change.. wtf ([O.o]Alpha)
- CP 17 slightly confusing. You think you have to follow the road. (raz0)
- Hated the monster part ([O.o]Alpha)
+ Very cool map. Huge fun. (raz0)
+ nicely built (Cygnus)
Voted yes: 2 / Voted no: 1
* Map approved *

-- Buffalo_Journey --
- Confusing CP 11 ([O.o]Alpha)
- CP22 confusing. (raz0)
- Very ([O.o]Alpha)
- CP25 confusing. (raz0)
- first few cp's were too small (Cygnus)
- CP 29-30 stuff NOT a good idea. (raz0)
+ Nothing special, but decent. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Olympic-Jump --
+ quick fun (Cygnus)
+ Time to bring it back! :) (raz0)
+ meh ([O.o]Alpha)
Voted yes: 3 / Voted no: 0
* Map approved *

-- Stunt_Part_1 --
+ Epic win super shortcut for leet people ([O.o]Alpha)
- Rest sucks, delete everything but that jump and it wins ([O.o]Alpha)
- Yeah, no.. (raz0)
- crappy finish (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Rao_Farm2City --
- Pickup spam ([O.o]Alpha)
- Mustang, don't blood spam those pickups ([O.o]Alpha)
+ original idea (Cygnus)
- remove pickup hell (Cygnus)
- Didn't find it very fun. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- X-Games --
- Hard to see where exactly CP 13 is. (raz0)
- GTA is not a BMX game. Specifically you will almost always exit the halfpipe/bowl etc. (raz0)
- ... which makes it not very enjoyable. (raz0)
- didnt have any fun at all (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Le_Tour-Stage_1 --
- Horrible start ([O.o]Alpha)
- confusing among other things (raz0)
- Major route confusion ([O.o]Alpha)
- Rule of thumb: You should always be able to see (without looking at the radar) the next CP (raz0)
- bad and unoriginal idea (Cygnus)
- indeed (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- U-Turn_Race --
- Erm. ([O.o]Alpha)
- no (Cygnus)
- Wait. WUT? ([O.o]Alpha)
- wat (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Multi-Veihicle_Stunt_Race --
- CP2 confusing (raz0)
- CP3 and 4 fail (raz0)
- A race where you repeatidly have to kill yourself is never a good race. (raz0)
- People are just going to cluster at the ramp with the infernus. (raz0)
- jump after cp28 sucks (Cygnus)
- too tight (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- BMX_and_Rustler_-_The.Prophecy --
- Too little room on first jump ([O.o]Alpha)
- Just die ([O.o]Alpha)
- too long, no fun (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *