13 uploaded maps and 8 randomly collected maps were tested in today's map testing session. Of those, 3 maps have passed the test.
-- The_Benchmark_By_Snipe --
+ nice and short (Knuckles)
- the parking lot: worst place to start a race ever (Cygnus)
- carparks are at best dull and a bit dangerous but at the start and the finish (Plop)
- The road over to the speeder had a nice annoying pole you won't notice ([O.o]Alpha)
- And what's with the missing CPs at the start? (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- DD-by-killerbee --
- lame (Knuckles)
+ Fun and with a killer vehicle! Good. (raz0)
Voted yes: 3 / Voted no: 2
* Map approved *
-- TuNNeLJuMPS --
- Confusing start. Which CP? (raz0)
- Confusion isn't funny ([O.o]Alpha)
- Confused at CP 2 also. :/ (raz0)
- backtrack clusterfuk at cp4 (Plop)
- confusing ftl (Knuckles)
- Unpredictable vehicle changes. (raz0)
- Bad route too. Basicly everything wrong. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- 1LuCkYjUmP --
- 1 cp (Knuckles)
- Just.. no ([O.o]Alpha)
- bad idea (Cygnus)
- Nice trees blocking the jump too. :< (raz0)
- And as Knuckles said, buggy road. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- The_Rampage_By_Snipe --
- Once you hit the lamppost, you're gone ([O.o]Alpha)
- CP 11-12 jump sucks. (raz0)
- cluster start, shit jumps... (Knuckles)
- CP 14-15 jump also pretty crappy. Other places where you bump into the roof also. (raz0)
- having to backtrack to make a jump = fail (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Vn[UA]_first_race --
- realllllly badly built (Knuckles)
- cp15 bad (Plop)
- Lots of invisible stuff you can bump into and drive on. WTF? (raz0)
- actually cp14 is the problem (Plop)
- Neinneinnein ([O.o]Alpha)
- please use checkpoints instead of vehicle change pickups (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- FindWay-NRG500 --
- 1 cp map (Knuckles)
- Nein ([O.o]Alpha)
- Find your way to the trashcan, aye? (raz0)
- to much like hard work with nrg (Plop)
- 1 CP map = mostly instadelete (raz0)
- yet another lazy ass mapper ... add 32 spawns at one end.. 1 cp at the other.. yay (Knuckles)
- "I made a map! " (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- FindWay-SandKing --
- see previous comment (Knuckles)
- nein^2 ([O.o]Alpha)
- At least your bothered to change the colour of the checkpoint! (raz0)
- sandking 1 cp map and no hp :/ (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- FOREST_RACE --
- already tested & deleted (Knuckles)
- This seems too familliar ([O.o]Alpha)
- nothing special (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Twaa_Quwartjes_BY_UNOX --
- first u-turn is gonna cause major pile ups (Cygnus)
- horrible parts and tight (Plop)
- Vortex and Dinghy parts are shit (Knuckles)
- last big jump at airport bugged (Knuckles)
- Most parts are just good old LS. Nothing special. "Original" parts mostly suck though (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Extreme_Land_Sea_and_Air_by_Vn[UA] --
- messed ramps loads of other bugs and a hunter for the noobs (Plop)
- start just sucks (Knuckles)
- bunch of random vehicle changes (Knuckles)
- bunch of SHIT vehicles (Knuckles)
- check your respawns aswell (Plop)
- badly built stuff (Knuckles)
- and I can go over for some days... (Knuckles)
- Nein ([O.o]Alpha)
- CP 29 rather bad (raz0)
- crappy vehicles (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- PhoeniX_IN_FlameS --
- Horrible start, huge lack of repairers ([O.o]Alpha)
+ bit unfair start, but liked the race overall, nice route (Knuckles)
- to many places for clusters .. lots and lots (Plop)
- Very nice race, though a bit lengthy. Add more repairs and fix the start. (raz0)
- Maybe cut a minute off it too. (raz0)
- bit too boring, needs some spice like jumps (Cygnus)
- 2nd jumps (Plop)
- I disagree on jumps. Pure skill <3 (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- Race_Like_A_Pig_by_Morgan --
- this map still sucks (Knuckles)
- I agree with everything Knucles just said outside !delete :x (raz0)
- cluster fuck of dinghy at start.. (Knuckles)
- Good start wins the map since it's so short. And the start isn't great. (raz0)
- bugged dinghy -> car part (Knuckles)
- not enough room for dinghies at start (Cygnus)
- going with the flow (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- KB Blast --
- no hp (Plop)
+ Really nice track, though I don't know how it will fare w/32 players. Start looked tight (raz0)
+ ...but add more hp (Knuckles)
+ Decent ([O.o]Alpha)
Voted yes: 4 / Voted no: 1
* Map approved *
-- Mg-Buffoff1 --
+ Sick jump @ CP 16-17 (raz0)
- Yes, that jump is sickenly horrid ([O.o]Alpha)
- fucking cp 16 - 17 jump... (Knuckles)
- Don't like placement of CP 7 (raz0)
- Didn't care much for this race. Not a great route IMHO. (raz0)
- no (Plop)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- Infernus Sprint --
- didnt like the backtrack ending rest is ok (Plop)
+ liked it (Knuckles)
+ The end was kinda stupid, but alright ([O.o]Alpha)
- Infernus + SF is not original enough. (raz0)
Voted yes: 3 / Voted no: 2
* Map approved *
-- Loop the Loop --
- bad start (Cygnus)
- That start is _sure_ to cluster. (raz0)
- Cluster start ([O.o]Alpha)
- ^^ (Plop)
- Didn't care much for the golf cart part either. (raz0)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Mg-Jump.And.Run --
- lol (Plop)
- bigclusterfuckomgwthdamnpootpootnahnawhellelelelelleemooooo (Knuckles)
- I has a cookie ([O.o]Alpha)
- and me a cockie (Knuckles)
- reallly cool ideas... but damn too long (Knuckles)
- There were some great parts, and some really crap ones. And it's too long ([O.o]Alpha)
- By far the most fun I've had in MTA in a while. Sadly won't work with 32 players though (raz0)
- lovely map really new ideas but idd too long (Plop)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Mg-Buffoff2 --
- cp24 bugged (Knuckles)
- Didn't care much for this route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Dinghy Falls Special Edition --
- the special has to be the first dinghy part where eveyone gets stuck riiiight (Plop)
- I don't like all luck dinghy maps (raz0)
- rubbish (Cygnus)
- mass bugs (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Greed Forest --
- CP 7 pointing to the wall! (raz0)
- round and round and round and again (Plop)
- boring (Cygnus)
- yawn (Knuckles)
- Think we have enough of these GP-style maps. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
Tuesday, October 30, 2007
Thursday, October 25, 2007
Map Testing - October 25, 2007
Hi all, 21 newly uploaded maps were tested tonight. 2 maps have been approved.
The results:
-- HighFibreStart_by_ANK --
- The start, shamal part and end is just horrible ([O.o]Alpha)
- I agree. (raz0)
- cp16 doesnt work, instant death in shamal (Cygnus)
- the revers jumps (1st at cp4) all need more barriers and extra hp (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Total_Slaughtering_By_Snipe --
- I spawned in the water! (raz0)
- missing objects (Plop)
- respawning dumper pickup (Cygnus)
- hp in dm (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LasVenturasNRG-500 --
- 1st cps is way to small (Plop)
- The tree part was very annoying ([O.o]Alpha)
- Yeah. Going through randomly generated trees is pain. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- mz_-_adraline_rush_v2.Core_Dump_Fix --
- another loopy sandking race zzz (Plop)
- Start was very tight, even for four players. (raz0)
- clusterfucky start ([O.o]Alpha)
- Rough construction. Boring. Very little skills. ZzZz (raz0)
- first jump is too hard, shorten it or add nitro (Cygnus)
- jump at cp 19 is confusing (Cygnus)
+ nice map besides the bugs (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Inbred_Hick --
+ good stuff (Cygnus)
- the tunnel object at cp14 -ish needs replacing, its a nightmare cluster atm (Plop)
- CP 2 is annoying (raz0)
- That start hill/drop thing is annoying ([O.o]Alpha)
- CP20-21 needs fixing too (raz0)
- some nice ideas.. but a lot of badly placed items.. route isn't that good (Knuckles)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- FARM-GP --
- Boring multilap ([O.o]Alpha)
- load of items to hit that you don't even see (Knuckles)
- Lots of fun (=speed), but also a lot of stuff that gets in the way of the fun (=speed) (raz0)
+ lots of fun (Plop)
- Too many laps too. Keep it to two. (raz0)
- some tight spots (Cygnus)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- CAPSLOCK-MAP --
- nightmare (Knuckles)
- fail ([O.o]Alpha)
- Fun, but won't work with 32 players. (raz0)
- original idea, but wont work with a lot of players (Cygnus)
- what raz0 said (Plop)
- original, fun, but start is crap.. and it's a "get ahead to win" (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Ridge_Racing --
- some really unobvious places (Knuckles)
- if you die between cp 11 and 12, it's done for you (Knuckles)
- too tight start (Cygnus)
- confusing jumps (Cygnus)
- CP11-12 is zZzZz (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- The_Wheel_1 --
- to tight (Plop)
- most annoying monster track I saw (Knuckles)
- Boring monster climbing ([O.o]Alpha)
- I would vote yes, if you fixed the tight start (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- UNDERUSED --
- Checkpoints: Put them so you can see them without using the radar. Also too small. (raz0)
- needs more cps, confusing route (Plop)
- Some horrible CPs ([O.o]Alpha)
+ even if some CPs are a bit far (Knuckles)
Voted yes: 2 / Voted no: 3
* Map deleted *
-- Monsters_Sandrace_by_MrNice --
- this is a piece of bullcrap (Knuckles)
- Horrible start, horrible cp17 ([O.o]Alpha)
- start is too bad for words (Cygnus)
- random routes that are shit to take, cps just put anywhere to suck (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- FLASHrace --
+ Interesting race ([O.o]Alpha)
+ even if jump + cp + immediat turn = bit annoying (Knuckles)
- The start sucks (raz0)
- The jumps suck too. It would be decent without them. (raz0)
- It would be decent, but not original. Would still pass though. .:) (raz0)
+ its ok (Plop)
Voted yes: 4 / Voted no: 1
* Map approved *
-- The_Wheel_2 --
- Fucking mines ([O.o]Alpha)
- tight, shit route, badly built... get a life (Knuckles)
- What Knuckles said (raz0)
- 3rd that (Plop)
- crazy (Plop)
- To be fair, it's actually a really well built mep. And I don't agree on the "get a life" (raz0)
- those are the maps that make people angry and change server (Knuckles)
- barrels at the end are lame (raz0)
- too hard aka frustrating (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- High_DD --
- repairs (Cygnus)
- too big i think (Cygnus)
- Yeah. Really big == loads of camper opportunities. (raz0)
- way to big loads of camping spots and hps (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LowRider_DD --
- repairs... (Cygnus)
- take out the hps add a fighting vechile and you'll get a vote (Plop)
- I agree (raz0)
- No point in getting the vehicle pickups now. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LowRider_DD2 --
- needs dangerous vechile (Plop)
- repair... (Cygnus)
- Payoff for hard jumps should be a vehicle that can kill somehow (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- LateBowl_DD --
- suked (Plop)
- no fun + repair (Cygnus)
- Kind of easy to "camp" with a car with as good grip as the sandking (raz0)
- Not much to do either than suicide for the vehicle pickups (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Xtreme_DD --
- guess what... im not a dm fan (Cygnus)
- Well build, but needs a killer vehicle. I couldn't get over that sick jump to check. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Speedy_DD --
- hydra too hard to get (Cygnus)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Magical_DD --
- Love the build quality and puzzles, but the payoff is rather lame most of the time. (raz0)
- Gimme a hunter for my efforts! :p (raz0)
- ^^ (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Apple_DD --
- repair... (Cygnus)
- ^^ (Plop)
- infinite repair* (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
The results:
-- HighFibreStart_by_ANK --
- The start, shamal part and end is just horrible ([O.o]Alpha)
- I agree. (raz0)
- cp16 doesnt work, instant death in shamal (Cygnus)
- the revers jumps (1st at cp4) all need more barriers and extra hp (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Total_Slaughtering_By_Snipe --
- I spawned in the water! (raz0)
- missing objects (Plop)
- respawning dumper pickup (Cygnus)
- hp in dm (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LasVenturasNRG-500 --
- 1st cps is way to small (Plop)
- The tree part was very annoying ([O.o]Alpha)
- Yeah. Going through randomly generated trees is pain. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- mz_-_adraline_rush_v2.Core_Dump_Fix --
- another loopy sandking race zzz (Plop)
- Start was very tight, even for four players. (raz0)
- clusterfucky start ([O.o]Alpha)
- Rough construction. Boring. Very little skills. ZzZz (raz0)
- first jump is too hard, shorten it or add nitro (Cygnus)
- jump at cp 19 is confusing (Cygnus)
+ nice map besides the bugs (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Inbred_Hick --
+ good stuff (Cygnus)
- the tunnel object at cp14 -ish needs replacing, its a nightmare cluster atm (Plop)
- CP 2 is annoying (raz0)
- That start hill/drop thing is annoying ([O.o]Alpha)
- CP20-21 needs fixing too (raz0)
- some nice ideas.. but a lot of badly placed items.. route isn't that good (Knuckles)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- FARM-GP --
- Boring multilap ([O.o]Alpha)
- load of items to hit that you don't even see (Knuckles)
- Lots of fun (=speed), but also a lot of stuff that gets in the way of the fun (=speed) (raz0)
+ lots of fun (Plop)
- Too many laps too. Keep it to two. (raz0)
- some tight spots (Cygnus)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- CAPSLOCK-MAP --
- nightmare (Knuckles)
- fail ([O.o]Alpha)
- Fun, but won't work with 32 players. (raz0)
- original idea, but wont work with a lot of players (Cygnus)
- what raz0 said (Plop)
- original, fun, but start is crap.. and it's a "get ahead to win" (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- Ridge_Racing --
- some really unobvious places (Knuckles)
- if you die between cp 11 and 12, it's done for you (Knuckles)
- too tight start (Cygnus)
- confusing jumps (Cygnus)
- CP11-12 is zZzZz (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- The_Wheel_1 --
- to tight (Plop)
- most annoying monster track I saw (Knuckles)
- Boring monster climbing ([O.o]Alpha)
- I would vote yes, if you fixed the tight start (raz0)
Voted yes: 1 / Voted no: 4
* Map deleted *
-- UNDERUSED --
- Checkpoints: Put them so you can see them without using the radar. Also too small. (raz0)
- needs more cps, confusing route (Plop)
- Some horrible CPs ([O.o]Alpha)
+ even if some CPs are a bit far (Knuckles)
Voted yes: 2 / Voted no: 3
* Map deleted *
-- Monsters_Sandrace_by_MrNice --
- this is a piece of bullcrap (Knuckles)
- Horrible start, horrible cp17 ([O.o]Alpha)
- start is too bad for words (Cygnus)
- random routes that are shit to take, cps just put anywhere to suck (Knuckles)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- FLASHrace --
+ Interesting race ([O.o]Alpha)
+ even if jump + cp + immediat turn = bit annoying (Knuckles)
- The start sucks (raz0)
- The jumps suck too. It would be decent without them. (raz0)
- It would be decent, but not original. Would still pass though. .:) (raz0)
+ its ok (Plop)
Voted yes: 4 / Voted no: 1
* Map approved *
-- The_Wheel_2 --
- Fucking mines ([O.o]Alpha)
- tight, shit route, badly built... get a life (Knuckles)
- What Knuckles said (raz0)
- 3rd that (Plop)
- crazy (Plop)
- To be fair, it's actually a really well built mep. And I don't agree on the "get a life" (raz0)
- those are the maps that make people angry and change server (Knuckles)
- barrels at the end are lame (raz0)
- too hard aka frustrating (Cygnus)
Voted yes: 0 / Voted no: 5
* Map deleted *
-- High_DD --
- repairs (Cygnus)
- too big i think (Cygnus)
- Yeah. Really big == loads of camper opportunities. (raz0)
- way to big loads of camping spots and hps (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LowRider_DD --
- repairs... (Cygnus)
- take out the hps add a fighting vechile and you'll get a vote (Plop)
- I agree (raz0)
- No point in getting the vehicle pickups now. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- LowRider_DD2 --
- needs dangerous vechile (Plop)
- repair... (Cygnus)
- Payoff for hard jumps should be a vehicle that can kill somehow (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- LateBowl_DD --
- suked (Plop)
- no fun + repair (Cygnus)
- Kind of easy to "camp" with a car with as good grip as the sandking (raz0)
- Not much to do either than suicide for the vehicle pickups (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Xtreme_DD --
- guess what... im not a dm fan (Cygnus)
- Well build, but needs a killer vehicle. I couldn't get over that sick jump to check. (raz0)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Speedy_DD --
- hydra too hard to get (Cygnus)
Voted yes: 2 / Voted no: 1
* Map approved *
-- Magical_DD --
- Love the build quality and puzzles, but the payoff is rather lame most of the time. (raz0)
- Gimme a hunter for my efforts! :p (raz0)
- ^^ (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Apple_DD --
- repair... (Cygnus)
- ^^ (Plop)
- infinite repair* (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
Friday, October 12, 2007
Map Testing - October 11, 2007
Hi all, we tested a total of 11 uploaded and 14 collected maps yesterday; 4 maps have been approved.
-- Modified07 --
- Confusing part before CP 7. Infernus GP is not very original. (raz0)
+ plays well in server (Plop)
Voted yes: 2 / Voted no: 1
* Map approved *
-- SuperMarioKart_Castle --
- yeak all day we love to backtrack on this map .. not (Plop)
- confusing sometimes, tight places, no fun (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SuperMarioKart_Warioland --
- again, way too tight (the bridge :o) and hardly any fun (Cygnus)
- what cygnus said (Plop)
+ Really nice map design. Fun. I wonder how it plays with many players though. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- OMG-WTF --
- to many pikups and the tunnle with sandking was placed badly (Plop)
- major suckiness is back! - tight start, confusing route, badly built (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- ThePerfectRace --
- full of bugs. its an infestation !!! (Plop)
- badly built (Cygnus)
- sucky end (Cygnus)
- I think you need to search in the dictionary the word "perfect" (Knuckles)
- Terribly build. Loads of confusing parts. Missing repair kits. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- RockyRace --
- full of terrain bugs and small cps (Plop)
- badly built, small checkpoints fail (Cygnus)
- Bugs bugs bugs bugs and yet more bugs. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- CJ_is_Home --
- 1 cp map (Knuckles)
- 1cp fails (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Going_Out_Hunting_By_Snipe --
- the ramps at cp39 didnt load (Plop)
- awfully tight start (Cygnus)
- lots of tight places, some stuff not loading... quite long.. (Knuckles)
- the 2 roads at cp 36/37 didnt load, probably too many objects (Cygnus)
- Tight start. Barrels are lame. Some other tight places. Too long. Familiar route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- pain_in_the_ass --
- hay stacks..... to ride on in a race... NO (Knuckles)
- Tight. Destroyable track... (raz0)
- fucking tight start also (Knuckles)
- suked.. hard (Plop)
- i agree with the name, unplayable (Cygnus)
- spawned in a building -_- (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Flat_jump --
- "smooth" ride... barrels at first CP. (raz0)
- poorly built (Cygnus)
- lots of bugged ramps (Knuckles)
- fails (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- El-Brujo_2 --
- gay barriers to rc bandit (Plop)
- CP 9 is gay. (raz0)
- bad route, bad vehicles, bad ideas... fails (Knuckles)
- What Knuckles said. (raz0)
- truck races fail, especially this one (Cygnus)
- frustrating (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- BMX Trek --
- peddle bug (Plop)
- bmx ftl (Cygnus)
- My wrist is sore. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- DriftRace --
- infernus version already on server (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Doomed Sandking --
+ ! (Knuckles)
- suked, and the jumps are all to close to a bridge a sign ect ... (Plop)
- Didn't really like it. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- FCR to hell --
- barrels obsession (Knuckles)
- Cygnus keeps killing me! :p (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SKC Infernus vs Hotring --
- unfairness (Knuckles)
- clusters waiting to happen (Plop)
- agree (raz0)
+ quick fun (Cygnus)
- unpredictable jumps (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- tma-saE --
+ original fun (Cygnus)
+ start might be a pain tho with 32 buses trying to get in 1 hole (Knuckles)
- All luck dinghly zZz map. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Carmageddon --
- omfg no (Plop)
- High way run with a touch of unpredictable jumps. :/ (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- King of the Rock --
- fails (Knuckles)
- best ping wins (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- hotring racers --
- boring (Cygnus)
- its a circle congrats (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- 69 under attack --
Voted yes: 0 / Voted no: 4
* Map deleted *
-- HalfPipe Race --
- crap use of halfpipe (Plop)
- Fun, though probably won't work with many players (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- NDL Pro Race --
- no0 (Knuckles)
- a liiiiiittle bit too tight (raz0)
- too wide (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- KB Nifty --
Voted yes: 4 / Voted no: 0
* Map approved *
-- KB LostHope --
- bottleneck start (Cygnus)
- ^ (Plop)
- Sanchez CP 36 isn't too good IMO. Would have prefered keeping it all cops theme. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Modified07 --
- Confusing part before CP 7. Infernus GP is not very original. (raz0)
+ plays well in server (Plop)
Voted yes: 2 / Voted no: 1
* Map approved *
-- SuperMarioKart_Castle --
- yeak all day we love to backtrack on this map .. not (Plop)
- confusing sometimes, tight places, no fun (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- SuperMarioKart_Warioland --
- again, way too tight (the bridge :o) and hardly any fun (Cygnus)
- what cygnus said (Plop)
+ Really nice map design. Fun. I wonder how it plays with many players though. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- OMG-WTF --
- to many pikups and the tunnle with sandking was placed badly (Plop)
- major suckiness is back! - tight start, confusing route, badly built (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- ThePerfectRace --
- full of bugs. its an infestation !!! (Plop)
- badly built (Cygnus)
- sucky end (Cygnus)
- I think you need to search in the dictionary the word "perfect" (Knuckles)
- Terribly build. Loads of confusing parts. Missing repair kits. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- RockyRace --
- full of terrain bugs and small cps (Plop)
- badly built, small checkpoints fail (Cygnus)
- Bugs bugs bugs bugs and yet more bugs. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- CJ_is_Home --
- 1 cp map (Knuckles)
- 1cp fails (Cygnus)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Going_Out_Hunting_By_Snipe --
- the ramps at cp39 didnt load (Plop)
- awfully tight start (Cygnus)
- lots of tight places, some stuff not loading... quite long.. (Knuckles)
- the 2 roads at cp 36/37 didnt load, probably too many objects (Cygnus)
- Tight start. Barrels are lame. Some other tight places. Too long. Familiar route. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- pain_in_the_ass --
- hay stacks..... to ride on in a race... NO (Knuckles)
- Tight. Destroyable track... (raz0)
- fucking tight start also (Knuckles)
- suked.. hard (Plop)
- i agree with the name, unplayable (Cygnus)
- spawned in a building -_- (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Flat_jump --
- "smooth" ride... barrels at first CP. (raz0)
- poorly built (Cygnus)
- lots of bugged ramps (Knuckles)
- fails (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- El-Brujo_2 --
- gay barriers to rc bandit (Plop)
- CP 9 is gay. (raz0)
- bad route, bad vehicles, bad ideas... fails (Knuckles)
- What Knuckles said. (raz0)
- truck races fail, especially this one (Cygnus)
- frustrating (Cygnus)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- BMX Trek --
- peddle bug (Plop)
- bmx ftl (Cygnus)
- My wrist is sore. (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- DriftRace --
- infernus version already on server (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Doomed Sandking --
+ ! (Knuckles)
- suked, and the jumps are all to close to a bridge a sign ect ... (Plop)
- Didn't really like it. (raz0)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- FCR to hell --
- barrels obsession (Knuckles)
- Cygnus keeps killing me! :p (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- SKC Infernus vs Hotring --
- unfairness (Knuckles)
- clusters waiting to happen (Plop)
- agree (raz0)
+ quick fun (Cygnus)
- unpredictable jumps (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- tma-saE --
+ original fun (Cygnus)
+ start might be a pain tho with 32 buses trying to get in 1 hole (Knuckles)
- All luck dinghly zZz map. (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Carmageddon --
- omfg no (Plop)
- High way run with a touch of unpredictable jumps. :/ (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- King of the Rock --
- fails (Knuckles)
- best ping wins (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- hotring racers --
- boring (Cygnus)
- its a circle congrats (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- 69 under attack --
Voted yes: 0 / Voted no: 4
* Map deleted *
-- HalfPipe Race --
- crap use of halfpipe (Plop)
- Fun, though probably won't work with many players (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- NDL Pro Race --
- no0 (Knuckles)
- a liiiiiittle bit too tight (raz0)
- too wide (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- KB Nifty --
Voted yes: 4 / Voted no: 0
* Map approved *
-- KB LostHope --
- bottleneck start (Cygnus)
- ^ (Plop)
- Sanchez CP 36 isn't too good IMO. Would have prefered keeping it all cops theme. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
Wednesday, October 3, 2007
Map Testing - October 2, 2007
Hi all, 15 maps were tested in yesterday's map testing session. 3 maps have been approved.
-- Szaguldas --
- too narrow (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Dakarrace --
+ Loads of skill. (raz0)
- too tight at start (Cygnus)
- .. but ... TOO .. DAMN .. LONG! (raz0)
- Hint: If anything, should be split at the sandking change into two maps. (raz0)
- but i liked the sandking part... better i guess (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- The Roofs --
- cp13 is your idea of sanity ? (Plop)
- too tight at start (Cygnus)
- maybe change cp13 car to infernus, you dont want ppl having to take a runup (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Turnaround --
- some bugged starts.. and really not made to turn back right at the start in front (Knuckles)
- of every1else (Knuckles)
- sukage (Plop)
- get a brain.. also (Knuckles)
- Fun though. :p (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- the tour --
- those hills + the shit Dune = bullshit (Knuckles)
+ Tests your patience (raz0)
- Unfortunately my patience doesn't extend so far. (raz0)
- I don't even have the patience to do a map like that again (Knuckles)
- too tight at start and too long (Cygnus)
- Too long is an understatement. (raz0)
- i feel asleep and forgot to vote this is SO bad (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Taxi Lap --
- Much tightness around the first few corners. Imagine 32 players. (raz0)
- .. also, make the checkpoints bigger, please. (raz0)
- small cps (Cygnus)
- badly put together taxi run lacking fun or imigination (Plop)
- same reasons as every1 else (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Seaview Speedway --
+ short and lovely (Knuckles)
- too many laps (Cygnus)
- We have many of these already, and this one is nothing special. (raz0)
- more gps style stuff (Plop)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Killing Delivery --
- really bad start area, not a vehicle to race with .. (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- flashbang --
+ nice (Plop)
+ Flash <3 (raz0)
- Unfortunately the length is not suitable for 32 players and I suspect mass clusters. (raz0)
+ nice and short! (Knuckles)
- 0 sec rs is a pain (Plop)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- Watch Out --
- annoying bugs, no arrows on most cps (confusing) (Knuckles)
- weird route.. badly built (Knuckles)
+ Very nice. Fun. Fast paced action. (raz0)
- almost invisible black cps without arrows make you wonder where to go (Knuckles)
- However, arrows on checkpoints are missing and two laps is one lap too much. (raz0)
- the roads are unsuitable (Plop)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Sand Whip --
+ fun race (Cygnus)
- the start is ugly (Plop)
- needs more repairs (Knuckles)
+ nice route when you get into it tho (Plop)
+ Not too shabby (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Sand Tour --
- 1 version is enough (Cygnus)
- congrats on mastering editor to change a starting vechile (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Slipery Drift --
- to small cps (Plop)
- small cps, annoying (Cygnus)
+ Nice enough. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Aridzonia Pro Racing --
- One checkpoint _very_ hard for the stuntplane. Just kidding. :p (raz0)
+ All-round cool enough. (raz0)
+ fun (Knuckles)
Voted yes: 4 / Voted no: 0
* Map approved *
-- Hot Pursuit by Silverball --
- to much spinouts (Plop)
+ Race part was nice enough. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
-- Szaguldas --
- too narrow (Cygnus)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- Dakarrace --
+ Loads of skill. (raz0)
- too tight at start (Cygnus)
- .. but ... TOO .. DAMN .. LONG! (raz0)
- Hint: If anything, should be split at the sandking change into two maps. (raz0)
- but i liked the sandking part... better i guess (Plop)
Voted yes: 0 / Voted no: 3
* Map deleted *
-- The Roofs --
- cp13 is your idea of sanity ? (Plop)
- too tight at start (Cygnus)
- maybe change cp13 car to infernus, you dont want ppl having to take a runup (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Turnaround --
- some bugged starts.. and really not made to turn back right at the start in front (Knuckles)
- of every1else (Knuckles)
- sukage (Plop)
- get a brain.. also (Knuckles)
- Fun though. :p (raz0)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- the tour --
- those hills + the shit Dune = bullshit (Knuckles)
+ Tests your patience (raz0)
- Unfortunately my patience doesn't extend so far. (raz0)
- I don't even have the patience to do a map like that again (Knuckles)
- too tight at start and too long (Cygnus)
- Too long is an understatement. (raz0)
- i feel asleep and forgot to vote this is SO bad (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Taxi Lap --
- Much tightness around the first few corners. Imagine 32 players. (raz0)
- .. also, make the checkpoints bigger, please. (raz0)
- small cps (Cygnus)
- badly put together taxi run lacking fun or imigination (Plop)
- same reasons as every1 else (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Seaview Speedway --
+ short and lovely (Knuckles)
- too many laps (Cygnus)
- We have many of these already, and this one is nothing special. (raz0)
- more gps style stuff (Plop)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Killing Delivery --
- really bad start area, not a vehicle to race with .. (Knuckles)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- flashbang --
+ nice (Plop)
+ Flash <3 (raz0)
- Unfortunately the length is not suitable for 32 players and I suspect mass clusters. (raz0)
+ nice and short! (Knuckles)
- 0 sec rs is a pain (Plop)
Voted yes: 2 / Voted no: 2
Votes tie; moderator's vote is decisive
* Map approved *
-- Watch Out --
- annoying bugs, no arrows on most cps (confusing) (Knuckles)
- weird route.. badly built (Knuckles)
+ Very nice. Fun. Fast paced action. (raz0)
- almost invisible black cps without arrows make you wonder where to go (Knuckles)
- However, arrows on checkpoints are missing and two laps is one lap too much. (raz0)
- the roads are unsuitable (Plop)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Sand Whip --
+ fun race (Cygnus)
- the start is ugly (Plop)
- needs more repairs (Knuckles)
+ nice route when you get into it tho (Plop)
+ Not too shabby (raz0)
Voted yes: 3 / Voted no: 1
* Map approved *
-- Sand Tour --
- 1 version is enough (Cygnus)
- congrats on mastering editor to change a starting vechile (Plop)
Voted yes: 0 / Voted no: 4
* Map deleted *
-- Slipery Drift --
- to small cps (Plop)
- small cps, annoying (Cygnus)
+ Nice enough. (raz0)
Voted yes: 1 / Voted no: 3
* Map deleted *
-- Aridzonia Pro Racing --
- One checkpoint _very_ hard for the stuntplane. Just kidding. :p (raz0)
+ All-round cool enough. (raz0)
+ fun (Knuckles)
Voted yes: 4 / Voted no: 0
* Map approved *
-- Hot Pursuit by Silverball --
- to much spinouts (Plop)
+ Race part was nice enough. (raz0)
Voted yes: 1 / Voted no: 2
* Map deleted *
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