Sunday, August 17, 2008

Map Testing - August 17, 2008

6 newly uploaded and 23 collected maps were tested in tonight's map testing session. 4 maps, all collected ones, have been approved.

-- Noob_Eliminator3 --
- The dinghy jump .. thing ([O.o]Alpha)
- quite a few annoying bits (Knuckles)
- the car change before the dinghy change can be problematic (Knuckles)
- the dinghy change at cp21 will get ppl stuck (Cygnus)
+ not bad besides that (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Going_Home --
- Lack of repairers ([O.o]Alpha)
- Turismo change at CP 35 stops you dead ([O.o]Alpha)
- the cps at the Sanchez part are almost invisibles at some points, bad (Knuckles)
- cp35 can get you stuck in road, needs fixing (Cygnus)
- some cps are also too small at lots of places (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Dash_Or_Die_By_Snipe --
- WAY too wide for a DM (Knuckles)
- fails (Knuckles)
- this kind of map isn't made for this server. (Knuckles)
- I hate this linear approach to a DM ([O.o]Alpha)
- Campers win... usually. (raz0)
- Nothing to do for people who don't want to go for the hunter. (raz0)
- Maybe, just MAYBE it could be made into a race. Dunno what the others think though. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- ACP_By_Rao --
- one cp race, "know the way" type, already explained to author. (Knuckles)
- You have got to be fucking kidding me ([O.o]Alpha)
- Arrow spam (raz0)
- useless idea (Cygnus)
- We don't like one CP maps like this. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Great_Roads --
- collision on fence to the left after cp9 is bigger than the item, people will get stuck (Knuckles)
- the round thing near the start will be chaotic when lots of players (Knuckles)
- unfair car changes on cp 11 (Knuckles)
- in the tight fencing parts, someone gets stuck or decides to block = big traffic jam (Knuckles)
- Annoying, tight turns ([O.o]Alpha)
- the fences are a bad idea, they make the race a lot tighter (Cygnus)
- Two vehicles, one faster than the other, is used for most of the race ([O.o]Alpha)
- Really hard to overtake (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- THE-jumper-in-the-GrandCanyon --
- really unfair starting positions, I came out and Alpha already started the race... (Knuckles)
- and he was 3rd (Knuckles)
- gets boring fast (Cygnus)
- The starts were very unfair ([O.o]Alpha)
- Too repetitive, there wasn't many jumps either ([O.o]Alpha)
- make 2nd part sandking or shorten the race or something (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- desert burnthru --
- CP 19 a tad confusing. (raz0)
+ A bit tight, but it passes ([O.o]Alpha)
- Start looks a bit clustery.. we'll see. (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *

-- blunders --
- annoying route... (Knuckles)
- tight start (Cygnus)
- Annoying high climb in the RC helicopter ([O.o]Alpha)
- Annoying route ([O.o]Alpha)
- Don't like CP 10 placement. Easy to miss. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- small town racers --
- Does the map maker hate corner cutting? Seems he went out of his way to stop it! :o (raz0)
- the race was kinda good but ... (Knuckles)
- making it 2 laps with a car in this tight place with people late will be madness (Knuckles)
- Tightness ([O.o]Alpha)
- crossing paths (Cygnus)
- First corner is hell. Big speed build-up and then tight corner. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- turningtricks --
+ love those maps (Knuckles)
- Nothing new ([O.o]Alpha)
- Hunter (raz0)
- FIX IT, remove hunter (Knuckles)
+ approved with hunter removed (Cygnus)
Voted yes: 3 / Voted no: 1
* Map approved *

-- red water sprint --
- a bit short (Cygnus)
+ Best shortcut ever. ([O.o]Alpha)
- Very high chance of cluster at the start. (raz0)
- Shortcut was only fun part of this map. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *

-- Tracker --
- Far too big of a runup for such a sudden turn ([O.o]Alpha)
- too many laps.. (Knuckles)
- 3 laps is 2 too many ([O.o]Alpha)
- Don't like the route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Die and you wont come back --
- no rs (Knuckles)
- No RS ([O.o]Alpha)
- Far too tight start ([O.o]Alpha)
- Change that into far too tight race ([O.o]Alpha)
- already tested and deleted (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- (Race)FaUgH FoR RaFs --
- Hate the jump after CP 8 ([O.o]Alpha)
+ the looping is better (Cygnus)
- 2 laps is too much (Cygnus)
- Should be one lap ([O.o]Alpha)
- Too long. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- TheTwister --
- Jumps at CP 13 awkwardly placed ([O.o]Alpha)
- quad part is shit (Knuckles)
- sudden turns are annoying and confusing (Knuckles)
- Monster change at CP 14 is bugged, can get you stuck ([O.o]Alpha)
- bad start (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- ZR01 --
- Tight/cluster start (raz0)
- Tight start ([O.o]Alpha)
+ Great race (raz0)
- too bad about the start (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Olafs Tour --
- Bad start. Rest is nothing special, a bit boring too. (raz0)
- CP 28 is very confusing ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- ds3 --
- The first abrupt stop really is a killer ([O.o]Alpha)
- The .. thing just before the finish checkpoint is really annoying ([O.o]Alpha)
- Also, no chance to correct your path on the steep parts ([O.o]Alpha)
- I think you will only have a chance to brake enough for the first corner if you KNOW the map already. (raz0)
- And agree with Alpha on the thing at the last CP. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *

-- Bounce Bounce Bounce --
- CPs aren't wide enough for 32 simultaneous players ([O.o]Alpha)
- Very boring idea ([O.o]Alpha)
- Minigun sea sparrow (raz0)
- boring, bad start (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Seaside Sprint --
- Obstacles after the jump at CP 30 ([O.o]Alpha)
- Hate the idea of 32 players running right into a wall ([O.o]Alpha)
- The tight hotel carpark comes far too early ([O.o]Alpha)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- City Slickers Reprise --
+ Bit many laps, but features major drifting. I like! (raz0)
+ Approved due to the Andromeda ([O.o]Alpha)
- confusing start cp (almost invisible) (Knuckles)
- bottleneck start (Cygnus)
- confusing overall (Knuckles)
+ we'll see how it goes (Cygnus)
+ EPIC drifting (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *

-- BackToTheStart --
- groove street start (Knuckles)
- turn right at the start (Knuckles)
- small cps (Knuckles)
- lack of repairs (Knuckles)
- tight parts (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- imolaesque --
- repair pits are as quick (if not quicker) than normal route (Knuckles)
- too many laps (Knuckles)
- Too easy too. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Construction Site Drag LS --
- annoying items everywhere (Knuckles)
- bad idea (Cygnus)
- Can only imagine a huge cluster when the trash begins. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- rs.Simply Map --
- worse than before (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Construction Site Drag LV --
- bad idea (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- Monster Hunt --
- Just as crappy as the one on the server. (raz0)
- *yawn* (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- BMX Park --
- Requires sprint and that's bugged with many players. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *

-- eatmydirt --
- confusing cps (Knuckles)
- crossing (Knuckles)
Voted yes: 0 / Voted no: 3
* Map deleted *

Sunday, August 10, 2008

Map Testing - August 10, 2008

Hi all, 9 new uploads and 10 collected maps were tested tonight. 4 maps have been approved.

-- LR-yoyo_10 --
- The railing up the slope isn't enough to see the left turn on the right-most route. (raz0)
- unpredictable vehicle changes (Knuckles)
- .. maybe put a building in the road so you can see from far away that you can't go further. (raz0)
- Small CPs up to CP60 ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- [SAS]BIG_RACERS_2006_(shorter) --
- i rly liked the last part with banshee in the old version but meh :x (Cygnus)
- I have no idea what changed to be honest.. I would need to play the original first and see (Knuckles)
- Highway racing is indeed boring, but so is boat racing (and almost in a straight line!) :( (raz0)
- as raz0 just said before me (Knuckles)
- The squalo part sucked ([O.o]Alpha)
- The boat racing took longer than the infernus end. Don't think it's justified. (raz0)
- maybe just change the road to something better instead of just the highway (with the banshe (Knuckles)
- Perhaps just end the race before the boat part? It's long enough already. (raz0)
- Or have some way of short-cutting to the banshee part to make Cygnus happy. :p (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Isle --
- CP 25-26 was a bit confusing for a moment. (raz0)
- Minor thing: Very long run to first jump at the start. Why so long? :) (raz0)
- Cosmetic nit-picking: still a lot of small gaps in the road to see right through to the sea (raz0)
- Don't really like your way of placing CPs *around* corners instead of *at* them, like CP 36 (raz0)
Voted yes: 4 / Voted no: 0
* Map approved *

-- MTA --
- I hate the early infernus part ([O.o]Alpha)
- Agree (raz0)
- still as chaotic as before, long bike part won't split people at all (Knuckles)
- Spawned inside the ramp at the stuntplane CP ([O.o]Alpha)
- the stuntplane change at the airport = no no, was better before (Knuckles)
- Me too! (raz0)
- 9/10 times you die at the stuntplane changer ([O.o]Alpha)
- Nit-picking: Move CP 36 to the corner. (raz0)
- i missed the cp37 jump twice in a row while full speed (Knuckles)
- cp7 still is a major problem, better delay the infernus change until the highway is reached (Cygnus)
- 3 times* (Knuckles)
- The jump doesn't launch you high enough at CP 37 ([O.o]Alpha)
- cp31 needs to be red (Cygnus)
- Add more CPs between CP 36 and 37 ([O.o]Alpha)
- Thanks for the fences stopping people from going round the stadium .. which you almost always HAVE to do ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- RACE_JUMP_BOOM --
- Not much jump left. :/ Just removing jumps seems a bit lame if you don't replace them. :/ (raz0)
- agreed (Knuckles)
- I don't like the idea of just removing jumps instead of fixing them ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- from_LS_to_LV --
- No.. Just no. ([O.o]Alpha)
- dinghy falling = go play in traffic (Knuckles)
- missing piece of road? (Knuckles)
- Landing at CP 15 is *insane*. (raz0)
- slidding part fails* (Knuckles)
- DELETE ALREADY PLZ! (Knuckles)
- "know the map" = no (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- K-Sunset-Ridge --
- I am not allowed to vote on my own race. (Knuckles)
- Wish there was a way of cutting at CP 23. (raz0)
- Chances of overtaking on this race *ever* are slim. (raz0)
- Most of the time it seems faster to just crash into corners instead of slowing down and taking the turn at non-crash speed. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *

-- THE-jumper-in-the-GrandCanyon --
- Hate the start ([O.o]Alpha)
- bikes + falling + landing on bad angle = lost of control = teh shit (Knuckles)
- confusion at cp24 and 40: no arrow (Cygnus)
- start is annoying in sanchez, maybe switch to sandking? (Cygnus)
- now that would be fun (Knuckles)
- Guess the start will be a pain with many players. Easy to spin out if you get hit. (raz0)
- Is it me or is this map radically different from The-jumper-in-the-desert? (raz0)
- Liked that one better actually. :P (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- NightCat_By_Rao --
- cp 4-5 turn quite unexpected (Knuckles)
- Fly straight into a wall at CP 7 ([O.o]Alpha)
- in a wall on cp17 too (Knuckles)
- Fly straight off track/into fence at CP 17 (raz0)
- Tiny, easy to miss, climb at CP 18 ([O.o]Alpha)
- Bad placement of CP 18 (raz0)
- turn at 25 can make you stuck between a wall and a pole (Knuckles)
- stupid fence at cp 34 (Knuckles)
- Straight into fence at CP 34 (raz0)
- cp37 sudden turn (Knuckles)
- Why are all the airport pieces placed so there's a lot of small drops? ([O.o]Alpha)
- Is a few repairers too much to ask for? ([O.o]Alpha)
- To sum this up, a lot of sudden unexpected turns and ending up in walls or items most of the time (Knuckles)
- unfair starting positions (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Under Pressure --
- too many items, stuff are disappearing (Knuckles)
- sometimes hard to figure out the turns since you don't see what's coming after (Knuckles)
- tight and laggy (Cygnus)
- Tight ([O.o]Alpha)
- The pizzaboy changers spawns you inside the concrete thing. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- race2shop4smokes --
- long and boring highway part, sudden back tracking, long part without cps (Knuckles)
- Boring, tight highway race with backtracking ([O.o]Alpha)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- going around again --
Voted yes: 4 / Voted no: 0
* Map approved *

-- treadstone --
- there's a map almost identical already on the server, minus some turns and in reverse (Knuckles)
- too many laps (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- maroon speedway --
- Boring ([O.o]Alpha)
- too many laps (Knuckles)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- northwood --
- we have too many of those already -_- (Knuckles)
- Stop with these maps. ([O.o]Alpha)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- Sanchez --
- Start looks a bit chaotic (raz0)
- tight start (Cygnus)
+ Otherwise a pretty entertaining map (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- passinthru --
- Horrible jump at CP 17 ([O.o]Alpha)
- horrible all around (Knuckles)
+ Thought it was fun! (raz0)
- Start seems like a problem though. Tightness. (raz0)
- Some ramps will just flip or roll you randomly (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *

-- Grass8 --
+ Good with a change of pace for once. (raz0)
- bullshit, boring (Knuckles)
- dont rly like the idea (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *

-- FDP Midnight Run V --
+ Seems really fun, though I'm not sure how it will fare with 32 players. (raz0)
- start can be chaotic (Knuckles)
+ we'll see how it goes (Cygnus)
Voted yes: 3 / Voted no: 0
* Map approved *