Thursday, April 24, 2008

Map Testing - April 24, 2008

9 newly uploaded and 9 collected maps were tested in today's map testing session. 1 map has been approved.

-- THE-jumper2V2 --
+ i like the nighttime use of vegas and the route is ok once you get going (Plop)
- No idea about what's changed, but comments to old map still apply (raz0)
+ A bit repetitive, but alright ([O.o]Alpha)
Voted yes: 3 / Voted no: 1
* Map approved *

-- )^-^)pogo --
- bad start, dodgy mines (Plop)
- the least you can do before uploading a map is checking if theres enough time to finish (Cygnus)
- And if there's any point in playing it at all ([O.o]Alpha)
- and this isnt a map for no respawn either (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- PIZZABOY_cant_fly --
- And you can't make maps ([O.o]Alpha)
- plain crap (Plop)
- terrible start, terrible end, terrible middle (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- RC_with_NITRO --
- As you were told by everyone on the server, give up mapmaking, you fail ([O.o]Alpha)
- rubbish (Cygnus)
+ It's different. It's fast. No clusters. (raz0)
- But I can't accept it because it looks like something stitched together in 1 minute. (raz0)
- Better finish please!!! (raz0)
- ... as in better care for detail, not the actual finish line. :) (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Traffic_JAM_v2 --
- Actively forcing clustering? That's a new low. (raz0)
- Tr@ne, you failed again, when do you see that you should give up? ([O.o]Alpha)
- epic fail (Cygnus)
- lol ... not (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Going-Down007 --
- little room, bad blind areas and way to speed dependant jumps (Plop)
- Confusing start. CPs point in the different direction of where you have to go. (raz0)
- At CP 45-46, you really need to stay in the middle of the road to not get owned by a road piece sticking out (raz0)
- bad respawn places, makes you miss necessary nitro (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Take_It_E_C --
- Boring and a crap name ([O.o]Alpha)
- classic long and boring highway race... overused (Knuckles)
- Agree (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- OffRoadA --
- cps too far apart.. (Knuckles)
- Great idea having someone stuck in a random location that would take ages to get away from ([O.o]Alpha)
- way too short (Knuckles)
- Instant-respawn is a fecking pain too. :( (raz0)
- congratulations for putting 3 checkpoints on some random locations (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- too_long_jump_by_Trane --
- ... if you want to make 15 seconds map with all 3 cps.. stop uploading (Knuckles)
- is this a joke? (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- nipples --
- Die in ze fire ([O.o]Alpha)
- Unpredictable vehicle changes. WTF barrels through the waterfall (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- NEW_BIG_CITY --
- Die in a huge fire ([O.o]Alpha)
- seen better versions (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- rammingspeed --
- Boring ([O.o]Alpha)
- yawn (Knuckles)
+ fun map (Plop)
- Boring, repetative, extremely frustrating (raz0)
- only fun in this map is when you don't take care of the cp and run into others out race (Knuckles)
- and we can't encourage that :p (raz0)
- bit too long and not enough health (Cygnus)
- Actually Plop is right. It's a fun map... to watch from IRC and see people curse! (raz0)
- face-to-face will be un-avoidable (Knuckles)
Voted yes: 1 / Voted no: 4
* Map deleted *

-- zoom zoom --
- weird and buggy finish (Cygnus)
- Same old, same old. Not original enough. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Nascar --
- Ooh! They're making a left turn! Look! Another left turn! LEFT TURN! ([O.o]Alpha)
- ZOMG LEFT! (Knuckles)
- Nascar is only worth watching for the crashes, but they are boring in MTA ([O.o]Alpha)
- Too tight. Repetative. (raz0)
- missing right (Plop)
- boring (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Sky_Hopping --
- un vrai bordel / a real mess (Knuckles)
- Too tight and a bike is a horrible starting vehicle ([O.o]Alpha)
- utter crap (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- S2B_style_RACE --
- objects not loading (Knuckles)
- bugged (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Vegas_or_Bust --
- no rs, problematic start( will create cluster) (Knuckles)
- Fix the start, RS and first plane change. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Sandking Maze --
- just... no (Knuckles)
- bad idea (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

Thursday, April 17, 2008

Map Testing - April 17, 2008

18 maps were tested in the latest map testing session. Of those, 3 maps have been approved and will stay on the server.

-- cortez_sandking --
Voted yes: 3 / Voted no: 0
* Map approved *

-- Cortez_Sport_Cars_Tournament --
- It's all about knowing where the good changers are. ([O.o]Alpha)
- way to fast runup to that tight turn near the start (Plop)
- bottleneck start, unfair pickups (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- die_another_day --
- poor choice of infernus flash would be better suited to all your tight corners and space (Plop)
- Bad ramp CP 145 (raz0)
- CPs spaced way too tightly together. You simple don't have the time to react. (raz0)
- First part will be cluster nightmare. (raz0)
- all the trees will be hell at the first part of the race (Plop)
+ Otherwise a really awesome awesome race! (raz0)
- too long (Cygnus)
- bottleneck start (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Get-to-dah-choppah --
- NO ([O.o]Alpha)
- Stupid cargobob part just to name one huge problem, give up mapmaking. ([O.o]Alpha)
- RC Goblin part is zZzZz (raz0)
- crappy vehicles, nothing but tight, annoying and/or boring spots (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- THE-jumper --
- You'll likely jump too far on CP 25 if you don't know the map. Likewise on CP 27 (raz0)
+ start is better now (Cygnus)
+ improved start (Plop)
- The log jump could have been filled out so there's no space to fall in ([O.o]Alpha)
- Start is MUCH better, BUT it will cluster now. Most players will crash directly into the wall and take most other players with them. (raz0)
Voted yes: 3 / Voted no: 2
* Map approved *

-- THE-jumper2 --
- some items like trees and lamposts sticking out of the road are annoying at some places (Knuckles)
+ loved it (Plop)
- Don't appreciate all the junk sticking up through the road. It's kind of sloppy. (raz0)
- fix the random items you can hit and it should be good (Knuckles)
- I didn't find much to it, seemed much like a get first, stay first race ([O.o]Alpha)
Voted yes: 2 / Voted no: 3
* Map deleted *

-- Silvers_-_Night_Rider --
- WAY too freaking huge for a DM (Knuckles)
- dm without boundaries = no (Cygnus)
- Cops and robbers (or whatever this is) does NOT work without a proper game mode. :X (raz0)
- How would the cops catch turismos? ([O.o]Alpha)
- how could a freaking rhino catch it? O.o (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- PREPARE_FOR_HELL --
- Nah ([O.o]Alpha)
- pile of garbage start! (Knuckles)
- clusterfuck start (Cygnus)
- the map name fits the map well.. that's why it won't go thru map testing! (Knuckles)
- cheap start and tight and the cement truck part was wtf (Plop)
- It's true, RC cars *can* be used to fix cluster starts, but NOT like this (raz0)
- The whole race just seemed too random to me. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- NoFear_Chilliad_Downhill --
- burn in a shatter of glass (Knuckles)
- Die. ([O.o]Alpha)
- Really fun map, though unfortunately the so-called "peddle bug" makes execution of these kinds of maps impossible to do fairly. (raz0)
- bad idea, mt chilliad has been done way too many times (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- S001_By_Snipe --
+ Though I'm still against the starting jumps ([O.o]Alpha)
Voted yes: 5 / Voted no: 0
* Map approved *

-- BigSmoke --
- bad start in groovestreet again (Knuckles)
- Just an amalgam of random parts of the big smoke mission ([O.o]Alpha)
- RC Tank does not go well with stairs (raz0)
- Grove street is too tight for a start. Bicycle is no good because of the peddle bug (raz0)
- bad start, annoying race (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- SuSpEnS_April2008 --
- clusterfuck madnesss at many (Knuckles)
- Nein ([O.o]Alpha)
- already been deleted once (Plop)
- It's possibly faster to backtrack than go in circle => clustering. (raz0)
- i didnt see any improvements (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Town_of_Angel_Pine --
+ nicely made good mix with some funny shit (Plop)
- Silly falling parts and explosives ([O.o]Alpha)
- no fun, annoying barrels (Cygnus)
- painful start (Cygnus)
- Start could be better, otherwise I like the race (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *

-- K-Crap-Around --
- lag spikes (Cygnus)
- the rails on some corners need to give more room (Plop)
- To be rechecked ([O.o]Alpha)
+ will try to fix some minor bug (Knuckles)
- Would prefer barriers at the start (cluser better than dying), but RC start is better (raz0)
Voted yes: 2 / Voted no: 3
* Map deleted *

-- Wrecking_Boats_Cars_n_Planes --
- Boring, especially the end ([O.o]Alpha)
- very tight start, boring stuntplane part (Cygnus)
- crap start, crap end.. (Knuckles)
- terrible start (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- RallyNoRepair2 --
- no repairs.. (Knuckles)
- backtracking, tight, crap route and small cps (Plop)
- I hated it in all possible ways (Knuckles)
- Huge lack of repairers ([O.o]Alpha)
- first checkpoints are confusing (Cygnus)
- bad car for a rally (Cygnus)
- easy to fall in the water at the cp16 jump (Cygnus)
- All the same roads we've travelled a million times. Too bland to be this long. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- RallyNoRepair1 --
- see previous map comment and add "really crappy route" (Knuckles)
- suks (Plop)
- the jump at cp36 sucks, would have been easier with a better vehicle (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- THE-jumperV2 --
- other start was better... jump in trees ftl (Knuckles)
- I concur, still would want the logs wider ([O.o]Alpha)
- the jump when you enter the city can make you hit trees (Knuckles)
- and the jumps after , if you take the right ones, you can totally miss the next cp (Knuckles)
+ I like this start much better than the other one... BUT (raz0)
- You may hit trees at CP 3 and at CP 4 you'll get confused as to which ramp to take (raz0)
- looks like the previous version wins (Cygnus)
- Please make The-JumperV3 based on this one with fixes! I'm sure it will win. :D (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

Thursday, April 10, 2008

Map Testing - April 10, 2008

Hi all, 20 newly uploaded maps were tested today. One map has been approved to stay on the server.

-- TotalKartage --
- nightmare stairs part and no rs (Plop)
- karts, tight, stairs + kart = bad, cluster warning everywhere (Knuckles)
- the stairs are too hard (Cygnus)
+ Very well built and pretty though! (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- town_break_derby --
- area to big for dm (Plop)
- nothing cool to do and its raining (Plop)
- boring, no killing vehicle (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- trapracebadness --
- dont be so retarded (Plop)
- yea.. leave it to raz0 (Knuckles)
- unfair vehicles and no fun (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- TUBEMAZE_RUN --
- lame (Knuckles)
- sucky idea (Cygnus)
- Fun change of pace, but regulars will memorize the solution and then newbs won't have time to have any fun. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- vortextube --
- DIE! (Knuckles)
- maybe good for 1 player... not for 32 (Cygnus)
- ^ (Plop)
- Terrible with AFKers. Vortex explodes too easy also. +forward is only fun once. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- waves --
- been done (Plop)
- ... failure (Knuckles)
- Boats get stuck together at the start. (raz0)
- Too boring for a loop. Would be okay if you only had to go through it once. (raz0)
- The BF Injection part is zZzZz. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Wheels_of_Terror --
- Tight. Too short. (raz0)
- small checkpoints, short (Cygnus)
- too fast (Knuckles)
- cluster (Knuckles)
- to good (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Raptor_eaterV2 --
- Bike cluster at the start (raz0)
- to tight (Plop)
- start is still way too tight (Cygnus)
- Most of this map is just +forward with little chance to overtake (raz0)
- bullshitty (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- river_cruiseV2 --
- Bad placement of CP 36 (raz0)
- Rather boring caused by lack of bends and twists. (raz0)
+ better w/o the stuntplanes (Plop)
Voted yes: 3 / Voted no: 1
* Map approved *

-- San_Francisco --
- i dont like all the vehicle pickups (Cygnus)
- Real funny end... :X (raz0)
- die (Plop)
- Don't like the route that much. (raz0)
- end is stupid (Cygnus)
- random pickups ftl, shitty and annoying route.. (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- groom_lake --
- cp37 was a pain and the stuntplane leaves little chance for overtaking (Plop)
- The sudden use of fences at CP 37 was a shock and will likely cause clusters. (raz0)
- didnt like the fences either (Cygnus)
- Lack of repair. (raz0)
- Lack of repairs and clusterfence part ([O.o]Alpha)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Wankenstein_FR3][DAN --
+ Epic hydra trip ([O.o]Alpha)
- can make a good camping spot (Knuckles)
- someone can take the hydra and run away from the place (Knuckles)
- Lose the repair kits, and I'd vote yes. (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *

-- Need_For_Speed_Most_Wanted --
- tight (Cygnus)
- Some very counter-intuative stuff in here caused by lack of CPs. Too tight too. (raz0)
- Confusing and some very tight spots ([O.o]Alpha)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Good_Morning_Vietnam --
- rc baron (Cygnus)
- RC Baron, very tight around the start (raz0)
- end sucks... (Knuckles)
- too many hills/turns on start, making cluster (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_One_Night_In_Vegas --
- CP 28-29 is annoying if you land in the parking lot (raz0)
- i think cp1 is gonna cause clusters (Cygnus)
- nightmare (Plop)
- Some silly part, especially the first Euro change ([O.o]Alpha)
- Agree about the start - think it's going to cluster. It looks tight. (raz0)
- nightmare = trees (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Sultan_Storm --
- CP 16 will lead you right into the telephone post (raz0)
- you picked one of the worst places to start a race in that area (Cygnus)
- heaps will drown at that start (Plop)
- First turn won't go well, some other silly parts ([O.o]Alpha)
- overused route also... (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Pimp_my_ride --
- first turn will create huge cluster (Knuckles)
- start looks tight again (Cygnus)
- Tight start indeed and a few confusing turns ([O.o]Alpha)
- Underuse of CPs causing arrows to point in the wrong direction or just be ambiguous. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Top_gun --
- bad idea for a start (Plop)
- Rustler: People _will_ shoot. Race too easy also meaning no way to overtake. (raz0)
- Not a very interesting route, people will be shooting constantly and NOS has no use in ([O.o]Alpha)
- if you rly want to make a rustler race, youre gonna have to add a lot more health (Cygnus)
- planes, boats or bikes (except the quad), I'm going to make that a delete reason now. ([O.o]Alpha)
- start will end up as a DM (Knuckles)
- and no challenge, boring (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_Alpha_Rush --
- Silly jump at the highway junction ([O.o]Alpha)
- decent start this time, but still some other tight parts (Cygnus)
- CP 5-6 jump is bad (raz0)
- CP 10-11 path right into a fence. (raz0)
- Add CP at the farm (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- Cortez_NeverBack --
- cp26 will be a cluster if you miss first time (Plop)
- old boring start with NRG and grovestreet... (Knuckles)
- then same aiport thing.. (Knuckles)
- and beach with BF.. (Knuckles)
- I think too many people would miss the checkpoint on the beach ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

Friday, April 4, 2008

Map Testing - April 3, 2008

37 maps were tested in tonight's map testing session. Sadly, no maps have passed the test so they have all been deleted.

-- Quad_Championship --
- Tiny checkpoints, clusterfuck start, don't like the race at all, RC Baron (raz0)
- True, I did get a kick out of Cygnus and raz0 failing though ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- minedoomv2 --
- No. ([O.o]Alpha)
- previous version will be deleted too (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- BANG_BANG_SPLASH --
- Ramming is to be avoided, not forced by the map ([O.o]Alpha)
- not suitable for 32 players (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- atomik_turtles_v2 --
- Keep older version ([O.o]Alpha)
- yep.. didn't notice any improvement (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- battletoads --
- No.. ([O.o]Alpha)
- no fun, only frustration (Cygnus)
- Also, people will blow each other up. Desync barrels. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- boastyboat --
- stupid idea (Cygnus)
- Fail'd ([O.o]Alpha)
- Yes. This will be lovely with 32 players... :x (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- boatyrace --
- How about ... no ([O.o]Alpha)
- VERY stupid idea (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Canal_boating --
- rubbish start (Cygnus)
- and some other bad tight parts (Cygnus)
- At one point some person told an aspiring mapmaker (with a brigth future), that ([O.o]Alpha)
- barrels, right gaps and horrible jumps/traps were the way to go ([O.o]Alpha)
- Unfortunately, this caught on and spread like the flu among even more aspriring ([O.o]Alpha)
- (though with not-so-bright futures) that this was "teh shit", now, we all suffer ([O.o]Alpha)
+ Quite unique race - I like most of it... (raz0)
- ... but, lots of bad places, especially the start is way too tight. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- carpark_chaos --
- NAH! ([O.o]Alpha)
- die! (Knuckles)
- rubbish again (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Casino_Derby --
- boring dm (Cygnus)
- Boring and confusing dm ([O.o]Alpha)
- Camper opportunity to the max. This one will go on forever. (raz0)
- fun but too big/campable (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- CIRCULAR_RINGHOLE --
- no (Knuckles)
- boring (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- comefall --
- .... (Knuckles)
- Let's not! ([O.o]Alpha)
- falling map classic, made for retarded, by retarded (Knuckles)
- sucks, and possible to spawn in the wall (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- CR_2crazy2jump --
- Honestly .. I don't get it ([O.o]Alpha)
- another sucky idea (Cygnus)
- shiny lights dont make a gd map (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- CR_biggerbumpercars --
- small and crap (Plop)
- sucks (Cygnus)
- Some pretty DMs.. but pretty does not make a good DM unfortunately. (raz0)
- vortex is excellent for camping (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- CR_OMFGBREAK --
- suks (Plop)
- OMFGBREAKLULZ ([O.o]Alpha)
- lame (Knuckles)
- another bad idea... (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- dammy_damn_dam --
- Look out! It's the ring of boredom! ([O.o]Alpha)
- complete disaster (Plop)
- boring (Cygnus)
- even if it's fun when you don't actually do the race :P (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- FASTLOLMG --
- BURN IN A BATH OF ACID (Knuckles)
- KKLULOMG ([O.o]Alpha)
- wtf? (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- FIND_THE_THROBBING_HOLE --
- .. No ([O.o]Alpha)
- look for "brains" on ebay... you might need one (Knuckles)
- yay im stuck (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- getthecp --
- NAH! ([O.o]Alpha)
- what with the load if the worse possible maps ever? (Knuckles)
- bad idea (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- glasssmasher --
- easy camping (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- jumpydumpy --
- to tight (Plop)
- not suitable for 32 players (Cygnus)
- Quite funny, but it will be a hell to finish with 32. :) (raz0)
- Too bad the start is so bad, the descent is downright epic ([O.o]Alpha)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- minceracer --
- see previous comment (Plop)
- There isn't much race about a dumper ([O.o]Alpha)
- see the previous comment I didn't do on the other map (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- minehaybash --
Voted yes: 0 / Voted no: 5
* Map deleted *

-- minejumprace --
- whoever uploaded all those maps... DIE! (Knuckles)
- Nope :> ([O.o]Alpha)
- your rc goblin failed (Plop)
- start is way too random, dinghy part sucks (Cygnus)
- rest of the race isnt very good either (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *

-- OMFGBREAK2 --
- sequels suk (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- OMGROX --
- lame (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- OMGsliding --
- nicely made, but the dinghy sliding parts suck cos you can slow down or flip over (Cygnus)
- rc baron at the finish (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- potty_pot_poopy_POW --
- a bit lacking (Plop)
- boring (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- quarryminefly --
- lame (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- RC_RALLY_RUMBLE --
- trying to get a nomination for "most annoying map"? (Cygnus)
+ Nice map. Like the change of pace... (raz0)
- ... but, the mysterious CP after you fall out of the map needs to be fixed. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- rockhaybash --
- hay map, gay map (Cygnus)
+ will be over fast (Plop)
+ yep (Knuckles)
- Too fast (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map deleted *

-- spermrace --
- I didn't know the female reproduction system was that... complex and solid (Knuckles)
- i see this becoming hell with 32 (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- starship_MONSTER_CRUSH_SINGLE_DERBY_NRS --
- Camper DM (raz0)
- ^ (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- starship_MONSTER_CRUSH_SINGLE_RACE --
- lame (Cygnus)
- excellent name but thats all (Plop)
Voted yes: 0 / Voted no: 3
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-- starship_MONSTER_CRUSH_TWIN_DERBY --
- Camper DM again (raz0)
Voted yes: 0 / Voted no: 4
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-- starship_MONSTER_CRUSH --
- copy? (Knuckles)
- *.* (Plop)
Voted yes: 0 / Voted no: 4
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-- sunkencity --
- cluster waiting at any turn (Knuckles)
- will never work for lots (Plop)
- Confusing route too. (raz0)
- hell, pain, cluster, respawns under water.... (Knuckles)
- lame (Cygnus)
Voted yes: 0 / Voted no: 4
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